- My Forums
- Tiger Rant
- LSU Recruiting
- SEC Rant
- Saints Talk
- Pelicans Talk
- More Sports Board
- Fantasy Sports
- Golf Board
- Soccer Board
- O-T Lounge
- Tech Board
- Home/Garden Board
- Outdoor Board
- Health/Fitness Board
- Movie/TV Board
- Book Board
- Music Board
- Political Talk
- Money Talk
- Fark Board
- Gaming Board
- Travel Board
- Food/Drink Board
- Ticket Exchange
- TD Help Board
Customize My Forums- View All Forums
- Show Left Links
- Topic Sort Options
- Trending Topics
- Recent Topics
- Active Topics
Started By
Message
FFVII Revelation: Complete Hamaguchi Interview Breakdown – A Ton of New Details
Posted on 6/12/26 at 6:48 pm
Posted on 6/12/26 at 6:48 pm
New massive info drop he put out today. Anything you could ever likely want to know about part 3 he touches on. Dude left literally no stone un turned.
Credit to the person on X i got this from who translated it from Japanese
World, Exploration & Locations
The Highwind will be available very early in the game.
Once obtained, players can freely fly around the entire world map and explore virtually the entire world
The world map has been significantly expanded compared to Rebirth.
The developers want players to decide for themselves where to go first rather than following a strictly linear path.
There will be many locations that players can visit immediately using the Highwind, but some areas may contain enemies that are far too powerful to defeat early on.
The world functions like a globe: flying far enough in one direction will eventually bring players to the opposite side of the map.
Because allowing the Highwind to land anywhere proved technically difficult, players will deploy from it via parachute when exploring locations.
All regions from Rebirth return, including Gongaga, although many areas will not be identical to their previous versions.
Midgar will return as a fully explorable area.
Wutai will be fully depicted and expanded compared to the original game.
When exploring Midgar, players may encounter characters connected to Deepground.
Hamaguchi specifically referenced the possibility of encountering characters such as Weiss and Nero when discussing exploration of Midgar.
Rocket Town is confirmed to appear in Revelation and will be visited later in the story.
The team originally considered including Rocket Town in Rebirth before deciding it would fit better in Part 3.
The underwater world from the original FFVII will return in Revelation.
Story & Characters
Player choices will have a much greater impact than they did in Rebirth. Your decisions can affect progression, unlock different story content, and influence how parts of the narrative unfold.
Hamaguchi does not believe the Remake trilogy should end with multiple endings. As a creator, he prefers a single definitive conclusion to the story.
The game will feature one ending that Square Enix considers the conclusion of the FFVII Remake trilogy.
However, because Revelation places much more emphasis on player choice and its consequences, different players may experience different events, scenes, and story developments throughout their playthrough.
Side content and certain story experiences will vary depending on player choices.
The main story progression itself follows a predetermined order.
Zack will have a much larger role in Revelation than he did in Rebirth and will provide players with a memorable experience.
According to Hamaguchi, Zack's role is to help players understand that the world and circumstances of the Remake trilogy are not exactly the same as those of the original FFVII.
Temporary guest characters will join the party and become playable during certain sections of the game.
A new Japanese voice actor has been selected for Reno.
Reno and the Turks will receive significantly more focus and development in Revelation.
The Wutai storyline will feature a stronger political dimension.
The Turks will also play a role in the Wutai storyline.
New stories will be told about locations and events that were only briefly explored in the original game.
The affinity system from Rebirth is being replaced due to the different structure and focus of Revelation's story.
While Rebirth focused primarily on Cloud's relationships with other characters, Revelation will place greater emphasis on developing the cast as a whole.
Players who want to learn more about specific characters will have more opportunities to do so.
Hamaguchi says the game has an ending he is personally very proud of, one that concludes a journey that has lasted more than a decade for both the developers and players.
The theme reflects both Cloud and his companions preparing for the final battle, and the developers' determination to properly conclude the Remake trilogy.
The central theme of FFVII Revelation is "Resolve".
Gameplay & Combat
The new "FITS" system allows characters to adopt different combat roles or jobs.
Examples include jobs such as Black Mage.
Each FITS setup comes with its own outfit.
Every playable character has four FITS available.
All FITS are unlocked from the beginning of the game.
Each FITS has its own progression and skill tree.
Vincent's gameplay allows him to switch between his human form and his beast form at the press of a button, without a strict time limit.
Cid specializes in aerial combat.
There are more combination attacks and Synergy abilities between party members than before.
Vincent and Cid both have Synergy abilities with each other as well as with other party members.
Players will have a single Chocobo companion that can level up throughout the game.
The development team has spent considerable time discussing how to adapt Knights of the Round.
They are currently working on content that lives up to the summon's legendary reputation.
Mini-Games
The mini-games are not being reduced in number.
Their difficulty is being adjusted so that players who struggled with them in Rebirth can enjoy them more easily.
Mini-games will feature Easy and Normal difficulty options.
A new option allows players to skip certain mini-games.
The famous Tifa vs Scarlet slap fight from the original FFVII will return as a mini-game.
Development & Release
The game is currently playable from beginning to end, including side content.
Development is in its final polishing stage.
The team is considering showing the game at Tokyo Game Show.
The Summer Game Fest 2026 trailer was captured on PlayStation 5 hardware.
The game is already running on Nintendo Switch 2.
The team is currently prioritizing polishing the PS5 and PC versions before focusing on additional Switch 2 optimization.
Revelation is planned as a multi-platform release.
Credit to the person on X i got this from who translated it from Japanese
World, Exploration & Locations
The Highwind will be available very early in the game.
Once obtained, players can freely fly around the entire world map and explore virtually the entire world
The world map has been significantly expanded compared to Rebirth.
The developers want players to decide for themselves where to go first rather than following a strictly linear path.
There will be many locations that players can visit immediately using the Highwind, but some areas may contain enemies that are far too powerful to defeat early on.
The world functions like a globe: flying far enough in one direction will eventually bring players to the opposite side of the map.
Because allowing the Highwind to land anywhere proved technically difficult, players will deploy from it via parachute when exploring locations.
All regions from Rebirth return, including Gongaga, although many areas will not be identical to their previous versions.
Midgar will return as a fully explorable area.
Wutai will be fully depicted and expanded compared to the original game.
When exploring Midgar, players may encounter characters connected to Deepground.
Hamaguchi specifically referenced the possibility of encountering characters such as Weiss and Nero when discussing exploration of Midgar.
Rocket Town is confirmed to appear in Revelation and will be visited later in the story.
The team originally considered including Rocket Town in Rebirth before deciding it would fit better in Part 3.
The underwater world from the original FFVII will return in Revelation.
Story & Characters
Player choices will have a much greater impact than they did in Rebirth. Your decisions can affect progression, unlock different story content, and influence how parts of the narrative unfold.
Hamaguchi does not believe the Remake trilogy should end with multiple endings. As a creator, he prefers a single definitive conclusion to the story.
The game will feature one ending that Square Enix considers the conclusion of the FFVII Remake trilogy.
However, because Revelation places much more emphasis on player choice and its consequences, different players may experience different events, scenes, and story developments throughout their playthrough.
Side content and certain story experiences will vary depending on player choices.
The main story progression itself follows a predetermined order.
Zack will have a much larger role in Revelation than he did in Rebirth and will provide players with a memorable experience.
According to Hamaguchi, Zack's role is to help players understand that the world and circumstances of the Remake trilogy are not exactly the same as those of the original FFVII.
Temporary guest characters will join the party and become playable during certain sections of the game.
A new Japanese voice actor has been selected for Reno.
Reno and the Turks will receive significantly more focus and development in Revelation.
The Wutai storyline will feature a stronger political dimension.
The Turks will also play a role in the Wutai storyline.
New stories will be told about locations and events that were only briefly explored in the original game.
The affinity system from Rebirth is being replaced due to the different structure and focus of Revelation's story.
While Rebirth focused primarily on Cloud's relationships with other characters, Revelation will place greater emphasis on developing the cast as a whole.
Players who want to learn more about specific characters will have more opportunities to do so.
Hamaguchi says the game has an ending he is personally very proud of, one that concludes a journey that has lasted more than a decade for both the developers and players.
The theme reflects both Cloud and his companions preparing for the final battle, and the developers' determination to properly conclude the Remake trilogy.
The central theme of FFVII Revelation is "Resolve".
Gameplay & Combat
The new "FITS" system allows characters to adopt different combat roles or jobs.
Examples include jobs such as Black Mage.
Each FITS setup comes with its own outfit.
Every playable character has four FITS available.
All FITS are unlocked from the beginning of the game.
Each FITS has its own progression and skill tree.
Vincent's gameplay allows him to switch between his human form and his beast form at the press of a button, without a strict time limit.
Cid specializes in aerial combat.
There are more combination attacks and Synergy abilities between party members than before.
Vincent and Cid both have Synergy abilities with each other as well as with other party members.
Players will have a single Chocobo companion that can level up throughout the game.
The development team has spent considerable time discussing how to adapt Knights of the Round.
They are currently working on content that lives up to the summon's legendary reputation.
Mini-Games
The mini-games are not being reduced in number.
Their difficulty is being adjusted so that players who struggled with them in Rebirth can enjoy them more easily.
Mini-games will feature Easy and Normal difficulty options.
A new option allows players to skip certain mini-games.
The famous Tifa vs Scarlet slap fight from the original FFVII will return as a mini-game.
Development & Release
The game is currently playable from beginning to end, including side content.
Development is in its final polishing stage.
The team is considering showing the game at Tokyo Game Show.
The Summer Game Fest 2026 trailer was captured on PlayStation 5 hardware.
The game is already running on Nintendo Switch 2.
The team is currently prioritizing polishing the PS5 and PC versions before focusing on additional Switch 2 optimization.
Revelation is planned as a multi-platform release.
This post was edited on 6/12/26 at 6:54 pm
Posted on 6/13/26 at 10:22 am to td01241
Pertaining to the the new job system they’re implementing
“The goal of the FITS job system is so that "players can customize their characters based on their personal preferences," he says. "For example, if you look at Cloud, traditionally he's probably seen as more of a warrior type job, where he fights at close range, he fights on the front lines, things like that. But with the FITS system, you can actually apply the Black Mage job to Cloud. By doing that Cloud can not only continue to fight at close range, but he can also attack with long range attacks with his magic too."
The way it will work is that the combat established from the first two games will be retained. You do attacks, build atb, use them to do one of each characters specific learned abilities, etc
However on top of this each character will have one of their 4 job roles equipped that gives them access to those abilities in combat on top of the normal combat mechanics. From what I can tell the game will have 2 separate leveling systems one more akin to how it was done in the 1st game where you level up stats and weapons and one that’s more like a skill tree for your 4 jobs. The jobs also cannot be switched mid battle so say you take cloud into battle with black mage and realize you lack heals you can’t just change to white mage (just using that as an example have no idea what his job choices will be)
“The goal of the FITS job system is so that "players can customize their characters based on their personal preferences," he says. "For example, if you look at Cloud, traditionally he's probably seen as more of a warrior type job, where he fights at close range, he fights on the front lines, things like that. But with the FITS system, you can actually apply the Black Mage job to Cloud. By doing that Cloud can not only continue to fight at close range, but he can also attack with long range attacks with his magic too."
The way it will work is that the combat established from the first two games will be retained. You do attacks, build atb, use them to do one of each characters specific learned abilities, etc
However on top of this each character will have one of their 4 job roles equipped that gives them access to those abilities in combat on top of the normal combat mechanics. From what I can tell the game will have 2 separate leveling systems one more akin to how it was done in the 1st game where you level up stats and weapons and one that’s more like a skill tree for your 4 jobs. The jobs also cannot be switched mid battle so say you take cloud into battle with black mage and realize you lack heals you can’t just change to white mage (just using that as an example have no idea what his job choices will be)
This post was edited on 6/13/26 at 10:24 am
Popular
Back to top
1





