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Registered on:11/8/2007
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I only care about profitability in that it creates a sustainable environment for studios to create products.

If they are thrust into an environment where they must produce things for limited profit so they can be packaged into a subscription service for far less than they are actually worth, that is poor management.

I want to see studios like id thrive. Gamepass ensures that they will not.

I don’t mind paying 60-80 bucks per game to ensure I get a quality game like doom that I can access whenever I want. I detest the idea of paying a lesser amount per month to rent doom which inevitably leads to the failure of the studio that makes it.

Game pass is a shite idea and it needs to die before it kills off or neuters any other studio I care about. The only reason it was conceived was due to desperation after getting skullfricked by Sony in sales after botching the Xbox one launch terribly. One bad business decision begets another.
Is the gamepass model profitable for the studios that have to include their high development cost products at launch date? Is it sustainable to provide all these products on a subscription based service?

COD being pulled off gamepass seems to indicate no.

The layoffs and closures seem to indicate no.
If the best thing your platform offers is a subscription model, your platform sucks. Full stop. :lol:
Sounds like id software got heavily gutted during this round of layoffs.

Probably lose id tech and their output moving forward will be significantly different. Classic case of MS taking a healthy studio with solid titles pre acquisition and cratering it.

I can’t see how anyone could cheerlead for Xbox or Sony right now. Abysmal situation for both.

My primary concern with the loss of a physical market is that Sony is going to have a de facto monopoly with their digital storefront. Retailers, secondary markets, and the like create an incentive for digital sales. That will all go away now.

It’s obvious that the market largely preferred digital regardless but I wonder if the sales will diminish in a purely digital market.

It’s not a one to one comparison when you look at pc which has been fully digital for a while. The pc market has various digital storefronts in direct competition with one another, discount key sites, easier options for piracy, etc.

I don’t care about physical at all for my own consumer preferences but it’s a concern about where Sony goes from here.
In terms of versatility:
Troy Baker
Nolan north

Nostalgia soft spots:
David Hayter
Elias toufexis

Pivoting off to absolutely godawful voice talent, netherrealm must have given Megan Fox zero direction before they tossed her in the booth to voice the vampire lady in mortal kombat 1. She sounded bored or drugged or potentially both. :lol:
I'm always floored by the stalwart defense of corporations that in no way deserve that level of devotion.

The trends over the past decade have all been negative. It's not that I am clutching my pearls about moving to digital. I already buy all my stuff digitally. It's that I have zero goodwill for any of these greedy passionless corrupt cocksuckers and I don't trust them to do anything positive.

The trend has been less consumer choice, more predatory pricing, longer development periods for lesser products.

The only rebuttal seems to be 'why u mad, bro?'. :lol:
Sony's recent move to gate off their exclusives from PC suddenly makes a hell of a lot more sense.

Steam occasionally marks their stuff down. Sony exclusives will stay forever at a $70-$80+ price point with no recourse on PSN.
PC focused services will benefit greatly from this, but you are still just moving from one digital storefront to another.

You can potentially use GOG to archive some installers/files but that is a little tedious.

The weakening of the console market might lead to the pc storefronts becoming aware of their increased market share which could lead to some additional blowback.

Welcome aboard the pc train, but I’m not sure it’s any different in the long run. :lol:
The assumption is that many will convert and sony/ms no longer have to deal with the expenses of producing the discs.

Consumers in this market tend not to exhibit traits that show a willingness to boycott in any meaningful way.

The more likely scenario is that people bitch as they preorder the next game/console. Especially if there isn’t an easy/convenient alternative.

Not arguing with you, just an observation.
I have largely adopted digital games starting with the Xbox one/ps4 generation, but I don’t like the trend of total abandonment of physical media.

I dont trust any of these corporations and they continue to find ways to tighten their grip on access to content, pricing of content, and our “rights” as consumers.

We are entering a brave new shitty world.

I just hope Gaben has a solid heir in place for steam. They are the best option for digital content but that is going to change inevitably. If he has a solid successor, the enshittification can be slowed at least.
I miss when most of the conversation was directed towards the game itself and there was mostly enthusiasm about the experience.

I can understand the willingness to want to get hyped up and support a series that you've enjoyed for years. But it's totally rational to bristle up at how Rockstar has behaved since GTA V and GTA Online.

We live in consumerist hell. :lol:
People get so invested in defending media/entertainment companies.

At the end of the day, these are all just products. And the shitty practices really underscore that fact. Makes it hard for me to enjoy the fun aspects of the transaction when it feels so predatory.
The only way they could possibly make that seem like a worthwhile purchase is if they made gta online 2.0 encompass vice city, liberty city, and San Andreas and have those all be fully fleshed out areas. Travel from zone to zone via airports.

“Build up a crime syndicate across the country”. Something along those lines.

But given what I’ve seen, take two and rockstar are greedy double dipping fricks that will continue to abuse gamers who just want the next shiny trinket. Still, I would be surprised to see them shift from their current model of releasing a game and pairing the online mode to the game post release. They load up the “free” online mode with micro transactions and make bank. Why deviate?
Hard to say what the scope will be, but it does seem like some cosmetic features will be paywalled even in single player.

But that’s okay, because rockstar is the greatest company ever and we can excuse anything negative they may do because they made some good games for a while. They spent a lot of money making this and my fond memories of their prior work tell me I have to pay for it even if they are being openly hostile with their modern pricing and policies.

It’s a new product! Consume!
It’s just gatekeeping assets to entice people to spend 20 bucks extra for FOMO.

It’s not a huge deal, but it’s modern game dev sketchiness to fleece people.

It’s the same company that created a terrible in game economy for their online version of gta v and raked in tons of money for $100 shark cards.

Unsurprising that they’d start doing scummy bullshite in the single player.

Lap it up, pay pigs.
Rockstar has become really scummy since they developed their shark card money printer.

The rockstar of the ‘00’s would openly mock/parody the rockstar of today.
I love steam and I think Valve makes good products, but this is DOA.

Steam getting fricked sideways would be pretty devastating to pc gaming.

Between that and rising component costs, I think it would push many out of the hobby.