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re: Official Warzone 1.0 Thread - Moving MW2 and WZ 2.0 Discussion to the New Official Thread
Posted on 8/19/20 at 11:25 pm to finchmeister08
Posted on 8/19/20 at 11:25 pm to finchmeister08
They didn’t show anything, so nothing to discuss. Let’s see what next week brings.
Posted on 8/20/20 at 12:00 am to finchmeister08
I care more about the broken famas shotgun than I do about a trailer that shows 0 gameplay.
Posted on 8/20/20 at 4:37 am to theducks
I just want more recoil added to guns. You shouldn’t be able to hit every bullet on people from 200m with a LMG or Assault Rifle.
Posted on 8/20/20 at 8:41 am to Broyota2
First time getting back to back wins last night. Got 3rd on the next game going for the back to back to back. Had one gun fight gone in our favor I think we pull it off. Was a good session as getting my arse beat the last few weeks has simmered my interest 

Posted on 8/20/20 at 9:29 am to Broyota2
If they add more recoil to guns it will make cross play unbalanced. They would have to increase the strength of aim assist to offset the much easier mouse recoil control. Since I’d assume majority of players are console this won’t happen. In general, they’re aiming to satisfy the not so good players since it makes up the majority of players and having lasers assists that.
To fix this they mainly need to have some sort of steep bullet velocity or damage drop off after 100-150m. The only effective weapons in this range should be snipers.
To fix this they mainly need to have some sort of steep bullet velocity or damage drop off after 100-150m. The only effective weapons in this range should be snipers.
This post was edited on 8/20/20 at 9:32 am
Posted on 8/20/20 at 3:01 pm to GoldenD
Patch Notes for Today:
LINK
GENERAL FIXES:
Warzone: 12-Gauge Deputy underbarrel shotgun:
Clamped close lethal damage
Fixed damage falloff for the FR 5.56 underbarrel shotgun
Bruen MK9:
Reduced upper torso damage
Base weapon - Increased recoil
60 Round Mag – Additional increased recoil
ISO:
Reduced movement penalty for drum mags
Increased base ADS movement speed
725 Sawed-Off Barrel:
Small increase to ADS time
Small decrease to movement speed
Reduced close lethal damage range
Fix for an exploit near the Prison in Warzone
Removing the VO from the High Alert perk
Also, for Black Ops Cold War:

LINK
GENERAL FIXES:
Warzone: 12-Gauge Deputy underbarrel shotgun:
Clamped close lethal damage
Fixed damage falloff for the FR 5.56 underbarrel shotgun
Bruen MK9:
Reduced upper torso damage
Base weapon - Increased recoil
60 Round Mag – Additional increased recoil
ISO:
Reduced movement penalty for drum mags
Increased base ADS movement speed
725 Sawed-Off Barrel:
Small increase to ADS time
Small decrease to movement speed
Reduced close lethal damage range
Fix for an exploit near the Prison in Warzone
Removing the VO from the High Alert perk
Also, for Black Ops Cold War:
This post was edited on 8/20/20 at 3:03 pm
Posted on 8/20/20 at 6:08 pm to finchmeister08
I’m surprised that’s the fastest IW has ever fixed anything.
Posted on 8/20/20 at 6:31 pm to Broyota2
I'm shocked it wasn't kept that way to keep people talking about it, but to be honest it wasn't a fun way to play. After one day I was over it. If the ammo wasn't an issue, maybe it would have been more frequently used.
Posted on 8/20/20 at 9:52 pm to finchmeister08
quote:
Fix for an exploit near the Prison in Warzone
fricking knew it
Posted on 8/20/20 at 10:40 pm to RATeamWannabe
looks like the SBMM for BOCW will be the same as MW.
Tweet
Weapons from MW will carry over to BOCW for Warzone.
Tweet
Tweet
quote:
Tom Henderson
@_TomHenderson_
·
11h
SBMM in BOCW is EXACTLY the same as Modern Warfare. It's the same system.
Weapons from MW will carry over to BOCW for Warzone.
Tweet
quote:
Tom Henderson
@_TomHenderson_
Warzone news; Warzone will connect Modern Warfare, Black Ops Cold War and the standalone Warzone title. Verdansk will be replaced with a new map, but the weapons, vehicles etc. from Modern Warfare will remain.
This post was edited on 8/20/20 at 10:43 pm
Posted on 8/20/20 at 10:57 pm to finchmeister08
quote:
looks like the SBMM for BOCW will be the same as MW.
Well that is unfortunate. Tired of the strict SBMM.
Posted on 8/21/20 at 12:49 pm to finchmeister08
I just play on weekends...so I need an update on the meta. What’s the gun everyone is drooling over now?
Posted on 8/21/20 at 12:56 pm to Blitzed
i'm still seeing grau, bruen and m4 kits being ran.
Posted on 8/21/20 at 12:59 pm to finchmeister08
Tavor man, hits like a truck
Posted on 8/21/20 at 12:59 pm to finchmeister08
What’s the goat M4 build? I surprisingly still run the XRK blueprint from season 1.
Posted on 8/21/20 at 1:33 pm to Blitzed
you need the OG blueprint, or the anime blueprint, to get the carry handle rear sight, but the stock rear sight is still good. it has a smaller sight picture than the carry handle.

This post was edited on 8/21/20 at 1:39 pm
Posted on 8/21/20 at 2:02 pm to finchmeister08
I personally like the XRK iron sights more than the handle ones.
Also, commando grip should almost always be the choice for ARs. It stops side to side recoil which is harder to control than vertical.
Also, commando grip should almost always be the choice for ARs. It stops side to side recoil which is harder to control than vertical.
Posted on 8/21/20 at 3:27 pm to finchmeister08
The Bruen still shreds mid distance but that thing jumps all over the place at long range now
Posted on 8/21/20 at 5:33 pm to bamabenny
I'm still back and forth between the grau and bruen. I just know any long shots i need to take with my sniper.
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