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re: Kotaku: what happened with Anthem and what's wrong with Bioware

Posted on 4/2/19 at 1:48 pm to
Posted by teke184
Zachary, LA
Member since Jan 2007
103149 posts
Posted on 4/2/19 at 1:48 pm to
I’m not going to sit here crying for BioWare but I will say that any executive who mandates that all development be done with one uniform development platform be tied down and forced to use it.


I find that a lot of mandates on how work is to be done are pushed by people who have no goddamn clue what it takes to do something. They think “Hey, we own this, so it is a better deal to use it!”, not “Jesus, it takes a week to do what takes a minute to do with development tool X”.


Every platform has its quirks and those quirks can make it totally unusable depending on what you are trying to do.
Posted by Stuckinthe90s
Dallas, TX
Member since Apr 2013
2780 posts
Posted on 4/2/19 at 5:42 pm to
quote:

Sure. Let's not fix unfair labor practices. Just get another job. Easy enough.


In the meantime, no more games to play.



This is a good point actually, I actually think that developers will unionize which is result in just a poor quality, more expensive games. This is all happening because small to mid sized studios are being bought up by activision and EA. As a gaming base we really should do more to reward the smaller studios and not the big conglomerate studios. This means not buying the yearly sports release games or blackops/modern warfare. Unfortunately, I dont think that will be enough, then EA will go and try to buy Guerrilla Games or some other small studio.
Posted by teke184
Zachary, LA
Member since Jan 2007
103149 posts
Posted on 4/2/19 at 5:55 pm to
What will end up happening is that these developers may sell their developed properties to the big companies but not their development houses.

The best comparison I could make is probably Sony’s second party developers like Singletrac.

IIRC, Sony ended up with the rights to Singletrac’s series like Twisted Metal but the key employees formed a new company which ended up doing Twisted Metal Black after Sony’s next developer (989?) shite the bed on TM 3 and 4.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
67797 posts
Posted on 4/2/19 at 5:57 pm to
quote:

developers will unionize which is result in just a poor quality, more expensive games


100% what will happen
Posted by Drewbie
tFlagship
Member since Jun 2012
64759 posts
Posted on 4/2/19 at 7:55 pm to
quote:

Kotaku
Posted by Drewbie
tFlagship
Member since Jun 2012
64759 posts
Posted on 4/2/19 at 8:01 pm to
quote:

It’s pretty funny because they bitch about making the game that wins the best of for that year, but the game was actually pretty shitty.
So glad I wasn't the one to have to say it. Inquisition was a snore-fest.
Posted by Roaad
White Privilege Broker
Member since Aug 2006
82084 posts
Posted on 4/2/19 at 8:55 pm to
quote:

Inquisition was a snore-fest.
Everything before the endgame shite was pretty good

The last 10% of the game is excruciatingly dull
Posted by Drewbie
tFlagship
Member since Jun 2012
64759 posts
Posted on 4/2/19 at 9:01 pm to
quote:

The last 10% of the game is excruciatingly dull
I was legitimately more disappointed in Inquisition's ending than Mass Effect 3's. It was that bad to me. After the epic conclusion Dragon Age: Origins had and the masterful storytelling throughout, Inquisition was a hollow attempt. Gameplay was undoubtedly better, though.
Posted by Roaad
White Privilege Broker
Member since Aug 2006
82084 posts
Posted on 4/2/19 at 9:13 pm to
Inquisition was better than DA2 in every imaginable way

DA2 was the laziest developed AAA game ever, in my mind

Origins was better than both, though
This post was edited on 4/2/19 at 9:14 pm
Posted by Drewbie
tFlagship
Member since Jun 2012
64759 posts
Posted on 4/3/19 at 5:05 am to
quote:

Inquisition was better than DA2 in every imaginable way
That's not saying much. DA2 was developed in less than a year.
Posted by ShoeBang
Member since May 2012
21838 posts
Posted on 4/3/19 at 7:40 am to
quote:

What will end up happening is that these developers may sell their developed properties to the big companies but not their development houses.


If I was a super rich investor I would poach tons of Blizz, Sucker Punch, and Bungie devs from the big boys. Then I would have them develop a new IP from the ground up. Make it amazing and have legs for longevity. Then sell the product to the highest bidder for publishing rights when entering beta phases, with the contract stipulating that all game design decisions stay with the dev group, not the publisher.

Worst case scenario is you publish it independently on PC to recoup costs. If the game is good enough, someone will bite. Poaching those devs should insure the game is at the very least "good", if not great.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14582 posts
Posted on 4/4/19 at 9:00 am to
quote:

I mean it sounds terrible lol. But are these people being forced to work for these companies against their will?

As far as I know they can change professions. There will always be people willing to work for less and more hours in a field like gaming.


That doesn't seem like a good idea. Game studios are more often closing than opening. Lots of people looking for work.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14582 posts
Posted on 4/4/19 at 9:03 am to
quote:

Unfortunately, I dont think that will be enough, then EA will go and try to buy Guerrilla Games or some other small studio.

I don't really see a way for any of those big companies to truly go away, but then again Konami is largely irrelevant.

And Guerrilla Games is not a small studio (200+ employees) and they're owned by Sony.
Posted by Parmen
Member since Apr 2016
18317 posts
Posted on 4/5/19 at 10:14 am to
MELT
Posted by sicboy
Because Awesome
Member since Nov 2010
79338 posts
Posted on 4/5/19 at 10:38 am to
I hope you at some point realize how brain dead that response always is with you.
Posted by Ace Midnight
Between sanity and madness
Member since Dec 2006
94793 posts
Posted on 4/5/19 at 11:02 am to
quote:

But I feel the only way Bioware survives is if they can gain their freedom from EA like Bungie did from Activision.


I can't see it going any other way, either.
Posted by gpburdell
ATL
Member since Jun 2015
1579 posts
Posted on 4/6/19 at 10:59 am to
What's surprising from that article is that Bioware had removed flying from Anthem in 2016. They only put it back in for the demo to try and impress the EA big wig. Flying is the only thing Bioware got right.
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