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re: Official The Elder Scrolls V: Skyrim Thread AKA Skyrim addicts anonymous

Posted on 1/31/12 at 8:43 am to
Posted by LewDawg
Member since May 2009
76550 posts
Posted on 1/31/12 at 8:43 am to
And that is what again?
Posted by jefforize
Member since Feb 2008
45008 posts
Posted on 1/31/12 at 8:46 am to
A mod kit for PC players, fairly sure.

A way to up the difficulty ... Mod things, change skins, values, etc

iirc
Posted by LewDawg
Member since May 2009
76550 posts
Posted on 1/31/12 at 11:21 am to
Well frick
Posted by LSUnowhas2
Baton Rouge
Member since Sep 2004
21981 posts
Posted on 1/31/12 at 1:43 pm to
quote:

quote:

--------------------------------------------------------------------------------
I just went to Jorvasskr randomly (I've finished the Companions questlne) and found Skjor chilling on the back patio. Anyone encountered this glitch?
--------------------------------------------------------------------------------



Thank God this has happened to somebody else! I was starting to think I was losing my mind...


There are skeletons that come to life, fairies, trolls, half cat creatures but some guy that dies and comes back to life has you guys miffed? Just pretend it is Skjor's ghost. Just be glad he doesn't break out the potter's wheel with Lydia a la Patrick Swayze.

Posted by sbr2
Member since Apr 2011
15236 posts
Posted on 1/31/12 at 3:29 pm to
Well, the fact that he just kind of appears back at the Companions guild with no apparent explanation and offers you a quest is a bit off-putting to me.
Posted by mark65mc
Baton Rouge
Member since Dec 2007
11434 posts
Posted on 1/31/12 at 4:05 pm to
I am ready for the DLC to be released. I can't wait to deck out Shadowmere in armor!
Posted by TigerGambit
Baton Rouge
Member since Feb 2009
127 posts
Posted on 1/31/12 at 5:57 pm to
Any word on what the DLC is going to add?
This post was edited on 1/31/12 at 7:20 pm
Posted by brass2mouth
NOLA
Member since Jul 2007
20123 posts
Posted on 1/31/12 at 6:59 pm to
guess im gonna have to hurry up and finish some quests if the DLC is coming out soon.

ETA: Am I the only one that didnt dump skill points to enchantment?
This post was edited on 1/31/12 at 7:00 pm
Posted by GoCrazyAuburn
Member since Feb 2010
37365 posts
Posted on 1/31/12 at 7:14 pm to
I haven't either.
Posted by CottonWasKing
4,8,15,16,23,42
Member since Jun 2011
29190 posts
Posted on 1/31/12 at 10:15 pm to
quote:


ETA: Am I the only one that didnt dump skill points to enchantment?



I didn't put put hardly any points into any kind of magic. It hasn't seemed to hurt me yet
Posted by mark65mc
Baton Rouge
Member since Dec 2007
11434 posts
Posted on 2/1/12 at 9:12 am to
There hasn't been any DLC announced yet other than that there will be and it will be substantial. I am just ready to take all of those bones and scales and make a dragon sword.
Posted by lsuchamps23
Baton Rouge
Member since Feb 2008
9497 posts
Posted on 2/1/12 at 9:14 am to
is the DLC gonna be free? Or like a map pack on COD?

Posted by mark65mc
Baton Rouge
Member since Dec 2007
11434 posts
Posted on 2/1/12 at 9:20 am to
To use the Fallout model, each DLC was $10 but it opened up new areas, new storylines, raised the level cap, added perks, and weapons and armor. There is land outside the border already built into the game, so it is plausible that DLC could take place in Morrowind or somewhere like that.
Posted by lsuchamps23
Baton Rouge
Member since Feb 2008
9497 posts
Posted on 2/1/12 at 9:22 am to
quote:

DLC was $10


not too bad
Posted by Devious
Elitist
Member since Dec 2010
29315 posts
Posted on 2/1/12 at 9:22 am to
DLC's cheaper for terrible, fig games.
Posted by Freauxzen
Washington
Member since Feb 2006
38009 posts
Posted on 2/1/12 at 9:23 am to
We are still waiting on the CK right?
Posted by Eyothrie
Mobile, AL
Member since Jul 2010
965 posts
Posted on 2/1/12 at 10:29 am to
Just unlocked the last achievement last night. 1000 gamerscore!
Posted by BottomlandBrew
Member since Aug 2010
28376 posts
Posted on 2/1/12 at 10:24 pm to
quote:

We are still waiting on the CK right?


Yup, but they just released a video about it today and I think it's available through Steam beta. Can't wait till some creative people get a hold of it.

Creation Kit Preview Video

Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 2/1/12 at 10:57 pm to
What is this 190 meg patch I am downloading?
Posted by Eyothrie
Mobile, AL
Member since Jul 2010
965 posts
Posted on 2/1/12 at 11:19 pm to
patch 1.5

NEW FEATURES
•Skyrim launcher support for Skyrim Workshop (PC)

BUG FIXES
•General optimizations for memory and performance
•Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house (PS3)
•Long term play optimizations for memory and performance (PS3)
•Improved compiler optimization settings (PC)
•Memory optimizations related to scripting
•Fixed issue with dangling scripts not properly clearing from memory
•Fixed crashes related to pathing and AI
•Fixed crash in “Haemar’s Shame” if player had already completed “A Daedra’s Best Friend”
•Fixed rare crash with loading saved games
•Fixed issue with accented characters not displaying properly at the end of a line
•Fixed issue where dragon priest masks would not render correctly
•Fixed issue where quests would incorrectly progress after reloading a save
•Fixed issues with placing and removing books from bookshelves in the player’s home
•Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
•Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any upgrades
•Fixed issue where the player house in Windhelm would not clean up properly
•Fixed crash related to giant attacks and absorb spells
•Fixed issue with ash piles not cleaning up properly
•Fixed occasional issue where overwriting an existing save would fail
•Fixed memory crash with container menu
•Fixed infinite loop with bookshelves
•Fixed issue where transforming back to human from werewolf would occasionally fail
•Bows and daggers will display properly when placed on weapon racks
•Fixed occasional audio issue that would play sound effects louder than intended
•Fixed bug related to hitching between cell boundaries
•Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
•Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions

QUEST FIXES
•The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
•In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
•Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
•Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly
•Fixed issue where progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests
•In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
•In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
•Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
•In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
•“The White Phial” will now start properly if player already has a briar heart in their inventory
•Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
•Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
•In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
•In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
•“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
•Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
•“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
•Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
•In “The Break of Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
•Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
•Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
•“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
•Fixed rare issue where “Dampened Spirits” would not start properly
•Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
•Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
•Fixed numerous issues with “Blood on the Ice” not triggering properly
•In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
•In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
•Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
•Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
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