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re: Video games nowadays
Posted on 6/25/18 at 9:37 am to DarthRebel
Posted on 6/25/18 at 9:37 am to DarthRebel
quote:
quote:
Gaming board
Yup, there is a great board for this.
For the longest time (this being a sports board), I thought the gaming board was about gambling.
Posted on 6/25/18 at 9:37 am to NYCAuburn
quote:
Eternal Champions was a better fighting game on sega
it was a great game. i loved finding the spots where the background would kill your opponent.
Posted on 6/25/18 at 9:39 am to Displaced
(no message)
This post was edited on 5/27/23 at 5:38 am
Posted on 6/25/18 at 9:41 am to StickD
quote:
I’m old school and not paying for DLC’s. Is this standard now?
DLC has been standard for 20 years. It just wasn't called DLC. They were called Expansion Packs. It was only on PC due to the nature of consoles at the time. Now that consoles have HDDs and internet connection, DLC is easily integrated.
Posted on 6/25/18 at 9:42 am to whoisnickdoobs
quote:
Mortal Kombat for Sega Genesis is the best video game ever.
Still remember very vividly being at a birthday party at my friends house when we put the “gore”code in and pulled Johnny cage’s heart out with subzero. This was probably 25+years ago
This post was edited on 6/25/18 at 9:43 am
Posted on 6/25/18 at 9:44 am to StickD
I thought the new thing is for kids to just watch YouTube videos of other people playing video games they like, instead of actually playing the video games themselves
Posted on 6/25/18 at 9:45 am to Pettifogger
quote:
What's a DLC
Pretty similar to what used to be called expansion packs.
Imagine paying $59.99 for WORLD WAR II - THE GAME but then finding out that the Invasion of Normandy isn't included. If you want to storm the beach, you have to pay $14.99 to download that mission + Iwo Jima.
It isn't just missions either. If you're playing Goldeneye 2: Electric Boogaloo and want the Golden Gun, you're going to have to play for 10,000 hours to grind enough EXP to buy it OR you can pay $1.99 for a random chance at it.
Posted on 6/25/18 at 9:45 am to StickD
Last game I got (I'll count two) was Witcher III: Wild Hunt and Ryse Son of Rome (Ryse was pretty much the first game to come with Xbox One when it first came out to showcase graphics, which it does nicely).
Those two game have some DLC you can certainly get. But the game is the game--you get the whole base storyline, you can do all the things, explore all the places, etc. To be sure, Ryse is linear and Witcher is open world. But I hear EA Sports is notorious for necessary DLC.
I think what you have to do is your research. Many people like taking the risk, doing reviews, and being the first to a game, so you'll have plenty of reviews in the first couple months to find out when patches are coming, if DLC's are obnoxious for a given game, and if the game is simply any good in general. You don't have to give up on games in general. Besides, some like Civ 5 have a huge replay value. And the market dictates: don't buy DLC games and they'll stop making them.
Those two game have some DLC you can certainly get. But the game is the game--you get the whole base storyline, you can do all the things, explore all the places, etc. To be sure, Ryse is linear and Witcher is open world. But I hear EA Sports is notorious for necessary DLC.
I think what you have to do is your research. Many people like taking the risk, doing reviews, and being the first to a game, so you'll have plenty of reviews in the first couple months to find out when patches are coming, if DLC's are obnoxious for a given game, and if the game is simply any good in general. You don't have to give up on games in general. Besides, some like Civ 5 have a huge replay value. And the market dictates: don't buy DLC games and they'll stop making them.
Posted on 6/25/18 at 9:45 am to Pettifogger
quote:
What's a DLC
95% of my video gaming is FIFA or the Show playing against the computer
Downloadable Content. Basically an add on to the original game. Usually cost $10 or so when they become available.
Posted on 6/25/18 at 9:47 am to Pettifogger
Mine is The Show, Madden and recently NBA2k. Apparently DLC is an add on that you pay to download which brings new quests or new conditions, like weather events to the game you already paid for.
Posted on 6/25/18 at 9:47 am to slackster
Unless it's destiny, then it's $39.99
Posted on 6/25/18 at 9:48 am to Jake88
(no message)
This post was edited on 5/27/23 at 5:38 am
Posted on 6/25/18 at 9:49 am to Muthsera
Expansion packs >>> DLC.
Expansion packs were like a brand new game. DLC is just multiplayer maps, guns, outfits, etc. it’s bullshite now.
Expansion packs were like a brand new game. DLC is just multiplayer maps, guns, outfits, etc. it’s bullshite now.
Posted on 6/25/18 at 9:57 am to TH03
quote:
Thanks, EA. Microtransactions are the devil.
To be fair, EA didn't start that bullshite. All those cheap free to play mobile games did.
That said, frick EA and Activision. They are terrible.
Posted on 6/25/18 at 9:58 am to NYCAuburn
quote:
Back in my day, you had to blow on the cartridge, then slam it down three times to get to work
I still have my Super Nintendo and N64. Funny how I got an Xbox one with all the cool games and online gaming yet I think I still play Mario kart more than any of them
Posted on 6/25/18 at 10:00 am to StickD
Here's a quick version of what a lot of video game consumers are ticked off about:
As an industry, game studios have been gradually moving away from the idea of a video game as a complete, final product that you pay $60 for in a single purchase for some time now. As all if this generation's consoles (PS4, Xbox1, Switch) are connected to the internet, it's become easy to sell downloadable content (or "DLC") as digital downloads. People weren't upset about this when DLC was primarily about adding content to games that were already complete, but over the last few years many consumers have begun feeling that games are sold at full retail price as unfinished products, with the game studio expecting that costomers will make additional payments for content that could have been included for no extra cost in the original release.
The current wave of this trend is the "games as a service" model that many larger publishers, most notably industry giant Electronic Arts, are emphasizing. Rather than publishing single player games that tell a story with a beginning, middle, and end, they're focusing on multiplayer online games that users stay interested in for months or years. These games can be very profitable due to what are called "microtransactions", charging users a few dollars at a time for new costumes, weapons, levels, or characters. Many people see this as an evolution of the worst aspects of DLC model because it encourages studios to release what are essentially unfinished games with additional charges after purchase.
The games as a service trend also seems likely to result in fewer single-player focused games with engaging stories, which many people enjoy, and more games that require players to compete or cooperate with others online, which many people are not interested in. The trend is shaping the future of the industry in a way that has made a lot of video game fans very unhappy.
As an industry, game studios have been gradually moving away from the idea of a video game as a complete, final product that you pay $60 for in a single purchase for some time now. As all if this generation's consoles (PS4, Xbox1, Switch) are connected to the internet, it's become easy to sell downloadable content (or "DLC") as digital downloads. People weren't upset about this when DLC was primarily about adding content to games that were already complete, but over the last few years many consumers have begun feeling that games are sold at full retail price as unfinished products, with the game studio expecting that costomers will make additional payments for content that could have been included for no extra cost in the original release.
The current wave of this trend is the "games as a service" model that many larger publishers, most notably industry giant Electronic Arts, are emphasizing. Rather than publishing single player games that tell a story with a beginning, middle, and end, they're focusing on multiplayer online games that users stay interested in for months or years. These games can be very profitable due to what are called "microtransactions", charging users a few dollars at a time for new costumes, weapons, levels, or characters. Many people see this as an evolution of the worst aspects of DLC model because it encourages studios to release what are essentially unfinished games with additional charges after purchase.
The games as a service trend also seems likely to result in fewer single-player focused games with engaging stories, which many people enjoy, and more games that require players to compete or cooperate with others online, which many people are not interested in. The trend is shaping the future of the industry in a way that has made a lot of video game fans very unhappy.
Posted on 6/25/18 at 10:22 am to Chuck Barris
quote:
Here's a quick version of what a lot of video game consumers are ticked off about:
As an industry, game studios have been gradually moving away from the idea of a video game as a complete, final product that you pay $60 for in a single purchase for some time now. As all if this generation's consoles (PS4, Xbox1, Switch) are connected to the internet, it's become easy to sell downloadable content (or "DLC") as digital downloads. People weren't upset about this when DLC was primarily about adding content to games that were already complete, but over the last few years many consumers have begun feeling that games are sold at full retail price as unfinished products, with the game studio expecting that costomers will make additional payments for content that could have been included for no extra cost in the original release.
The current wave of this trend is the "games as a service" model that many larger publishers, most notably industry giant Electronic Arts, are emphasizing. Rather than publishing single player games that tell a story with a beginning, middle, and end, they're focusing on multiplayer online games that users stay interested in for months or years. These games can be very profitable due to what are called "microtransactions", charging users a few dollars at a time for new costumes, weapons, levels, or characters. Many people see this as an evolution of the worst aspects of DLC model because it encourages studios to release what are essentially unfinished games with additional charges after purchase.
The games as a service trend also seems likely to result in fewer single-player focused games with engaging stories, which many people enjoy, and more games that require players to compete or cooperate with others online, which many people are not interested in. The trend is shaping the future of the industry in a way that has made a lot of video game fans very unhappy.
The new "service" model is not only limited to games. Windows will soon be a service much like their Office365 product.
I hate the direction we are trending...
Posted on 6/25/18 at 10:37 am to SPEEDY
quote:
I thought the new thing is for kids to just watch YouTube videos of other people playing video games they like, instead of actually playing the video games themselves
I don’t understand this at all
Posted on 6/25/18 at 10:40 am to Chuck Barris
I don't have a problem with charging for new skins, etc. Why I quit a few years ago was because people were buying DLC that completely changed the way games were played. Rather than working your way up in battlefield, earning a jet, etc, these assholes would just buy the pack and spam the board.
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