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terms/trends that immediately turn you off on a game
Posted on 1/25/24 at 1:14 pm
Posted on 1/25/24 at 1:14 pm
Curious what overused terms or trends immediately turn you off on a game?
for me its as soon as someone utters the word survival crafting. im out of the door and shutting it by the time "craf" is uttered. tired of this genre and 95% of them are garbage.
whats yours?
for me its as soon as someone utters the word survival crafting. im out of the door and shutting it by the time "craf" is uttered. tired of this genre and 95% of them are garbage.
whats yours?
Posted on 1/25/24 at 1:17 pm to caro81
Agree. I don’t even like basic crafting shite. Even TLOU was too much for me.
Posted on 1/25/24 at 1:20 pm to caro81
Battle Royale
I enjoy it for a bit, but now that I'm older, I don't have time to devote to developing the skill required to keep pace with the average.
I enjoy it for a bit, but now that I'm older, I don't have time to devote to developing the skill required to keep pace with the average.
Posted on 1/25/24 at 1:27 pm to caro81
quote:
survival crafting
add to that roguelike and I'm immediately out
Posted on 1/25/24 at 1:49 pm to caro81
Crafting tools for survival
Racial tones Ex.(DETROIT the game)
Racial tones Ex.(DETROIT the game)
Posted on 1/25/24 at 1:53 pm to sicboy
quote:
roguelike
i still enjoy a good roguelike, but yeah, it is definitely a overused genre.
Posted on 1/25/24 at 1:55 pm to caro81
"Survival Horror"
But that's mostly because I'm a bitch when it comes to those games.
But that's mostly because I'm a bitch when it comes to those games.
Posted on 1/25/24 at 2:03 pm to caro81
Survival
Rouguelike
Soulslike
Rouguelike
Soulslike
This post was edited on 1/25/24 at 2:04 pm
Posted on 1/25/24 at 2:15 pm to caro81
Required crafting
Battle Royale
Games as a service/seasons
Subscription fee
Terrible control scheme
Battle Royale
Games as a service/seasons
Subscription fee
Terrible control scheme
Posted on 1/25/24 at 2:22 pm to caro81
Procedurally Generated
30FPS
Subscription
Excessive loot/inventory management
Roguelike
Survival
Crafting
"Biggest map ever"
30FPS
Subscription
Excessive loot/inventory management
Roguelike
Survival
Crafting
"Biggest map ever"
Posted on 1/25/24 at 2:28 pm to sorantable
quote:
Even TLOU was too much for me
One of a very select few that I didn't mind. Very limited resource/material pool (7), very limited craftable pool (6), simple and intuitive. Molotov = alcohol and rag, shiv = blade and binding, etc. As you pick things up, you're making mental notes of what those can produce.
Where I lose my frickin mind is shite like "6 skunk scalps, 4 hippo feet, 8 moon pies, 10 raccoon tails, and a dinosaur bone = a new quiver that hold 3 more arrows." frick off
Posted on 1/25/24 at 2:29 pm to Carson123987
quote:
6 skunk scalps, 4 hippo feet, 8 moon pies, 10 raccoon tails, and a dinosaur bone = a new quiver that hold 3 more arrows
Posted on 1/25/24 at 2:31 pm to Carson123987
quote:
6 skunk scalps, 4 hippo feet, 8 moon pies, 10 raccoon tails, and a dinosaur bone = a new quiver that hold 3 more arrows
lol
Posted on 1/25/24 at 2:31 pm to caro81
"Forced stealth"
Instant failure/death when spotted is my biggest turn-off.
Instant failure/death when spotted is my biggest turn-off.
Posted on 1/25/24 at 2:31 pm to caro81
This was released after the glorifying of criminals and the support of a domestic terrorist organization.
This post was edited on 1/25/24 at 2:57 pm
Posted on 1/25/24 at 4:41 pm to caro81
MOOVIE games
Watch cutscene, walk slowly while characters talk about feelings, scripted action set piece that probably has QTEs, get excited for next cutscene.
Watch cutscene, walk slowly while characters talk about feelings, scripted action set piece that probably has QTEs, get excited for next cutscene.
Posted on 1/25/24 at 4:58 pm to caro81
Always online is big turn off to me. It keeps me from playing Fallout 76.
Posted on 1/25/24 at 5:22 pm to caro81
It's getting to a point where games made in unreal engine are a turn off. Most people don't put in the work to actually make their own style so they all end up having the same generic look/feel to them.
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