- My Forums
- Tiger Rant
- LSU Recruiting
- SEC Rant
- Saints Talk
- Pelicans Talk
- More Sports Board
- Fantasy Sports
- Golf Board
- Soccer Board
- O-T Lounge
- Tech Board
- Home/Garden Board
- Outdoor Board
- Health/Fitness Board
- Movie/TV Board
- Book Board
- Music Board
- Political Talk
- Money Talk
- Fark Board
- Gaming Board
- Travel Board
- Food/Drink Board
- Ticket Exchange
- TD Help Board
Customize My Forums- View All Forums
- Show Left Links
- Topic Sort Options
- Trending Topics
- Recent Topics
- Active Topics
Started By
Message
re: Clair Obscur Expedition 33 Thread;No Spoilers 92% metascore
Posted on 4/28/25 at 4:32 pm to RoyalWe
Posted on 4/28/25 at 4:32 pm to RoyalWe
It's the mouth breathers who think "tUrN bAsEd iS bOrInG" giving the negative reviews. I feel like everytime I see this comment on social media, it's almost exclusively people who haven't played the game.
They want to mash buttons and finish the game as fast as possible or play a Souls like game where you have to dodge roll for 3 business days.
I heard someone say the game automatically sucks because it doesn't have multi-player.
People are dumb these days.
They want to mash buttons and finish the game as fast as possible or play a Souls like game where you have to dodge roll for 3 business days.
I heard someone say the game automatically sucks because it doesn't have multi-player.
People are dumb these days.

Posted on 4/28/25 at 4:41 pm to LSUGent
It's a base enemy you run into in the middle of the area. It's a jumping smash attack and I cannot for the life of me time the dodge.
I don't think it's a white rock guy?
I don't think it's a white rock guy?
Posted on 4/28/25 at 4:49 pm to dcrews
“Turn based should be about tactics not button mashing.”
It’s not like this game has move sets that build off each other and can weave into other characters rotations for optimal results. Nothing tactical about that.
Or having your starting rotation get fricked and then have to recover. No tactics in that.
No tactics in knowing that every move you select is more vital that just casting a regular ole JRPG magic spell. Not tactical.
Nothing tactical about limited healing and revive items. Nah. No tactics in managing that stuff.
It’s all just button mashing….
God forbid a game take everything tactical about JRPGs and then add in a dodge/parry tactic. Not tactical at alll.
Some people shouldn’t breed. Unfortunate the dumb ones seem to breed the most.
Also the highest user rating of all time on metacritic.
It’s not like this game has move sets that build off each other and can weave into other characters rotations for optimal results. Nothing tactical about that.
Or having your starting rotation get fricked and then have to recover. No tactics in that.
No tactics in knowing that every move you select is more vital that just casting a regular ole JRPG magic spell. Not tactical.
Nothing tactical about limited healing and revive items. Nah. No tactics in managing that stuff.
It’s all just button mashing….
God forbid a game take everything tactical about JRPGs and then add in a dodge/parry tactic. Not tactical at alll.
Some people shouldn’t breed. Unfortunate the dumb ones seem to breed the most.
Also the highest user rating of all time on metacritic.
This post was edited on 4/28/25 at 4:53 pm
Posted on 4/28/25 at 6:20 pm to Scruffy
quote:
What level is everyone? I just got Esquie and I’m doing side areas. Currently 22 with Lune, Gus, and Maelle. The other character you get (won’t name names) is 19. Haven’t really used them though.
I'm a good bit past this point. In an attempt to avoid spoilers, I will simply say that I got Esquie's second upgrade and have cleared the next dungeon after that.
My primary team is all mid-40s. I don't use Lune or Sciel in my main team. Monoco and Maelle absolutely wreck everything. Monoco's shield busting attack is a cheat code for enemies who shield.
This post was edited on 4/28/25 at 6:24 pm
Posted on 4/28/25 at 6:57 pm to imjustafatkid
I am basically at the end of the game. You will be about level 62ish. I have probably killed about half the chromatic bosses and overworld bosses. There is an insane difficulty spike.
Posted on 4/28/25 at 7:07 pm to dcrews
quote:Is it the stone column with legs?
I've tried what I thought was on time, then early, then late, but I can't dodge or parry it. It's a one hit KO on my peeps so it's wildly annoying.
Not sure which one you are talking about?
I’m in that area right now.
Posted on 4/28/25 at 7:50 pm to td01241
I passed on this one because the art style is sorta weird for my tastes, and everything about it seems kinda strange, but I'm glad to see the game doing well and everyone seems to be enjoying it.
AA dev teams have been absolutely crushing it. They can produce high quality games far more quickly and at much less costs.
The era of the 200+ million, 5+ year dev cycle needed to f'ing end.
AA dev teams have been absolutely crushing it. They can produce high quality games far more quickly and at much less costs.
The era of the 200+ million, 5+ year dev cycle needed to f'ing end.
Posted on 4/28/25 at 8:20 pm to Scruffy
End of white stone cliffs…what the frick?!
All I have are more questions now.

All I have are more questions now.
This post was edited on 4/28/25 at 8:21 pm
Posted on 4/28/25 at 9:06 pm to Blitzed
quote:It's not happening tonight. I'm a failure.
Report back.
Posted on 4/28/25 at 9:28 pm to Scruffy
That made me want to throw my controller through my tv
Posted on 4/28/25 at 9:47 pm to Devious
quote:
It's not happening tonight. I'm a failure.
Maybe you can join expedition 32
Posted on 4/28/25 at 10:14 pm to dcrews
Man I am loving the story but GDI I HATE the dodge/parry stuff.
Posted on 4/28/25 at 10:50 pm to SG_Geaux
I am completely uneducated about this genre of game, but these statements do not compute:
1) It's a turn-based game.
2) I can't time the dodge/parry.
I love turn-based games, so why is it hard to "time" a parry or dodge? Wouldn't you just say to yourself, "Self, it's time to dodge, therefore I'll do it" and thus it is done?
I'm certain this is a misunderstanding, but the words used confuse the hell out of me.
1) It's a turn-based game.
2) I can't time the dodge/parry.
I love turn-based games, so why is it hard to "time" a parry or dodge? Wouldn't you just say to yourself, "Self, it's time to dodge, therefore I'll do it" and thus it is done?
I'm certain this is a misunderstanding, but the words used confuse the hell out of me.
Posted on 4/28/25 at 11:00 pm to Blitzed
quote:
Maybe you can join expedition 32
Underrated comment

Posted on 4/28/25 at 11:03 pm to RoyalWe
The combat system is turn based, however when the enemy is taking their turn to attack, there are dodge and parry mechanics you can use.
Dodge is much more forgiving, but does not offer a counter attack
Parry has to be much more precise, but if you time it correctly, you both block the enemy attack and perform a counter attack that deals damage to the enemy.
For example, the enemy is taking their turn to attack. The enemy animation is to walk forward and swing their sword at me. When their animation of the sword swinging starts, the game allows me to hit a button at just the right time to dodge it and avoid damage.
Same with parry.
It's almost like a hybrid combat system that is heavily weighted towards turn based.
Dodge is much more forgiving, but does not offer a counter attack
Parry has to be much more precise, but if you time it correctly, you both block the enemy attack and perform a counter attack that deals damage to the enemy.
For example, the enemy is taking their turn to attack. The enemy animation is to walk forward and swing their sword at me. When their animation of the sword swinging starts, the game allows me to hit a button at just the right time to dodge it and avoid damage.
Same with parry.
It's almost like a hybrid combat system that is heavily weighted towards turn based.
This post was edited on 4/28/25 at 11:07 pm
Posted on 4/28/25 at 11:06 pm to RoyalWe
quote:
I am completely uneducated about this genre of game, but these statements do not compute:
1) It's a turn-based game.
2) I can't time the dodge/parry.
I love turn-based games, so why is it hard to "time" a parry or dodge? Wouldn't you just say to yourself, "Self, it's time to dodge, therefore I'll do it" and thus it is done?
I'm certain this is a misunderstanding, but the words used confuse the hell out of me.
I will break this down for you.
On offensive turns, its turn based like normal with some simple QTE timings on abilities. Press button when in the "perfect" zone.
On defense, when an enemy has it's turn to attack, the enemies have wind ups to their melee attacks and spells. These can target one party member, or all of them at once. You have to pay attention to sound cues and swing animations and press either the dodge button to dodge (has a larger window of success) or the parry button (tight window, but rewards more action points and can also result in counter attacks that deal damage).
The game is turn based, but has incorporated a soulslike element to make it more engaging than just selecting your moves and watch the game fully play itself.
This post was edited on 4/28/25 at 11:08 pm
Posted on 4/29/25 at 12:03 am to LSUGent
10-4. Thanks for the explanation. I'll see if there are some vids out there.
Posted on 4/29/25 at 1:09 am to td01241
quote:
I am basically at the end of the game.
I just completed act 2.
This post was edited on 4/29/25 at 8:37 pm
Posted on 4/29/25 at 8:10 am to imjustafatkid
The difficulty definitely goes up in act 2.
Just took down Duelisto.
Just took down Duelisto.
Posted on 4/29/25 at 8:58 am to Scruffy
quote:
The difficulty definitely goes up in act 2.
It kind of felt the opposite to me with the new pictos/lumina that became available. Has made my squads survivability go way up.
Popular
Back to top
