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re: How much of an impact did Breath of the Wild actually have on the gaming industry?

Posted on 9/11/20 at 9:27 am to
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
27068 posts
Posted on 9/11/20 at 9:27 am to
Shadow of the Colossus has entered the chat
Posted by willymeaux
Member since Mar 2012
4754 posts
Posted on 9/11/20 at 9:31 am to
Posted by McCaigBro69
TigerDroppings Premium Member
Member since Oct 2014
45086 posts
Posted on 9/11/20 at 9:35 am to
Like others have said, Witcher 3 impacted similar type games more than any other installment over the last decade and I’d argue it’s not really close, but that’s subjective.

Where BOTW had things like unique stamina and terrain, Witcher had beautiful realistic landscapes and a cinematic story that accompanied the gameplay, not to be confused with the cinematic games like Uncharted.

Massive and fantastic DLC, actual voice acting, some of the best writing I’ve encountered in my life whether on the big screen or in a game, it was truly a masterpiece, imo.

Witcher also has Gwent.
Posted by Blitzed
Member since Oct 2009
21306 posts
Posted on 9/11/20 at 9:49 am to
BoTW kind of lost me with the style of the temples and the fact there were only 4.I really wished they had more temples built within the environment and not machine. The shrines were just meh. I appreciate the effort and trying something new but I wish they had just kept the old school approach on the large scale.

BoTW may not even be in my top 5 Zelda games because of what I mentioned above.

Not bashing it. Just wasn’t what I really wanted. Still a great game.
This post was edited on 9/11/20 at 5:46 pm
Posted by BulldogXero
Member since Oct 2011
9764 posts
Posted on 9/11/20 at 9:53 am to
Vastly overrated by the majority of the gaming community.

The game had an impressive sense of scale, but exploration was hampered by the stamina meter and a lack of meaningful activities in the open world.

Posted by oauron
Birmingham, AL
Member since Sep 2011
14512 posts
Posted on 9/11/20 at 1:46 pm to
quote:

All have incredible production values, but didn't really innovate.

You used the word refine. I'd argue that the open world was one of the worst elements of the game because how empty the open world was. It's sticks out more in mind now that I'm playing Ghosts of Tsushima. It doesn't innovate, but has so much attention to detail and gives far more satisfaction/reason to explore and navigate imo.
quote:

I found in both Skyrim and Wild Hunt, once I reached 30 hours or so, combat was fairly rote, and I had a lot of cool stuff, so if I need to I could skip it. On the other hand in BoTW, I'd rarely avoid combat, even against lower level stuff. I'd want the weapon, or the experience, or the combat just felt more alive.

You don't see anything like the creative Lynel videos or the travel videos out of any other game. I don't know why but there's something about the way they built the open world that really is "open."


That's one of the things that BOTW did very well. Integrate the varied enemy and puzzle/dungeon element with a huge map. I can't help but notice how empty so much of what you traverse is in between everything exciting.
quote:

Stamina isn't terrible, it's a core element to puzzle solving and some light gating, every game has that. Horses get tired in W3.


Of course. Stamina is a delicate balance, but whenever you're just stamina bar watching for several hours of gameplay, it's not fun or well designed.
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 9/11/20 at 2:32 pm to
quote:

Or is my thread a product of recency bias?


It probably has more to do with your love for everything Nintendo.
Posted by FourThreeForty
Member since May 2013
17290 posts
Posted on 9/11/20 at 3:44 pm to
I made this thread specifically for that reason. I wanted people’s opinion on it relative to their specific tastes and allegiances/perspectives. To be fair, the topic was more or less made out of spite from a comment section I saw out from a Youtube preview of Immortals Fenyx Rising. Just so much bashing of a game just because its setup was similar. But it was really a buildup of several games I’ve seen lately where people are so quick to write off as BotW clones. A really good example is Genshin Impact, which really outside of I think the stamina mechanic turned out nothing like the aforementioned Zelda title.


The thing with the Witcher and others like it is I don’t see it...1:1 copied more or less if you get what I mean. Like, sure there are certain games that have a similar feel but I can’t recall a certain game in my head just out of the blue where I said “damn that’s a straight Witcher 3 clone.” Maybe it’s the aesthetic? Witcher really is kind of a dnd type adventure game. You can associate certain key elements to it aesthetically and gameplay wise but at the end of the day the Witcher brand in a vacuum is pretty tough to distinguish from your usual high fantasy storyline....though the assassin shite is super cool. I mentioned earlier in the thread that Zelda ran into a perfect storm in 2017 where people were blue balled for a new game and most critics were willing to look past its glaring faults like the empty overworld and divisive weapon breaking. That combined with the Switch’s burst into the scene probably gave it a boost in the minds of a lot of people that weren’t even switch owners at the time.

I guess I’m just tired of hearing every time I see any sniff of a stamina meter in an RPG “zOMg iZ zAT A brEaTH oF THe WIld cLonE??“ There’s barely anything in BotW that’s actually exclusive to the game itself outside the slate powers. Aonuma even advertised it as Skyrim Zelda pretty much.


I consider Xenoblade Chronicles X to be the superior game with the superior soundtrack anyway.

This post was edited on 9/11/20 at 3:45 pm
Posted by cajunangelle
Member since Oct 2012
146790 posts
Posted on 9/11/20 at 5:33 pm to
quote:

Xenoblade Chronicles X
Have not played this. I liked skyrim better than Witcher.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66422 posts
Posted on 9/11/20 at 6:03 pm to
Posted by FourThreeForty
Member since May 2013
17290 posts
Posted on 9/11/20 at 6:21 pm to
Invest, assuming it isn’t ported to Switch by then. It’s weebish but there is no game on the market that is more open world and lively by any measure.
Posted by Freauxzen
Utah
Member since Feb 2006
37279 posts
Posted on 10/17/20 at 1:11 pm to
quote:

I guess I’m just tired of hearing every time I see any sniff of a stamina meter in an RPG “zOMg iZ zAT A brEaTH oF THe WIld cLonE??“ There’s barely anything in BotW that’s actually exclusive to the game itself outside the slate powers. Aonuma even advertised it as Skyrim Zelda pretty much.



I disagree, somehow Nintendo was able to wrangle an ability of creativity I just haven't seen in other games.

Example here: LINK

It's stuff like this that make me think it is innovative, but the full impact of that has yet to be seen. Nothing in Skyrim or Witcher compares to that.

Posted by BulldogXero
Member since Oct 2011
9764 posts
Posted on 10/17/20 at 1:20 pm to
I really can't think of any Nintendo game releasing after the N64 having any sort of impact on the gaming industry.
Posted by GoldenGuy
Member since Oct 2015
10880 posts
Posted on 10/17/20 at 2:20 pm to
quote:

really can't think of any Nintendo game releasing after the N64 having any sort of impact on the gaming industry.



Yea, the Wii was kind of a whole gimmick anyway.

I think what BotW did that made it game of the year was have a hard difficulty level and was willing to murder the PC for wandering unprepared into a new area. That shite just doesn’t happen in games anymore outside of, say, Dark Souls. On a mainline Nintendo series though? frickin Brutal
Posted by BulldogXero
Member since Oct 2011
9764 posts
Posted on 10/17/20 at 3:11 pm to
quote:

I think what BotW did that made it game of the year was have a hard difficulty level and was willing to murder the PC for wandering unprepared into a new area. That shite just doesn’t happen in games anymore outside of, say, Dark Souls. On a mainline Nintendo series though? frickin Brutal


The idea that 99% of the game was technically optional content was pretty novel, but the story suffered for it.

Posted by Joshjrn
Baton Rouge
Member since Dec 2008
27068 posts
Posted on 10/17/20 at 6:25 pm to
quote:

I think what BotW did that made it game of the year was have a hard difficulty level and was willing to murder the PC for wandering unprepared into a new area. That shite just doesn’t happen in games anymore outside of, say, Dark Souls.


The Fallout series has been using Deathclaw fences for decades.
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22164 posts
Posted on 10/17/20 at 8:32 pm to
Bruh I forgot it even existed
Posted by cajunangelle
Member since Oct 2012
146790 posts
Posted on 10/18/20 at 9:31 am to
After now playing Skyrim. Skyrim is much better. It is sad that you have to drop stuff constantly it seems to run. I know there must be some way to carry more?

While no one can ever touch the puzzles and moving blocks and shooting things to advance from room to room in Zelda dungeons. Skyrim's more mature story line makes up for it.

I hope weapons improving and keeping them---- is improved in BOTW2
This post was edited on 10/18/20 at 9:33 am
Posted by sicboy
Because Awesome
Member since Nov 2010
77589 posts
Posted on 10/18/20 at 9:48 am to
They need to completely scrap weapon degradation. Awful system.
Posted by Blitzed
Member since Oct 2009
21306 posts
Posted on 10/18/20 at 10:17 am to
Also a terrible move for BoTW. The fact that you even have to take care of your master sword is a joke. That should have been like the one thing/perk the master sword should have had. I know it’s better than most weapons but we should have been able to just get it and not have to worry about it.
This post was edited on 10/18/20 at 10:19 am
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