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re: Official EA Sports College Football 25 Discussion Thread

Posted on 8/29/24 at 7:43 am to
Posted by Billy Mays
Member since Jan 2009
25816 posts
Posted on 8/29/24 at 7:43 am to
You definitely can change recruits ratings - not sure why anyone would want to since it basically defeats the purpose of the recruiting mini game, but yeah it’s there.

You still can’t edit their freaking number tho - at least you can change their name but FFS.
This post was edited on 8/29/24 at 7:44 am
Posted by jumbo
Franklin
Member since Dec 2011
5063 posts
Posted on 8/29/24 at 7:45 am to
If you can change names and ratings then you could recruit "real" players.

That's what I used to do in the old game in year 1. I would sign a bunch of shitty 1 stars that I knew would commit to me at the positions of guys State actually signed, then I would change names and ratings to match the real players.
Posted by holdmuh keystonelite
Member since Oct 2020
4651 posts
Posted on 8/29/24 at 7:53 am to
Hope it's true that we can change ratings. There are way too many high ratings. Tons of generated recruits with 99 acceleration and change of direction ratings. I lower ratings, not increase them.
This post was edited on 8/29/24 at 8:00 am
Posted by jumbo
Franklin
Member since Dec 2011
5063 posts
Posted on 8/29/24 at 8:09 am to
Can confirm recruited players ratings are editable. Still no numbers though.

This update does work on existing dynasties...do not need to start over.
Posted by TFS4E
Washington DC
Member since Nov 2008
14165 posts
Posted on 8/29/24 at 8:12 am to
It seems like EA is struggling to implement the edit numbers option because they allow for duplicate numbers
Posted by jumbo
Franklin
Member since Dec 2011
5063 posts
Posted on 8/29/24 at 8:27 am to
That makes sense to me
Posted by jumbo
Franklin
Member since Dec 2011
5063 posts
Posted on 8/29/24 at 9:32 am to
Still no ATH tab in offseason position changes
Posted by VinegarStrokes
Georgia
Member since Oct 2015
14183 posts
Posted on 8/29/24 at 10:12 am to
quote:


It seems like EA is struggling to implement the edit numbers option because they allow for duplicate numbers


This has been my thought all along. I don't know much about video game programming (ok...I don't know anything) but it seems they could basically implement a Defense roster and an Offense roster. Have all numbers 0-99 available for each roster and set it such that you can't have multiple of the same number on offense or on defense.

On a somewhat related note, I was on kickoff coverage recently and two players wearing the same number were on the field at the same time. This is obviously not allowed in real life and is something I don't really care about in the video game, just thought it was funny.
Posted by GreatLakesTiger24
Member since May 2012
60664 posts
Posted on 8/29/24 at 10:17 am to
Not being able to change numbers is still so annoying. I just want to give my five star QBs, RBs, WRs numbers that they would actually wear. I have an absolute stud QB wearing 19
Posted by Marciano1
Marksville, LA
Member since Jun 2009
20041 posts
Posted on 8/29/24 at 11:06 am to
Thank you EA for allowing us to mass sub again. It sucked having to manually substitute each position when you're blowing a team out.

frick you EA for still not allowing us to edit numbers.
Posted by JamalMurry27
Tennessee Titans
Member since May 2023
8503 posts
Posted on 8/29/24 at 11:26 am to
When picking a play why are my players red in formation pick? I turn off wear and tear but I don’t get why they are outlined in red
Posted by Big4SALTbro
Member since Jun 2019
24426 posts
Posted on 8/29/24 at 11:29 am to
So glad mass subs are back
Posted by Dairy Sanders
Member since Apr 2022
2963 posts
Posted on 8/29/24 at 11:49 am to
quote:

When picking a play why are my players red in formation pick? I turn off wear and tear but I don’t get why they are outlined in red


Yeah I noticed that too. Looks like a visual bug and not anything to worry about. Some of my players started to come off of red in my second game after turning it off.
Posted by LittleJerrySeinfield
350,000 Post Karma
Member since Aug 2013
11296 posts
Posted on 8/29/24 at 12:55 pm to
quote:

Hope it's true that we can change ratings. There are way too many high ratings.


I've got a MLB that's a 99 speed with 99 acceleration. And he's white

Both of my kickers are black.
Posted by holdmuh keystonelite
Member since Oct 2020
4651 posts
Posted on 8/29/24 at 1:00 pm to
quote:

I've got a MLB that's a 99 speed with 99 acceleration. And he's white ?

Both of my kickers are black.


Jesus.
Posted by ConcreteThreshold
Denver, CO
Member since Jun 2017
1698 posts
Posted on 8/29/24 at 1:06 pm to
Isn’t it fatigue?
Posted by LittleJerrySeinfield
350,000 Post Karma
Member since Aug 2013
11296 posts
Posted on 8/29/24 at 1:08 pm to
So, apparently my DC got hired away from me. And another DC was hired for me. And he has an F grade. I'm guessing this won't have an affect unless I plan on simming, correct?
Posted by TFS4E
Washington DC
Member since Nov 2008
14165 posts
Posted on 8/29/24 at 2:41 pm to
quote:

So, apparently my DC got hired away from me. And another DC was hired for me. And he has an F grade. I'm guessing this won't have an affect unless I plan on simming, correct?

It may impact your “Coach Prestige” in recruiting but tbh I’ve found the whole my school system to be very inconsistent.

Example: I’ve been at LSU for 10 years and every 3 years my contract gets down to 1 year left and my stability goes to a B- or so. Just seems like a weird thing to happen. (It also factors in your assistants but to a lesser degree)
Posted by Dairy Sanders
Member since Apr 2022
2963 posts
Posted on 8/29/24 at 2:47 pm to
quote:

Isn’t it fatigue?


Not when you first start a game.
Posted by Bonkers119
Baton Rouge
Member since Dec 2015
11997 posts
Posted on 8/29/24 at 3:07 pm to
I finally won my first Natty in Dynasty. I took Coastal Carolina to the Semi Finals twice and lost both times before I jumped ship to Bama.

Won the Natty my first year at Bama. Time to become Saban 2.0.
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