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re: How evil is Steam?

Posted on 6/7/13 at 10:51 am to
Posted by LewDawg
Member since May 2009
77541 posts
Posted on 6/7/13 at 10:51 am to
I'm sure. I want to get all the silliness out of the way today. I'd like legitmate discussion on Monday. I'll be off and watching the whole thing so I know I'll be all over it.
Posted by sicboy
Because Awesome
Member since Nov 2010
79616 posts
Posted on 6/7/13 at 10:52 am to
COD games as well
Posted by tom
Baton Rouge
Member since Jun 2007
8779 posts
Posted on 6/7/13 at 10:53 am to
I don't understand all the crying over what everyone knew was coming.

However, I did find Microsoft's statement about used games hilarious:
quote:

Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.

So they have nothing to do with charging for used games... other than making it incredibly easy to charge you for them.
Posted by hawgfaninc
https://youtu.be/torc9P4-k5A
Member since Nov 2011
63819 posts
Posted on 6/7/13 at 10:53 am to
quote:

at this rate i wish new consoles would release every other year

certainly makes the board more entertaining
Posted by stout
Porte du Lafitte
Member since Sep 2006
183006 posts
Posted on 6/7/13 at 10:54 am to
My thoughts (and hopes) are that if the used game market dries up or gets altered that means more new sales for devs allowing them to turn a profit faster. Even if they now make a little something off of used game sales, which is what I think this is all about and will happen, it will still allow them to turn a profit faster. Also, digital sales means more money goes to them vs retailers of physical copies. All of it adds up to more money for them which I hope means less money out of consumers pockets.

Of course the only way to successfully do this IMO is to have a very good demo of your game for people to try out like Steam does for most major games.




This post was edited on 6/7/13 at 10:57 am
Posted by stout
Porte du Lafitte
Member since Sep 2006
183006 posts
Posted on 6/7/13 at 10:55 am to
quote:

COD games as well



They do that on console too. Not sure why when every owns it already usually.

Posted by jefforize
Member since Feb 2008
45991 posts
Posted on 6/7/13 at 10:59 am to
you work for big brother! Xbox One, Steam, and Obama sent you here to monitor us , didnt He ?!
Posted by sicboy
Because Awesome
Member since Nov 2010
79616 posts
Posted on 6/7/13 at 10:59 am to
I took this picture about a month and a half after it released.

Posted by sbr2
Member since Apr 2011
15425 posts
Posted on 6/7/13 at 11:00 am to
Now that is a deal.
Posted by stout
Porte du Lafitte
Member since Sep 2006
183006 posts
Posted on 6/7/13 at 11:01 am to
Yep. Like I said Gamestop keeps console game prices inflated simply to make money off of their used game market. The used game market dying off isn't a bad thing IMO.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14606 posts
Posted on 6/7/13 at 11:04 am to
quote:

We have yet to see if that will be possible with the next gen.


We will. You can find most console titles at $40 in a month though. Even big hits like Tomb Raider and God of War: Ascension. For games that selling very poorly, you'll find them for $20 and $30.

I find that certain titles that go on sale tend to come from certain publishers (across all platforms). Some are far more agreeable in allowing retailers to clear excess stock (by eating some of the cost themselves).

ETA: This is for all platforms really. I know that Square Enix (pre-Eidos) never dropped prices. They had The Last Remnant for $60 well after its release. Now you're able to get as part of bundles for cheap.
This post was edited on 6/7/13 at 11:06 am
Posted by SaintLSUnAtl
THE REAL MJ
Member since Jan 2007
22193 posts
Posted on 6/7/13 at 11:05 am to
I'm surprised they were willing give you that much to take it off their hands

Poor Homefront. Would have been a fun had they not completely dropped the ball on launch day servers. I liked the MP. When I could connect the 1 out every 58 attempts
Posted by stout
Porte du Lafitte
Member since Sep 2006
183006 posts
Posted on 6/7/13 at 11:05 am to
Wasn't Crysis 3 slashed to shite quickly on console like it was on PC?
Posted by sicboy
Because Awesome
Member since Nov 2010
79616 posts
Posted on 6/7/13 at 11:07 am to
quote:

When I could connect the 1 out every 58 attempts


Lucky you.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14606 posts
Posted on 6/7/13 at 11:07 am to
quote:

Wasn't Crysis 3 slashed to shite quickly on console like it was on PC?



Yes. It dropped to $30 SO fast!

I think at the tail end of generations, consumers aren't as likely to rush out and buy something on release date. People are becoming more patient with their dollar, imo.
Posted by jefforize
Member since Feb 2008
45991 posts
Posted on 6/7/13 at 11:08 am to
Dude, I just realized tigerdroppings requires us to connect to the internet

Why can't I get new content offline?! Please only send me your posts via carrier pigeon now, as I am going offline from the Hive until Xbox one changes their policy.

Viva la ps4 and Japan.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14606 posts
Posted on 6/7/13 at 11:14 am to
Whenever I have to buy certain features that do not require connecting to the internet to actually use them, then the analogy will work.
Posted by stout
Porte du Lafitte
Member since Sep 2006
183006 posts
Posted on 6/7/13 at 11:15 am to
quote:

I think at the tail end of generations, consumers aren't as likely to rush out and buy something on release date. People are becoming more patient with their dollar, imo.



If it's a good game people will buy it and it will holds its value across all platforms like Biochok and Far Cry 3 did. Other than that people will wait and maybe buy it to try out if it gets cheap enough. Devs realize this and I think it will only continue in the favor of the consumer. Especially if the used game market doesn't keep the new prices inflated.
This post was edited on 6/7/13 at 11:18 am
Posted by Broke
AKA Buttercup
Member since Sep 2006
65456 posts
Posted on 6/7/13 at 11:16 am to
quote:

Wait, you think developers are going to lower prices? That's an honest question. I would imagine developing a game and selling it for $60 is probably too low of a new game price point, at least for the developer.

That's without knowing any facts, though. Per the usual.


Yeah, I think if a developer sells 1 million games at $60 they get $60,000,000 but since they are working over the resale market, they could expect an extra maybe 30% in revenue. At a minimum maybe the reduce costs a little quicker than they have before which is almost none.
Posted by Broke
AKA Buttercup
Member since Sep 2006
65456 posts
Posted on 6/7/13 at 11:19 am to
So if they sell 30% more (1,300,000 games) at $50 a pop, they pick up an extra 5 million dollars. And maybe even more since they know people will buy more at lower price points.
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