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Grand Theft Auto 6: More Leaks
Posted on 8/27/23 at 5:09 pm
Posted on 8/27/23 at 5:09 pm
1. In GTA6, you'll have the option to become a serial killer. If using stealth and are successful in taking out pedestrians in a specific way while reaching a certain number of kills without witnesses or cops nearby, the TV, radio and NPCs will start talking about a serial killer on the loose. The Federal government will get involved, intensifying the pursuit and adding a new layer of tension to your game-play.
2. When a crime takes place and someone is injured or killed on the street, not only will paramedics be dispatched but police and detectives may arrive at the scene based on severity. They will gather such evidence as fingerprints, tire marks, blood and other bodily fluids, hair, fibers and weapon discarding. if the player leaves behind traces, they may become wanted by the police. The player will have to carefully consider their actions, as attention to detail in this game means your choices can have consequences. Evade law by being cautious and loving minimal evidence behind, or prepare for a thrilling chase as the police track you down.
3. Players will have the option to clean up some crime scenes. You'll be ablento move bodies discreetly, gather bullet casings, wear gloves, wear masks to avoid identification by cameras, and even utilize chemicals to sanitize the area. This level of interaction with the environment adds a new layer of strategy and immersion to the game. Whether you're a meticulous criminal trying to cover your tracks or simply want to avoid the consequences of your actions, these tools and tactics will be at your disposal.
4. In GTA6, escaping from a max wanted level won't be a simple task. Even if the player manages to shake of the max rating, an "evasion" period will follow, reminiscent of mechanics found in games like Metal Gear Solid. This period, will involve the military and law enforcement to continue searching for the player at their last known location. The police will meticulously sweep areas where they suspect the player may be hiding. If the player is discovered, the max wanted level will be reinstated.
5. To reload your weapons will require you to manually load each bullet into the magazine. This realistic approach to ammunition management adds a new layer of immersion and strategy to the game play. You'll need to ensure you have loaded magazines and ammunition in order to reload your weapons during intense firefights. This mechanic encourages players to plan ahead, manage resources wisely, and adapt combat tactics based on their available ammunition.
6. Players will have the option to eliminate members of their heist crew in order to secure a larger share of the loot. Making tough choices, you can decide to betray your partners to maximize your gains. This moral dilemma adds depth to the gameplay as you weigh the benefits of a bigger payday against the consequences of your actions. Keep in mind that such decisions could effect your relationships with other characters, influence the story's progression and even alter the ending you experience.
8. Characters under the influence of drugs will display altered facial expressions. Their faces will accurately reflect the effects of the substances they've consumed. Such as dilated pupils, relaxed features or heightened intensity. This level of visual detail adds a realistic dimension to the portrayal of drug use. Whether it's depicting euphoria, paranoia, or other altered states. Just as in real life, these substances can effect gameplay, decisions and interactions making the depiction of substance use and abuse in GTA6 more immersive and reflective of its real world consequences.
2. When a crime takes place and someone is injured or killed on the street, not only will paramedics be dispatched but police and detectives may arrive at the scene based on severity. They will gather such evidence as fingerprints, tire marks, blood and other bodily fluids, hair, fibers and weapon discarding. if the player leaves behind traces, they may become wanted by the police. The player will have to carefully consider their actions, as attention to detail in this game means your choices can have consequences. Evade law by being cautious and loving minimal evidence behind, or prepare for a thrilling chase as the police track you down.
3. Players will have the option to clean up some crime scenes. You'll be ablento move bodies discreetly, gather bullet casings, wear gloves, wear masks to avoid identification by cameras, and even utilize chemicals to sanitize the area. This level of interaction with the environment adds a new layer of strategy and immersion to the game. Whether you're a meticulous criminal trying to cover your tracks or simply want to avoid the consequences of your actions, these tools and tactics will be at your disposal.
4. In GTA6, escaping from a max wanted level won't be a simple task. Even if the player manages to shake of the max rating, an "evasion" period will follow, reminiscent of mechanics found in games like Metal Gear Solid. This period, will involve the military and law enforcement to continue searching for the player at their last known location. The police will meticulously sweep areas where they suspect the player may be hiding. If the player is discovered, the max wanted level will be reinstated.
5. To reload your weapons will require you to manually load each bullet into the magazine. This realistic approach to ammunition management adds a new layer of immersion and strategy to the game play. You'll need to ensure you have loaded magazines and ammunition in order to reload your weapons during intense firefights. This mechanic encourages players to plan ahead, manage resources wisely, and adapt combat tactics based on their available ammunition.
6. Players will have the option to eliminate members of their heist crew in order to secure a larger share of the loot. Making tough choices, you can decide to betray your partners to maximize your gains. This moral dilemma adds depth to the gameplay as you weigh the benefits of a bigger payday against the consequences of your actions. Keep in mind that such decisions could effect your relationships with other characters, influence the story's progression and even alter the ending you experience.
8. Characters under the influence of drugs will display altered facial expressions. Their faces will accurately reflect the effects of the substances they've consumed. Such as dilated pupils, relaxed features or heightened intensity. This level of visual detail adds a realistic dimension to the portrayal of drug use. Whether it's depicting euphoria, paranoia, or other altered states. Just as in real life, these substances can effect gameplay, decisions and interactions making the depiction of substance use and abuse in GTA6 more immersive and reflective of its real world consequences.
Posted on 8/27/23 at 5:14 pm to SEClint
They are trying to turn GTA in Red Dead Redemption 3, and I'm not a fan.
Posted on 8/27/23 at 5:31 pm to UltimateHog
seems like a sneaky way to get you to put more time in the game like d4
Posted on 8/27/23 at 5:50 pm to UltimateHog
quote:
Boo on 5.
Kills me. Rockstar took the biggest gripes about their games and doubled down on them.
Posted on 8/27/23 at 6:04 pm to SEClint
This crime scene investigation thing sounds dumb and I bet it's only for a handful of certain crimes that tie into the story and not every random murder you do.
Posted on 8/27/23 at 6:12 pm to SEClint
quote:
6. Players will have the option to eliminate members of their heist crew in order to secure a larger share of the loot. Making tough choices, you can decide to betray your partners to maximize your gains. This moral dilemma adds depth to the gameplay as you weigh the benefits of a bigger payday against the consequences of your actions. Keep in mind that such decisions could effect your relationships with other characters, influence the story's progression and even alter the ending you experience.
no doubt, I will be the Joker

Posted on 8/27/23 at 6:21 pm to SEClint
the reloading thing is the only issue I’d have. It’s GTA not a mil sim.
Posted on 8/27/23 at 6:45 pm to BulldogXero
quote:
They are trying to turn GTA in Red Dead Redemption 3, and I'm not a fan.
Yep. Hope this leak is bullshite. A lot of these ideas that R* comes up with are cool in theory, but don't work in practice.
The problem with these meticulously detailed immersive elements is that they just don't lend themselves to fun gameplay. They're an exercise in tedium. Just like RDR2 - I don't want to watch my dude bend down and pick up every single item on the ground 100x after a big fight. I don't need to watch bespoke animations over and over as my guy opens cabinets and drawers. Hold X for 1sec to open the cabinet. Hold X again for another second to pick up the item. Miserable
If I wanted to load my own mags and clean up crime scenes and shite, I would just kill people in real life
This post was edited on 8/27/23 at 6:47 pm
Posted on 8/27/23 at 6:55 pm to JimMorrison
quote:
no doubt, I will be the Joker
I can see this being prevalent in random online heists, but I doubt you and your friends would have a fun time with this. That’s a really good way to isolate your friends from yourself.
Posted on 8/27/23 at 6:59 pm to SEClint
1 is interesting, 4 I thought was in previous games, 6 I like. The rest seems like they are making GTA less fun than they used to be
Where is 7?
Where is 7?
Posted on 8/27/23 at 7:01 pm to Carson123987
quote:
The problem with these meticulously detailed immersive elements is that they just don't lend themselves to fun gameplay
I agree, Id hope there is an option for making things more automatic.
Posted on 8/27/23 at 7:10 pm to SEClint
This also only works if you’re not always getting busted. Like getting a wanted level for simply running a red light. Just pull me over and give me a ticket.
Posted on 8/27/23 at 7:24 pm to finchmeister08
quote:
Like getting a wanted level for simply running a red light.
I agree that would get annoying. It didn't work in "Driver" imo.
Now if you could set the difficulty or AI level as a form of difficulty, that may be interesting.
Posted on 8/27/23 at 10:07 pm to SEClint
quote:
It didn't work in "Driver" imo.
I thought of this too. I always felt this was the main reason Driver was never a serious competitor for GTA. Not sure why Rockstar would want to implement it.
Posted on 8/27/23 at 10:17 pm to imjustafatkid
i guess it could work if they take a picture of my license plate with the CCTV camera and deduct the fine from my "checking account" like real life. i get i would actually have to pay it in real life (like go through the motions of paying it online or in person), but if they deducted all of my fines on a 24 hour basis, that would keep us from being as rambunctious.
-$10,000 for fines...
Fines include:
Speeding.
Running red lights.
Running stop signs.
Not using a blinker.
Fender bender.
Imagine doing getting one of those notifications every 24 minutes (1 minute = 1 hour in GTA time if I recall).
-$10,000 for fines...
Fines include:
Speeding.
Running red lights.
Running stop signs.
Not using a blinker.
Fender bender.
Imagine doing getting one of those notifications every 24 minutes (1 minute = 1 hour in GTA time if I recall).
Posted on 8/28/23 at 7:52 am to SEClint
Most of those are annoying additions. Add in they just lost one of their key writers and this is shaping up to be a lame GTA.
Posted on 8/28/23 at 11:54 am to SEClint
quote:
5. To reload your weapons will require you to manually load each bullet into the magazine. This realistic approach to ammunition management adds a new layer of immersion and strategy to the game play. You'll need to ensure you have loaded magazines and ammunition in order to reload your weapons during intense firefights. This mechanic encourages players to plan ahead, manage resources wisely, and adapt combat tactics based on their available ammunition.
No thank you
Posted on 8/28/23 at 12:31 pm to SEClint
I will believe all that BS when I see it
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