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The problem with gaming today
Posted on 8/7/26 at 7:18 pm
Posted on 8/7/26 at 7:18 pm
Posted on 8/7/26 at 8:21 pm to Geekboy
Not gonna lie, I think with every iteration of the Assassins Creed franchise, I get around halfway through the game and just completely stop playing it. I too cannot finish games.
Posted on 8/7/26 at 8:50 pm to hg
quote:
Not gonna lie, I think with every iteration of the Assassins Creed franchise, I get around halfway through the game and just completely stop playing it. I too cannot finish games.
For me it really depends. I’ve pretty much figured out that any game I play, typically needs to be 60 hours or less to beat. Otherwise the game will start to feel like a chore to play. Unless of course the story is incredible or gameplay loop is incredibly addicting.
Posted on 8/7/26 at 8:54 pm to Geekboy
For years, games have been designed to make players spend time rather than be good games.
Posted on 8/7/26 at 9:56 pm to hg
quote:
Not gonna lie, I think with every iteration of the Assassins Creed franchise, I get around halfway through the game and just completely stop playing it. I too cannot finish games.
Ive done that from the very beginning
The only games ive beaten in the past few years are the god of war games, final fantasy games, and red dead 2
Posted on 8/8/26 at 3:40 am to Geekboy
Yes overbloated games have become way too common. How many "hours" a game takes has become a big point of discourse and any game that isn't a 50+ hour slog is often described as too short by many. With rising game prices people really don't want too short of a game, but it's clear games that are too long are a much bigger problem than games that are too short.
Too many open world games that have no reason to be. The world is "big" solely for the sake of being big. Just big empty areas of nothing interesting.
Also way too much completely monotonous copy/pasted filler activities that drown out the actual good stuff. Bad signal to noise ratio. Even if most of it is technically optional it's a problem because it's easy for the average player to spin their wheels chasing this stuff and get burnt out and quit.
He makes a good point about big games putting this stuff way too much in your face too. It makes it feel like a checklist and work. Oddly enough games that just let you discover things on your own are more compelling, but they are super scared you may "miss" some content they overwhelm you with it all and it feels like work.
I miss the era when the vast majority of single player games were sorta by default a tight 15-30 hour experience.
There are games where a big world work well for them (RDR2, Breath of the Wild, Witcher 3, Elden Ring, etc.) but most "big" games feel like a chore and makes them all feel samey.
It takes an exceptionally great game to be able to hang around for 60-100+ hours and not get tedious. Way too many Witcher 3 wanna be's out there who don't have what it takes.
People frequently use the word "linear" as an insult which is really ridiculous because it makes it sound like an inherent flaw and that all games should be non-linear. The reality is that many open world games are still very linear fundamentally, and that linearity as a concept can actually be a great thing, as it allows you to reliably build a much more curated compelling experience.
Too many open world games that have no reason to be. The world is "big" solely for the sake of being big. Just big empty areas of nothing interesting.
Also way too much completely monotonous copy/pasted filler activities that drown out the actual good stuff. Bad signal to noise ratio. Even if most of it is technically optional it's a problem because it's easy for the average player to spin their wheels chasing this stuff and get burnt out and quit.
He makes a good point about big games putting this stuff way too much in your face too. It makes it feel like a checklist and work. Oddly enough games that just let you discover things on your own are more compelling, but they are super scared you may "miss" some content they overwhelm you with it all and it feels like work.
I miss the era when the vast majority of single player games were sorta by default a tight 15-30 hour experience.
There are games where a big world work well for them (RDR2, Breath of the Wild, Witcher 3, Elden Ring, etc.) but most "big" games feel like a chore and makes them all feel samey.
It takes an exceptionally great game to be able to hang around for 60-100+ hours and not get tedious. Way too many Witcher 3 wanna be's out there who don't have what it takes.
People frequently use the word "linear" as an insult which is really ridiculous because it makes it sound like an inherent flaw and that all games should be non-linear. The reality is that many open world games are still very linear fundamentally, and that linearity as a concept can actually be a great thing, as it allows you to reliably build a much more curated compelling experience.
This post was edited on 8/8/26 at 7:01 pm
Posted on 8/8/26 at 10:20 am to Geekboy
Weirdly enough, I have a hard time finishing new games, but I have zero issues with completing older games.
For example, I have been playing Cyberpunk since it came out, but I have not completed the game.
There is so much going on that I can only do a few gigs or quests at a time before I have to put it down.
Right now, I’m playing KOTOR 2 and I will have no issues completing this game 100%.
Same with all the old physical games I have on NES, SNES, Sega, N64, etc.
I am not going to buy GTA6 because I know I will never complete the game. I never completed GTA5.
They are too big.
For example, I have been playing Cyberpunk since it came out, but I have not completed the game.
There is so much going on that I can only do a few gigs or quests at a time before I have to put it down.
Right now, I’m playing KOTOR 2 and I will have no issues completing this game 100%.
Same with all the old physical games I have on NES, SNES, Sega, N64, etc.
I am not going to buy GTA6 because I know I will never complete the game. I never completed GTA5.
They are too big.
This post was edited on 8/8/26 at 10:22 am
Posted on 8/8/26 at 10:22 am to StansberryRules
quote:There is a reason I can platinum Mass Effect yearly.
It takes an exceptionally great game to be able to hang around for 60-100+ hours and not get tedious. Way too many Witcher 3 wanna be's out there who don't have what it takes.
Posted on 8/8/26 at 1:12 pm to STLDawg
quote:
For years, games have been designed to make players spend time rather than be good games.
Reminds me of when the CoD devs got butthurt over Christopher Judge's comments at the Game Awards that one year.
"But like, look at our player engagement metrics!" is exactly the sort of thing you'd think a CoD developer would say.
This post was edited on 8/8/26 at 1:13 pm
Posted on 8/8/26 at 4:04 pm to BulldogXero
I actually have a pretty damn high finish % of games I play.
I generally don’t play slop though
I also am totally indifferent to game length, an simply care about quality so I play a bunch of short but great games many people likely wouldn’t care for when they just do a cost per time entertained equation in the store
If anything most games today are way too long. Industry needs to learn from Capcom all their games seem to always come in with perfect pacing and length
I generally don’t play slop though
I also am totally indifferent to game length, an simply care about quality so I play a bunch of short but great games many people likely wouldn’t care for when they just do a cost per time entertained equation in the store
If anything most games today are way too long. Industry needs to learn from Capcom all their games seem to always come in with perfect pacing and length
This post was edited on 8/8/26 at 4:10 pm
Posted on 8/10/26 at 6:56 am to Geekboy
I definitely thought about this after playing metal gear remake.
Don't need games to be a slog to be great.
Don't need games to be a slog to be great.
Posted on 8/10/26 at 8:23 am to Geekboy
I'm replaying witcher 3 rn (getting ready for the new DLC) and it is a perfect game, minus the occasional bug.
Posted on 8/10/26 at 9:19 am to Scruffy
quote:
Right now, I’m playing KOTOR 2 and I will have no issues completing this game 100%.
quote:
I am not going to buy GTA6 because I know I will never complete the game. I never completed GTA5.
They are too big.
Just doing GTA 5's main quest and side mission isnt really much longer than KOTOR 2. To 100% it yea, but I never 100% most open world games either.
Posted on 8/10/26 at 9:33 am to hg
quote:
Not gonna lie, I think with every iteration of the Assassins Creed franchise, I get around halfway through the game and just completely stop playing it.
The Ubisoftt open world formula is the epitome of what the OP's video is discussing. Far Cry, Assassins Creed, Watchdogs, the most recent Ghost Recon's, all feel the like the same games loaded with filler content.
I got my kids a Switch 1 at the beginning of the summer and been having great time . Kinda forgot about playing games that are just fun. Not deep or challenging per se just fun.
Posted on 8/10/26 at 9:46 am to ThuperThumpin
He makes great points. Crimson Desert was a game I should have LOVED and played through completion.
I got probably around halfway and just stopped playing. Combat wasn't really fun and was just "attack and eat" then there was just way too much going on in the world.
I got probably around halfway and just stopped playing. Combat wasn't really fun and was just "attack and eat" then there was just way too much going on in the world.
Posted on 8/10/26 at 9:56 am to sgallo3
quote:
god of war games, final fantasy games, and red dead 2
Loved both God of War games as well as RDR2 but they are absolutely terrible games for someone with only a few hours a week to play.
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