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Revisiting EverQuest

Posted on 10/15/19 at 10:21 am
Posted by Bard
Definitely NOT an admin
Member since Oct 2008
51611 posts
Posted on 10/15/19 at 10:21 am
I started EQ in beta (around Jan 1999) and played religiously up til just after Gates of Discord (early 2004) and haven't been back since. When I left my level 65 bard was barely PoStorms keyed but had my Epic 1.0 and good gear. I was also an amazing bard (which was partially due to mastering such a difficult class and partially due to other players being satisfied with bards just being mana batteries). It was rare to get into a PUG and have no one comment "I didn't know bards could do that".

Recently I got a bit nostalgic for the game (and bought a lifetime Daybreak membership back during Christmas) so I DL'd it then just left it for a while. The idea of going back to keyboard, mouse and carpal tunnel that was requisite for an EQ bard was a bit daunting after years of playing games with console controllers and not having my wrists feeling like someone was holding an active Bic lighter beneath them. Then I stumbled upon XPadder.

I'm still working on refining the controls (the camera up/down pans are too sensitive and sometimes cause the guild creation window and my Friends list to pop up) but playing a bard has never been easier (especially with the /Melody command and hotkey).

While the controls still need some work it's been good enough for me to fear-kite in PoNightmare with little problem. Once I get the controls more smoothed out I'll make a stab at charm-kiting (maybe not in PoNightmare though, you can't see all that far because it's perpetual night).

The exp has been smoothed out considerably and they have "hot zones" for an insane exp boost. I haven't checked out a hot zone yet but light blues at the PoNightmare entrance are giving me 23%-24% AA per kill (exp set to 100% AA, will check out regular exp the next time I log in). So every 4-5 kills is an AA point which puts me at being able to crank out multiple points each hour (barring over-pulls or RL distractions).

The game now has mercenaries. These are NPC's you can hire (Tank, Healer, melee DPS and caster DPS) and level up (for greater effectiveness). I see many players with them but have yet to test them out. From what I have been told the AI on them is pretty good so that they act more as a group member than an NPC pet (they also divide exp as if they are a player character).

PoKnowledge now freezes timers on beneficial spells (but not songs) so it's not uncommon to see lots of characters AFK there.

The Bazaar has changed significantly, it's more a hub for tradeskills now. The /bazaar command brings up the bazaar menu anywhere in the game (at least for members). Items are delivered to your mailbox for a small fee (mail/parcel delivery NPCs can be found at the bank in PoK) or directly to your inventory for Station Cash. The decade plus of expansions and level increases has allowed for some really good gear increases at prices that don't break the bank.

There are now mounts in the game (haven't tinkered with them yet either but they look pretty cool). You can also purchase an immediate level boost for your character to 85 (also gives you a ton of completed AA's and level-appropriate gear). I'm enjoying grinding the AA's since they come so fast now, I may do a level increase later or I may do it the old-fashioned way (haven't really decided yet).

Along with hot zones (an NPC in PoK will tell you which ones they are) there is a daily quest (based on a level range you choose, you only get exp within 15 levels of your own level) as well as tons of others (I've only scratched the surface on that).

The game still has a large enough population that they have 8 different Progression servers, 12 regular servers, 1 PVP, 1 Roleplay, 1 "free trade" server (where loot is not attuned) and 1 European server all up and running. PoP is very old content (released late 2002) but I still run into people from time to time when going from PoK to PoNightmare.

TL;DR - the game is still fun, possibly more so now as the better gear and level smoothing has made the grind feel less grindy because I can actually accomplish something solo (ie: getting an AA) within 15-20 minutes of hunting easy kills as opposed to taking hours even with a group against level-appropriate monsters.
Posted by BulldogXero
Member since Oct 2011
9763 posts
Posted on 10/15/19 at 10:35 am to
Modern EQ barely feels like EQ to me. It's some kinda weird bastardization of WoW/EQ that feels like it takes the worst aspects of each game and combines them together.

Soloing is now viable for all classes pretty much thanks merc system, but the speed with which you kill mobs is still painfully slow.

EQ's combat was designed with a full group socialization in mind. Unlike modern MMOs, You could fight and hold conversations via keyboard/mouse at the same time.
Posted by Inadvertent Whistle
Atlanta, GA
Member since Nov 2015
4375 posts
Posted on 10/15/19 at 11:49 am to
I tried logging into EQ a few months ago. It made me sad and I logged off. I really preferred EQ2 any ways I guess though I played the hell outta both of them. Never could get into WOW.
Posted by Vood
Enjoying a Forty with Lando
Member since Dec 2007
8338 posts
Posted on 10/15/19 at 2:12 pm to
I log in all the time, but never play. I have my characters sit in Gfay, NK or any of the original Karana's just to hear the music. I piddle around but never doing anything to advance my character.
Posted by Doldil
The Ham
Member since Jan 2010
6214 posts
Posted on 10/15/19 at 2:28 pm to
Check out the TLP servers. I've been playing on one for the last couple of months. It's currently in Velious and I've been having a blast. My toon is *almost* keyed for Sleeper's Tomb...just waiting to be given one on one of our raids. It's been fantastic because of the instancing of raid zones. You can pop into a raid zone once a week and kill what you need to and then leave. It allows for everyone to get to experience the fun raiding of old school EQ that many of us didn't get to do on live without having to be poopsocking shite heads to fight for the content.

We've basically done everything in Velious to this point and we're waiting for Luclin to release in the next 6-8 weeks I think? (maybe less). They're doing an expansion every 3 months until you hit Planes of Power and then it's every 3 months if there's a level increase and less than that if it's just a content release.
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 10/15/19 at 5:00 pm to
I used to play for a couple of weeks every year, but haven't in a few years. This was my first mmo and will always be my favorite.
Posted by BurningHeart
Member since Jan 2017
9520 posts
Posted on 10/15/19 at 5:44 pm to
quote:

Check out the TLP servers. I've been playing on one for the last couple of months. It's currently in Velious and I've been having a blast. My toon is *almost* keyed for Sleeper's Tomb...just waiting to be given one on one of our raids. It's been fantastic because of the instancing of raid zones. You can pop into a raid zone once a week and kill what you need to and then leave. It allows for everyone to get to experience the fun raiding of old school EQ that many of us didn't get to do on live without having to be poopsocking shite heads to fight for the content.


This ^

The TLP servers are the closest to old school EQ you're going to get, minus most of the guild vs. guild competition of getting to a contested spawn which can be a good thing for those of us with lives.

The live servers are horrid in my opinion. Over time the developers just built expansion on top of expansion, and had to constantly deliver something better with each new one. It made a lot of the old zones obsolete, so the devs had to go back in and revamp the loot/exp to balance out with the new zones. What came out of that was a mess and the devs purposely rushing players through the low levels just so they can get to a high enough level to play through the new content.

TLP was an awesome experience. Live servers, not so much.
Posted by bamabenny
Member since Nov 2009
14649 posts
Posted on 10/15/19 at 6:17 pm to
P99 is the closest you'll get to that "real" feeling of oldschool EQ. TLP just doesn't do it for me.
Posted by SwampdogDC
Member since Jan 2005
1746 posts
Posted on 10/15/19 at 10:02 pm to
99 launching green server on Oct 25. Classic EQ like it was from launch. Going to be cool.
Posted by HailToTheChiz
Back in Auburn
Member since Aug 2010
48945 posts
Posted on 10/16/19 at 6:46 am to
quote:

99 launching green server on Oct 25. Classic EQ like it was from launch. Going to be cool.


I don't know how people still play it.
Posted by Doldil
The Ham
Member since Jan 2010
6214 posts
Posted on 10/16/19 at 9:08 am to
After experiencing the Agent of Change on the progression servers...I just can't do p99 again. I raided on there in Taken and it was a shite show...it will always be a shite show. I just don't have the time or desire to raid via poopsocking. Being able to raid, and keep it casual while getting to see all the content has been fantastic.
Posted by Inadvertent Whistle
Atlanta, GA
Member since Nov 2015
4375 posts
Posted on 10/16/19 at 11:19 am to
Aqua goblins camp check?
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 10/16/19 at 12:34 pm to
Dulak Harbor boats camp check. Train right server.
Posted by Inadvertent Whistle
Atlanta, GA
Member since Nov 2015
4375 posts
Posted on 10/16/19 at 1:21 pm to
TRAIN TO ZONE!
Posted by Bard
Definitely NOT an admin
Member since Oct 2008
51611 posts
Posted on 10/16/19 at 2:42 pm to
The Blackburrow and Crushbone trains were truly epic. In Beta the bard mezz song (Lullaby) had no limit on how many NPCs it could affect. On my old computer I had an overhead pic with what looked like half of Blackburrow mezzed at the zone-in. I can remember sitting there and not daring to even breath on my keyboard while other players took the gnolls down 1 by 1.

And then they changed it right before launch and I learned it the hard way.
Posted by Vood
Enjoying a Forty with Lando
Member since Dec 2007
8338 posts
Posted on 10/16/19 at 3:07 pm to
There is a special place in Video Gaming heaven for people who played Bards in the first few years of EQ. Not only did you have to bring on early onset of arthritis twisting songs, but you had to deal with patch day breaking your class almost every patch.

The early bard code was rumored to be a nightmare of a spaghetti mess to try to maintain.

/bow
This post was edited on 10/16/19 at 3:08 pm
Posted by Bard
Definitely NOT an admin
Member since Oct 2008
51611 posts
Posted on 10/17/19 at 10:48 am to
quote:

There is a special place in Video Gaming heaven for people who played Bards in the first few years of EQ. Not only did you have to bring on early onset of arthritis twisting songs, but you had to deal with patch day breaking your class almost every patch.

The early bard code was rumored to be a nightmare of a spaghetti mess to try to maintain.

/bow




There was a definite learning curve that was matched by no other class due to the twisting alone. The semi-constant breaking of abilities from patches eventually became a bit of a joke among us as we would wait to see what the next patch fixed vs what it broke and then "the patch to patch the patch that the last patch patched". It only got really annoying when something truly class-breaking would be found on Test, reported with plenty enough time to fix it but still made it to Live (like when a single pulse of our healing song would generate as much hate as a single cleric doing their best heal on every group member at once, pulling even the most well-taunted mob off a tank).

What sucked the most though was once multi-boxers got to the point where they could power-level up a bard they would do so and just have them run as a mana battery. So many did this that it ended up giving the belief that generating mana was the only things bards were good for, even going to the extent of people bitching if a bard tried to juggle a 2nd song in (haste, healing, slow, whatever).

I got into an argument one night with some caster who was bitching because he thought his mana regen was lessened if I was doing anything other than just playing manasong.

The flip side to that though (as stated previously) was being able to pleasantly surprise people by pulling, mezzing, mem-wiping, hasting, etc.

I was never one much for PVP but from what I understand bards were hell on wheels on the PVP servers. One of the few times I PVP'd was in North Karana at the EK bridge. Some dude was pissed that I was "in (his) camp" even though I had been there for hours. He challenged me to a duel so I charmed him and made him attack a guard. When charm wore off he had to flee the zone to wipe aggro.

He came back and challenged me again but then ran off from the barracks to lure me away from the guards. I charmed him again but this time led him into the water (I had a fishbone earring, allowing me to breathe under water) and drowned him. He didn't duel me again.


#GoodTimes
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 10/17/19 at 12:07 pm to
EQ, the patch to fix the patch to fix the patch to fix the update.
Posted by DrSteveBrule
Baton Rouge
Member since Sep 2009
12007 posts
Posted on 10/17/19 at 6:41 pm to
I've played P99 off and on but it just hasn't grabbed me like WoW classic has. I'd love to play an official EQ classic server that actually had good marketing and hype because I think the main thing missing in P99 is the community.
Posted by Bard
Definitely NOT an admin
Member since Oct 2008
51611 posts
Posted on 10/18/19 at 12:54 pm to
quote:

I've played P99 off and on but it just hasn't grabbed me like WoW classic has. I'd love to play an official EQ classic server that actually had good marketing and hype because I think the main thing missing in P99 is the community.


I created a bard on Mangler, Kelethin was pretty empty (global chat was active though).

I'm still waiting for them to make a solo-friendly server. Something where exp gain is balanced across all levels and an even /con means you have ~50-50 chance to beat it solo with those chances diminishing by 10% per level over your own (which would mean LOTS of tweaking to many classes) .
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