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re: Microsoft defends the Xbox One's Licensing, Used Game Policies - Great Interview
Posted on 6/12/13 at 10:48 am to RTR America
Posted on 6/12/13 at 10:48 am to RTR America
quote:That actually could result in a negative impact. The number of distributors would be reduced to just XBL and PSN. There would be even less price competition.
But what if the digital only removes the trade-in market?
Posted on 6/12/13 at 10:49 am to Scruffy
quote:
The kinect does not help their situation either considering it was an item they are forcing on their costumers who did not want or need it.
The more I read and hear about it, the less I care about having to have it
I have Kinect 1 unplugged in drawer right now, but they seem to be making a real push for hard core gamers on this version.
The subtle thing of tapping on your temple to turn on some night vision goggles and leaning your body to lean around corners. Subtle but interesting things
This version is much more advanced and I want to see the advancements that are made with it.
The privacy issues you are worried about have been addressed.
Posted on 6/12/13 at 10:49 am to RTR America
quote:
But what if the digital only removes the trade-in market?
Don't get me wrong, I am not advocating for the trade in market. I agree with stout that trade ins hurt publishers more than it does MS or Sony.
Lets look at PC. There is no trade in market, but games still are cheaper accross the board. This is due to several factors. The publishers dropping prices incrementally which distributors slowly pass on to consumers, as Stout pointed out. The Distributors have more competition to actually offer the price drops that publishers authorized, driving the market price for a game down. Lastly, consumers who take advantage of discounted prices can stockpile keys, which makes a sort of secondary market.
Posted on 6/12/13 at 10:50 am to oauron
quote:I do this.
I'll have to find this article to back me, but a know a lot of people trade in their games for the purpose of buying new ones. A lot of new games wouldn't have been purchased had their not been a way for people get value out of their old games once they're done with them
Posted on 6/12/13 at 10:50 am to Scruffy
quote:
That actually could result in a negative impact. The number of distributors would be reduced to just XBL and PSN. There would be even less price competition.
thats exactly what I am saying scruffy. Going all digital is not going to help the consumer if there is no alternative way to get games then the console marketplace.
Posted on 6/12/13 at 10:51 am to stout
quote:
The Vita is also not selling well at all. They have to add incentives to it some how.
Games are selling very well (Sony just said that over 60% of their sales are digital and vita owners buy an average 10 games) and this has been the policy since launch. The hardware isn't selling very well, but I don't see what that has to do with their software pricing on PSN.
Posted on 6/12/13 at 10:52 am to puffulufogous
quote:
Lastly, consumers who take advantage of discounted prices can stockpile keys, which makes a sort of secondary market.
I feel like this hurts publishers much less than the trade in/used game approach though
Posted on 6/12/13 at 10:52 am to Scruffy
quote:
That actually could result in a negative impact. The number of distributors would be reduced to just XBL and PSN. There would be even less price competition.
iTunes is the only distributor of music you can put on your iPhone, iPad, etc. How has their proprietary system inflated prices over the years?
It hasn't.
Just using them as an example since they are the largest and have Gestapo like DRM
OK BRB
Posted on 6/12/13 at 10:53 am to RTR America
quote:
I feel like this hurts publishers much less than the trade in/used game approach though
exactly, because the publisher already got their pound of flesh for the key. digital distribution is a good thing, but only if there are lots of distributors.
Posted on 6/12/13 at 10:53 am to stout
quote:No it isn't. I can put a CD I purchased from any store on my iPhone or iPad.
iTunes is the only distributor of music you can put on your iPhone, iPad, etc. How has their proprietary system inflated prices over the years?
Posted on 6/12/13 at 10:53 am to RTR America
quote:
The subtle thing of tapping on your temple to turn on some night vision goggles and leaning your body to lean around corners. Subtle but interesting things
This version is much more advanced and I want to see the advancements that are made with it.
Very cool stuff, but I think the fact that the Kinect did not offer much last gen has resulted in uproar we see since it is now not optional, especially when you consider the $100 extra price tag.
Posted on 6/12/13 at 10:54 am to stout
Ok guys, stout is away for the moment. I will step on for him while he is gone. If you any further questions please pass them along to me.
Posted on 6/12/13 at 10:54 am to stout
quote:
iTunes is the only distributor of music you can put on your iPhone, iPad, etc
You can use anything you have downloaded from other places and rip any songs off a CD you purchased wherever. It's not similar at all.
Posted on 6/12/13 at 10:55 am to Scruffy
Why purchase a CD when you can pick and choose the 3 songs you like on each CD anyways?
Posted on 6/12/13 at 10:55 am to oauron
quote:
I'll have to find this article to back me, but a know a lot of people trade in their games for the purpose of buying new ones. A lot of new games wouldn't have been purchased had their not been a way for people get value out of their old games once they're done with them.
i agree with this, but if games were cheaper id buy more. I dont really trade in games because I dont buy games that I know im not gonna like. They are expensive so I just dont go pick up a 60$ game on a walk through
Posted on 6/12/13 at 10:56 am to stout
quote:
iTunes is the only distributor of music you can put on your iPhone, iPad, etc. How has their proprietary system inflated prices over the years?
It hasn't inflated them, but it has kept prices relatively stable at about a dollar a song on average. If anything accounts for the decrease in price from retail to digital distribution of music, it is the availability of piracy, music streaming services, and the ease with which we transfer owned music like drop box.
Posted on 6/12/13 at 10:56 am to Blitzed
quote:
Why purchase a CD when you can pick and choose the 3 songs you like on each CD anyways?
I don't buy CDs, but that's still a giant industry. People still buy a ton of CDs.
Posted on 6/12/13 at 10:57 am to wish i was tebow
quote:
I dont really trade in games because I dont buy games that I know im not gonna like. They are expensive so I just dont go pick up a 60$ game on a walk through
I like most of the games I trade in, which I previously bought new.. Instead of keeping those games and never playing them again, I very often trade them in for brand new games.
I will be trading in Metro Last Light, which I played through twice, to purchase The Last of Us.
This post was edited on 6/12/13 at 10:58 am
Posted on 6/12/13 at 10:58 am to Blitzed
quote:Irrelevant. The CD market is still massive. My reasons for purchasing a complete CD is not important.
Why purchase a CD when you can pick and choose the 3 songs you like on each CD anyways?
Posted on 6/12/13 at 10:58 am to oauron
quote:
I don't buy CDs, but that's still a giant industry. People still buy a ton of CDs.
as everyone has pointed out the digital music industry isn't a good comparison to the gaming industry.
eta: Ive got shite to do so I am out of this discussion. PC4Lyfe
This post was edited on 6/12/13 at 11:01 am
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