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EA CEO Veilguard would be successful, if it had been live service

Posted on 2/6/25 at 6:52 pm
Posted by Roaad
White Privilege Broker
Member since Aug 2006
79340 posts
Posted on 2/6/25 at 6:52 pm
quote:

Whatever your point of view is, there's no denying that the game didn't achieve what it set out to do. However, EA CEO Andrew Wilson has chalked The Veilguard's financial failure down to the lack of live-service components. We know that at one point in the development cycle it was supposed to be a live-service game, and Wilson believes the change in direction may have been a mistake
.



Because we are all clamoring for more live service games. . .

Guess what this tells us about Mass Effect?

Gonna be gay af, with a lobby to wait in and think about your purchase.



LINK

Posted by Corinthians420
Iowa
Member since Jun 2022
12841 posts
Posted on 2/6/25 at 8:58 pm to
Fifa pack sales being down kinda proves live service isnt the solution either. People are tired of live service games

Kingdom come deliverence 2 made its budget back in 1 day and has zero live service haha
Posted by JetsetNuggs
Member since Jun 2014
14929 posts
Posted on 2/6/25 at 9:15 pm to
Did they not learn from Anthem?
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
29860 posts
Posted on 2/6/25 at 9:35 pm to
quote:

Guess what this tells us about Mass Effect? Gonna be gay af, with a lobby to wait in and think about your purchase.

I know this is my bias showing, but I just can’t fathom them fricking up Mass Effect. They tried to half arse Andromeda and they got roasted for it. They then put a pretty bow on the original trilogy and vastly outsold expectations with LE. If they can’t see that Mass Effect is an IP that just shouldn’t be fricked with, they deserve immediate dissolution.
Posted by Josh Fenderman
Ron Don Volante's PlayPen
Member since Jul 2011
6944 posts
Posted on 2/6/25 at 10:48 pm to


His spiel about driving in your Tesla giving you points in need for speed, playing soccer and your shoes getting you points for fifa, etc is some wild shite.
Posted by Roaad
White Privilege Broker
Member since Aug 2006
79340 posts
Posted on 2/7/25 at 6:28 am to
quote:

I know this is my bias showing, but I just can’t fathom them fricking up Mass Effect
hand to God, I would have said the same thing about DA

quote:

They tried to half arse Andromeda and they got roasted for it.
Veilguard was essentially Andromeda.

Cartoony graphics: check
Pixar dialogue: you betcha
Wacky facial animations: why not?
Bad story writing: right again
Mostly unlikable party members: yup
Turned a dark story into a cheery jaunt: God yes
Linear level design: fml
Pretty set pieces: nailed it.
This post was edited on 2/7/25 at 6:36 am
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
29860 posts
Posted on 2/7/25 at 7:02 am to
I hear ya, and I will probably end up disappointed. ME:LE just did so fricking well. And DA:V just utterly flopped, conveniently very early in ME4’s pre production phase. If they were planning to be stupid, I just can’t fathom their not having enough brain cells to rub together to think “huh, maybe we should try going back to the old well one more time…”
Posted by geauxtigers87
Louisiana
Member since Mar 2011
26049 posts
Posted on 2/7/25 at 7:09 am to
we're on the verge of a 1980s type crash with the video game industry. these AAA companies just do not get it.
Posted by imjustafatkid
Alabama
Member since Dec 2011
57735 posts
Posted on 2/7/25 at 7:24 am to
Wow. The stupidity is astounding.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
67302 posts
Posted on 2/7/25 at 7:45 am to
quote:


we're on the verge of a 1980s type crash with the video game industry. these AAA companies just do not get it.


yep
Posted by SundayFunday
Member since Sep 2011
9613 posts
Posted on 2/7/25 at 7:51 am to
quote:

live service games. . .


What does this mean?
Posted by Roaad
White Privilege Broker
Member since Aug 2006
79340 posts
Posted on 2/7/25 at 7:52 am to
Suicide Squad is an example

Destiny is one that people liked

Multi-player games that have evolving narratives with real money stores
This post was edited on 2/7/25 at 7:53 am
Posted by SundayFunday
Member since Sep 2011
9613 posts
Posted on 2/7/25 at 8:09 am to
Ohh..

Well this guy is straight 1000% in denial.
Posted by Rhio
Lake Charles
Member since Dec 2013
1378 posts
Posted on 2/7/25 at 9:03 am to
BioWare was one of my favorite developers of the 90s/00s, but I don’t trust whatever remains of them with the ME franchise.

They have had so many chances to learn their lessons from past failures and they never do.
Posted by Codythetiger
Arkansas
Member since Nov 2006
29327 posts
Posted on 2/7/25 at 9:32 am to
what is live service?

Is that like all the micro purchases in the game once you pay $70 to buy the game?
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
67302 posts
Posted on 2/7/25 at 9:33 am to
quote:

what is live service?

Is that like all the micro purchases in the game once you pay $70 to buy the game?


Battlepasses, seasons, rotating maps and content, etc

Most are free to download and they get you to buy all the little incremental things
This post was edited on 2/7/25 at 9:34 am
Posted by caro81
Member since Jul 2017
5580 posts
Posted on 2/7/25 at 10:28 am to
quote:

EA CEO Veilguard would be successful, if it had been live service


well its good to see they are in touch with reality over there.
Posted by Codythetiger
Arkansas
Member since Nov 2006
29327 posts
Posted on 2/7/25 at 1:00 pm to
well that's the problem

I buy your $70 game and to make it playable, you gotta buy another 30-50$ worth of shite

and that's lucky to stop there, or you might be on "subscription base" where you get charged annually to play.

Man I'll never buy another 2k game. I didn't know that they sunset their games after 2 years, so I spent 60 to get it, probably like another 150 to upgrade the character to the upper tiers and I found out last year that my character DIDN'T EVEN EXIST ANYMORE! You can't login to anything online so your pay2play players, aren't even accessible!

What kind of shite have these companies devolved into?!
Posted by td01241
Savannah
Member since Nov 2012
25075 posts
Posted on 2/7/25 at 1:10 pm to
EA is on that Ubisoft program for how to destroy your gaming company.

Like just make the Jedi Survivor sequel and other games people want. Literally no one wants your life service slop and the market is soooo saturated at this point the few losers who would already are entrenched in their game of choice.

Some of these companies are kind of stuck though. They arrogantly thought they’d have infinite growth forever so going back to a more sustainable model of single player games with DLCs and expanisons would be an admission us chuds were right all along. Also it would likely help if you didn’t inject post modernism and gender propaganda into all things you make
This post was edited on 2/7/25 at 1:14 pm
Posted by sicboy
Because Awesome
Member since Nov 2010
78582 posts
Posted on 2/7/25 at 2:48 pm to
LINK

quote:

...a few former Dragon Age developers agree with this sentiment that live service is not the right move.

"Look, I'm not a fancy CEO guy," former Dragon Age creative director Mike Laidlaw says (via Eurogamer). "But if someone said to me, 'the key to this successful single-player IP's success is to make it purely a multiplayer game. No, not a spin-off: fundamentally change the DNA of what people loved about the core game.' I'd probably, like, quit that job or something."

I do want to point out that I don't think it's fair to say that the plan was to make The Veilguard into a purely multiplayer game; instead, it would be a singleplayer game with live service features. And telling everyone that you'd probably "quit that job or something" a week after BioWare veterans confirm that EA has laid them off is also a bit tone-deaf. But the point about changing a game's DNA just to pander to what some suits think is the biggest possible consumer market available is not the right mentality to make a great game that is actually enjoyable.

David Gaider, another BioWare veteran, also offered up his opinions as to what EA should focus on next, and it's not live service. "My advice to EA (not that they care): you have an IP that a lot of people love," Gaider says. "Deeply. At its height, it sold well enough to make you happy, right? Look at what it did best at the point where it sold the most. Follow Larian's lead and double down on that. The audience is still there. And waiting."

Gaider also points out that the internal projections for The Veilguard may have been too high. Therefore, EA's statement that it underperformed may be more indicative of unrealistic metrics than the game itself.

"Let’s be clear: you don’t have those numbers," Gaider says. "Nobody outside of EA does, and we only know what they tell us—though the fact they’ve said little, in fact, says a lot. For a return of the series after 10 years, they wanted numbers they could ballyhoo. Whatever they are, they didn’t get them. Does that make Veilguard a failure? Depends on your metric." All in all, the future of Dragon Age doesn't look too bright right now, and despite calls that the idea of Dragon Age can live on through its fans' creative ventures, players shouldn't have to rely on fanmade creations to enjoy a much-loved and established series like Dragon Age.
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