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Microsoft shuts down another Studio… Ninja Theory

Posted on 6/15/26 at 8:37 pm
Posted by finchmeister08
Member since Mar 2011
40270 posts
Posted on 6/15/26 at 8:37 pm
That’s cold blooded after you let them announce their next game just a few weeks ago.



Posted by BulldogXero
Member since Oct 2011
10310 posts
Posted on 6/15/26 at 9:24 pm to
I hate this; however, lest we forget, this studio made Hellblade and Bleeding Edge during their time with Microsoft. Hellblade is a glorified indy game and Bleeding Edge was a massive flop.

Posted by finchmeister08
Member since Mar 2011
40270 posts
Posted on 6/15/26 at 10:17 pm to
Posted by StansberryRules
Member since Aug 2024
5338 posts
Posted on 6/15/26 at 10:40 pm to
They also shut down several other studios and several major executives are departing.

I only feel bad for the studios if they were just following orders and still get shut down.

But the opposite is usually true.

A studio like Compulsion Games spends 7 years and probably tens of millions of dollars to develop an 8 hour long DEI indie type game that sold an estimated 65,000 copies and then want sympathy when they are shut down?

Microsoft was basically just massively subsidizing their pretend game studio business that is hopelessly unprofitable.

MS isn't stupid or evil for shutting them down, they are stupid for ever buying them and funding them in the first place.

MS has just officially lost patience pissing away money. Their CEO said recently the entire Xbox ecosphere operates at a 3% profit margin, which is actually less than inflation right now. Someone pointed out you could buy treasury notes and get a guaranteed 4%.

So yeah they either have to cut costs and get that margin back up or just abandon the whole venture.

There were rumors of MS even spinning xbox off into its own separate company, in fact that could still happen after they shore it up after all these cuts.
This post was edited on 6/16/26 at 1:05 am
Posted by imjustafatkid
Alabama
Member since Dec 2011
66133 posts
Posted on 6/15/26 at 10:55 pm to
quote:

A studio like Compulsion Games spends 7 years and probably tens of millions of dollars to develop an 8 hour long DEI indie game that sold an estimated 65,000 copies and then want sympathy when they are shut down?


It was so obvious how much better that game could have been. They clearly spent a ton of time adding in woke crap.
This post was edited on 6/16/26 at 1:04 am
Posted by Roaad
White Privilege Broker
Member since Aug 2006
84696 posts
Posted on 6/15/26 at 11:31 pm to
Wasn't that game a trauma dump of the writer, or some shite? Think I remember something about that

These games were all a result of businesses trying to capitalize on peak woke of 2020. All these studios starting pumping out these trash games, thinking they would snatch up this new crowd

By the time many of these projects released, woke was not only over. . .but reviled
Posted by imjustafatkid
Alabama
Member since Dec 2011
66133 posts
Posted on 6/16/26 at 1:03 am to
quote:

Wasn't that game a trauma dump of the writer, or some shite? Think I remember something about that


Not sure. They originally intended the protagonist to be a white woman, but late in development they hired a DEI consultant and then spent the rest of their budget implementing all the consultant's recommendations. This included making the lead character black.

It wasn't a bad game, it just felt unfinished. Like there was a lot more they could have done with it.

They also did We Happy Few, which was awesome.
Posted by StansberryRules
Member since Aug 2024
5338 posts
Posted on 6/16/26 at 1:19 am to
quote:

Not sure. They originally intended the protagonist to be a white woman, but late in development they hired a DEI consultant and then spent the rest of their budget implementing all the consultant's recommendations. This included making the lead character black.


Yes the infamous Sweet Baby Inc cabal. They did the exact same thing to Alan Wake 2. Imagine hiring an outside "consulting" company when you know their advice will be to make everyone black, female, gay, and ugly.

Regardless, this a huge reason why these studios die. At no point in time did anyone ask "Is this good for business?" "Will this sell more copies?" stuff even a child running a lemonade stand at age 8 would think to ask.

If you wanna approach your game as a purely artistic venture to make a point about society or politics or whatever, you need to do it on your own dime and your own time.

There's a statement from the studio head at one point who said part of their mission is to make games for under-served communities.

Those communities are "underserved" because they are so irrelevantly tiny and there's no fricking money in serving them.
Posted by TideSaint
Hill Country
Member since Sep 2008
84821 posts
Posted on 6/16/26 at 8:07 am to
Enslaved: Odyssey to the West was a great game with an amazing soundtrack.
Posted by imjustafatkid
Alabama
Member since Dec 2011
66133 posts
Posted on 6/16/26 at 8:54 am to
quote:

Enslaved: Odyssey to the West was a great game with an amazing soundtrack.


I'm a little bummed about Ninja Theory, but apparently they've only released Hellblade 2 over the course of the last 6 years. Not sure how anyone not named "Rockstar Games" justifies that level of production. At some point these people have to realize they must generate revenue to justify existing as an entity.
Posted by CornDogCologne
Mental Defective
Member since Nov 2007
8948 posts
Posted on 6/16/26 at 9:05 am to
You cannot buy your way into success. You have to cultivate it.

Massive publishers/corporations buying talent and then squandering it is a tale as old as time.

When you’re naive, you think “okay, maybe an infusion of cash and corporate backing will help a smaller studio put out their projects with a grander scale.”

When you become older and wiser, you begin to realize that the conditions that made a smaller studio great are usually destroyed/altered once they are absorbed by a larger entity.

I wish that the naive scenario was the norm, but reality begs to differ.

That said, ninja theory wasn’t a studio that I followed with any real interest. I hate to see anyone lose their jobs, but their products didn’t register with me.
This post was edited on 6/16/26 at 9:08 am
Posted by VoxDawg
Glory, Glory
Member since Sep 2012
78310 posts
Posted on 6/16/26 at 9:33 am to
If something happens to Double Fine, that would be a tragedy. They are fantastic.
Posted by imjustafatkid
Alabama
Member since Dec 2011
66133 posts
Posted on 6/16/26 at 9:43 am to
quote:

If something happens to Double Fine, that would be a tragedy. They are fantastic.


That one makes the least sense to me, but they've only released "Keeper" and "Kiln" in the last five years. Kiln is absolute garbage. Keeper was fun but I lost interest after a day.
Posted by VoxDawg
Glory, Glory
Member since Sep 2012
78310 posts
Posted on 6/16/26 at 10:03 am to
I want some content from them like The Cave. That was one of my favorites.

I owned Psychonauts on PS2, and maybe XBox, but I haven't owned a MS console since 2005.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
68104 posts
Posted on 6/16/26 at 10:46 am to
Hellblade 2 was fricking dogshit, this should come as a surprise to no one
Posted by imjustafatkid
Alabama
Member since Dec 2011
66133 posts
Posted on 6/16/26 at 12:05 pm to
quote:

Hellblade 2 was fricking dogshit, this should come as a surprise to no one


Really? Sad to hear that. The first one was awesome, but I haven't gotten around to the second one yet. Was thinking I might need to knock it out in case it leaves Game Pass if Ninja Theory is able to find a potential buyer.
Posted by teke184
Zachary, LA
Member since Jan 2007
104577 posts
Posted on 6/16/26 at 1:07 pm to
quote:

When you become older and wiser, you begin to realize that the conditions that made a smaller studio great are usually destroyed/altered once they are absorbed by a larger entity.


In general, micromanagement by fricking stupid corporate suits kills these studios.

It happened to the various brands under Sierra when it was bought out, it has happened repeatedly under EA, etc.


They change how these studios run in some way, such as making a studio that focuses on high end racing games start to make graphic adventures, then wonder why shite doesn’t work anymore.
Posted by imjustafatkid
Alabama
Member since Dec 2011
66133 posts
Posted on 6/16/26 at 1:32 pm to
quote:

In general, micromanagement by fricking stupid corporate suits kills these studios.


I don't know man. Given the frequency of games releases at these studios getting closed, I'd say they might have needed more micromanagement. Seems like being owned by Microsoft was the only reason some of these still existed at all. If they were having to stand on their own they'd have gone under years ago.

quote:

They change how these studios run in some way, such as making a studio that focuses on high end racing games start to make graphic adventures, then wonder why shite doesn’t work anymore.


This doesn't appear to be the case with Ninja Theory, Compulsion Games, or Double Fine. These studios are producing the same sorts of games they've always done.
This post was edited on 6/16/26 at 1:34 pm
Posted by CornDogCologne
Mental Defective
Member since Nov 2007
8948 posts
Posted on 6/16/26 at 1:47 pm to
I have yet to see any of these acquired studios produce a product that exceeded their output pre acquisition in terms of quality or volume.

At best, they coast. In that vein, I can look at studios such as id software or activision/blizzard.

In many cases, they stagnate or produce things outside of their core competencies. Rare being a good example.

Whatever Microsoft is doing, it’s functioning about as well as what EA did with their acquired talent.

The point is this: publishers are struggling to buy their way into more market share. The best growth is organic and seemingly Microsoft struggles with that, especially from the one era onward.
This post was edited on 6/16/26 at 1:52 pm
Posted by imjustafatkid
Alabama
Member since Dec 2011
66133 posts
Posted on 6/16/26 at 2:06 pm to
quote:

In many cases, they stagnate or produce things outside of their core competencies. Rare being a good example.


Rare has been part of Microsoft since 2002. That is an awful example. I would say using Rare as an example destroys your entire premise.
This post was edited on 6/16/26 at 2:08 pm
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