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re: With all Consoles unveiled now

Posted on 5/22/13 at 1:52 pm to
Posted by sbr2
Member since Apr 2011
15012 posts
Posted on 5/22/13 at 1:52 pm to
Only exclusives will showcase the advantages of "pure gaming potential" anyways, everything else will operate under the limitations of the lower spec system.
Posted by wadewilson
Member since Sep 2009
36505 posts
Posted on 5/22/13 at 1:52 pm to
I'm not reading this whole thread, but for console gamers, when will the price point have an impact on your decision? At which point will you say "This is too much" and no longer buy console?

PS3 came in at what, $600?
Posted by SG_Geaux
1 Post
Member since Aug 2004
77929 posts
Posted on 5/22/13 at 1:53 pm to
quote:

PS3 came in at what, $600?



Which was obviously too much
Posted by stout
Smoking Crack with Hunter Biden
Member since Sep 2006
167094 posts
Posted on 5/22/13 at 1:53 pm to
quote:

PS4 > Xbox in terms of pure gaming potential



Also, this makes me think the Xbox will be OK with the power it has and still be viable years down the road when it's at the end of it's lifecycle.

quote:

The Xbox One is a powerful piece of hardware with 8GB RAM, 64-bit processors and plenty more muscle. But as time passes this hardware will age. As Xbox One Director of development Boyd Multerer pointed out, "You'll still have a limited number of transistors in your house; in your box."

But the Xbox One is built to communicate with servers in the cloud to increase the computational potential of the system. Boyd continued "[As a developer] I can start doing things like shifting latency insensitive things to the cloud. You may have a limited number of transistors in your house, but you have an unlimited number of transistors in the cloud"

As bandwidth improves, there is potential for actual game computations to be off-loaded to servers in the cloud, essentially allowing the Xbox One to become more powerful over time as more and more transistors are connected to Microsoft's cloud infrastructure.

"We have an ever-evolving, powerful world [in the cloud] that we can tap into."

"This is not going to be as static a console as we've seen in the past," Multerer enthused.


LINK

Devs will have the option to offload some of the computing power off of the system and deliver it to you via the web. That might be more than enough to make up for any power it lacks.

Posted by oauron
Birmingham, AL
Member since Sep 2011
14509 posts
Posted on 5/22/13 at 1:53 pm to
I think $500 is the top barrier for the new consoles.

Sony was able to recover from the $600 pricepoint, but at great cost. No one wants to follow that road.
Posted by jcole4lsu
The Kwisatz Haderach
Member since Nov 2007
30922 posts
Posted on 5/22/13 at 1:54 pm to
quote:

Devs will have the option to offload some of the computing power off of the system and deliver it to you via the web. That might be more than enough to make up for any power it lacks.




seen it. called SimCity.

DO
NOT
WANT
Posted by stout
Smoking Crack with Hunter Biden
Member since Sep 2006
167094 posts
Posted on 5/22/13 at 1:55 pm to
That's a bad example and you know it
Posted by SG_Geaux
1 Post
Member since Aug 2004
77929 posts
Posted on 5/22/13 at 1:55 pm to
I think the sweet spot would be $399.

If they can do that or less, they will fly off the shelves.
Posted by wadewilson
Member since Sep 2009
36505 posts
Posted on 5/22/13 at 1:55 pm to
quote:

I think $500 is the top barrier for the new consoles.


Well that's not so bad........it's still too expensive, but if they can put those consoles out for that, it's really not bad.
Posted by Bunta
Member since Oct 2007
12235 posts
Posted on 5/22/13 at 1:57 pm to
quote:

I think the sweet spot would be $399.

I think $400 will be the lowest, $500 the highest. I doubt they can get it any lower, and there's no way after Sony's $600 PS3 launch anyone will make that mistake again.
Posted by SG_Geaux
1 Post
Member since Aug 2004
77929 posts
Posted on 5/22/13 at 1:58 pm to
quote:

I doubt they can get it any lower,


Sure they can. They are going to take some kind of loss on the hardware anyway. The question is how much loss are they willing to absorb up front ?
Posted by jcole4lsu
The Kwisatz Haderach
Member since Nov 2007
30922 posts
Posted on 5/22/13 at 1:59 pm to
quote:

That's a bad example and you know it

no it isnt
they dumbed down the game and use the servers to offload some of the work so they could mass market it. we see the result.

its not a pretty path, even if executed well. but its where we are headed, hell even the new CS will be cloud based.
Posted by stout
Smoking Crack with Hunter Biden
Member since Sep 2006
167094 posts
Posted on 5/22/13 at 1:59 pm to
Sony can't afford to absorb too much of a loss on it though.
Posted by Ninja Looter
Member since Sep 2008
1848 posts
Posted on 5/22/13 at 2:00 pm to
quote:

jcole4lsu


What do you think about this guy's personal SPECULATION that the PS4 could implement HSA?
Posted by stout
Smoking Crack with Hunter Biden
Member since Sep 2006
167094 posts
Posted on 5/22/13 at 2:03 pm to
quote:

they dumbed down the game and use the servers to offload some of the work so they could mass market it. we see the result.



We know the real reason was to block piracy despite what EA says. It was poorly optimized and didn't have a network with 300K servers supporting it.

This would be done as a way to simply subsidize some of the computing power. The majority of the games would still be played from your system but things like larger open world maps would be pre-rendered on the cloud and sent to you via web as you travel accross them.

This is also how they are going to handle 128 man servers for BF4 on Xbox One.
Posted by Bunta
Member since Oct 2007
12235 posts
Posted on 5/22/13 at 2:03 pm to
quote:

Sure they can.

They can, but they'd be taking a major loss.
Posted by poe tay toes
Member since Jan 2012
326 posts
Posted on 5/22/13 at 2:05 pm to
quote:

The idea is that you just turn on your system and do everything through your X-Box.

The more your XBox is on and you are using it, the more money Microsoft is likely to make off of you.


right, but why do i want to do that? what makes it a worthwhile selling point from my perspective as a consumer?

same with the kinect requirement, the required internet connection, and the inability to use a friend's game disc; why are these things that i would want in a game system?
Posted by oauron
Birmingham, AL
Member since Sep 2011
14509 posts
Posted on 5/22/13 at 2:05 pm to
quote:

The question is how much loss are they willing to absorb up front


Both Sony and MS have gotten away from that. MS was willing to lose billions on the first Xbox, but got away from it on 360. Sony is doing it now (new CEO has been focused on doing everything he to shrink up losses) with the Vita and with the still high price of the PS3.

ETA: I think both will launch at $500 with the possibility of a cheaper option that MS will offer tied to a XBL subscription (MS still makes more $$ from it, but you pay lower costs in order to dive in). It both fall on their faces ala Wii U, then there's no harm in dropping the price a few months after release.
This post was edited on 5/22/13 at 2:09 pm
Posted by The Eric
Louisiana
Member since Sep 2008
20982 posts
Posted on 5/22/13 at 2:32 pm to
Interesting read on the HSA...

Posted by Klark Kent
Houston via BR
Member since Jan 2008
66694 posts
Posted on 5/22/13 at 2:33 pm to

This post has been marked unreadable!

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