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re: CFB 27 gameplay discussion - early release today, release date 7/9
Posted on 8/16/26 at 7:56 pm to WaydownSouth
Posted on 8/16/26 at 7:56 pm to WaydownSouth
quote:
If the CPU wants you to lose on Heisman level, there is nothing you can really do
quote:
I have the ball inside their 20 at the 2 minute timeout. Kneeled down 3 times to make them burn all 3 TOs
Seems like it wasn't just the computer wanting you to lose that contributed to you losing.
Posted on 8/17/26 at 6:37 am to Hold That Tiger 10
Yea in that situation I’m running the ball and if I score good, if I have to kick a fg I’ll take it.
I’m pretty damn good at kicking but every now and again I’ll miss because I let the meter hit the top or I’ll miss because I under estimated the 25 mph gust.
There are times where it seems like there is nothing you can do against the cpu but that’s when a tackle just decides not to block or you have a ball sail through a defenders hands despite perfect timing and it leads to a touchdown.
It’s interesting how the cpu will use ai and adapt to certain play calling tendencies while at the same time continue to take the bowl out of the endzone to get stopped at the 10 or 15 over and over.
They have adapted pretty well to my quad shotgun on the goal line to
Run the qb blast. The one thing they don’t seem to be adapting to at all is any orbit rpo that I like to run, which does make sense that the rpo is going to be super tough to defend as long as you read it correctly. The cpu still seems to want to sit in cover 2 man or in zones with everyone dropped deep making it to where the only deep passes worth trying are slants that make there way all the way across the field. Next year with ECU I should have a 99 and 98 speed wr at the 1 and 2 spots with a 90 plus thp qb so maybe I can finally go deep.
I did see where they said they tuned throwing power a bit.
I’m pretty damn good at kicking but every now and again I’ll miss because I let the meter hit the top or I’ll miss because I under estimated the 25 mph gust.
There are times where it seems like there is nothing you can do against the cpu but that’s when a tackle just decides not to block or you have a ball sail through a defenders hands despite perfect timing and it leads to a touchdown.
It’s interesting how the cpu will use ai and adapt to certain play calling tendencies while at the same time continue to take the bowl out of the endzone to get stopped at the 10 or 15 over and over.
They have adapted pretty well to my quad shotgun on the goal line to
Run the qb blast. The one thing they don’t seem to be adapting to at all is any orbit rpo that I like to run, which does make sense that the rpo is going to be super tough to defend as long as you read it correctly. The cpu still seems to want to sit in cover 2 man or in zones with everyone dropped deep making it to where the only deep passes worth trying are slants that make there way all the way across the field. Next year with ECU I should have a 99 and 98 speed wr at the 1 and 2 spots with a 90 plus thp qb so maybe I can finally go deep.
I did see where they said they tuned throwing power a bit.
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