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Registered on:10/3/2011
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re: New (old) Everquest coming

Posted by BulldogXero on 3/24/26 at 8:59 pm to
Isn't this literally the same as the Heroes Journey private server they shut down? Excellent look
I like it a lot and hate it at the same time.

Had to clear out bandits from a quarry, and the amount of enemies I had to kill was just insane. Was not difficult once I upgraded my gear except for I kept hitting the exploding barrels and killing myself. Luckily it respawned me close enough to the place that progress was intact, and I just kept chipping away at it.

I think I may end up somewhere on the side of favoring quality over quantity, but it's truly a beautiful game with some interesting mechanics.

re: Kingdoms Come Deliverance II

Posted by BulldogXero on 3/24/26 at 10:11 am to
quote:

Video games are subjective and it’s fine to have different opinions and people like what they like. But to say “KCD2 wipes the floor with E33 and it isn’t even close” is so fricking pretentious .


I can assure you that the loudest proponents of E33 are far more pretentious.

As your post proves

re: Do you care if AI is used?

Posted by BulldogXero on 3/24/26 at 10:04 am to
Not necessarily know. I care about lazy and blatant AI use like when you see artwork in an advertisement and the character has 6 fingers.

quote:

I told you guys. People were getting refunds because of this.


It really shows that some people never played Capcom's Gold Medal Challenge 92 on the NES.
I think the combat in this game is awful. The trailers make it look like it's Platinum Games level but it's actually a shittier version of modern-day Assassin's Creed style combat. You get to these camps with like a million enemies and they all just bum rush you, and the controls aren't responsive enough to react
quote:

Then you have the streamers with crazy complaints.


I mean there are absolutely elements to this game that feel like they were designed by people who have never made a video game before.

That isn't always a bad thing though as even some of the things the game takes from other open world games is done in a unique, novel way.
The more I play, the more I am convinced that this game started out as a F2P GACHA game that was converted to a single player RPG late in development.
Coming from Black Desert, I am so far surprised at how clunky the game feels to play. Gives me Where Winds Meet vibes, but game was simultaneously released on phones.

Copying the jump mechanics from 1997's Elder Scrolls Battlespire was a choice
quote:

Most complaints about gameplay is the lack of handholding and objective markers.

No tip screen popping up to tell you how to complete a puzzle. . .or even that it IS a puzzle


I can see this being annoying. In the age of the internet, anyone that doesn't want to fool with this is just going to look things up online. There should always be an option for waypoint markers even if it's turned off by default.

The thing with a game like TotK is that the puzzles were mostly all segmented off into shrines so it was very easy to know when you're going through a puzzle. The puzzles were also intuitively designed and had multiple ways to complete them.

re: Guild Wars 2 discussion

Posted by BulldogXero on 3/17/26 at 10:10 am to
I enjoyed the leveling experience. More MMORPGs need to adopt the relatively flat leveling curve where you can level up many different ways, including just exploring the world map. I don't think the "horizontal progression" model is really built for me though.

The dungeons were a lot of fun, but it's a shame they were de-emphasized after a certain point.

I was never a fan of the combat. It's the way it is because the combat is built for large scale encounters and public events, but it always felt like you were attacking "through" an enemy.

When I got to the "endgame" I realized I didn't enjoy the gameplay enough for its own sake to continue through the living world content and the expansions.

re: Retro Gaming (Emulators)

Posted by BulldogXero on 3/5/26 at 11:17 am to
I think there's little reason not to make your own. You can use a lot of different things, depending on what systems you want to be able to emulate.

You can use a lot of different things (Rasberry Pi, mini-PC, old desktop PC, old laptop,etc). Install something like Retroarch or Batocera and have fun.

re: Daily Baseball Thread - Tuesday

Posted by BulldogXero on 3/3/26 at 8:47 pm to
This team isn't very clutch
quote:

It looks like a medieval fantasy cross between Red Dead and Zelda, and if they nail it, I will be all in.


I am convinced that this is essentially Black Desert designed for the ground up as a single player RPG. I expect there to be a lot of detail in the world design and the combat to be a lot of fun. The story will probably be complete trash.

I see this as being a better Dragon's Dogma.

re: RE9 - honest opinion

Posted by BulldogXero on 3/2/26 at 7:13 pm to
I will play this eventually. I'm not the biggest fan of RE. From a survival horror standpoint, there are generally much better, much scarrier games out there.

I enjoyed RE4 Remake. RE Village was just ok. RE2 Remake was bleh.

RE5 might be my favorite because of how batshit insane it is
I liked it when it came out, but having gone back to play it, I think it's by far the weakest of the RPG AC games.

Of all the games set in open world Japan recently released, this is probably the most bland, boring version.

The cities feel very copy/paste and are mostly devoid of NPC activity. I do not feel that this is entirely due to the setting.

The side activities are very bland/repetitive.

Yasuke is kind of a more interesting character storyline-wise, but he is a character made for people who hate playing AC games.
quote:

The problem with believing Nintendo will do this though is breath of the wild sold 33 million copies and I think the second best selling Zelda is around 16 million


I really don't know if I believe that the BotW style Zelda has as much of a shelf life as the Ocarina of Time-inspired games released up to that point.
quote:

Watered down is COD, Far Cry, Mass Effect, Dragon Age, Borderlands, and such


There's a lot of parallel between Dragon Age Veilguard and FF 16. FF 16 just as much stronger writing.

Honeslty the biggest indicator of how fricked we are was when Christopher Judge mocked the length of that year's CoD campaign at the game awards, and a butthurt CoD goes on twitter bragging about CoD's "player engagement metrics" treating it like it's some kind of massive gotcha moment.

At one point in time you had people with passion making video games. Now you have corporate drones.
Microsoft is quite literally the biggest cancer in gaming.

Buying up a like a 4th of the third party gaming space then just sitting on them while they silently implode.

Phil Spencer, Sarah Bond, these people are all awful and never need to work in gaming again.
I think in general they have leaned too far into the wackiness aspect. Probably has something to do with the original director leaving Sega.

They've also embraced a lot of unfortunate AAA gaming trends with making their games 80 hours long and their maps enormous for no reason.

The games were better when they were 15-20 hours long set in small maps densely packed with activities. I think when you feel compelled to develop a segway for players to travel around faster, you've probably messed up somewhere.

A bad Yakuza game isn't a horrible experience, but my problems with Kiwami are mostly into how it looks visually and the lack of quality sub stories. I am starting to wonder if the studio is bleeding talent or stretched too thin.

re: HotD season 3 trailer

Posted by BulldogXero on 2/19/26 at 9:33 pm to
I still find it amusing that HBO makes a series based on a war then realizes they don't have the budget to show the war.

Considering George RR Martin has essentially walked away form this project, I don't feel optimistic for the series.