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re: FF16 no td01241 thread

Posted on 7/6/23 at 10:58 am to
Posted by Thundercles
Mars
Member since Sep 2010
5121 posts
Posted on 7/6/23 at 10:58 am to
So the summary is overall great game, just a departure from the FF series that isn't for some?
Posted by DesertFox
Houston, TX
Member since Jan 2004
1059 posts
Posted on 7/6/23 at 11:14 am to
quote:

So the summary is overall great game, just a departure from the FF series that isn't for some?


I'm going to wait until I finish it to give my final verdict, but this sounds pretty accurate. I wouldn't even say the game "isn't for me", it's just not what I was expecting when I buy a Final Fantasy game.
Posted by cfish140
BR
Member since Aug 2007
7257 posts
Posted on 7/6/23 at 12:24 pm to
quote:

Out of curiosity, what do FF fans generally consider the last "true" game in the series? 12


6-10 were the glory days. 12 battle system was completely different and was good I just thought the story was boring and FF is all about an interesting narrative. 8 was my personal fave but it was also the first one I ever played as a kid

They did a world wide poll a few years ago and 10 won as the best. Very surprising it wasn’t 7 as that’s the most beloved by the older generation
This post was edited on 7/6/23 at 1:57 pm
Posted by DesertFox
Houston, TX
Member since Jan 2004
1059 posts
Posted on 7/7/23 at 6:28 am to
I just beat the game yesterday and here's my (spoiler-free outside of a couple of gameplay mechanics) mini-review of it:
=====

Pros:
- An epic Final Fantasy storyline
- Insanely fun combat system
- An absolute visual spectacle
- Great music, writing, and voice acting throughout

Cons:
- No party mechanics to speak of, you are a Lone Wolf the whole game
- Very limited character customization/growth options
- Limited replay value because of the above two things
- The visual spectacle wears off because it's part of every fight. It's like watching a Michael Bay movie. At first you're visually entranced but after the 100th battle, you start to get kinda numb to it.
- Given that you only get one character in the game, he's not particularly interesting in any way. There are some relatable themes with him like vengeance but overall he just grumbles and broods his way through every scene.

Scoring the game for what it is (a piece of entertainment), I'd give it an 8.5-9/10. Scoring it for what it's being marketed and sold as (a Final Fantasy game), I'd give it a 6.5-7/10.

For reference, I started playing the FF7 remake after this and after playing through the first few hours of it I think it is a MUCH better FF game even with the action-based combat.
This post was edited on 7/8/23 at 6:47 am
Posted by Twal88
Member since Jul 2019
286 posts
Posted on 7/7/23 at 10:04 pm to
No spoilers but

Holy shite! I just got done with the fight at Twinside and damn. I've played several FF but havn't gotten nearly as far in any of them as I have this game so I dont consider myself a FF veteran, but the spectacle was both awe inspiring and laugh out loud funny.

I'm loving the story in this game but I am hoping Final Fantasy mode ups the difficulty enough to make the game an actual challenge. The combat is a lot of fun but upping the challenge I think will make it feel even more satisfying.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66470 posts
Posted on 7/8/23 at 10:29 am to
From what I’ve read about it, FF mode is what the normal difficulty should’ve been
Posted by Easye921
Mobile
Member since Jan 2013
2356 posts
Posted on 7/8/23 at 8:28 pm to
Just beat the game and I agree it was very easy. Svarog was probably the hardest boss in the game. Story was incredible imo.
Posted by VinegarStrokes
Georgia
Member since Oct 2015
13330 posts
Posted on 7/12/23 at 9:07 am to
playing a FF game for the first time ever, and finished the Garuda vs Clive fight and Garuda vs Ifrit fight last night, so I'm still very very early in the game.

Great story, great visuals, fun fast paced fights.....but incredibly easy. I don't think I've died yet. Definitely seems like they need a couple of additional difficulty settings.

When I encounter random enemies in the woods I don't even think I get hit. Clive moves and attacks so quickly that it seems like the enemies are just standing in place not doing anything.

Maybe it'll ramp up as we level up?....currently I'm level 16.
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 7/12/23 at 12:20 pm to
quote:

I just beat the game yesterday and here's my (spoiler-free outside of a couple of gameplay mechanics) mini-review of it:
=====

Pros:
- An epic Final Fantasy storyline
- Insanely fun combat system
- An absolute visual spectacle
- Great music, writing, and voice acting throughout

Cons:
- No party mechanics to speak of, you are a Lone Wolf the whole game
- Very limited character customization/growth options
- Limited replay value because of the above two things
- The visual spectacle wears off because it's part of every fight. It's like watching a Michael Bay movie. At first you're visually entranced but after the 100th battle, you start to get kinda numb to it.
- Given that you only get one character in the game, he's not particularly interesting in any way. There are some relatable themes with him like vengeance but overall he just grumbles and broods his way through every scene.

Scoring the game for what it is (a piece of entertainment), I'd give it an 8.5-9/10. Scoring it for what it's being marketed and sold as (a Final Fantasy game), I'd give it a 6.5-7/10.

For reference, I started playing the FF7 remake after this and after playing through the first few hours of it I think it is a MUCH better FF game even with the action-based combat.


Just finished it myself. I tend to agree with all of this.
But I did not think the combat was "insanely" fun. It was too easy and repetitive outside of some of the bosses. The stagger elite enemies just got annoying to fight later in the game. No contest just a "bullet sponge" type of enemy.

The lack of RPG elements really didn't sit well with me for a FF game.
Posted by VinegarStrokes
Georgia
Member since Oct 2015
13330 posts
Posted on 7/12/23 at 12:34 pm to
I'm not very experienced with RPGs at all. Are all of the final fantasy games set up such that when you level up, it automatically levels up every stat, versus games like the Souls games where you choose which stats to level up in order to create a specific build type. I'm not a huge fan of this aspect of FF16.


unless I'm doing something wrong of course, which is certainly a possibility
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 7/12/23 at 1:12 pm to
Yes. You won't pick your stat increases in these games.

There are some games like 9 that have a bit of a gimmick to them. (in 9 the gear you have equipped can effect what stats increase, I kind of hope this is removed in the remake)
This post was edited on 7/12/23 at 1:13 pm
Posted by TTownTiger
Austin
Member since Oct 2007
5304 posts
Posted on 7/12/23 at 2:57 pm to
quote:

Are all of the final fantasy games set up such that when you level up, it automatically levels up every stat


No. Each FF has its own unique take on leveling up. There are FF games that do have an auto base stat increase each time you level up, but then you can usually customize the rest of your character in detail (fully customizable armor stats, weapon stats, magic, etc that add to the auto leveled base stats)

Then some of the leveling up systems are like their own strategic mini-game in themselves where the players have to strategize on how get the build that they want.

Here is the sphere grid used for leveling up in FFX that was pretty popular. You had to figure out how to get to certain spots on the grid to get the stats/magic that you wanted:


Job board in FFXII used for leveling up:
Posted by VinegarStrokes
Georgia
Member since Oct 2015
13330 posts
Posted on 7/12/23 at 3:02 pm to
quote:

No. Each FF has its own unique take on leveling up. There are FF games that do have an auto base stat increase each time you level up, but then you can usually customize the rest of your character in detail (fully customizable armor stats, weapon stats, magic, etc that add to the auto leveled base stats) Then some of the leveling up systems are like their own strategic mini-game in themselves where the players have to strategize on how get the build that they want. Here is the sphere grid used for leveling up in FFX that was pretty popular. You had to figure out how to get to certain spots on the grid to get the stats/magic that you wanted:


Great explanation….thanks for this
Posted by TheLSUriot
Clear Lake, TX
Member since Oct 2007
1507 posts
Posted on 7/14/23 at 12:07 pm to
Great thread title! Been avoiding the game forum because of all the BS that poster was starting.

My FF highlights are numerous. I’m old enough to have played the original FF games on Nintendo and SNES, as well as the original Dragon Quests, all the way through the PS3 era. Haven’t played 14 or 15 or 7R. My favorite overall has to be FFVIII, which I had the 4-disc game on PC, because I related to Squall at the time, enjoyed how crazy the story got, and thought the FMVs/music were amazing. Enjoyed FFX and nearly 100%’ed it; only missed acquiring a couple ultimate weapons. Made it surprisingly far in X-2 but don’t recall finishing the game once I got into that huge tower. Also quite enjoyed the entire XIII trilogy on PS3. Still have those on disc and would replay them occasionally, but my old fat PS3 finally gave up on me. XIII might be my pick for the most cinematically (and possibly musically) vibrant and beautiful FF game which is why I enjoy going back for another replay.

As far as XVI goes…I bought the bundle, so this was my first PS5 game. Find most of the previous comments have been spot on. Bulldog’s post on the 1st page covers much of how I feel now. FFXVI is a movie presented through cut scenes. You playing the game is simply a medium to get from one to the next.

The initial spectacle of it all was the highlight of my first playthrough. Didn’t take me long to realize you’re a 1-man show and to pick up the combat system. Closest comparison for me was that FFXVI is reminiscent of Lightening Returns with ATB bars for big attacks.

The story presented was intriguing enough to keep me interested. Picked up the story line with no problems since it was basically watching a movie which often left me pondering was this really a game, a FF game. Was hoping the NG+ playthrough might change this take but it only got worse and I started skipping a majority of cut scenes which means there was no story being told at all. At stated earlier in this thread, little attention was afforded to including the story line progression into the more quiet parts of the game.

I guess most modern games have to force feed the player info and directly tell them where to go and what to do. Certainly not what I consider in the vein of the early FF titles. Where is the challenge??? If it isn’t found in the combat system (which it isn’t) or in grinding for levels/gear needed to proceed (which it isn’t), then it needs to be in progressing the story. I think this is why many, including myself, question whether this is truly a RPG; which may be the driver for pondering was this really a FF game.

Have now finished the game in both normal and NG+ FF mode. Did all side quests both times, leveled up to 100 in NG+, and acquired ultimate weapon/reinforced ouroboros gear. Just have to go back and complete all the eikon trials to platinum the game. FYI, those are much harder in FF mode. While I’ve beaten a couple trials in FF mode, I just don’t care enough at this point to fight through the rest. Plan to go back to my normal game save to wrap that up for the plat trophy.

It may be that I’m a bit burnt out at the moment, but I have absolutely no urge to play any part of the game again or look forward to any DLC. Honestly, that’s a bit disappointing. I think it is because the story line can only be followed 1 way with no deviation; leaving the player with no choices to be made leaving any impact on the game’s story. The entire main story and direction is presented in cut scenes not gameplay or through exploration. I miss the challenge of getting hints and directions to move the story forward in historical FF games. Now the combat system allows for some flexibility if you want to play with drastically different eikon set ups but that has less than zero effect on the story.

Did I enjoy the game, I absolutely did. Do I feel FF games are no longer FF games and wish the story was presented to the player more through actually playing the game with impactful choices to make, I absolutely do.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14513 posts
Posted on 7/14/23 at 4:33 pm to
quote:

- No party mechanics to speak of, you are a Lone Wolf the whole game


-sad Torgal noises-

I did appreciate that the AI controlled companions actually pulled their weight in the battles that happened in the open world.
quote:

- Given that you only get one character in the game, he's not particularly interesting in any way. There are some relatable themes with him like vengeance but overall he just grumbles and broods his way through every scene.

I don't really agree with this. While I have no beaten it, I think I'm getting very close. I was expecting to him to more edgelord, dark, and brooding, but guy really is just super nice and earnestly wants to help people and the world.
Posted by Twal88
Member since Jul 2019
286 posts
Posted on 7/14/23 at 11:21 pm to
So finished up Waloed last night which brought me to the last story mission and opened up a ton of side quests. Figured tonight I'd spend a little bit finishing up all the side quests before finishing the game but holy shite there were so many of them. Took me 4 hours just to get through them all (while watching cut scenes) but I'm glad I did it because it really did bring a sense of closure to a lot of the running narratives throughout the game. The Torgal side quest was by far the best one.

One of the benefits of doing all that shite though was I got two Orichalcum from two of those side quests. I already had one from killing one of the notorious marks and I had the two dark steel and battle horn just from random marks I encountered throughout my playthrough. So I've got Gotterdammerung crafted and ready to go for the final mission .

Since its probably gonna be a breeze anyways I'm gonna spend tomorrow hunting down the last half dozen notorious marks I have left and then go kick the crap out of a god.
Posted by cfish140
BR
Member since Aug 2007
7257 posts
Posted on 7/17/23 at 7:40 am to
Just got to the 5 year fast forward. It may not be perfect but this game is frickin awesome. The whole Typhon part sold me for good
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66470 posts
Posted on 7/17/23 at 8:03 am to
Yeah that whole sequence was pretty incredible
Posted by VinegarStrokes
Georgia
Member since Oct 2015
13330 posts
Posted on 7/17/23 at 9:15 am to
quote:

Just got to the 5 year fast forward. It may not be perfect but this game is frickin awesome. The whole Typhon part sold me for good


whenever I am starting to get really bored with some of the stuff...specifically the side quests where you are going to collect dumb shite that requires zero skill at all...I end up getting sucked back in with the incredible boss sequences.

Also, the hunts are a lot of fun and have proven to be somewhat of a challenge compared to most of the game.

Trying not to spoil anything, but the sequence that occurs where you ultimately acquire the gold/yellow colored eikon powers was fricking incredible as well. I think that happened after the 5-year jump.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66470 posts
Posted on 7/17/23 at 10:06 am to
quote:

the sequence that occurs where you ultimately acquire the gold/yellow colored eikon powers was fricking incredible as well


good way to describe it without spoiling

yes, that was incredible, though it went on a little too long. I thought that it couldn't be topped, but the big one after that arguably beat it, pretty unbelievable
This post was edited on 7/17/23 at 10:07 am
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