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Carson123987
| Favorite team: | Texas |
| Location: | Middle Court at the Rec |
| Biography: | |
| Interests: | |
| Occupation: | |
| Number of Posts: | 67800 |
| Registered on: | 7/5/2011 |
| Online Status: | Not Online |
Recent Posts
Message
re: Out of the many issues with modern gaming, the music in games sucks today
Posted by Carson123987 on 12/27/25 at 11:40 pm to DoomGuy504
There was a stretch on here where Oauron was streaming it and I popped in a few times. I’m not bullshitting you, every time I went in, the same music was playing. I was like there’s no frickin way :lol:
re: Who's the better director: Stanley Kubrick or Christopher Nolan
Posted by Carson123987 on 12/24/25 at 9:55 pm to boomjosh
This is a joke right?
re: Out of the many issues with modern gaming, the music in games sucks today
Posted by Carson123987 on 12/23/25 at 1:32 pm to geauxtigers87
Nier Replicant
Nier Automata
Journey
Furi
Sword of the Sea
Expedition 33
God of War
Ori games
Hollow Knight games
Doom 2016 and Eternal
Cuphead
Nier Automata
Journey
Furi
Sword of the Sea
Expedition 33
God of War
Ori games
Hollow Knight games
Doom 2016 and Eternal
Cuphead
re: The new animal farm movie focuses on the dangers of capitalism, not totalitarian USSR
Posted by Carson123987 on 12/16/25 at 9:28 am to Roaad
quote:
they can't exist without government help
99.99% of monopolies are thanks to government, and in the exceedingly rare case of a natural monopoly, it's because that company provides an exceedingly valuable product or service to society at such a good price that everyone feels compelled to use it. In this instance, who cares if they're a monopoly? If they raised their prices to exorbitant levels down the road, a competitor would come along and provide a comparable service/product at a better price or with substantial improvements in tech. There are always competitors working to build better mousetraps. Remember when everyone was crying about Blockbuster being a monopoly during the attempted Hollywood Video acquisition? Netflix had them closing the majority of their locations 5 years later
A company only has power when either 1. People use their products/services or B. The government erects barriers to prevent competitors from entering the space.
In Crony Capitalist America, companies love B and spend billions lobbying government officials. It's much easier for large entities to shoulder the costs of regulation compliance as opposed to newer, emerging market entrants.
re: Total Chaos - A Pure Survival Horror Experience
Posted by Carson123987 on 12/13/25 at 8:43 pm to ThuperThumpin
Some clips to illustrate combat and a more traditional horror sequence
Youtube Link
Youtube Link
Videos looks like shite because Youtube converts them from HDR to SDR. Lame. You get it though
Youtube Link
Youtube Link
Videos looks like shite because Youtube converts them from HDR to SDR. Lame. You get it though
re: The Odyssey prologue has leaked
Posted by Carson123987 on 12/13/25 at 3:07 pm to RLDSC FAN
He doesn’t need to ADR anything, he needs to turn the music and ambient sounds down in the mix :lol:
re: The Odyssey prologue has leaked
Posted by Carson123987 on 12/12/25 at 8:33 pm to PuertoRicanBlaze
I can't put into words how much I hate Nolan's editing style :lol:
His movies are like music videos the way they just jump around to shite with music pounding
His movies are like music videos the way they just jump around to shite with music pounding
re: Total Chaos - A Pure Survival Horror Experience
Posted by Carson123987 on 12/12/25 at 1:38 pm to schexyoung
quote:
I’m playing Donkey Bananza right now and I can’t imagine a more different gaming experience.
:rotflmao:
quote:
Is Total Chaos a horror scare type of game with popouts and such? If I can’t hear it well would that reduce the game quality? Yes im eventually going to get a headset. I’m often playing with little to no volume after kids go to bed.
It's got a few jump scares, but you're generally getting the feelings of horror/dread from the atmosphere and fear of running out of resources. There are so many enemies that they don't stay scary for long, especially when you're smacking them up close with a lead pipe lol
It is a really intense and difficult game, I'm basically stressed the entire time I play lol. To get the best ending (and platinum), you have to beat Chapter 5 while suffering from madness, a Silent Hill Otherworld-type affliction that can only be remedied by touching a save station. Given that you have to stay insane, you have to beat the entire chapter without saving. I pulled it off on my first try and that was one of the most tense 2-hr gaming sessions I've had in recent memory. Such a rush
re: Total Chaos - A Pure Survival Horror Experience
Posted by Carson123987 on 12/12/25 at 1:32 pm to ThuperThumpin
quote:
What platform are you playing on? Keep seeing reports that the Series X port is bit of a mess right now. One complaint said "Past a certain point there’s absolutely no healing items so your always one hit from death in a game that has hordes of enemies around every corner." Is that part of the game or that an Xbox issue? I assume its just part of the game
So the rumor is that the publisher sent the wrong dev build to consoles for the initial release. The game was patched to the correct build this week and it fixed a lot of the performance issues and rebalanced a few things. People complained that bandages (used to stop bleed, the most common afflicition you're facing) were too rare and that you cant find enough rags to craft them. Now when you find a rag and alcohol, it gives you 2 bandages instead of one. I also believe that the game spawns in items you may be low on (except for Survivalist difficulty)
I'm on Chapter 6 out of 9 and I have 45 healing syringes (more than I'll ever use) and so many medkits that I have to drop them because they weigh too much and slow me down :lol: I can't speak on how it was pre-patch, but I am constantly finding health items and having to leave them. Maybe those people suck at dodging/parrying and are just having to churn through them. I also am the type to save at a save point, try a new section a few times until I get a perfect no-resource/no-damage run, then continue, so I probably have more than one should reasonably have. I will never be able to use all this unless the final chapters are just complete madness.
Edit to add: Game just got another 1.04GB patch this morning. Wonder what that does
Edit again: Added a Performance Mode and made the bolt cutters unlimited use
re: Do you suffer from "Range Anxiety" while driving?
Posted by Carson123987 on 12/10/25 at 8:35 pm to boxcarbarney
No. I know once I hit 0 Miles To Empty that I still have a good 40mi left
Total Chaos - A Pure Survival Horror Experience
Posted by Carson123987 on 12/10/25 at 3:27 pm
I know there are lots of survival horror fans on here, so figured I'd make a thread. I picked up Total Chaos a few days ago and it is an intense, unrelenting experience. It started out as a Doom 2 mod and ended up getting made into a full Unity game by the developer of Turbo Overkill, one of the best shooters in the last few years.
Lots of different enemy types, well designed encounters, fun setpieces, and an astonishing amount of immersive sim elements. There is a pretty big emphasis on survival elements, which scared me at first bc I hate survival games. Here, you only have 3 meters to manage - health, bleed, and hunger. Need health and want to use a syringe? You'll get your health, but you'll inflict some bleeding as well. Want to take pills to stop the bleeding? Sounds good, it'll increase your hunger though. You're constantly finding ways to manage yourself and it really encourages experimentation. Find a gas cooker and you can cook food to increase its positive properties or mitigate/eliminate its debuffs. If you don't want to deal with hunger or bleed, you can disable them via Tourist Mode.
Weaponry is mostly melee (powerful dodge and parry that must be mastered) with some guns scattered about, the latter of which are extremely powerful and very ammo-restricted. You're constantly scrounging trying to find materials to craft new weapons. It's pretty awesome to win a big fight with your wrench at 2% durability and be super nervous that you won't find something before the next encounter, only to stumble upon the last component you need to build a sledgehammer.
Going back to the immersive sim elements, I'm constantly stumbling upon new ways to fight enemies. Example: If you dodge into an enemy, you'll push them back. See a burning barrel? Throw a bottle of vodka on an enemy, dodge into them, and they'll catch on fire. Have a rag and alcohol in your inventory? Wrap your spiked club in it and light it on fire for extra burn damage. The game doesn't tell you these things - you can just try shite and have it work. You'll also find blueprints that spells out how to make things
Game is a linear, 9-chapter experience - no open world. It's very meticulously designed and worth your time for $24.99. It's a really intense experience that has you on edge the entire time you play - both from the atmosphere and scarce resources

Lots of different enemy types, well designed encounters, fun setpieces, and an astonishing amount of immersive sim elements. There is a pretty big emphasis on survival elements, which scared me at first bc I hate survival games. Here, you only have 3 meters to manage - health, bleed, and hunger. Need health and want to use a syringe? You'll get your health, but you'll inflict some bleeding as well. Want to take pills to stop the bleeding? Sounds good, it'll increase your hunger though. You're constantly finding ways to manage yourself and it really encourages experimentation. Find a gas cooker and you can cook food to increase its positive properties or mitigate/eliminate its debuffs. If you don't want to deal with hunger or bleed, you can disable them via Tourist Mode.
Weaponry is mostly melee (powerful dodge and parry that must be mastered) with some guns scattered about, the latter of which are extremely powerful and very ammo-restricted. You're constantly scrounging trying to find materials to craft new weapons. It's pretty awesome to win a big fight with your wrench at 2% durability and be super nervous that you won't find something before the next encounter, only to stumble upon the last component you need to build a sledgehammer.
Going back to the immersive sim elements, I'm constantly stumbling upon new ways to fight enemies. Example: If you dodge into an enemy, you'll push them back. See a burning barrel? Throw a bottle of vodka on an enemy, dodge into them, and they'll catch on fire. Have a rag and alcohol in your inventory? Wrap your spiked club in it and light it on fire for extra burn damage. The game doesn't tell you these things - you can just try shite and have it work. You'll also find blueprints that spells out how to make things
Game is a linear, 9-chapter experience - no open world. It's very meticulously designed and worth your time for $24.99. It's a really intense experience that has you on edge the entire time you play - both from the atmosphere and scarce resources
re: Cyberpunk 2077 5th Anniversary Trailer
Posted by Carson123987 on 12/10/25 at 8:45 am to skrayper
I waited all this time and did a full, all-encompassing, 100% playthrough earlier this year. Had a blast
re: Playoff Tiebreaker
Posted by Carson123987 on 12/9/25 at 8:36 am to lsulj
Points every time. Nothing else has any meaning
re: The Boys Season 5 Teaser Trailer
Posted by Carson123987 on 12/7/25 at 8:18 am to TideSaint
I’m going to watch just because I’ve seen all the rest, but man what a downfall. Season 4 was indescribably bad and the show has turned into what it parodied
Season 1 had a certain grittiness and grounded feel to it that the other seasons never came close to replicating. Sequences like when they’re hiding in the van and Homelander is flying overhead doing a grid search with his X-ray vision. Super tense and fun
Season 1 had a certain grittiness and grounded feel to it that the other seasons never came close to replicating. Sequences like when they’re hiding in the van and Homelander is flying overhead doing a grid search with his X-ray vision. Super tense and fun
re: Cane syrup from a grinding mill
Posted by Carson123987 on 12/4/25 at 8:40 pm to Icansee4miles
First weekend of November
re: Cane syrup from a grinding mill
Posted by Carson123987 on 12/4/25 at 6:50 pm to subMOA
quote:
You want syrup that was made to be syrup.
Poirier’s in Youngsville has what you seek.
Yep, nothing comes close. He only does 1 release per year and sells out in a few days. Managed to score 3 bottles this year
re: Ready or Not 2 trailer
Posted by Carson123987 on 12/3/25 at 9:58 am to hsfolk
Same directors and writers. I'm in
re: The rundown on Frank Wilson...
Posted by Carson123987 on 12/3/25 at 8:08 am to Tigerdew
quote:
Frank’s going to end up HC at Warren Easton before it’s all said and done.
:rotflmao:
re: Tarantino says "There Will Be Blood" would be the greatest film of the 21st century except
Posted by Carson123987 on 12/2/25 at 5:30 pm to RLDSC FAN
quote:
but that sounds like he just doesn't like the guy
yeah I honestly can't believe he tacked that on at the end
re: Tarantino says "There Will Be Blood" would be the greatest film of the 21st century except
Posted by Carson123987 on 12/2/25 at 5:20 pm to Kinderman
I actually agree with him. Eli really needed to be an absolute force and Daniel Plainview's equal and opposite counterpart. Dano did not have the screen presence to fully execute, though he did a fine job.
re: How does Oz the mentalist do his schtick?
Posted by Carson123987 on 12/2/25 at 4:59 pm to hawgfaninc
Folks are in on it. It's super cringe. When he did the Final Four picks with the CBS guys, you could see very obvious differences in the envelopes and Chuck basically gave it away
Envelope when he makes his picks at start of tourney:
Envelope right before he has Ernie open it during F4:
Every letter and number is totally different.
Envelope when he makes his picks at start of tourney:
Envelope right before he has Ernie open it during F4:
Every letter and number is totally different.
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