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FF16 no td01241 thread

Posted on 7/2/23 at 1:20 pm
Posted by Thundercles
Mars
Member since Sep 2010
5037 posts
Posted on 7/2/23 at 1:20 pm
I would really like to discuss some facets of the game, but every time I see a thread marked no spoilers all I see is this guy fully discussing spoilers.

I'm still pretty early in the game and it feels incredibly choppy and on rails with constant cutscenes and random popups to detail specific features every few minutes-- I feel like I never get to actually play. Maybe I'm a bit spoiled by games like Skyrim or Fallout or Witcher 3. Does this feeling fade and we get some more consistent gameplay?
Posted by cfish140
BR
Member since Aug 2007
7231 posts
Posted on 7/2/23 at 2:05 pm to
I’m still fairly early in myself, heading towards a certain Eikon that a certain dominant lost control of

Pros: story is my main selling point and so far is great always leaves me wanting more, combat is fun and engaging, boss battles are very frequent and intense, I like how long it takes to kill the big ones, characters and voice acting are great, love the darker more mature story line

Cons: the graphics don’t seem all that great even on graphics mode, I feel like there’s older rpgs that look better witcher 3 and HZD to name a couple, it’s very linear so far which idk is really a bad thing it’s kinda a welcome break from most open world overwhelming rpgs but I do hope it eventually opens up, the settings so far seem kinda empty, a couple items here and there by nowhere to really explore, again it could just be early

All I got so far, definitely dosent feel like a traditional FF but I’m enjoying it
Posted by Thundercles
Mars
Member since Sep 2010
5037 posts
Posted on 7/2/23 at 2:12 pm to
Story has me highly intrigued. Certainly has FF elements without being just like the rest. I did find myself wishing for a bit more vibrant color early but that's just me nitpicking.
Posted by DownSouthCrawfish
Simcoe Strip - He/Him/Helicopter
Member since Oct 2011
36265 posts
Posted on 7/2/23 at 3:25 pm to
Tbh it doesn’t get much better and when it does open up for you to ‘explore’ you’ll notice that there isn’t much to really explore.

Great story but this one is way too linear. FF15 was better in about every way except the story part.
This post was edited on 7/2/23 at 3:27 pm
Posted by JakeFromStateFarm
*wears khakis
Member since Jun 2012
11898 posts
Posted on 7/2/23 at 3:26 pm to
I’m pretty far into it. Really enjoying the story and combat. Some of the boss fights are wild spectacles.
Posted by Thundercles
Mars
Member since Sep 2010
5037 posts
Posted on 7/2/23 at 3:31 pm to
Does the combat get to be a little more varied? I feel like FF7 remake combat was dramatically better so far, but I also only have had Clive in my party.
Posted by BulldogXero
Member since Oct 2011
9763 posts
Posted on 7/2/23 at 4:38 pm to
The game is good enough, but it unfortunately doesn't shake the modern FF stink that has been invading the Final Fantasy franchise since the PS3 era.

Visually, it feels like it was originally developed as a cross-gen game and then at some point mandated to release for PS5 only. At that point, they designed these visually insane Eikon battles when the rest of the game just looks bland and cheap by comparison.

I can't say I approve of the direction they are taking Final Fantasy, because once again, there is no direction. Final Fantasy XVI is completely different than XV which was completely different from XIII which was completely different from XII. There is a difference between being innovative (of which Final Fantasy certainly has not been innovative at least since 13) and trying new things and just throwing stuff at a wall to see what sticks. It is abundantly clear that the brass at SquareEnix have no clue what to do with the Final Fantasy franchise outside of the 7 Remake.


This game may as well be a completely different genre. It'd be like Activision releasing the next Call of Duty as an RTS instead of a first person shooter. For that matter, I would not be surprised in the least if Final Fantasy XVII was a modern military shooter. Better yet, games like Call of Duty and Battlefield have proven that modern military shooters can sell millions of copies without even needing to include a single player campaign, so perhaps in their never-ending attend to appeal to as many players as humanly possibly, SquareEnix will abandon single player stories for Final Fantasy entirely in favor of micro-transaction filled multiplayer modern military shooters.

This game does pay lip service to the idea that it is still an RPG, but it is by far the most stripped down, barebones, appeal to lowest common denominator RPG that I think I have ever played.

Final Fantasy, a series which was once known to set the standard for what a JRPG is and should be, has spent almost the last 10 years chasing trends and not doing any of them better.

There is nothing to see and/or do in the game's larger, more open areas. The side questions are exactly like the worst side quests in any MMORPG. You talk to an NPC, the NPC spouts a few lines of dialogue, and you go to another area to kill/collect x of y and then return. You get virtually nothing interesting for completing these quests because again, the actual RPG mechanics are far too streamlined to afford for any kind of interesting gear or loot.

The combat is solid overall, but it's your bog standard Platinum Games combat. We've seen this combat done many times before and done better (even with SquareEnix's own Nier Automata).

The actual, overarching story is very good. Game of Thrones comparisons are overdone and only surface level at best. The problem that I have with the story is that it's filled with an egregious amount of padding.

In between each major story beat, you are usually set loose in some of the more open zones and tasked with fulfilling a series of what ultimately feel like side objectives even though they are flagged as main quests which are tangentially related to the main plot at best and completely unrelated to anything going on in the larger narrative at worst. Again, these tasks mostly boil down to going to point A, talking to NPC, moving to point B, talking to NPC, maybe killing/collecting something, then going back to point A.

Once this is complete, you are whisked away to what best could be described as an action stage or the closest thing that FFXVI may have to dungeons. These are at least a bit more visually interesting than the open areas, but likewise, they are all also extremely linear. They are almost all a complete straight line broken up by open rooms where you fight a wave of enemies before returning to a series of hallways, at the end of which you fight a boss, and watch a series of cool cutscenes, and then the game usually dumps you back to the more open areas fulfilling some meaningless tasks to pad the game length.

Some of these action stages end in Eikon battles which are the most visually stimulating aspects of the game by a mile. It makes me wonder why so much care and attention couldn't be afforded to the more quiet moments of the game. They do tend to go on forever though. I'm talking, in some instances, depleting 4 or 5 entire healthbars before the Eikon is finally defeated. FFXVI is an easy game. I don't necessarily have any issue with it being easy. All Yakuza games are incredibly easy, yet Yakuza is one of my favorite franchises. These Eikon battles drag because at some point it's just repeated particle effect porn. You don't feel like you're at any risk of dieing, you're just following the same attack patterns over and over again until the enemy is finally dead. There's no reason to continue to drag these fights out for as long as they do.

When I first heard about this game, I was excited to see what Yoshi P's team could do with a mainline Final Fantasy game. I tried to look past all the red flags (Yoshi P saying JRPGs are racist), but unfortunately what it would appear that they've done is they have literally crafted an expansion for Final Fantasy XIV and replaced the tab-target combat with real-time action combat. The constant busywork bookended by dungeons followed by major storybeats is straight out of the MMORPG, and in an era where you have action RPGs like the Witcher 3 or even Kingdoms of Reckoning Amalur (which does the whole offline MMO thing much better) that's just not enough for what once was one of the most premier franchises in gaming.

I'm literally begging SquareEnix at this point to put the team that was in charge of Dragon Quest 11 in charge of mainline Final Fantasy titles moving forward, that is to say if their never-ending quest to appeal to western markets doesn't ruin that franchise too
This post was edited on 7/2/23 at 4:42 pm
Posted by theducks
Where The Blazers Play
Member since Aug 2013
13706 posts
Posted on 7/2/23 at 4:59 pm to
quote:

BulldogXero


You are the discount version of Carson.
Posted by Rand AlThor
Member since Jan 2014
9435 posts
Posted on 7/2/23 at 5:01 pm to
quote:

Does the combat get to be a little more varied


No. You’ll get more abilities as the game goes on (every 5-8 hours depending how much side content you do) but the core premise of how you fight is the same all the way to the end and through all of the optional content other than the Chronolith trials
Posted by DownSouthCrawfish
Simcoe Strip - He/Him/Helicopter
Member since Oct 2011
36265 posts
Posted on 7/2/23 at 5:02 pm to
Lol maybe but he’s spot on with everything imo. Outside of the story and boss fights, this is a very empty FF game.
Posted by Rand AlThor
Member since Jan 2014
9435 posts
Posted on 7/2/23 at 5:17 pm to
Man your post is so spot on. Basically completely how I feel about this game. It has some strong points (Eikon stuff, the CORE story, some of the characters and character moments) but overall it’s just disappointing and largely just bloated as hell.

I think criticism of this game has been mischaracterized, people think that criticism like your post is just people wanting old turn based combat, but that isn’t the case. I’m absolutely open to action combat or whatever, but the execution here is weak and the rest of the game is overall pretty shallow unfortunately
Posted by cfish140
BR
Member since Aug 2007
7231 posts
Posted on 7/2/23 at 6:08 pm to
I normally roll my eyes at bulldogs posts because he shits on every single game that come out but this time it seems pretty accurate
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66400 posts
Posted on 7/2/23 at 7:58 pm to
quote:

BulldogXero


A lot of really good stuff in this post. Agree with you on a great deal of what you wrote.

I’m still pretty early (just made it to Three Reeds). Really enjoying it, but I fear that the formula will get tiresome over another 20 hours or so.



Scattered thoughts (posting on my phone so I apologize for any poor writing):

Performance is really bad, borderline unacceptable. Part of me thought to wait for a patch that improves frame rate and offers an option to remove motion blur, but I just want to experience this story so I can’t help myself.

Narrative writing is excellent and well-performed. Mature storytelling with very minimal “Japanese” dialogue, anime grunts, etc. It takes itself seriously and is tonally consistent. No marvel dialogue present, unlike GOW Ragnarok. Whoever did the localization work did an excellent job. Voice acting is really great too.

World and lore writing are great as well. Item descriptions, active lore bubbles, Tomes’ archives, everything - concise, informative, witty, and engaging. Even though most of the side quests I’ve done so far are jokes in terms of complexity, there have been nice little snippets of dialogue along the way. First sidequest has you deliver soup to people (im sure every player rolled their eyes). First guy you deliver a bowl to thanks you and says he hopes you don’t find him lazy, then informs you that he was abused by his previous master and that he’s partially crippled and can’t get around well. There have been several times like this where I did a pointless side quest and then got some nice little slivers of dialogue like that.

Combat is fun and satisfying - just “feels” really good. Nailing a perfect dodge and following up feels great. Having Torgal launch an enemy into the air and then blasting them out the sky with a charged blast never gets old. Learning new ways to string together moves and abilities always feels great. It’s too easy though. Standard enemies are very passive, precision dodges are insanely easy to pull off (and I haven’t even upgraded dodge to give you a bigger window yet), and ability spam is too effective. Most fights fall into the same formula where you do stagger-heavy moves, get partial stagger, use a particular move, go for full stagger, then just spam every ability from your 2 eikons. Rinse and repeat for another round and it’s done. Cinematic actions (strike, evade, clash) are easy to a point of insignificance. They should probably give you half the time to hit the button.

The spectacle moments are insanely well done and feel great, though sometimes go on too long

Exploration is not rewarding at all. I keep venturing well off the beaten path only to be rewarded with a chest containing steel silk and bloody hides. Only real incentive to explore the whole map in an open area is to kill every enemy and rack up extra ability points.





Ultimately, the game has a bit of an identity crisis and it suffers from a series of second and third order consequences as a result. At its core, it really wants to be a narrative-driven, character action game. It also wants to be a FF game though, so it throws a myriad of mechanics in that don’t really gel with its core competencies. It wants to go all-in on story and spectacle, but it wants to be bigger in scale - as a result, it ends up feeling padded and stretched too thin. It wants to include big open areas and side quests, but it can’t really reward you with anything significant because there are no real RPG mechanics to speak of. It honestly shouldn’t have been a final fantasy game, but I do understand the power of the brand and the audience that a mainline FF game can automatically draw in.

Overall, I’m still having an awesome time and I’m fully immersed when I play. I’m so pumped to reach each new story beat that I can look past a lot of the (ultimately small) negatives. Will update with more thoughts as I get deeper in.
Posted by Thundercles
Mars
Member since Sep 2010
5037 posts
Posted on 7/3/23 at 12:39 am to
I'm really surprised the combat took such a step backward after FF7 remake. I honestly felt like that was a master class mix of pace and abilities.
Posted by Richard Dangler
Huntsville, AL
Member since Dec 2015
723 posts
Posted on 7/3/23 at 3:11 am to
I'm finishing up side quests (1 more) and about 4 hunts before going to the final place. I've enjoyed the game, demo made it a day one purchase for me. This will probably be the game of the year for me...but I don't see it being the game of the year for the masses.

I easily see tears of the kingdom being the goty for most people. I'm not too into the current era of the Zelda series but I get its appeal. I just don't see FF16 surpassing it for the most.

I like FF16 but it definitely has its faults. I feel like some of the boss fights have too much button mashing and quick time events. Also it starts getting heavy into side quests that drag towards the end. It is not until like the final main pushes that you get side quests that don't feel like you are slogging through and actually offer some story to them.

I'm also not a fan of the customization. The ability system does not offer much in terms of customizing your play style. Also there is obvious BiS gear at the end. I would have liked to tailor my build. FF7 Remake did a decent job of this for a FF game between materia, accessories, and your weapon. Related to this, we get a metric shite ton of crafting mats and we cannot make many items.

Anyways, even though I have my gripes I am enjoying the game. First half of the game has Game of Thrones and Attack on Titan vibes with a bit of Witcher 2. The subverting of the wicked family member trope was also pretty cool storywise.

Edit: Some great characters too. Probably the best Cid in the series. A certain royal character was pretty good too. Also loved the dog, but wish he had more backstory.
This post was edited on 7/3/23 at 3:18 am
Posted by TigerFanatic99
South Bend, Indiana
Member since Jan 2007
27529 posts
Posted on 7/3/23 at 5:50 am to
I'm not touching this till it hits PC. That's all I got.
Posted by Easye921
Mobile
Member since Jan 2013
2343 posts
Posted on 7/3/23 at 6:09 am to
I'm getting towards the end now and have for the most part enjoyed it. The main story has been excellent, as has the combat when your playing as Clive. It does get a bit repetitive though whit the side quests and a good bit of the main quests. As much as I loved the combat system with Clive, I absolutely hated the combat system with Ifrit.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66400 posts
Posted on 7/3/23 at 7:59 am to
quote:

Anyways, even though I have my gripes I am enjoying the game. First half of the game has Game of Thrones and Attack on Titan vibes with a bit of Witcher 2.


Exactly what the story reminds me of Probably why I like it so much
Posted by Blitzed
Member since Oct 2009
21294 posts
Posted on 7/3/23 at 11:03 am to
I’ve only just gotten titans ability. I’ll have to beat the game before I really get into my thoughts.

My biggest concern with the game…especially after the demo…was that it had blown its wad in the first two or so hours.

The story beats to this point have not been able to match the opening. I still have like half the game left so there is time. Just feel like it’s going to be hard to top.
Posted by caro81
Member since Jul 2017
4872 posts
Posted on 7/3/23 at 11:05 am to
im still pretty early on but for my own sanity....should i even bother with side quests anymore? the 5 i did were completely underwhelming and pointless thus far.
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