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re: Halo 5 Pump up thread: Oct 27, 2015! **SPOILERS**

Posted on 10/27/15 at 12:58 pm to
Posted by USAF Hart
My House
Member since Jun 2011
10273 posts
Posted on 10/27/15 at 12:58 pm to
quote:

8-10 is crazy, and almost completely useless.


I don't see how it's useless at all TBH. If I am able to control my visuals at 8-10 and get 15-20 kills a game while only dying a handful of times, that will in turn allow me to be even more precise with my aiming when I drop it down to 5-6. It's faster than others and especially when you are engaged in a battle and someone attempts to boost left or right. Your higher sensitivity will allow you to track them easily not allowing them to escape.
Posted by USAF Hart
My House
Member since Jun 2011
10273 posts
Posted on 10/27/15 at 1:00 pm to
quote:

is this worth a shite or what


Yes, as of now it is worth it. It plays SO much better than MCC and nothing has seemed out of the ordinary for me. That could all change once all the working joes and the kids get home from school hop on, but as of now the servers are stable and everything is doing fine.
Posted by Kodar
Alabama
Member since Nov 2012
4630 posts
Posted on 10/27/15 at 2:36 pm to
quote:

Just as a point of reference: every Halo Championship Series professional is on a 3-4 sensitivity (and they train on 3-4 sensitivity).

8-10 is crazy, and almost completely useless
All of this. I used to play on 5-6 mainly, but I dropped to 3ish on MCC and haven't looked back.
Posted by RTR America
Memphis, TN
Member since Aug 2012
39600 posts
Posted on 10/27/15 at 2:44 pm to
quote:

I attempted the ground and pound maneuver but it takes forever to successfully pull off so it should make those few and far between.


I had two great instances of ground pounds last night. I blew up a Wraith in Warzone with it, which felt super satisfying. The other time I shoulder charged a guy who was mid ground pound and it sent both of dead bodies flying.

quote:

One thing that I want to learn how to do is to hover when I shoot.


Jump and ADS. It works really well with bumper jumper. The one time I got a sniper rifle in FFA last night I was able to get two pretty cool kills with it doing this.


I think some of the people who had worries about these type of things effecting gameplay too much should feel a lot better about it. The Ground pound is hard as shite to pull off and basically makes you a sitting duck. The hovering has its plus's and negative's. The shoulder charge is just fun to pull off, but it isn't something you can really turn to in a firefight. Dash is great.
Posted by GoCrazyAuburn
Member since Feb 2010
41021 posts
Posted on 10/27/15 at 2:47 pm to
The shoulder charge was a great addition. That has been really fun. I had a couple times last night playing the campaign where one of my friends was in trouble, and I'd sprint over the send an elite flying as he was about to kill my friend.
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22542 posts
Posted on 10/27/15 at 2:52 pm to
quote:

All of this. I used to play on 5-6 mainly


I play on 9 on Destiny. I usually play 8 on COD.
Posted by USAF Hart
My House
Member since Jun 2011
10273 posts
Posted on 10/27/15 at 2:54 pm to
what the hell is shoulder charge? Games really need to start coming with damn manuals again
Posted by Indigold
Baton Rouge
Member since Sep 2013
1714 posts
Posted on 10/27/15 at 3:03 pm to
It's a melee while sprinting
Posted by Kodar
Alabama
Member since Nov 2012
4630 posts
Posted on 10/27/15 at 3:04 pm to
quote:

I play on 9 on Destiny. I usually play 8 on COD.

It's more forgiving on those games than Halo. Time to kill (TTK) is shorter on both of those than Halo. This creates more opportunity for error against strafing opponents. That's why my Halo sensitivity has dropped with time. It never was a matter of being able to acquire a target and land a good shot with higher sensitivity. It was a matter of keeping the shot on point for multiple headshots I.e. the pistol or BR. It is simply easier to do so with lower sensitivities.

Edit: Fixed a stupid logical error in a sentence. Sorry for confusion.
This post was edited on 10/27/15 at 3:09 pm
Posted by GoCrazyAuburn
Member since Feb 2010
41021 posts
Posted on 10/27/15 at 3:31 pm to
quote:

what the hell is shoulder charge? Games really need to start coming with damn manuals again


Melee while sprinting. Should have played the campaign

Posted by RTR America
Memphis, TN
Member since Aug 2012
39600 posts
Posted on 10/27/15 at 4:42 pm to
The Warzone games I have played tonight have felt much closer. I love the added benefit of the bosses that you can kill to try turn things around. I just played a game where the other team took all 3 outposts near the end and were up something like 950 to 850. A boss showed up worth 150 points and our entire team basically abandoned the core and went in took him out for the win.
Posted by Stuckinthe90s
Dallas, TX
Member since Apr 2013
2790 posts
Posted on 10/27/15 at 4:48 pm to
What are everyone's thoughts on warzone. Is it fun? Is it completely different from arena (classic) mode? Or is it going to end up being a slightlt better version of co-op firefight that really never got big?
This post was edited on 10/27/15 at 4:50 pm
Posted by RTR America
Memphis, TN
Member since Aug 2012
39600 posts
Posted on 10/27/15 at 4:57 pm to
I've been really enjoying it. I like breakout and team arena a bit more, but it is a lot of fun. I will likely play BTB over it once that releases, but for now it is scratching that itch just fine.
Posted by touchdown moses
eunice, LA
Member since Nov 2009
6031 posts
Posted on 10/27/15 at 5:13 pm to
anybody down for multi-player and need a player
gt: whodatnation459
Posted by CapitalCityDevil
Seattle
Member since Nov 2014
2916 posts
Posted on 10/27/15 at 5:34 pm to
Finished 10 matches in Team Arena: Platinum 1 right off the bat.

Finished 10 matches in Team Slayer: Diamond 1 right off the bat.

I am well, and truly, fricked.
Posted by touchdown moses
eunice, LA
Member since Nov 2009
6031 posts
Posted on 10/27/15 at 5:48 pm to
sorry for being stupid but what does all that mean?
like,the platinum and shite?
Posted by CapitalCityDevil
Seattle
Member since Nov 2014
2916 posts
Posted on 10/27/15 at 5:57 pm to
It's the new ranking system.

The game evaluates your performance after your first 10 games and places you in a category with 6 ranks in it.

So it goes like this:

You have clearly never played Halo before = Bronze Tier (1-6)

You are not very good = Silver Tier (1-6)

You are pretty good = Gold Tier (1-6)

You are good = Platinum Tier (1-6)

You are exceptionally good = Diamond Tier (1-6)

You are godly = Onyx Tier (No specific rankings here, just shown raw CSR score.)

You are one of the top 200 players in the world = Champions Tier (Ranks you 1-200)

The fricked up part is that once you are placed after your first 10 matches, you cannot decrease into a lower tier. This means I will only ever get matched with Diamond Tier people in Slayer playlist or higher. Thus I am well, and truly, fricked.
This post was edited on 10/27/15 at 6:02 pm
Posted by touchdown moses
eunice, LA
Member since Nov 2009
6031 posts
Posted on 10/27/15 at 6:37 pm to
lol wow
so should I suck my first 10 matches?
Posted by Rebel Land Shark
Member since Jul 2013
30395 posts
Posted on 10/27/15 at 6:49 pm to
quote:

so should I suck my first 10 matches?


Yes I got into Diamond tier on SWAT, big fricking mistake.
Posted by VaBamaMan
North AL
Member since Apr 2013
8300 posts
Posted on 10/27/15 at 6:52 pm to
quote:

8-10 is crazy, and almost completely useless.


I was on a sponsored team for H3 and played on 6-8. Depending on the controller. My BR was average for that level of competition, but I had over 16,000 sticks in H3.

I was even at better at H2, and I played it on 7.

I've never met anyone who plays on 3-4 who are any good. The best players on my friends list/team were all at least playing on 5.

Now of course, I know nothing of H5's game mechanics, but HCS pro's haven't played it enough to know exactly what they want.
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