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re: What video game death hit you the hardest?

Posted on 7/21/19 at 9:28 pm to
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
30169 posts
Posted on 7/21/19 at 9:28 pm to
quote:

Another one not mentioned was the cube in Portal.


This was a triumph...
Posted by GreyWhiskers
St. Tammany
Member since Nov 2018
913 posts
Posted on 7/22/19 at 8:36 am to
RDR2, Arthur's death was really a sad one. I'm not going to lie, I got choked up quite a bit.
Posted by ragincajun77
Member since Jul 2019
911 posts
Posted on 7/22/19 at 9:33 am to
Mega Man Legends 3
Posted by ragincajun77
Member since Jul 2019
911 posts
Posted on 7/22/19 at 9:35 am to
I'm an idiot...I thought we were talking about cancelled games.

Correct answer is Aeris death in FF 7
Posted by ShoeBang
Member since May 2012
21177 posts
Posted on 7/22/19 at 10:46 am to


-Arthur in RDR2 is a big one

-Roland in Borderlands 2 hit me hard since he was the only one I liked playing in BL 1.
Posted by GoCrazyAuburn
Member since Feb 2010
37642 posts
Posted on 7/22/19 at 11:00 am to
This one was another that really stuck with me. Not necessarily that it was sad, but just how well it was done and how well everything came together at the end.

Posted by 0
Member since Aug 2011
17125 posts
Posted on 7/22/19 at 11:02 am to
NCAA series
Posted by JackieTreehorn
Malibu
Member since Sep 2013
33140 posts
Posted on 7/22/19 at 2:29 pm to
The heart at the end of Contra---because it was over.
Posted by FredsGotSlacks
Baton Rouge
Member since Mar 2008
826 posts
Posted on 7/22/19 at 10:59 pm to
Blazkowicz In the 2nd Wolfenstein, quite a roller coaster of emotions. They had a lot of fun screwing with everyone with that one.
Posted by TankBoys32
Member since Mar 2019
3633 posts
Posted on 7/23/19 at 7:44 am to
John Marston because it came out of nowhere for me.
Posted by sicboy
Because Awesome
Member since Nov 2010
78825 posts
Posted on 7/23/19 at 8:08 am to
Posted by whatiknowsofar
hm?
Member since Nov 2010
24705 posts
Posted on 7/23/19 at 8:39 am to

quote:

This one was another that really stuck with me. Not necessarily that it was sad, but just how well it was done and how well everything came together at the end.


Man I had to go for a walk after beating Bioshock Infinite.
Posted by sicboy
Because Awesome
Member since Nov 2010
78825 posts
Posted on 7/23/19 at 8:41 am to
quote:

Man I had to go for a walk after beating Bioshock Infinite.



I really need to play through this again. Such a great game but I didn't fully grasp all of it's implications.


We need Levine back.
Posted by sicboy
Because Awesome
Member since Nov 2010
78825 posts
Posted on 7/23/19 at 9:03 am to
I'm kind of shocked Joel's daughter's death at the beginning of TLoU isn't on here yet. I know she wasn't a well established character, but as a father, that scene hit me pretty hard.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
67410 posts
Posted on 7/23/19 at 9:22 am to
quote:

Such a great game but I didn't fully grasp all of it's implications.


this isn't your fault, and it's the game's biggest failure. too many important plot elements were revealed in the recordings and shite. im the kind of person that likes to collect them all with a guide on a second playthrough, to then listen to them all in an extended session. if you did that with Infinite, you missed half of the critical backstory. the multiverse shite came out of left field for me because I hadn't been paying attention to the audio logs as I played.

important plot information should not be hidden away in collectible items. lazy, lazy narrative choice. probably a product of the crazy development cycle


ETA: I never really looked to see if others had the same complaint bc I moved on from the game pretty quickly, but just found this. he nailed it

LINK

quote:


We may be in the golden age of storytelling in video games, but that doesn't mean very many games get the storytelling aspect of their productions right. I've previously discussed one instance of a very rampant lack of character setup in games today, but another issue I've seen pop up a few times already this year is a reliance on text and audio logs. BioShock Infinite, with its 80 (!) audio logs hidden throughout the game, is perhaps the most egregious offender I've seen in this area in a long time.

Now, audio logs aren't always bad. They are, in fact, quite useful in some settings, such as where you're traveling through an area after some major shite went down. Examples: BioShock 1 and Dead Space. In both of those games you are encountering the remainders of horrible fiascos that left most people dead and societies in ribbons. We learn about what happened through these logs, but it's not necessary to keep up with them to understand our present circumstances. Too, those games didn't not go to any great lengths to hide the logs, leaving most of them in plain sight, as if, you know, they wanted you to listen to them.

BioShock Infinite is not like that.

This game's logs are not about history. The purpose they serve in this game is to provide context for your current action and to fill you in on the things you are viewing now. Instead of providing an active storytelling method to do that, Irrational employed this awful passive method. In a world filled with living, breathing characters, none of them ever tell you anything. It's all in the logs. Were you confused when Daisy Fitzroy and her band of rebels show up and Booker acts like he knows who they are even though you don't? Well, you should have spent more time looking for hidden rooms to find audio logs that introduce the Vox Populi and set up their conflict with The Racist Prophet.

This post was edited on 7/23/19 at 9:33 am
Posted by skrayper
21-0 Asterisk Drive
Member since Nov 2012
33295 posts
Posted on 7/23/19 at 11:44 am to
Hmm...

Maybe your character's mother in Dragon Age 2?

Not just the death, but by how f***ed up it was.

That game had a lot though - your sibling in the intro, potentially your other sibling on the deep roads, your mother during Act 3 I believe.

A family of 5, and by the end of the game you're potentially the only one still alive (your father dies prior to the start of the game).
Posted by skrayper
21-0 Asterisk Drive
Member since Nov 2012
33295 posts
Posted on 7/23/19 at 11:48 am to
quote:

Dominic from Gears of War


All around me are familiar faces...
This post was edited on 7/23/19 at 11:55 am
Posted by ThuperThumpin
Member since Dec 2013
8320 posts
Posted on 7/23/19 at 1:11 pm to
After breaking Tali's heart(lead her on for a while her but ended up with Miranda) she was the only person I lost in ME 2 suicide mission. First time I've ever felt bad about my choices or death of a character in a game.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14574 posts
Posted on 7/23/19 at 1:46 pm to
I'd say that the death of [spoilers] at the end of Nier. There's something sobering about the consecutive that lead to you being wiped from existence and memory.
Posted by DownshiftAndFloorIt
Here
Member since Jan 2011
69410 posts
Posted on 7/23/19 at 7:04 pm to
Main guy in red dead redemption really sucked.

And then smoking that fat frick as the son was so incredibly satisfying.
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