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re: The most frustrating/stupidest missions of all time.
Posted on 4/16/12 at 11:55 pm to hg
Posted on 4/16/12 at 11:55 pm to hg
The part in Zelda II where you have to find that village hidden in the trees, but the game gives you no fricking hint whatsoever where the village might be or even what button to press to uncover it. And of course as soon as you venture into the wooded area you are getting attacked like fricking crazy.
Posted on 4/17/12 at 7:03 am to hg
quote:
Anyone remember it? You have to fly a fricking RC plane and kill 5 people around San Fiero. On top of that you have barely enough gas to finish the mission.
I hated that mission.
AC: Brotherhood, as great of a game as that is, there are a few missions that seem to never end. And there's one where you follow some lady around for like 20 minutes.
So far I've been very impressed with Red Dead Redemption. No tedious missions, missions have checkpoints so you don't have to start from the beginning if you fail it, and most of them so far have been pretty fun.
Posted on 4/17/12 at 7:05 am to Tactical1
quote:This.
I saw the thread title and thought of that mission immediately.
And the Ferris Wheel mission on CoD4. Not a stupid mission, but one I must have tried 100 times before beating it.
Posted on 4/17/12 at 8:19 am to DownshiftAndFloorIt
quote:
Control on goldeneye 00 agent. Stupid bitch always gets killed. DUCK YOU DUMB WHORE.
Is this similar to the train level where you had to use your wristwatch laser to open the hole in the floor of the last room to get out before it blew up....and the stupid girl you're supposed to save just sits at the computer and won't follow you. Hated missions like that.
This post was edited on 4/17/12 at 8:35 am
Posted on 4/17/12 at 8:28 am to TheShwenz
Aztec on Goldeneye.
Played through this for days just so we could get that extra MP map.............that we didn't like all that much.
Played through this for days just so we could get that extra MP map.............that we didn't like all that much.
Posted on 4/17/12 at 8:33 am to sicboy
Also, not a specific level, but any game on N64 if you got really far and realized you didn't have a memory pack...or all old school games that put checkpoints or save points really freakin far apart
Posted on 4/17/12 at 8:37 am to SG_Geaux
quote:
Any level from Battletoads
The first 2 levels are a cake walk.
Anything lvl 3 on, is unplayable.
Posted on 4/17/12 at 10:10 am to hg
quote:
#1 has to be "Supply Lines" from GTA San Andreas. Jesus Christ this mission is fricking stupid.
Anyone remember it? You have to fly a fricking RC plane and kill 5 people around San Fiero. On top of that you have barely enough gas to finish the mission.
frick that mission.
Posted on 4/17/12 at 10:27 am to hg
By far, by far the most frustrating GTA mission was the one on San Andreas. I can't remember the title of the mission, tho.
I'll try to describe it.
So my boy CJ runs up on some real good cocaine. I'm talking like shite that will put you on yo arse potent.
CJ tries to roll over to his boys crib, for imaginary reasons will call his boys Stevy & Curty. CJ really wants to share the amazing high he's getting from this dope arse cocaine.
CJ has been doing cocaine for years, it's his thing, and in the past his friends have also dabbled in cocaine with him. CJ had the time of his life when his boys, Stevy and Curty, did cocaine with him. Snorting cocaine with randoms off the street or people in the crew you barely know is fun, but CJ knows this cocaine right here....Stevy and Curty would be his down arse %&@#'s for life off just one line.
I'll try to describe it.
So my boy CJ runs up on some real good cocaine. I'm talking like shite that will put you on yo arse potent.
CJ tries to roll over to his boys crib, for imaginary reasons will call his boys Stevy & Curty. CJ really wants to share the amazing high he's getting from this dope arse cocaine.
CJ has been doing cocaine for years, it's his thing, and in the past his friends have also dabbled in cocaine with him. CJ had the time of his life when his boys, Stevy and Curty, did cocaine with him. Snorting cocaine with randoms off the street or people in the crew you barely know is fun, but CJ knows this cocaine right here....Stevy and Curty would be his down arse %&@#'s for life off just one line.
Posted on 4/17/12 at 10:51 am to hg
you know the one with CJ's boys.......Stevy & Kurty.
Posted on 4/17/12 at 11:13 am to Klark Kent
Water Temple Water Temple Water Templae Water Temple
Posted on 4/17/12 at 12:16 pm to hg
Three-leaf clover was always a MF for me in gt4. Took me forever to beat. I think i used about 748294 getaway cars
Posted on 4/17/12 at 12:41 pm to hg
I fricking hated about half the missions in GTA IV. San Andreas was always enjoyable to me because they still made it "fun" and went just past reality. GTA IV was too grounded in real life.
I quit GTA IV after awhile then picked it up to play again. My very first mission had me drive all the way across town to check my email, and the whole computer sequence took about ten minutes. I instantly quit again.
I quit GTA IV after awhile then picked it up to play again. My very first mission had me drive all the way across town to check my email, and the whole computer sequence took about ten minutes. I instantly quit again.
Posted on 4/17/12 at 12:50 pm to Thundercles
Recently replayed Mass Effect 1.
The general repetitiveness of the Mako missions is very frustrating. Not in a difficulty sense, it's just a struggle to try and complete all the missions because you get tired of exploring the same goddamn planet with a palette swap 40 times over.
A lot of the older GTAs have missions that didn't age well. Not that having to pal around with your cousin and his dickhead friends is any better necessarily, but it's hard to go back to the old combat mechanics and the lack of checkpoints.
I'd say most of the frustrating stuff dates back to the NES era.
Turbo-motherfricking-tunnel. End of discussion.
The general repetitiveness of the Mako missions is very frustrating. Not in a difficulty sense, it's just a struggle to try and complete all the missions because you get tired of exploring the same goddamn planet with a palette swap 40 times over.
A lot of the older GTAs have missions that didn't age well. Not that having to pal around with your cousin and his dickhead friends is any better necessarily, but it's hard to go back to the old combat mechanics and the lack of checkpoints.
I'd say most of the frustrating stuff dates back to the NES era.
Turbo-motherfricking-tunnel. End of discussion.
This post was edited on 4/17/12 at 12:51 pm
Posted on 4/17/12 at 2:12 pm to hg
Trying to get lesi back to call Of duty.
Exercise in futility
Exercise in futility
Posted on 4/17/12 at 2:13 pm to Antiheroaz
The achievement is worth it. Keep plugging away 
Posted on 4/17/12 at 2:20 pm to hg
Definitely some that have been said before.
Control from Goldeneye
R/C missions in GTA
and another from GTA that just pissed me off:
"All you had to do was follow the damn train, CJ!"
Control from Goldeneye
R/C missions in GTA
and another from GTA that just pissed me off:
"All you had to do was follow the damn train, CJ!"
Posted on 4/17/12 at 2:23 pm to Froman
The tank mission in Goldeneye. I would routinely run out of health by the end of the mission, as if footsoldiers could bring down a tank with assault rifles.
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