Started By
Message

re: Good article on "for hardcore gamers" vs "all in one entertainment"

Posted on 5/23/13 at 2:41 pm to
Posted by Blitzed
Member since Oct 2009
22164 posts
Posted on 5/23/13 at 2:41 pm to
Posted by hg
Member since Jun 2009
128347 posts
Posted on 5/23/13 at 2:41 pm to
Posted by stout
Porte du Lafitte
Member since Sep 2006
183085 posts
Posted on 5/23/13 at 2:41 pm to
It's interesting that jokes, misdirection, and deflection is all anyone has to say about this article.

A "for hardcore gamers" console is a bad business model and will only get worse if the shift to PC keeps growing. Add the potential that Steam may really release the Steam Box one day and it's an even bigger issue.
This post was edited on 5/23/13 at 2:44 pm
Posted by Blitzed
Member since Oct 2009
22164 posts
Posted on 5/23/13 at 2:43 pm to
Epic.
Posted by taylork37
Member since Mar 2010
15852 posts
Posted on 5/23/13 at 2:56 pm to
quote:

It's interesting that jokes, misdirection, and deflection is all anyone has to say about this article."



Ill go a little farther.

Here is an old article showing that same 3.17 billion dollar loss that your article mentioned.

Which as I didn't notice earlier, is a company wide loss, not just the Playstation division.

That same article shows that the PlayStation division had a profit of $434 million that same year.
This post was edited on 5/23/13 at 2:56 pm
Posted by oauron
Birmingham, AL
Member since Sep 2011
14606 posts
Posted on 5/23/13 at 2:57 pm to
quote:

It's interesting that jokes, misdirection, and deflection is all anyone has to say about this article.



I'll speak up.

I think he has a lot of false causation. Sony lost so much money because of high R&D costs (for its Cell processor and Bluray drive in order to appeal to non-gamers) and the fact they had to sell the console at a huge loss for 3-4 years.

Now that Sony makes money off of every console and they're focusing way more on hardcore gamers, things seem to be trending up (as the "arthouse games" he mentioned were both great successes).

quote:

A "for hardcore gamers" console is a bad business model


I don't think it's a bad business model if you want to be successful and profit. I do agree with you it's not a good business model if you want to sell the most consoles. While hardcore gamers are the ones who are your early adopters and buy a lot of software (average consumers only buys 1-2 games/year), there's not that many around. Now, no company outside of the Sega with the Dreamcast has ever been "just about hardcore gamers". Sony, MS, and Nintendo have their ways about trying to reach the mass market, but each tries to focus on the hardcore in the beginning because they're the ones who will be buying the console at the start.

Also think that PC has absolutely nothing to do with it.
This post was edited on 5/23/13 at 2:59 pm
Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89507 posts
Posted on 5/23/13 at 2:59 pm to
quote:

Also think that PC has absolutely nothing to do with it.
Heresy!
Posted by Alabama Slim
Team Massie
Member since Jul 2007
10666 posts
Posted on 5/23/13 at 3:00 pm to
quote:

And again, to bring this up to date, the Entertainment and Devices Division had an operating income of $342 million in the last quarter. Since other products (like Skype and Surface, e.g.) are lumped into that division


maybe he should do a little more research before jumping to such conclussions. This is like comparing an Apple to a Apple and a dozen oranges.
Posted by stout
Porte du Lafitte
Member since Sep 2006
183085 posts
Posted on 5/23/13 at 3:04 pm to
quote:

Here is an old article showing that same 3.17 billion dollar loss that your article mentioned.

Which as I didn't notice earlier, is a company wide loss, not just the Playstation division.



If you could read worth a shite you would see that chart is for only the gaming division since the year 2000. It's not for the whole company like you want to believe and it's not just for the fiscal year ending in 2011.

It also shows that for the fiscal year ending in 2012 that the same gaming division that made $434 million in fiscal year 2011 (as your article shows) only made $17.2 million for the fiscal year ending in 2012. A 94% drop. What happened?

Go back and read it a few times so you can understand it maybe.
This post was edited on 5/23/13 at 3:10 pm
Posted by oauron
Birmingham, AL
Member since Sep 2011
14606 posts
Posted on 5/23/13 at 3:04 pm to
quote:

maybe he should do a little more research before jumping to such conclussions. This is like comparing an Apple to a Apple and a dozen oranges.



Sony and MS have done a lot of shuffling of division as both companies have been streamlined since 2005. It gets kinda messy as they both lump gaming in with other projects or items.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14606 posts
Posted on 5/23/13 at 3:05 pm to
quote:

Heresy!



While NewEgg has gotten huge and made it very easy and affordable to get a gaming PC, it's not the reason why a console targeting gamers wouldn't be successful or a good business model.
Posted by stout
Porte du Lafitte
Member since Sep 2006
183085 posts
Posted on 5/23/13 at 3:06 pm to
quote:

maybe he should do a little more research before jumping to such conclussions. This is like comparing an Apple to a Apple and a dozen oranges.




MS bought Skype in 2011 and the Surface was released in 2012. The upwards trend for that division started in the end of 2007 and has gone up year over year.
Posted by stout
Porte du Lafitte
Member since Sep 2006
183085 posts
Posted on 5/23/13 at 3:08 pm to
quote:

Also think that PC has absolutely nothing to do with it.



If Steam does release a Steam box that can be played on a TV with a controller and is competitive with consoles you don't think the appeal of their digital distribution and cheap pricing will put a dent into things for "the hardcore gamers" out there?
This post was edited on 5/23/13 at 3:15 pm
Posted by Hugo Stiglitz
Member since Oct 2010
72937 posts
Posted on 5/23/13 at 3:09 pm to
I lost it at buy a Wii-U
Posted by oauron
Birmingham, AL
Member since Sep 2011
14606 posts
Posted on 5/23/13 at 3:09 pm to
quote:

MS bought Skype in 2011 and the Surface was released in 2012. The upwards trend for that division started in the end of 2007 and has gone up year over year.



There's a lot more to it than that. I know that the division (at one point earlier in the generation) also included all revenue from Microsoft Office and all MS Office Mac sales. I know that Sony's was jumbled around before Howard Stringer re-assembled the company.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14606 posts
Posted on 5/23/13 at 3:11 pm to
quote:

If Steam does release a Steam box that can be played on a TV with a controller and is competitive with consoles you don't think the appeal of their digital distribution and cheap pricing will punt a dent into things for "the hardcore gamers" out there?



If a SteamBox comes out and offers the same ease that Steam provides while having matching the other manufacturers on peripherals, retail support, etc.

If all that happens, I can't see how it would do poorly. It would be a perfect combination of a great service with the utility and ease that people like with consoles. While Steam is still primarily focused in the West, I'm sure Valve could get some Japanese support with a new console.
This post was edited on 5/23/13 at 3:12 pm
Posted by wadewilson
Member since Sep 2009
41754 posts
Posted on 5/23/13 at 3:13 pm to


Posted by BaddestAndvari
That Overweight Racist State
Member since Mar 2011
18697 posts
Posted on 5/23/13 at 3:13 pm to
quote:

What happened?


Production cost for ps4 and small sales numbers for the ps vita
Posted by stout
Porte du Lafitte
Member since Sep 2006
183085 posts
Posted on 5/23/13 at 3:14 pm to
I know. I was just using it as examples. They have lost money on the Surface and Skype up to this point yet that division is still making money.

MS has come out and said that the Xbox has been very profitable the past 3 or 4 years due largely to Xbox Live. Over one Billion dollars made off of Live each year during those 3 years.

As you said those charts can be a little deceiving because other things are jumbled in them but it still paints a good picture.
Posted by taylork37
Member since Mar 2010
15852 posts
Posted on 5/23/13 at 3:15 pm to
quote:

If you could read worth a shite you would see that chart is for only the gaming division since the year 2000. It's not for the whole company like you want to believe and it's not just for the fiscal year ending in 2011.

It also shows that for the fiscal year ending in 2012 that the same gaming division that made $434 million in fiscal year 2011 (as your article shows) only made $17.2 million for the fiscal year ending in 2012. A 94% drop. What happened?

Go back and read it a few times so you can understand it maybe.


I did indeed biff that one.
first pageprev pagePage 2 of 4Next pagelast page

Back to top
logoFollow TigerDroppings for LSU Football News
Follow us on X, Facebook and Instagram to get the latest updates on LSU Football and Recruiting.

FacebookXInstagram