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re: You guys want to go ahead and get this out of the way? New Far Cry Game cover art
Posted on 12/7/18 at 11:21 am to Mr. Hangover
Posted on 12/7/18 at 11:21 am to Mr. Hangover
I'm in an uproar because FC5 sucked arse, and now they made it worse with a crappy reskin.
Posted on 12/7/18 at 12:11 pm to jdavid1
LINK
quote:
Far Cry New Dawn Comes Out Soon, And It’s Cheaper Than A Standard Game
Far Cry New Dawn is priced at $40, but creative director JS Decant says that doesn’t necessarily indicate that players should expect a budget experience. “I think Far Cry 5 was a huge, tremendous experience, so this is slightly smaller in scope in general,” he says. “But if you’re looking for an action-driven adventure with things you like in a Far Cry, it’s there. If you’re someone who likes to explore and discover all the details of the previous world or if you’re into having the best weapons and optimizing, the game is going to be large.”
Far Cry New Dawn looks to be a fun spin-off entry in the Far Cry franchise with an interesting take on the post-apocalypse. With the title launching on February 15, we don’t have to wait long to find out if Hope County is truly worth saving.
New Dawn Is A Standalone Title, But You Probably Want To Play Far Cry 5 First
Though Far Cry New Dawn is meant to be a standalone title, players who worked through the campaign of Far Cry 5 will notice definite continuations from that story. Many of the cult’s structures have been repurposed in this post-apocalyptic world, and we even got a glimpse of cult leader Joseph Seed, the primary antagonist of Far Cry 5, at the end of the reveal trailer.
“The world is in the place where [Joseph] wanted it to be,” Decant says. “He wanted the world to be there so he can start something fresh, something new, something far from what we did with our societies. […] It was a tricky thing because on one hand we wanted to continue with these characters that we loved in Far Cry 5, but at the same time, we wanted to make sure this was a post-apocalyptic game that could be accessible for anyone.”
This Nuked World Doesn’t Look Dead
Rather than going for the stereotypical gray and brown aesthetic many people associate with the post-apocalyptic concept, Ubisoft Montreal researched how the planet would react to and recover from an actual nuclear war. According to their research, the first six years would be a nuclear winter featuring low temperatures, a dead landscape, harsh winds, and new biomes forming everywhere. After the first six years, the sun and rain returns, leading to a “super bloom” event that leads to vegetation reclaiming the planet beginning at year 10. Far Cry New Dawn takes place during the super bloom, 17 years after the nuclear war of 2018.
Because the planet is in the midst of this super bloom, Hope County is colorful and warm, with flowers and vegetation growing from the death and destruction of nearly two decades prior. “Everybody has an idea of what a post-apocalypse setting should look like,” art director Isaac Papismado says. “We really wanted to avoid the dark and grim environments. We saw that 17 years is the perfect time where life and vegetation could come back. That’s something we really wanted to take advantage of.”
While the vegetation is thriving thanks to the meteorological shift, the radiation has infected and mutated some of the wildlife. I didn’t see many examples of this, but I’m interested to see what the team does with this idea.
The Main Conflict Is Between The Survivors And The Highwaymen
You control a character who was a part of a group that was moving up the west coast to rebuild civilization. Unfortunately, the train they’re on is ambushed by a marauding gang called the Highwaymen and the dream of this group rebuilding the civilization is squashed for the time being.
Far Cry New Dawn centers on this conflict between the survivors, who are building a community for the future, and the Highwaymen, who don’t think the world is salvageable. Instead, they move from city to city consuming all the resources and living for today. As you might imagine, your character aligns with the survivors at their home base of Prosperity. The survivors decide that in order to survive and rebuild civilization, they need to run the Highwaymen out of town.
The Highwaymen are led by twin sisters Mickey and Lou. Their families secured the docks shortly after the apocalypse, giving them access to abundant resources. However, the resources didn’t last long, and the two fought to be at the top of the food chain. Mickey and Lou are currently in Hope County, but the Highwaymen are spread across the entire country.
You Don’t Spend The Whole Time In Montana
Since the nuclear event wasn’t localized to Montana, the bombs affected other parts of the world. If you’re in need of resources, you can embark on expeditions, which take place in other areas of the country. During a live gameplay demo, I saw one expedition take place in a Louisiana swamp. An abandoned theme park serves as the setting as I watch the character infiltrate a camp and recover resources. Over the course of the game, players can also travel to another location on the west coast of the U.S., as well as an Arizona location. These additional areas are reused throughout the game, so the Louisiana expedition I saw isn’t the only mission taking place in that region.
“We tried to pick places that felt super different [from Hope County], but also with iconic elements,” Decant says. “We even have one where we refer to another Ubisoft game. [Expeditions] were an opportunity to create areas that felt very different from Hope County.”
The Standard Activities Will Feel Familiar To Far Cry Fans
While you’re in Hope County, many of the standard Far Cry activities are at your disposal. You can embark on treasure hunts, which often involve a twist of some sort; the treasure hunt I saw has you infiltrate a wolverine nest to retrieve a key, but wolverines are the least of your worries once the barn you’re inside goes up in flames. You can also work across the map and clear outposts where the Highwaymen are stationed.
Outposts Bring An Additional Twist This Time
While outposts are nothing new to the Far Cry series, New Dawn adds a new gameplay loop to them. Once you take down an outpost, it becomes a fast-travel location for you. However, you can choose to send those in that outpost to scavenge for additional materials, essentially abandoning it and allowing the Highwaymen to retake it in exchange for resources. Once they reclaim the outpost, you can take it back, but it will be more difficult the second time around.
Enemies Have Designated Difficulty Levels
Enemies now have difficulty levels ranging from one to three to indicate how hard it will be to take them down. If you stir up too much trouble and raise the alarm level, high-level enforcer enemies will join the fight to present extra difficulty.
The Weapon Wheel Screen Is Streamlined
A simplified weapon and item wheel screen helps streamline the process of getting to the object you hope to use. Now when you open the weapon wheel, the consumables and crafting menus are listed on the sides of the screen. This means you no longer need to flip between wheels to choose the item you want.
This post was edited on 12/7/18 at 12:13 pm
Posted on 12/7/18 at 1:05 pm to sicboy
quote:
The Highwaymen are led by twin sisters Mickey and Lou.
The twin black chicks are the bad guys?
I'm not quite sure how I'm supposed to melt right now.
Any pointers?
Posted on 12/7/18 at 1:08 pm to sicboy
Meh, it’s Far Cry.
Don’t really care tbh. I’d like to know what the reaction would be from liberals if it was two white girls and a black dude. Or reverse genders, two dudes and a girl being tied up.
But yeah idc. It’s not BF trying to be something they aren’t.
Don’t really care tbh. I’d like to know what the reaction would be from liberals if it was two white girls and a black dude. Or reverse genders, two dudes and a girl being tied up.
But yeah idc. It’s not BF trying to be something they aren’t.
Posted on 12/7/18 at 1:29 pm to sicboy
quote:
It will come to you.
They haven’t been told to be outraged yet.
Posted on 12/7/18 at 2:12 pm to sicboy
I actually enjoyed my time with Far Cry 5 (outside of the way they kidnapped you each time they wanted
the main story to progress).
That said, it was randomly my first Far Cry so that may have had something to do with it.
I’m not sure I’ll get around to playing this - almost certainly not at launch. But I do sort of enjoy Ubisoft’s trolling here.
the main story to progress).
That said, it was randomly my first Far Cry so that may have had something to do with it.
I’m not sure I’ll get around to playing this - almost certainly not at launch. But I do sort of enjoy Ubisoft’s trolling here.
Posted on 12/7/18 at 2:36 pm to sicboy
This seems like a bit of a false equivalency. If the developer comes out and says the reason for the cover art is because they hate whitey, and if you don’t like it then get fricked, then we can talk. No problems here otherwise 
Posted on 12/7/18 at 2:41 pm to Mr. Hangover
quote:im crying!!!!!!
omfg I’m trembling right now
Posted on 12/7/18 at 2:45 pm to Centinel
quote:The only people that will melt are the people that look at the picture then immediately begin typing.
The twin black chicks are the bad guys?
I'm not quite sure how I'm supposed to melt right now.
Posted on 12/7/18 at 2:45 pm to sicboy
I'm guessing the cheap price means there will be a bunch of microtransactions and dlc, or you can run through the whole game in about 10 hours.
Posted on 12/7/18 at 2:47 pm to Brosef Stalin
quote:Probably.
or you can run through the whole game in about 10 hours.
Posted on 12/7/18 at 2:49 pm to Big_Slim
quote:
This seems like a bit of a false equivalency. If the developer comes out and says the reason for the cover art is because they hate whitey, and if you don’t like it then get fricked, then we can talk. No problems here otherwise
That isn't what happened last time, is it?
He did say it, but after the initial outrage.
Posted on 12/7/18 at 2:51 pm to sicboy
quote:Are you referencing the bitching from the other side of the fence about Far Cry 5 when they found out the white right-leaning characters weren't all evil?
That isn't what happened last time, is it?
Posted on 12/7/18 at 2:54 pm to sicboy
Right but last time most reasonable people weren’t pissed off til he said go get fricked and started with the virtue signalling. It was a smaller group that was pissed off about bionic woman initially.
Posted on 12/7/18 at 2:55 pm to Big_Slim
quote:Oh god...
Battlefield 5
Posted on 12/7/18 at 2:57 pm to Drewbie
Sicboi posts thread to elicit a reaction
Nobody really gives a frick
????
Profit
Nobody really gives a frick
????
Profit
Posted on 12/7/18 at 2:59 pm to Big_Slim
To be fair even in a world that isn't very realistic, twin sisters roaming a desolate land scavenging to survive via any means necessary is still more believable than wonderwoman super soldier in Super Realism: The Game.
Not sure this will cause much of anything.
Not sure this will cause much of anything.
Posted on 12/7/18 at 3:38 pm to Drewbie
Sics stance is that realism was never the issue for BFV fans.
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