Started By
Message

Pricing for Games Should be Lower

Posted on 9/20/18 at 10:54 am
Posted by volod
Leesville, LA
Member since Jun 2014
5392 posts
Posted on 9/20/18 at 10:54 am
Hear me out.

Developers say games need additional pricing models in order to pay for their graphics,etc.

But the question becomes "are higher resolution graphics really necessary to sell a game?"

How many people asked for 4K? Is the VR market really that big? And if you're going to have an ONLINE ONLY game, why not just make it a subscription service.

We should just have pricing in-game with no initial $60 investment. AAA is basically using freemium already.

Think about the # of pricing models.

1) DLC sold shortly after the games release.

2) Tied to 1, the continuing of season passes.

3) Remastering old titles for pure profit. Bonus points for not making it GOTY edition and reselling the DLC individually. (Looking at you COD)

Note: I acknowledge that their is some merit in remastering a game, but it's been very exploitative in certain cases.


4) Locking content ON THE DISC to be paid for later (Looking at Capcom mostly)

5) Early Access games that masquerade as complete titles while still being fixed ( No Mans Sky and Sea of Thieves)

Posted by Brosef Stalin
Member since Dec 2011
39195 posts
Posted on 9/20/18 at 11:00 am to
quote:

But the question becomes "are higher resolution graphics really necessary to sell a game?"

There is a niche market today for retro 8bit or 16 bit graphics but for the most part people want the best graphics possible.


Including DLC, most AAA are around $100 now. These games cost as much as a blockbuster movie to produce and they have to keep servers running for online games plus put out patches. Of course there's always sales. You don't have to buy a game the day it releases. I don't and enjoy the games just the same while paying half price or even less.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14512 posts
Posted on 9/20/18 at 11:11 am to
quote:

But the question becomes "are higher resolution graphics really necessary to sell a game?"

No, but good luck getting big publishers to believe you.
Posted by volod
Leesville, LA
Member since Jun 2014
5392 posts
Posted on 9/20/18 at 11:24 am to
quote:


Including DLC, most AAA are around $100 now. These games cost as much as a blockbuster movie to produce and they have to keep servers running for online games plus put out patches. Of course there's always sales. You don't have to buy a game the day it releases. I don't and enjoy the games just the same while paying half price or even less.


Understood. And unless it's a title I have particular interest in, I usually dont buy it day one.
Posted by joeyb147
Member since Jun 2009
16019 posts
Posted on 9/20/18 at 11:40 am to
quote:

Think about the # of pricing models.
think about the fact that N64 games were sold at $60 twenty plus years ago
Posted by SEC. 593
Chicago
Member since Aug 2012
4043 posts
Posted on 9/20/18 at 11:46 am to
When adjusted for inflation.
Posted by partywiththelombardi
Member since May 2012
11588 posts
Posted on 9/20/18 at 12:03 pm to
quote:

Pricing for Games Should be Lower
depends on the game IMO

Zelda, Mario, God of War, Arkham, Spider-Man, Ori, Skyrim, etc type games are worth their price in gold on the gaming market

Madden, 2K, Call of Duty, Battlefront, etc and games that rely on additional purchases without giving you a complete game or a shitty game should be drastically reduced in base price
This post was edited on 9/20/18 at 12:06 pm
Posted by volod
Leesville, LA
Member since Jun 2014
5392 posts
Posted on 9/20/18 at 2:54 pm to
5 downvotes.

You guys love getting played.

I bet those same people are upset EA is in legal trouble with Belguim over Loot Boxes.
Posted by volod
Leesville, LA
Member since Jun 2014
5392 posts
Posted on 9/20/18 at 2:58 pm to
quote:

Madden, 2K, Call of Duty, Battlefront, etc and games that rely on additional purchases without giving you a complete game or a shitty game should be drastically reduced in base price


EXACTLY. Games that heavily rely on yearly releases don't need a base 60 to make a profit.
Posted by volod
Leesville, LA
Member since Jun 2014
5392 posts
Posted on 9/20/18 at 3:05 pm to
quote:

Brosef Stalin


Did you find a job? I'm asking because I remember you were looking for work. Have you tried Huntsville, AL. Very good place for a tech savvy guy.
Posted by el Gaucho
He/They
Member since Dec 2010
52977 posts
Posted on 9/20/18 at 3:11 pm to
games only cost like 60 bucks
Posted by BulldogXero
Member since Oct 2011
9763 posts
Posted on 9/20/18 at 3:23 pm to
Every video game could be 60 FPS native 4K, but developers would rather make games that the hardware can't handle then blame the consoles when the framerate/resolution is low.
Posted by Brosef Stalin
Member since Dec 2011
39195 posts
Posted on 9/20/18 at 3:35 pm to
I'd rather not move at this time. Huntsville isn't really on my radar although it would be cool to work for NASA if they're still in town.
Posted by joeyb147
Member since Jun 2009
16019 posts
Posted on 9/20/18 at 4:06 pm to
quote:

When adjusted for inflation.

uhhh no

turok was $79.99 when released in 1997

Endangering Turok's sales was its high price—$79.99 in the US, £70 in the UK, and $129.95 in Australia
Posted by DieDaily
West of a white house
Member since Mar 2010
2644 posts
Posted on 9/20/18 at 4:15 pm to
quote:

uhhh no
Yeah. Star Fox for the SNES retailed for $59.99 at release and Virtua Racing for the Genesis launched at $99.99.

LINK

Admittedly, these games contained special chips to make their polygonal graphics possible on their respective hardware, but games are cheaper right now than they've ever been.

I wouldn't be surprised if games for the PS5 and the next Xbox start at $69.99.
Posted by theducks
Where The Blazers Play
Member since Aug 2013
13709 posts
Posted on 9/20/18 at 4:20 pm to
quote:

Madden, 2K, Call of Duty, Battlefront, etc and games that rely on additional purchases without giving you a complete game or a shitty game should be drastically reduced in base price


YOU as the consumer, don’t have to buy the game for $60. I redboxed Madden this year as my free game with a movie rental, returned it the next day. I’ve been a madden buyer for years. It feels good to break the trend. If you don’t feel the game is worth full price, don’t pay it.
Posted by theducks
Where The Blazers Play
Member since Aug 2013
13709 posts
Posted on 9/20/18 at 4:30 pm to
Also Battlefront is not a yearly title.
Posted by Brosef Stalin
Member since Dec 2011
39195 posts
Posted on 9/20/18 at 4:38 pm to
I remember seeing Strider on Genesis for $70 in the early 90s.
Posted by TennesseeFan25
Honolulu
Member since May 2016
8391 posts
Posted on 9/20/18 at 5:31 pm to
I disagree, I am surprised they aren't higher. Movies with new tech have inflated to $30 for a new release from the more common $20. Game prices haven't shifted at all during that period.

Additionally, $60 now isn't what it was 15-20 years ago, yet prices remain stagnant.

What I do disagree with though is the lack of price difference in a downloaded game and the hard copy.
This post was edited on 9/20/18 at 5:34 pm
Posted by GeauxLSUGeaux
1 room down from Erin Andrews
Member since May 2004
23306 posts
Posted on 9/20/18 at 6:27 pm to
I remember when a dime bag cost a dime

first pageprev pagePage 1 of 2Next pagelast page

Back to top
logoFollow TigerDroppings for LSU Football News
Follow us on Twitter, Facebook and Instagram to get the latest updates on LSU Football and Recruiting.

FacebookTwitterInstagram