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How much of an impact did Breath of the Wild actually have on the gaming industry?

Posted on 9/10/20 at 8:14 pm
Posted by FourThreeForty
Member since May 2013
17290 posts
Posted on 9/10/20 at 8:14 pm
It’s funny because it actually wasn’t the first of its kind to hit the market. It was actually a game 2 years earlier by the same company (at at least one of the companies that helped develop BotW) called Xenoblade X. Xenoblade X had really long loading times whenever you fast traveled or started up the game, but other than that, whenever it was done loading, the world was seamless and was wholly accessible wherever you went once you had access to a skell. You could even argue the latter is superior in a way as the world was full, you had airborne capability among other things. But I digress.

I watched US unveil the Immortals Fenix Rising game today and was looking at the comments. Of course it was filled with a bunch of dickheads calling it a breath of the wild clone but it did get me thinking. I feel like more often than not whenever I do hear about an open world game, people hold it to a near impossible standard set by said game and often call teams that take inspiration from it copycats. How much longer will it be before that type of stigma is gone? Or will it ever be? I equate BotW’s open world to something like Ocarina’s Z/L targeting that became a staple of 3rd person RPGs and action games from then on.

A bit of an off the wall example but I wish some people would realize and separate the difference between taking inspiration and flat out copying. Way too many schmucks these days are so quick to dismiss some real gems just based on something that’s become a golden standard. Really off the wall example but It illustrates my point perfectly.


There’s a popular show/manga out east that came about in the late 80s/early 90s called Jojo’s Bizarre Adventure. The men were muscular and square bodied and knew lots of martial arts etc. A majority of what he’s written, by these people that are opening their fat mouths, could be considered a massive ripoff of another manga called Fist of the North Star. Look at this:






And before you say it, both predated DBZ’s popular Namek and Vegeta Saga where all the fists are flying.

At the end of the day, I just wish people would recognize greatness and not demean those who want to implement things it did right into their work.


So my original question stands. Was Breath of the Wild another one of those benchmark games that changes a genre forever? Or is my thread a product of recency bias?
Posted by Freauxzen
Washington
Member since Feb 2006
38036 posts
Posted on 9/10/20 at 8:31 pm to
quote:

Was Breath of the Wild another one of those benchmark games that changes a genre forever?


I think it refined the open world game moreso than any other game since GTA 3. And I think that will show over time.

It's true lasting impact is something we won't know for a long time though. We need to have this discussion in 10 years.

quote:

Or is my thread a product of recency bias?


At the same time, people who hate on GOOD games who get inspiration from Great games are lame. 99% of art/games/music/film is imitation.

Truly innovative stuff is very few and very far between, and does not necessarily mean it is "great."
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
67365 posts
Posted on 9/10/20 at 8:33 pm to
too bad it had that dogshit weapon degradation system
Posted by TigerOnTheMountain
Higher Elevation
Member since Oct 2014
41773 posts
Posted on 9/10/20 at 8:42 pm to
Absolutely ruined what was otherwise an incredible experience.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14574 posts
Posted on 9/10/20 at 8:54 pm to
quote:

I think it refined the open world game moreso than any other game since GTA 3. And I think that will show over time.


Whaaaat? Red Dead Redemption, Witcher 3, Skyrim, all of Ubisoft's catalog? Considering BOTW lifted just about every bit of its open world from other games, but decided to add terrible elements with its stamina and item degradation.

BOTW did a lot of things well integrating Zelda with modern open world games, but how did it refine the game type?
Posted by schexyoung
Deaf Valley
Member since May 2008
6577 posts
Posted on 9/10/20 at 8:55 pm to
Didn’t bother me. Enjoyed being resourceful and using different weapons.
Posted by Raz
Member since Oct 2006
7985 posts
Posted on 9/10/20 at 9:00 pm to
Same, I loved that the game wasn’t all about getting that ONE weapon. The degradation system incentivized you to branch out and have fun using all types of weapons.

And it also had that Last of the Mohicans feel where they were chasing them up the mountain. No time for reloading, pick up the weapon of the man you killed and keep moving.
Posted by SonicAndBareKnuckles
Member since Jun 2018
1760 posts
Posted on 9/10/20 at 10:14 pm to
quote:

Whaaaat? Red Dead Redemption, Witcher 3, Skyrim, all of Ubisoft's catalog? Considering BOTW lifted just about every bit of its open world from other games, but decided to add terrible elements with its stamina and item degradation.

BOTW did a lot of things well integrating Zelda with modern open world games, but how did it refine the game type?


But in BOTW you can climb stuff!!

Oh, wait... some Ubisoft games had that ten years before BOTW.
The game is excellent when it comes to the interactivity with the environment, but some of the BOTW hype like this above was laughable, and it really showed which people play little other than Nintendo games.

For BOTW, my choice of words would be to praise the implementation of its many features rather than an innovation of features, although I do take issue with the weapon system and a couple of the segments that play like a poor man's Shadow of the Colossus.

For innovation and impact on the industry, I'll direct that praise towards the original LoZ and Ocarina of Time.
Posted by FourThreeForty
Member since May 2013
17290 posts
Posted on 9/10/20 at 10:46 pm to
I like your reply here and what I think I should’ve said. The implementation.



It was kind of the perfect storm of “oh my gosh they did WHAT O.o” and not having an actual mainline game in what seemed like forever. I mean they put fricking bullet time in a Zelda of all things. A lot of its faults were overlooked by the sheer enormity of the risks it took gameplay wise. I imagine they’ll be using that engine for a while too.
Posted by Freauxzen
Washington
Member since Feb 2006
38036 posts
Posted on 9/10/20 at 11:16 pm to
quote:

Red Dead Redemption, Witcher 3, Skyrim


All have incredible production values, but didn't really innovate.

Specifically RDR2. I mean, it's a glorious world, but it's another checkpoint filled theme park with a less than epic story.

Skyrim was Morrowind with better graphics.

quote:

but decided to add terrible elements with its stamina and item degradation.


While annoying, it's kind of the point. Using a sword in real life doesn't last forever - It encouraged people to experiment, to find favorite weapons, to find rhythm to combat, and to make every encounter count.

I found in both Skyrim and Wild Hunt, once I reached 30 hours or so, combat was fairly rote, and I had a lot of cool stuff, so if I need to I could skip it. On the other hand in BoTW, I'd rarely avoid combat, even against lower level stuff. I'd want the weapon, or the experience, or the combat just felt more alive.

You don't see anything like the creative Lynel videos or the travel videos out of any other game. I don't know why but there's something about the way they built the open world that really is "open."

The sheer amount of cool videos that happen without any mods is kind of crazy. It's hard to describe the creativity that game from one game engine, no mods, and that kind of gameplay.

Stamina isn't terrible, it's a core element to puzzle solving and some light gating, every game has that. Horses get tired in W3.

Posted by Freauxzen
Washington
Member since Feb 2006
38036 posts
Posted on 9/10/20 at 11:28 pm to
quote:

But in BOTW you can climb stuff!!

Oh, wait... some Ubisoft games had that ten years before BOTW.


It was never about climbing....it's about getting to every point on the map somehow. Few games really have that.

Yeah I can climb in AC Black Flag....but the amount of mountains I couldn't ascend was pretty high.

quote:

The game is excellent when it comes to the interactivity with the environment, but some of the BOTW hype like this above was laughable, and it really showed which people play little other than Nintendo games.


As I said, the effects this won't be known for 10 years. Like you said, we know that now about LZ and OOT because game designers say, we don't know that about BotW now, until every game designer references those games when but we probably will eventually. Moreso than Horizon or even RDR2 is my guess.

quote:

For BOTW, my choice of words would be to praise the implementation of its many features rather than an innovation of features, although I do take issue with the weapon system and a couple of the segments that play like a poor man's Shadow of the Colossus.


Sure, that's why I said "Refine" and not "innovate," or "create a new genre." It took a stale, and relatively played out genre and breathed some new life into it.

In Skyrim, you get the next level of FusRoDa Yay! In BotW, you learn to combine a bomb and an arrow and kill things in different ways. You get better at being Link rather than getting better just by getting the next spell level. The implementation of that is really hard, that's why it hasn't been copied, sadly, but they did that incredibly well. That's a big difference.
Posted by cfish140
BR
Member since Aug 2007
8103 posts
Posted on 9/11/20 at 3:26 am to
Almost as much as Witcher 3
Posted by cajunangelle
Member since Oct 2012
157400 posts
Posted on 9/11/20 at 5:15 am to
quote:

too bad it had that dog shite weapon degradation system
Agreed and I hope BOTW2 has better ways of travel regarding a canoe/boat
Posted by GalvoAg
Galveston TX
Member since Apr 2012
11052 posts
Posted on 9/11/20 at 6:02 am to
Devs still looking at The Witcher 3
Posted by Blitzed
Member since Oct 2009
21764 posts
Posted on 9/11/20 at 7:31 am to
Witcher 3 set that standard 2 years before. Witcher improves what Skyrim started.
Posted by schexyoung
Deaf Valley
Member since May 2008
6577 posts
Posted on 9/11/20 at 7:45 am to
Horse, paraglider, teleportation not enough?
Posted by LSU Coyote
Member since Sep 2007
54933 posts
Posted on 9/11/20 at 8:26 am to
quote:

Fist of the North Star



My favorite Gameboy game after ..

Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
67365 posts
Posted on 9/11/20 at 9:10 am to


Posted by cajunangelle
Member since Oct 2012
157400 posts
Posted on 9/11/20 at 9:15 am to
yes, it is plenty enough I just never really used the boats because I never had a leaf when I saw them

So if they are going to have them why not just make auto row?
Posted by cajunangelle
Member since Oct 2012
157400 posts
Posted on 9/11/20 at 9:24 am to
To be fair I haven't played BOTW in awhile; to remember the leaves (if you didn't have one because you trashed it to have more room) were usually suppose to be near the boats.



I think I heard BOTW2 will have a small boat of some kind as well as all the other ways of travel you named.
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