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re: The most important attribute of a game?
Posted on 6/26/24 at 11:25 am to kingbob
Posted on 6/26/24 at 11:25 am to kingbob
quote:
For me, it’s immersion
i would agree this is incredibly important in many games. My pet peeve i was discussing in my OP is something that utterly breaks the immersion for me.
Posted on 6/26/24 at 11:54 am to caro81
I can understand that. There’s a lot of good rpgs that have tedious portions that really grind on me.
For FFXV, it’s the puzzle in Castlemark Tower and pretty much everything after the Leviathan fight prior to storming Insomnia.
For Baldur’s Gate 3, it’s pretty much everything in the Act 1 underdark.
For The Witcher 3, it’s the tedious inventory, gear upgrade system, and the skellige caches.
For Ghost of Tsushima, it’s some of the stealth required quests (same with that one quest in Zelda Breath of the Wild).
Heck, most of Hogwarts Legacy feels tedious, which is why I stopped playing.
The key is the balance between feeling fun and time.
For FFXV, it’s the puzzle in Castlemark Tower and pretty much everything after the Leviathan fight prior to storming Insomnia.
For Baldur’s Gate 3, it’s pretty much everything in the Act 1 underdark.
For The Witcher 3, it’s the tedious inventory, gear upgrade system, and the skellige caches.
For Ghost of Tsushima, it’s some of the stealth required quests (same with that one quest in Zelda Breath of the Wild).
Heck, most of Hogwarts Legacy feels tedious, which is why I stopped playing.
The key is the balance between feeling fun and time.
Posted on 6/26/24 at 1:23 pm to caro81
Avoiding repetition as much as possible
Posted on 6/26/24 at 2:58 pm to caro81
Can't remember the Nintendo guy's name (Reggie?) but I always loved that he said Nintendo's philosophy has always been
"If it's not fun...why bother?"
Keep in mind that I haven't owned a Nintendo system since the GameCube but I am buying a Switch 2 on day 1 because it seems some companies have forgotten that.
"If it's not fun...why bother?"
Keep in mind that I haven't owned a Nintendo system since the GameCube but I am buying a Switch 2 on day 1 because it seems some companies have forgotten that.
Posted on 6/26/24 at 3:24 pm to caro81
quote:
40's: succinct and streamlined (i dont need to see my character climb a ladder for 10 seconds multiple times a play session). open world games with map barf all over, im really over those.
30 minutes, playing CoD
Hours, playing BF
I need games that respect my time
I've made it known pretty often here that running through the forest collecting grapes to make juice to sell for skin to build a bow to hunt a deer.....isnt my thing
Posted on 6/27/24 at 12:25 pm to SG_Geaux
quote:
Skyrim had a good story?
It didnt stand out to me. Morrowind did.
Oblivion I also really liked -- mainly for the side questlines like the Guilds, Dark Brotherhood, and DLC.
Posted on 6/27/24 at 3:49 pm to Brosef Stalin
quote:
it needs to be fun first and foremost
I agree but being fun is such a broad term. To me, it mostly just comes down to this: can the game keep me engrossed in its world without breaking my immersion and provide a satisfying experience? It also depends on the type of game and what I want out of the experience. If I'm goofing around on a shooter or Fortnite, I'm just looking to shoot guys for 30-45 minutes. If I have more time on my hands and I'm playing a single player game then it gets more complicated.
I'm playing AC Odyssey right now and it does a fricking terrible job at making me want to play it. There's no fluidity to the story, to any of the scenes or dialogue. A game shouldn't be overly realistic (unless that's the main draw) but it shouldn't be too arcade style, either, like Odyssey where I'm constantly floating through the areas like I'm on the fricking moon. The combat is mostly the same, not as diverse and almost never rewarding. As you develop more abilities, get a firmer grasp of the controls, the game should become more and more fun and rewarding, like Jedi Survivor, God of War, Ghost of Tsushima, etc. It makes spending time to get good at the combat system satisfying because not only are you carving up enemies, but you look/feel like a badass while doing them.
quote:
Games that are overly difficult just for the sake of being difficult are unplayable too. Bloodbourne and all the Souls games are the main examples. Bloodbourne's story apparently doesn't even come together until the end of the game and even then its not that clear. That's another thing that bothers me.
And I agree completely. Why would I sink hours and hours into a game to get more and more powerful, only to still get one shot by bosses after 25-30+ hours into a game? That shite is just frustrating for me, not rewarding.
So I guess for me:
- Interesting and cool characters
- An Immersive story (that doesn't necessarily feel cinematic with a ton of scenes like God of War but doesn't feel like a choice based/Tell Tale game, either.)
- A satisfying combat/gameplay experience that constantly evolves with depth as you get deeper into the game's world
This post was edited on 6/27/24 at 4:08 pm
Posted on 6/27/24 at 4:04 pm to Joshjrn
quote:
To answer, I play different games for different reasons. Some I play for the story, some I play for the gameplay. So both are equally important, and if you can offer both, all the better.
Exactly. I totally understand why some people don't enjoy a heavy cut scene style of game like God of War, but most of the time I do. Some times the story and enviroment and characters are enough for me as long as the gameplay isn't horrendous (RDR2). Other times, like Ghost of Tsushima, the gameplay would have been good enough for me even if the story was arse (thankfully it wasn't.)
Also, I turn 32 exactly a month from a day with a wife and two year old. So I really have to pick and choose my titles a lot more wisely than I used to. I can't sink a ton of hours into open world or RPG style games.
Posted on 6/28/24 at 6:18 am to GrammarKnotsi
quote:
I need games that respect my time
I do like this, even Fallout 4 you can accomplish a few things within 30 minutes of playing time or you can dive in for a multi-hour session where you can advance the story.
Posted on 6/28/24 at 11:48 am to caro81
Only games worth playing are the ones where you can progress your character/team.
Tiger woods golf used to be awesome. The last golf game I played, you basically just played tournaments and could buy gear but the gear barely had any impact on the game. You couldn't up your stats over time, etc.
Sucked. Quit playing after one day.
Tiger woods golf used to be awesome. The last golf game I played, you basically just played tournaments and could buy gear but the gear barely had any impact on the game. You couldn't up your stats over time, etc.
Sucked. Quit playing after one day.
Posted on 6/29/24 at 7:25 pm to caro81
Immersive games with RPG elements really appeal to me. Especially games where can you loot and find gear and items and you never know what you’re gonna find
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