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re: CFB 27 gameplay discussion - early release today, release date 7/9

Posted on 8/16/26 at 7:56 pm to
Posted by Hold That Tiger 10
Member since Oct 2013
26053 posts
Posted on 8/16/26 at 7:56 pm to
quote:


If the CPU wants you to lose on Heisman level, there is nothing you can really do


quote:

I have the ball inside their 20 at the 2 minute timeout. Kneeled down 3 times to make them burn all 3 TOs


Seems like it wasn't just the computer wanting you to lose that contributed to you losing.
Posted by Big4SALTbro
Member since Jun 2019
26164 posts
Posted on 8/17/26 at 6:37 am to
Yea in that situation I’m running the ball and if I score good, if I have to kick a fg I’ll take it.

I’m pretty damn good at kicking but every now and again I’ll miss because I let the meter hit the top or I’ll miss because I under estimated the 25 mph gust.

There are times where it seems like there is nothing you can do against the cpu but that’s when a tackle just decides not to block or you have a ball sail through a defenders hands despite perfect timing and it leads to a touchdown.

It’s interesting how the cpu will use ai and adapt to certain play calling tendencies while at the same time continue to take the bowl out of the endzone to get stopped at the 10 or 15 over and over.

They have adapted pretty well to my quad shotgun on the goal line to
Run the qb blast. The one thing they don’t seem to be adapting to at all is any orbit rpo that I like to run, which does make sense that the rpo is going to be super tough to defend as long as you read it correctly. The cpu still seems to want to sit in cover 2 man or in zones with everyone dropped deep making it to where the only deep passes worth trying are slants that make there way all the way across the field. Next year with ECU I should have a 99 and 98 speed wr at the 1 and 2 spots with a 90 plus thp qb so maybe I can finally go deep.

I did see where they said they tuned throwing power a bit.
Posted by hg
Member since Jun 2009
129012 posts
Posted on 8/17/26 at 7:59 pm to
Posted by Big4SALTbro
Member since Jun 2019
26164 posts
Posted on 8/19/26 at 9:47 am to
Jayden going to sue all pc players
Posted by BCLA
Bossier City
Member since Mar 2005
9345 posts
Posted on 8/20/26 at 1:35 pm to
Soooo this guy is my new quarterback, they're having way too much fun with these generated names

Posted by Big4SALTbro
Member since Jun 2019
26164 posts
Posted on 8/22/26 at 9:15 am to
The game really hates LSU, it had Kiffin go to the nfl and LSU hired James Franklin and he somehow took a team with elite talent 5-7. I do like the coaching perk of seeing the portal guys, I go look at the big names that have had bad seasons.

They really need to fix the damn scheduling issues in dynasty because 6/9 conference games end up being at the same site.
Posted by Piece
Member since Aug 2016
266 posts
Posted on 8/22/26 at 10:29 am to
quote:

Seems like challenging a spot or if something was caught in bounds is useless on the game.


I had my first Spot challenge overturned yesterday. It was an automatic official review. That's the only time I've been successful on a spot challenge since they remade the game.

Posted by GreatLakesTiger24
Member since May 2012
62040 posts
Posted on 8/22/26 at 12:44 pm to
Been playing the ten hour trial this morning. I guess it’s a lesson in not buying the (negative) hype because I do really like the gameplay. Feels like they sort of went back to the 25 physics a bit and I really like the way running in space feels
Posted by Big4SALTbro
Member since Jun 2019
26164 posts
Posted on 8/22/26 at 6:55 pm to
The game has its faults but the actual play is pretty damn fun. They added a lot of animations and mechanics to it. It feels like they tweaked wrs blocking in the last update as mine are starting to really not block like they were.

Year 3 in the sec for ECU and now the schedule actually worked right.
Posted by Big4SALTbro
Member since Jun 2019
26164 posts
Posted on 8/23/26 at 10:36 am to
CPU sitting in a lot of cover 2 hard flats and Tampa 2 now to disrupt my orbit and rpo lateral passing game.

I still haven’t had a lot of opportunities to strike deep on streaks but the post routes are pretty effective. I do think I might need to shift my recruiting in my WR room though to get better balance. I have a lot of 96 plus speed guys, feel like I might need some big physical guys to help the runs.

I also switched my blocking to agrresive and for a while there wasn’t any holdings but playing UGA who has good fast defenders I got one and noticed playing in the swamp I got another. I might save that for playoffs and home games.

I also haven’t figured out what triggers random recruits that I have 60 hours. I feel like on previous games it was the upgraded recruiter that gave you more time, but I know I don’t have that so could be pipeline or something because I’ve noticed it before I got the upgraded recruiting unlocked.

Another pattern developing is my D deciding the first drive should be a long TD for whoever I’m playing and then the rest of the game they are lock down, except against UF and UGA.

I’m glad they have moved on from this but the first 3 games Holly Rowe was talking about an injured running back at the start while none of my guys were injured lol. At least that has stopped and now they talk about my Heisman leading qb.
Posted by TigerWoodsDrugscreen
Member since Apr 2026
5 posts
Posted on 8/23/26 at 10:42 am to
They were talking about my injured qb for the first few weeks of the season. I think it’s because his rating was a little lower than the projected starter but had nothing to do with an injury.
Posted by GreatLakesTiger24
Member since May 2012
62040 posts
Posted on 8/23/26 at 11:28 am to
The new catch animations are good. I’ve had some nice looking, especially on high throws to bigger receivers
Posted by Big4SALTbro
Member since Jun 2019
26164 posts
Posted on 8/24/26 at 5:35 am to
Agreed I really like the new catch mechanics. My 6’6 tightend making a one hand catch on a high and behind ball on the goal line because I hit the perfect green was a cool mechanic.

I really like the catch meter, I run it on 0 both ways. Every now and then I’ll screw up a quick slant and drop it but I end up catching more through contact than I drop.

Posted by GreatLakesTiger24
Member since May 2012
62040 posts
Posted on 8/24/26 at 12:18 pm to
Feels like throwing down the field to receivers who aren’t wide open but have a defender with their back turned is a lot more intuitive than in years past, especially on posts and diggs

My 6’5 5* WR can terrorize smaller/weaker DBs which is fun
Posted by BugAC
St. George
Member since Oct 2007
58404 posts
Posted on 8/25/26 at 11:42 am to
I haven't played this game in a few weeks. Have they updated rosters yet or are they waiting for week 1 of CFB?
Posted by Big4SALTbro
Member since Jun 2019
26164 posts
Posted on 8/26/26 at 7:33 am to
I haven’t seen anything but would think they should have a big update soon being that games start Saturday.

Last night I finished up a season, I wanted to upgrade facilities and see if I could force kids to transfer to lower my roster budget to make sure I could upgrade. I went through and lowered high risk guys other than very clear guys that would go pro to just green risk, then players going pro or guys with big NIL that didn’t develop well during the season I lowered their NIL to 0.

It ended up causing a wave of transfers, which then showed up in the transfer portal with some even having me as the top team. Interesting that just like real life the kids go in the portal but can be brought back. I took a hand full back mainly because of depth or they were best available.
Posted by BugAC
St. George
Member since Oct 2007
58404 posts
Posted on 8/26/26 at 9:55 am to
quote:

I haven’t seen anything but would think they should have a big update soon being that games start Saturday.

Last night I finished up a season, I wanted to upgrade facilities and see if I could force kids to transfer to lower my roster budget to make sure I could upgrade. I went through and lowered high risk guys other than very clear guys that would go pro to just green risk, then players going pro or guys with big NIL that didn’t develop well during the season I lowered their NIL to 0.

It ended up causing a wave of transfers, which then showed up in the transfer portal with some even having me as the top team. Interesting that just like real life the kids go in the portal but can be brought back. I took a hand full back mainly because of depth or they were best available.


Do you have some tips or things to be mindful of when i start my season? I hate playing through a season and then realizing that i was supposed to allocate more NIL points vs. recruiting points or whatever. Could you post a list that would be helpful that covers recruiting, NIL, facility upgrade, coaching staff, etc... and how they all interrelate?
Posted by Sl0thstronautEsq
Member since Aug 2018
19427 posts
Posted on 8/26/26 at 12:13 pm to
Posted by Big4SALTbro
Member since Jun 2019
26164 posts
Posted on 8/27/26 at 6:51 am to
A lot of it will depend on your style of play and how you like to run seasons.

For me, I play 100 percent full games at 6 min quarters, I also manually do all my recruiting all the way through. I also like taking the 1-2 star type programs and building them. I do turn off wear and tear because I always hated it, but that’s probably more a game play factor than overall program running other than having to limit practice for players if you want wear and tear on.

My strategy for my dynasty’s this year has been based off what team I have and the current players but usually with most teams I go run first or heavy until I can get my players in. So with that in mind, if you create your coach you will have whatever points they give you to allocate, myself I always make my coach a recruiter, then since I want to run the ball I focus my first points on recruiting oline, then I’ll move to DB or Dl for 2nd and third as maxing those out.

When you start a season I’d recommend looking at your budget and deciding if you want to be a recruiter or if you want to build through development. If you are doing everything manual like playing games and recruiting, I wouldn’t waste my dynasty points on sc, or the coach contract staff, I’d spend points on getting more recruiting hours or lower NIL first. Also if you are doing everything manual once you finish the season you can always just get the lower coaches and spend no points on them. It will hurt your prestige but it will give you more points for recruiting.

As far as recruiting my strategy is to open my recruiting before finishing decisions on budgeting, I see how many needs I have, I’ll then check my actual roster to see how many seniors I have starting. This gives me an idea of how many recruits I need, my focus areas and such so I can rank recruits. Then I’ll go in and if I have enough budget hire someone if not which you probably won’t have a lot if you use a small program just don’t get any staff. Then I go back in and I’ll fill up my recruiting board, which this year in preseason you can only scout no offers until week 0, I scout my guys then if anyone is a bust I’ll delete them and add a new one, then I rank them by diamonds and players with stats I really like. Then you start the season, week 0 recruiting if I really like a player I’ll put 50 hours in and offer the scholarship, if I don’t have to have them then I’ll put 25 in and no offers until week until I see what other schools do. I have found it’s best to focus on 10-20 recruits depending on your starting budget, hammer those and get them in and then go collect guys in season that have no offers to fill in. I always put a budget in for example if I have 3,000 NIL I’ll say that for the season I’ll recruit 20-21 guys max and I’m only willing to spend 2k, I leave the other spots and NIL for transfer players after the season. 1 you can find good players then and your budget will be bigger and you will have more interest if you have a good season.

So in summary I’d say if you are controlling and playing it all, you can focus toward recruiting even though worse grades will happen with worse coaches, in recruiting focus on a small batch that can expand as you get more hours and NIL. With a small school use the transfer portal so always save say 20-30 percent for that part. You don’t want to recruit say 35 2 and 3 stars, then when season ends you have 4 star guys that have interest but you have no budget or spot.

After the season, you will have to deal with roster NIL, I focus on the guys I don’t want to lose first and will lower their chance to leave until it’s in green. If it’s a bottom roster player I either leave it as is or push them out by lowering their NIL to 0.

I have noticed most transfer portal players are interested in play time, play style, championship chances or pro
Potential. Playtime seems to drive most.

I have also noticed 3 stars asking for NIl are ranked higher by doesn’t mean their stats or overall will be better than the group of 3 stars with low or no nil.

As far as effects the facilities grade will help you recruit, becomes more key when you are competing with the top teams for players.

If you don’t play every game then you would want a better staff.


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