Started By
Message

re: Final Fantasy VII Rebirth will take around 100 hours to play through

Posted on 3/4/24 at 9:02 am to
Posted by td01241
Savannah
Member since Nov 2012
22844 posts
Posted on 3/4/24 at 9:02 am to
People’s issue with the 4th map is it hard mode rules from yuffies dlc on hard. You must kill their main base. Use Barret and Tifa and flood low level units in green and red to charge them. Your side two bases can fall they don’t matter position some boulder launches or arrow shooters to delay. Go Barret first to massively clear and just deploy nonstop 2 bar reds to flood main base and unleash Tifa if you have any 3 star red helicopter guys left use them if not spawn the first cheapest thing available. You’ll win easy
Posted by BulldogXero
Member since Oct 2011
9763 posts
Posted on 3/4/24 at 7:51 pm to
Boss fights in this game are a total slog. Maybe they were in Remake, and I just forgot.

I am fighting a rock monster as Barret, and it's just awful

The giant snake before it wasn't much better.

There's no point in having real time combat when you're still beating on an enemy for 10 minutes. It destroys the power fantasy.
This post was edited on 3/4/24 at 7:58 pm
Posted by LSUNWO1988
Member since Feb 2024
405 posts
Posted on 3/4/24 at 9:29 pm to
Yeah I’m in the second to last chapter of remake and just have no desire to finish. Boss fights just aren’t fun, I wish they were turn based honestly
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66405 posts
Posted on 3/4/24 at 11:08 pm to
quote:

BulldogXero


A lot of Remake was just tedious and painful. Sections that seemed to go on forever with neverending battles against spongy items. Wanted to blow my brains out in Hojo's labs at the end
Posted by td01241
Savannah
Member since Nov 2012
22844 posts
Posted on 3/5/24 at 3:10 am to
It took you 10 minutes to kill the like 3rdish maybe main boss with Barret and Red? Get red jn vengeance mode and he destroys, asses it and it will tell you that breaking off limbs pressures it. Sounds like your hit basic attacks over and over.

I’m not bragging I’m just giving you an example of how if you play better the power fantasy is there I’m on dynamic which should be the hardest. Just beat the final GI boss under cosmo with Red and one other party member in 2.5 minutes got one limit break in each and 3 staggers. Read the assessment and follow the instructions.

I’m not going in on you the game is different than remake. Guarding especially perfect ones will put many many enemies and bosses into pressure state, some have super specific conditions you can’t go all ham all the time you’ll get fricked up waste ATB healing and then I imagine that is why it takes 10 min. Blocking builds atb, perfects much so. Use the magic to give yourself bravery and faith and deprotect deshell if you need it. The game is more complex then remake an requires patience at times but you have 15x the tools

And naw not a pro before some chud comes in calling that in jest i died twice to dyne, once to another boss I won’t spoil and a few summons I didn’t weaken. Just giving advice so he can maybe have more fun.
This post was edited on 3/5/24 at 3:21 am
Posted by TigerNutwhack
Baton Rouge
Member since Jan 2004
4134 posts
Posted on 3/5/24 at 5:46 am to
Definitely assess everything you fight, it's much more important than in remake. Bosses and enemies that can tank tons of conventional damage melt under the right conditions.

Also, once you assess something you can always hit the touchpad button to pull up the information. It took me way too long to realize this I'm sorry say.
Posted by td01241
Savannah
Member since Nov 2012
22844 posts
Posted on 3/5/24 at 6:13 am to
I just always have 2 star assess on cloud and 3 star first strike anything I don’t know I open with it to scan the whole field. I’m entering chapter 11 though so I can like 6-7 orbs on armor and 6 on my current weapon so not a hassle. If I’m not using Aerith I’ll have him magnify heal with an elemental to whatever most are weak to in that area, mostly use red as support magic because he’s the best dps by FAR in the game in vengeance mode and swap the third as needed or to level weapons. Some bosses can get hard and the summons once you get to number 3 are pretty insane with complex mechanics multiple Aeo grab attack indicators but it’s just cone damage and grabs, some have limbs you must kill before you can damage the summons, obs Bahamaut is in the game I just did him he is like Bahamaut omega or whatever and has more tricks than remake. Only VRbleft is Odin.

But yeah assess. Sometimes it’s just pressure with weak magic, sometimes it is gauard, some you have to dodge a specific attack or break limbs or a bunch of shite. It’s near impossible to pressure them without doing these things meaning it will take ages to stagger and you’ll likely not be lined up to take full advantage. Blocking can also fill limit eventually if you use certain things and a yellow spell eventually comes that siphons limit from one member to another. They went next level with this games mechanics.

Can’t wait for hard no item crutch

Also LOVE queens blood has a legit story behind it but you have to play all people in like rank 12 maybe? Eventually you’ll get a vision implying not all is as it seems and it might be nefarious
This post was edited on 3/5/24 at 6:17 am
Posted by BulldogXero
Member since Oct 2011
9763 posts
Posted on 3/5/24 at 8:36 pm to
I fundamentally disagree with the core premise of this combat system. Stagger meters should not exist.

ÀTB should fill up automatically and not based on attacking.

ÀTB shouldn't exist in a game with real time combat
Posted by Blitzed
Member since Oct 2009
21295 posts
Posted on 3/5/24 at 9:04 pm to
quote:

ÀTB should fill up automatically and not based on attacking.


It does. Just slower. Attacking speeds it up. Surely you knew this.

quote:

ÀTB shouldn't exist in a game with real time comba


Many disagree and most have praised combat for both games.

We get that you don’t like it though.
This post was edited on 3/5/24 at 9:06 pm
Posted by kingbob
Sorrento, LA
Member since Nov 2010
67069 posts
Posted on 3/5/24 at 10:34 pm to
quote:

Wanted to blow my brains out in Hojo's labs at the end


This
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66405 posts
Posted on 3/5/24 at 11:30 pm to
quote:

Stagger meters should not exist.


yeah I hate this shite. Same with FF16. Piddle around for 2 minutes until you can do real damage for a few seconds and then go back. So tedious. It's one of those things that someone probably came up with for a specific boss fight or two, it was playtested to good feedback, then they decided "lets base the whole system around it."
Posted by MFn GIMP
Member since Feb 2011
19328 posts
Posted on 3/6/24 at 6:28 am to
quote:

Stagger meters should not exist.

I don't mind them because it forces you to actually play to the enemy's weakness instead of just spamming attack.
Posted by MFn GIMP
Member since Feb 2011
19328 posts
Posted on 3/6/24 at 6:31 am to
quote:

you need to constantly switch to fill meters

After I read this the combat system makes more sense. I've always thought it was fun but massively prefer turn based. I'm now going to start looking at the ATB gauges as the players turn. When one fills up, switch to the next character to fill theirs up, then the 3rd, repeat instead of mainly using one the entire time.
Posted by TigerNutwhack
Baton Rouge
Member since Jan 2004
4134 posts
Posted on 3/6/24 at 8:24 am to
quote:

After I read this the combat system makes more sense. I've always thought it was fun but massively prefer turn based. I'm now going to start looking at the ATB gauges as the players turn. When one fills up, switch to the next character to fill theirs up, then the 3rd, repeat instead of mainly using one the entire time.


The AI team mates in Rebirth definitely seem to be slower at building their own ATB than in Remake, possibly because they prioritize blocking? I've always switched a bunch so it hasn't made much difference, but I've been noticing when I'm sticking with one character the others are very slow. There might also be a combat setting I haven't looked at that makes them prioritize blocking over attack. They are VERY good against the enemies that get pressured when they get blocked. I'm still not great with blocking.

That being said, I love the combat in both games. I can understand someone not liking it, but for me it's one of the best combat systems in any game I've ever played.
Posted by td01241
Savannah
Member since Nov 2012
22844 posts
Posted on 3/6/24 at 11:20 am to
Idk how far you are in the game but you can do insanely massive damage to non staggered enemies. Tell your current place in the game so I know you’re available party and likely moves and materia I’ll give you some advice if you don’t mind

Also it sounds like y’all don’t understand how the pressure system changes from remake where just all our offense would usually pressure them. Very rare here. Again asses and it will tell you their complex moves and different conditions if it’s a boss or mini boss or or grunt maybe “pressure by perfect blocking or dodge unblockables” or something

Also if atb is annotinf you with its speed use Aerith and an atb ward her attacks fill the other two arbs. Use the materials like atb assist and the other purple skill something that fills teammates Atbs when you use actions

I think it’s the second open world chadley has 6 purple magic orbs that are called auto ability essentially one on each member they do their atb moves as aI dictates so you can play solo
This post was edited on 3/6/24 at 11:24 am
Posted by td01241
Savannah
Member since Nov 2012
22844 posts
Posted on 3/6/24 at 11:30 am to
Im in chapter 12 clearing out alll the various bits and bobs around open worlds before I go the saucer to get the key to the temple. Gongaga is beautiful but the worst and most annoying level design I’ve ever seen. I’d watch a guy do all the open world icons on YouTube time stamped as I’m doing it’s impossible to navigate

Two hardest bosses so far imo is Odin in VR especially if you don’t weaken him and this other one is a bit of a spoiler but not too bad or shocking so skip if you don’t want to see it’s in chapter 11





Fighting Vincent in the lab near his coffin in his transformed form that was limit break 1 for him in OG. Died 5 times because you’re forced into a party with Barret Aerith and Cait sith
This post was edited on 3/6/24 at 11:35 am
Posted by td01241
Savannah
Member since Nov 2012
22844 posts
Posted on 3/6/24 at 11:32 am to
Also spoilers but it’s seen early all you have to do is complete 4 proto relics in any open world I assume most did all 4 in the grasslands but skipping down just in case










That’s Gilgamesh yes? Whenever you get all 4 in a zone you get a scene in some alternate realm talking to Gilgamesh hoping it is building to a fight
This post was edited on 3/6/24 at 12:26 pm
Posted by td01241
Savannah
Member since Nov 2012
22844 posts
Posted on 3/6/24 at 12:26 pm to
It’s also funny my seething stalkers downvote legit advice and offers for help for people clearly not having as much fun as they should from lack of some undergsbdjnf be it mechanical or character or something and me trying to remedy that so all can enjoy because this story is 20x better than remake.

Cope you nerds

The side quest aren’t like Witcher 3 level by any means but they’re very good. Queens blood is top 2-3 the story aspect of it
Posted by Rand AlThor
Member since Jan 2014
9436 posts
Posted on 3/6/24 at 5:06 pm to
quote:

After I read this the combat system makes more sense. I've always thought it was fun but massively prefer turn based. I'm now going to start looking at the ATB gauges as the players turn. When one fills up, switch to the next character to fill theirs up, then the 3rd, repeat instead of mainly using one the entire time.


This is actually how it's supposed to be. They were aiming for a mix of real time and the original ATB.

I think there's a "classic" combat option or something in the mode that makes it slower, but I've never used it so can't speak on it
Posted by td01241
Savannah
Member since Nov 2012
22844 posts
Posted on 3/6/24 at 5:19 pm to
As I said in one post above there are 6 purple materia called auto ability to basically make your team turn based with the option to still control how you would normally and play it solo as your controlled one.
first pageprev pagePage 8 of 9Next pagelast page

Back to top
logoFollow TigerDroppings for LSU Football News
Follow us on Twitter, Facebook and Instagram to get the latest updates on LSU Football and Recruiting.

FacebookTwitterInstagram