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re: Official Warzone 1.0 Thread - Moving MW2 and WZ 2.0 Discussion to the New Official Thread

Posted on 8/19/20 at 11:25 pm to
Posted by bamabenny
Member since Nov 2009
14659 posts
Posted on 8/19/20 at 11:25 pm to
They didn’t show anything, so nothing to discuss. Let’s see what next week brings.
Posted by theducks
Where The Blazers Play
Member since Aug 2013
13746 posts
Posted on 8/20/20 at 12:00 am to
I care more about the broken famas shotgun than I do about a trailer that shows 0 gameplay.
Posted by Broyota2
Member since Nov 2010
13084 posts
Posted on 8/20/20 at 4:37 am to
I just want more recoil added to guns. You shouldn’t be able to hit every bullet on people from 200m with a LMG or Assault Rifle.
Posted by Snoopy04
Republic of Texas
Member since Aug 2015
3016 posts
Posted on 8/20/20 at 8:41 am to
First time getting back to back wins last night. Got 3rd on the next game going for the back to back to back. Had one gun fight gone in our favor I think we pull it off. Was a good session as getting my arse beat the last few weeks has simmered my interest
Posted by GoldenD
Houston
Member since Jan 2015
934 posts
Posted on 8/20/20 at 9:29 am to
If they add more recoil to guns it will make cross play unbalanced. They would have to increase the strength of aim assist to offset the much easier mouse recoil control. Since I’d assume majority of players are console this won’t happen. In general, they’re aiming to satisfy the not so good players since it makes up the majority of players and having lasers assists that.

To fix this they mainly need to have some sort of steep bullet velocity or damage drop off after 100-150m. The only effective weapons in this range should be snipers.
This post was edited on 8/20/20 at 9:32 am
Posted by finchmeister08
Member since Mar 2011
35890 posts
Posted on 8/20/20 at 3:01 pm to
Patch Notes for Today:

LINK


GENERAL FIXES:

Warzone: 12-Gauge Deputy underbarrel shotgun:
Clamped close lethal damage
Fixed damage falloff for the FR 5.56 underbarrel shotgun

Bruen MK9:
Reduced upper torso damage
Base weapon - Increased recoil
60 Round Mag – Additional increased recoil

ISO:
Reduced movement penalty for drum mags
Increased base ADS movement speed

725 Sawed-Off Barrel:
Small increase to ADS time
Small decrease to movement speed
Reduced close lethal damage range

Fix for an exploit near the Prison in Warzone

Removing the VO from the High Alert perk




Also, for Black Ops Cold War:

This post was edited on 8/20/20 at 3:03 pm
Posted by Broyota2
Member since Nov 2010
13084 posts
Posted on 8/20/20 at 6:08 pm to
I’m surprised that’s the fastest IW has ever fixed anything.
Posted by GoldenD
Houston
Member since Jan 2015
934 posts
Posted on 8/20/20 at 6:31 pm to
I'm shocked it wasn't kept that way to keep people talking about it, but to be honest it wasn't a fun way to play. After one day I was over it. If the ammo wasn't an issue, maybe it would have been more frequently used.
Posted by RATeamWannabe
Baton Rouge
Member since Sep 2009
25953 posts
Posted on 8/20/20 at 9:52 pm to
quote:

Fix for an exploit near the Prison in Warzone


fricking knew it
Posted by finchmeister08
Member since Mar 2011
35890 posts
Posted on 8/20/20 at 10:40 pm to
looks like the SBMM for BOCW will be the same as MW.

Tweet

quote:

Tom Henderson
@_TomHenderson_
·
11h
SBMM in BOCW is EXACTLY the same as Modern Warfare. It's the same system.



Weapons from MW will carry over to BOCW for Warzone.

Tweet

quote:

Tom Henderson
@_TomHenderson_
Warzone news; Warzone will connect Modern Warfare, Black Ops Cold War and the standalone Warzone title. Verdansk will be replaced with a new map, but the weapons, vehicles etc. from Modern Warfare will remain.
This post was edited on 8/20/20 at 10:43 pm
Posted by GoldenD
Houston
Member since Jan 2015
934 posts
Posted on 8/20/20 at 10:57 pm to
quote:

looks like the SBMM for BOCW will be the same as MW.


Well that is unfortunate. Tired of the strict SBMM.
Posted by Blitzed
Member since Oct 2009
21339 posts
Posted on 8/21/20 at 12:49 pm to
I just play on weekends...so I need an update on the meta. What’s the gun everyone is drooling over now?
Posted by finchmeister08
Member since Mar 2011
35890 posts
Posted on 8/21/20 at 12:56 pm to
i'm still seeing grau, bruen and m4 kits being ran.
Posted by RATeamWannabe
Baton Rouge
Member since Sep 2009
25953 posts
Posted on 8/21/20 at 12:59 pm to
Tavor man, hits like a truck
Posted by Blitzed
Member since Oct 2009
21339 posts
Posted on 8/21/20 at 12:59 pm to
What’s the goat M4 build? I surprisingly still run the XRK blueprint from season 1.
Posted by finchmeister08
Member since Mar 2011
35890 posts
Posted on 8/21/20 at 1:33 pm to
you need the OG blueprint, or the anime blueprint, to get the carry handle rear sight, but the stock rear sight is still good. it has a smaller sight picture than the carry handle.

This post was edited on 8/21/20 at 1:39 pm
Posted by J Murdah
Member since Jun 2008
39794 posts
Posted on 8/21/20 at 1:40 pm to
that's cute
Posted by GoldenD
Houston
Member since Jan 2015
934 posts
Posted on 8/21/20 at 2:02 pm to
I personally like the XRK iron sights more than the handle ones.

Also, commando grip should almost always be the choice for ARs. It stops side to side recoil which is harder to control than vertical.
Posted by bamabenny
Member since Nov 2009
14659 posts
Posted on 8/21/20 at 3:27 pm to
The Bruen still shreds mid distance but that thing jumps all over the place at long range now
Posted by Black
My own little world
Member since Jul 2009
22244 posts
Posted on 8/21/20 at 5:33 pm to
I'm still back and forth between the grau and bruen. I just know any long shots i need to take with my sniper.
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