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re: CFB 27 gameplay discussion - early release today, release date 7/9

Posted on 8/3/26 at 6:17 pm to
Posted by holdmuh keystonelite
Member since Oct 2020
5183 posts
Posted on 8/3/26 at 6:17 pm to
quote:

the cpu oline recover a damn fumble and run away from my defense for a TD. The first kinda made sense because it was army so I assumed he would be faster than normal but uab just did it to me in the American conference title game.


I need speed ratings, the angle and distance from your defenders to see if this is a problem.
Posted by Big4SALTbro
Member since Jun 2019
25166 posts
Posted on 8/3/26 at 6:33 pm to
The one against uab was probably like a 68 yard run after the fumble. Their running back took an inside run right up the middle for 12 yards, tried to hurdle and my d popped the ball out, oline swoops in and takes off. I was in cover 3 my DBs are all 88-90 speeds, I don’t know what this guy was but he was quick and he did have one guy escorting him that chipped the defender that was running him down. I should have watched the replay to see where the rest of my d was.

The army one was only like 25 yards but I was shocked by how fast he moved.

Also it surprised me how good they made army’s oline. Either ECU is going to be really bad or EA hates them. I feel like my Buffalo MAC team had more talent than them, qb and rb were better, WRs sand tight end worse, oline better and entire defense is better. ECU has atrocious guards.
Posted by Big4SALTbro
Member since Jun 2019
25166 posts
Posted on 8/5/26 at 5:50 am to
Now that I’m in the playoffs I realized with ECU in year 1 I have to move to a ball control drain clock offense. I got the 4 seed and played 12 seed Mizzou in the rose bowl.

Posted by JamalMurry27
Tennessee Titans
Member since May 2023
8769 posts
Posted on 8/6/26 at 1:49 am to
Try the different options it def makes a difference
Posted by JamalMurry27
Tennessee Titans
Member since May 2023
8769 posts
Posted on 8/6/26 at 1:50 am to
Quote “ honestly had no idea that had any effect at all. I assumed it was for if I wanted to sim games that’s how the cpu would coach for [/quote]they say this but it’s must not true.quote

Put it on mad scientist before you play one game, then the next game go in an change it to ground and pound or ground and clock whatever it’s called and tell
Me if you don’t notice anything different
This post was edited on 8/6/26 at 1:53 am
Posted by Big4SALTbro
Member since Jun 2019
25166 posts
Posted on 8/6/26 at 6:19 am to
I could see them having some bug that with certain ones the cpu mirrors you and them having no idea. The cpu is weird because they will use go for fourth downs that are reasonable they will also never try a fake fg or punt.

Mizzou forced me to limit their possessions and choke them out to win a close one, SMU in the semis was a wild game they were up at the half, then I dominated until the last 2 minutes of the fourth where they hit an 80 yard bomb and then I scored again to go up 10 and they hit another bomb after being dead. I was dumb for scoring like I did but was crazy they just exploded. Then in the title game against 12-3 South Carolina there was a combined 117 passing yards, but i won 45-0. I was up 28-0 at half, spent the entire 3rd quarter driving the ball down field with 5 or 6 yard runs and passes, put the dagger in and they pulled their starters down 35-0 before I kicked a fg and then got a pick 6. My dynasty budget exploded allowing me to upgrade facilities, and hire a recruiting coordinator to go along with my fundraiser and S&C team. I managed to frick up though and miss on every qb and oline so I’m sitting here in year 2 with a pocket passer behind a line that is duct taped together with 2 Mobile back ups that are fast but not great. I do have 5 WRs at 91 or higher. My D has two elite corners, a nasty DT and linebackers that are fast but not great.

In my first game I pulled the pocket passing starter and put my freshman 65 overall running qb in because I was down 7 in the third, and i ended up winning by 14 but Iowa state caused me massive problems with their 95 speed running back and my guys just getting pancaked. My D got zero sacks so now two defensive players I need are locked out because of play style.

The schedule is still dumb in year 2, I’m playing 6 teams at the same stadium as last year, 3 same road games 3 same home games and again a month of my team being on the road in conference. I don’t get how they have messed up the scheduling that bad.
Posted by Klark Kent
Houston via BR
Member since Jan 2008
75884 posts
Posted on 8/6/26 at 6:40 pm to
roster updates coming during an update planned for Week 0 of the real CFB season. Rumored to be a big freshman drop.

I might finally be able to start my LSU/Kiffin Dynasty.
Posted by holdmuh keystonelite
Member since Oct 2020
5183 posts
Posted on 8/6/26 at 11:04 pm to
Big patch dropped earlier. Anyone notice anything different from gameplay?
Posted by Big4SALTbro
Member since Jun 2019
25166 posts
Posted on 8/7/26 at 6:21 am to
I assume the patch did some things to dynasty. It was suppose to dial back some of the pancaking blocks that happen all the time. I think it was also suppose to fix some things in pass protection.

I noticed the pancakes weren’t quite as often as they had been.

Also for the first time in all my games, when my return has ran away from a punt that is boomed it actually stopped at the 1. Every time it would keep going into the endzone.
Posted by holdmuh keystonelite
Member since Oct 2020
5183 posts
Posted on 8/7/26 at 6:26 am to
Some people say the gameplay sped up but that could be placebo. I'm waiting to download it until I hear more opinions on if they ruined the gameplay like they usually do with patches.
This post was edited on 8/7/26 at 6:28 am
Posted by Big4SALTbro
Member since Jun 2019
25166 posts
Posted on 8/7/26 at 12:58 pm to
I don’t think it’s really sped up any. It seems to be playing well.

They also fixed the by the numbers graphic so now the rushing and passing yards allowed work correctly.

It might be the sc coach or that my backup qb to start the year has a green development trait but he has went from a 68 to a 76 from the start of the season to game 8.

Posted by BCLA
Bossier City
Member since Mar 2005
9292 posts
Posted on 8/7/26 at 5:34 pm to
quote:

Big patch dropped earlier. Anyone notice anything different from gameplay?


Some small graphic changes along with the previously mentioned things. But a couple bugs now as well. I've played 2 dynasty games and Holly Rowe talked about my starting RB being out both times (he's not). And I'm playing with Wisconsin and I scored and he said touchdown Razorbacks lol.
Posted by Big4SALTbro
Member since Jun 2019
25166 posts
Posted on 8/8/26 at 9:40 am to
My OC and DC both left to go to the NFL, I hired a fired Rich Rod and DJ Durkin
Posted by sgallo3
Lake Charles
Member since Sep 2008
28299 posts
Posted on 8/8/26 at 10:51 am to
A lot of people saying the latest patch broke the game on heisman? Is that true? My online dynasty runs on heisman and we just now got to the playoffs so gonna be lame if the gameplay is completely changed or botched
Posted by Big4SALTbro
Member since Jun 2019
25166 posts
Posted on 8/8/26 at 3:01 pm to
lol I ended up with a 5 star transfer running back for 0 NIL because the game decided out of nowhere the playing time would lock me out for him while I was way out in front.
Posted by braves21
Ole Miss Football Fan
Member since Sep 2022
1549 posts
Posted on 8/8/26 at 8:08 pm to
Guy I was playing was rushing which seemed like 8 felt like 9 or 10 and I could never get a pass off let alone the routes develop.
Posted by sgallo3
Lake Charles
Member since Sep 2008
28299 posts
Posted on 8/9/26 at 10:23 am to
I like the double slants play when people overloading blitz. That or just go trips bubble screens until they stop (or even quads if u have lsu playbook)
Posted by Henry Jones Jr
Member since Jun 2011
77802 posts
Posted on 8/9/26 at 10:32 am to
quote:

I like the double slants play when people overloading blitz.
Double slants from one side is guaranteed 5-10 yards every play. I put a cool down of 10 plays because I was abusing the frick out of it in dynasty
Posted by sgallo3
Lake Charles
Member since Sep 2008
28299 posts
Posted on 8/9/26 at 10:41 am to
quote:

Double slants from one side is guaranteed 5-10 yards every play. I put a cool down of 10 plays because I was abusing the frick out of it in dynasty

haha are you on PS5? I could use a practice game before my dynasty playoffs start
Posted by Henry Jones Jr
Member since Jun 2011
77802 posts
Posted on 8/9/26 at 10:45 am to
I’m not. Sorry man
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