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EA CEO Veilguard would be successful, if it had been live service
Posted on 2/6/25 at 6:52 pm
Posted on 2/6/25 at 6:52 pm
quote:.
Whatever your point of view is, there's no denying that the game didn't achieve what it set out to do. However, EA CEO Andrew Wilson has chalked The Veilguard's financial failure down to the lack of live-service components. We know that at one point in the development cycle it was supposed to be a live-service game, and Wilson believes the change in direction may have been a mistake
Because we are all clamoring for more live service games. . .
Guess what this tells us about Mass Effect?
Gonna be gay af, with a lobby to wait in and think about your purchase.

LINK
Posted on 2/6/25 at 8:58 pm to Roaad
Fifa pack sales being down kinda proves live service isnt the solution either. People are tired of live service games
Kingdom come deliverence 2 made its budget back in 1 day and has zero live service haha
Kingdom come deliverence 2 made its budget back in 1 day and has zero live service haha
Posted on 2/6/25 at 9:15 pm to Roaad
Did they not learn from Anthem?
Posted on 2/6/25 at 9:35 pm to Roaad
quote:
Guess what this tells us about Mass Effect? Gonna be gay af, with a lobby to wait in and think about your purchase.
I know this is my bias showing, but I just can’t fathom them fricking up Mass Effect. They tried to half arse Andromeda and they got roasted for it. They then put a pretty bow on the original trilogy and vastly outsold expectations with LE. If they can’t see that Mass Effect is an IP that just shouldn’t be fricked with, they deserve immediate dissolution.
Posted on 2/6/25 at 10:48 pm to Roaad
His spiel about driving in your Tesla giving you points in need for speed, playing soccer and your shoes getting you points for fifa, etc is some wild shite.
Posted on 2/7/25 at 6:28 am to Joshjrn
quote:hand to God, I would have said the same thing about DA
I know this is my bias showing, but I just can’t fathom them fricking up Mass Effect
quote:Veilguard was essentially Andromeda.
They tried to half arse Andromeda and they got roasted for it.
Cartoony graphics: check
Pixar dialogue: you betcha
Wacky facial animations: why not?
Bad story writing: right again
Mostly unlikable party members: yup
Turned a dark story into a cheery jaunt: God yes
Linear level design: fml
Pretty set pieces: nailed it.
This post was edited on 2/7/25 at 6:36 am
Posted on 2/7/25 at 7:02 am to Roaad
I hear ya, and I will probably end up disappointed. ME:LE just did so fricking well. And DA:V just utterly flopped, conveniently very early in ME4’s pre production phase. If they were planning to be stupid, I just can’t fathom their not having enough brain cells to rub together to think “huh, maybe we should try going back to the old well one more time…”
Posted on 2/7/25 at 7:09 am to Joshjrn
we're on the verge of a 1980s type crash with the video game industry. these AAA companies just do not get it.
Posted on 2/7/25 at 7:24 am to Roaad
Wow. The stupidity is astounding.
Posted on 2/7/25 at 7:45 am to geauxtigers87
quote:
we're on the verge of a 1980s type crash with the video game industry. these AAA companies just do not get it.
yep
Posted on 2/7/25 at 7:51 am to Roaad
quote:
live service games. . .
What does this mean?
Posted on 2/7/25 at 7:52 am to SundayFunday
Suicide Squad is an example
Destiny is one that people liked
Multi-player games that have evolving narratives with real money stores
Destiny is one that people liked
Multi-player games that have evolving narratives with real money stores
This post was edited on 2/7/25 at 7:53 am
Posted on 2/7/25 at 8:09 am to Roaad
Ohh..
Well this guy is straight 1000% in denial.
Well this guy is straight 1000% in denial.
Posted on 2/7/25 at 9:03 am to Roaad
BioWare was one of my favorite developers of the 90s/00s, but I don’t trust whatever remains of them with the ME franchise.
They have had so many chances to learn their lessons from past failures and they never do.
They have had so many chances to learn their lessons from past failures and they never do.
Posted on 2/7/25 at 9:32 am to Roaad
what is live service?
Is that like all the micro purchases in the game once you pay $70 to buy the game?
Is that like all the micro purchases in the game once you pay $70 to buy the game?
Posted on 2/7/25 at 9:33 am to Codythetiger
quote:
what is live service?
Is that like all the micro purchases in the game once you pay $70 to buy the game?
Battlepasses, seasons, rotating maps and content, etc
Most are free to download and they get you to buy all the little incremental things
This post was edited on 2/7/25 at 9:34 am
Posted on 2/7/25 at 10:28 am to Roaad
quote:
EA CEO Veilguard would be successful, if it had been live service
well its good to see they are in touch with reality over there.
Posted on 2/7/25 at 1:00 pm to Carson123987
well that's the problem
I buy your $70 game and to make it playable, you gotta buy another 30-50$ worth of shite
and that's lucky to stop there, or you might be on "subscription base" where you get charged annually to play.
Man I'll never buy another 2k game. I didn't know that they sunset their games after 2 years, so I spent 60 to get it, probably like another 150 to upgrade the character to the upper tiers and I found out last year that my character DIDN'T EVEN EXIST ANYMORE! You can't login to anything online so your pay2play players, aren't even accessible!
What kind of shite have these companies devolved into?!
I buy your $70 game and to make it playable, you gotta buy another 30-50$ worth of shite
and that's lucky to stop there, or you might be on "subscription base" where you get charged annually to play.
Man I'll never buy another 2k game. I didn't know that they sunset their games after 2 years, so I spent 60 to get it, probably like another 150 to upgrade the character to the upper tiers and I found out last year that my character DIDN'T EVEN EXIST ANYMORE! You can't login to anything online so your pay2play players, aren't even accessible!
What kind of shite have these companies devolved into?!
Posted on 2/7/25 at 1:10 pm to Roaad
EA is on that Ubisoft program for how to destroy your gaming company.
Like just make the Jedi Survivor sequel and other games people want. Literally no one wants your life service slop and the market is soooo saturated at this point the few losers who would already are entrenched in their game of choice.
Some of these companies are kind of stuck though. They arrogantly thought they’d have infinite growth forever so going back to a more sustainable model of single player games with DLCs and expanisons would be an admission us chuds were right all along. Also it would likely help if you didn’t inject post modernism and gender propaganda into all things you make
Like just make the Jedi Survivor sequel and other games people want. Literally no one wants your life service slop and the market is soooo saturated at this point the few losers who would already are entrenched in their game of choice.
Some of these companies are kind of stuck though. They arrogantly thought they’d have infinite growth forever so going back to a more sustainable model of single player games with DLCs and expanisons would be an admission us chuds were right all along. Also it would likely help if you didn’t inject post modernism and gender propaganda into all things you make
This post was edited on 2/7/25 at 1:14 pm
Posted on 2/7/25 at 2:48 pm to td01241
LINK
quote:
...a few former Dragon Age developers agree with this sentiment that live service is not the right move.
"Look, I'm not a fancy CEO guy," former Dragon Age creative director Mike Laidlaw says (via Eurogamer). "But if someone said to me, 'the key to this successful single-player IP's success is to make it purely a multiplayer game. No, not a spin-off: fundamentally change the DNA of what people loved about the core game.' I'd probably, like, quit that job or something."
I do want to point out that I don't think it's fair to say that the plan was to make The Veilguard into a purely multiplayer game; instead, it would be a singleplayer game with live service features. And telling everyone that you'd probably "quit that job or something" a week after BioWare veterans confirm that EA has laid them off is also a bit tone-deaf. But the point about changing a game's DNA just to pander to what some suits think is the biggest possible consumer market available is not the right mentality to make a great game that is actually enjoyable.
David Gaider, another BioWare veteran, also offered up his opinions as to what EA should focus on next, and it's not live service. "My advice to EA (not that they care): you have an IP that a lot of people love," Gaider says. "Deeply. At its height, it sold well enough to make you happy, right? Look at what it did best at the point where it sold the most. Follow Larian's lead and double down on that. The audience is still there. And waiting."
Gaider also points out that the internal projections for The Veilguard may have been too high. Therefore, EA's statement that it underperformed may be more indicative of unrealistic metrics than the game itself.
"Let’s be clear: you don’t have those numbers," Gaider says. "Nobody outside of EA does, and we only know what they tell us—though the fact they’ve said little, in fact, says a lot. For a return of the series after 10 years, they wanted numbers they could ballyhoo. Whatever they are, they didn’t get them. Does that make Veilguard a failure? Depends on your metric." All in all, the future of Dragon Age doesn't look too bright right now, and despite calls that the idea of Dragon Age can live on through its fans' creative ventures, players shouldn't have to rely on fanmade creations to enjoy a much-loved and established series like Dragon Age.
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