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re: What video game death hit you the hardest?
Posted on 7/21/19 at 9:28 pm to Brosef Stalin
Posted on 7/21/19 at 9:28 pm to Brosef Stalin
quote:
Another one not mentioned was the cube in Portal.
This was a triumph...
Posted on 7/22/19 at 8:36 am to diddlydawg7
RDR2, Arthur's death was really a sad one. I'm not going to lie, I got choked up quite a bit.
Posted on 7/22/19 at 9:35 am to diddlydawg7
I'm an idiot...I thought we were talking about cancelled games.
Correct answer is Aeris death in FF 7
Correct answer is Aeris death in FF 7
Posted on 7/22/19 at 10:46 am to diddlydawg7
-Arthur in RDR2 is a big one
-Roland in Borderlands 2 hit me hard since he was the only one I liked playing in BL 1.
Posted on 7/22/19 at 11:00 am to ShoeBang
This one was another that really stuck with me. Not necessarily that it was sad, but just how well it was done and how well everything came together at the end.


Posted on 7/22/19 at 2:29 pm to diddlydawg7
The heart at the end of Contra---because it was over.



Posted on 7/22/19 at 10:59 pm to diddlydawg7
Blazkowicz In the 2nd Wolfenstein, quite a roller coaster of emotions. They had a lot of fun screwing with everyone with that one.
Posted on 7/23/19 at 7:44 am to diddlydawg7
John Marston because it came out of nowhere for me.
Posted on 7/23/19 at 8:39 am to GoCrazyAuburn
quote:
This one was another that really stuck with me. Not necessarily that it was sad, but just how well it was done and how well everything came together at the end.
Man I had to go for a walk after beating Bioshock Infinite.
Posted on 7/23/19 at 8:41 am to whatiknowsofar
quote:
Man I had to go for a walk after beating Bioshock Infinite.
I really need to play through this again. Such a great game but I didn't fully grasp all of it's implications.
We need Levine back.
Posted on 7/23/19 at 9:03 am to sicboy
I'm kind of shocked Joel's daughter's death at the beginning of TLoU isn't on here yet. I know she wasn't a well established character, but as a father, that scene hit me pretty hard.
Posted on 7/23/19 at 9:22 am to sicboy
quote:
Such a great game but I didn't fully grasp all of it's implications.
this isn't your fault, and it's the game's biggest failure. too many important plot elements were revealed in the recordings and shite. im the kind of person that likes to collect them all with a guide on a second playthrough, to then listen to them all in an extended session. if you did that with Infinite, you missed half of the critical backstory. the multiverse shite came out of left field for me because I hadn't been paying attention to the audio logs as I played.
important plot information should not be hidden away in collectible items. lazy, lazy narrative choice. probably a product of the crazy development cycle
ETA: I never really looked to see if others had the same complaint bc I moved on from the game pretty quickly, but just found this. he nailed it
LINK
quote:
We may be in the golden age of storytelling in video games, but that doesn't mean very many games get the storytelling aspect of their productions right. I've previously discussed one instance of a very rampant lack of character setup in games today, but another issue I've seen pop up a few times already this year is a reliance on text and audio logs. BioShock Infinite, with its 80 (!) audio logs hidden throughout the game, is perhaps the most egregious offender I've seen in this area in a long time.
Now, audio logs aren't always bad. They are, in fact, quite useful in some settings, such as where you're traveling through an area after some major shite went down. Examples: BioShock 1 and Dead Space. In both of those games you are encountering the remainders of horrible fiascos that left most people dead and societies in ribbons. We learn about what happened through these logs, but it's not necessary to keep up with them to understand our present circumstances. Too, those games didn't not go to any great lengths to hide the logs, leaving most of them in plain sight, as if, you know, they wanted you to listen to them.
BioShock Infinite is not like that.
This game's logs are not about history. The purpose they serve in this game is to provide context for your current action and to fill you in on the things you are viewing now. Instead of providing an active storytelling method to do that, Irrational employed this awful passive method. In a world filled with living, breathing characters, none of them ever tell you anything. It's all in the logs. Were you confused when Daisy Fitzroy and her band of rebels show up and Booker acts like he knows who they are even though you don't? Well, you should have spent more time looking for hidden rooms to find audio logs that introduce the Vox Populi and set up their conflict with The Racist Prophet.
This post was edited on 7/23/19 at 9:33 am
Posted on 7/23/19 at 11:44 am to diddlydawg7
Hmm...
Maybe your character's mother in Dragon Age 2?
Not just the death, but by how f***ed up it was.
That game had a lot though - your sibling in the intro, potentially your other sibling on the deep roads, your mother during Act 3 I believe.
A family of 5, and by the end of the game you're potentially the only one still alive (your father dies prior to the start of the game).
Maybe your character's mother in Dragon Age 2?
Not just the death, but by how f***ed up it was.
That game had a lot though - your sibling in the intro, potentially your other sibling on the deep roads, your mother during Act 3 I believe.
A family of 5, and by the end of the game you're potentially the only one still alive (your father dies prior to the start of the game).
Posted on 7/23/19 at 11:48 am to Scruffy
quote:
Dominic from Gears of War
All around me are familiar faces...
This post was edited on 7/23/19 at 11:55 am
Posted on 7/23/19 at 1:11 pm to diddlydawg7
After breaking Tali's heart(lead her on for a while her but ended up with Miranda) she was the only person I lost in ME 2 suicide mission. First time I've ever felt bad about my choices or death of a character in a game.
Posted on 7/23/19 at 1:46 pm to diddlydawg7
I'd say that the death of [spoilers] at the end of Nier. There's something sobering about the consecutive that lead to you being wiped from existence and memory.
Posted on 7/23/19 at 7:04 pm to diddlydawg7
Main guy in red dead redemption really sucked.
And then smoking that fat frick as the son was so incredibly satisfying.
And then smoking that fat frick as the son was so incredibly satisfying.
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