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Game consoles has worst sales month since 1995
Posted on 12/17/25 at 8:28 am
Posted on 12/17/25 at 8:28 am
Worst November since 1995
What is happening?
quote:
November 2025 was a shockingly terrible month for video game sales in the U.S. While we traditionally think of November as a huge sales month what with Black Friday and all, November 2025 was the worst November in video game hardware unit sales, and the worst in physical software dollar sales the U.S. has seen since 1995.
That's according to Circana's monthly report, which paints a pretty dismal picture of last month's commercial performance. The industry in the U.S. saw declines across the board in hardware, accessories, and console spending for an overall drop of 4% year-over-year, at $5.9 billion in total spending.
What is happening?
Posted on 12/17/25 at 8:32 am to bad93ex
overpriced with shite games
Posted on 12/17/25 at 8:36 am to bad93ex
We are nearing the end of an expensive, disappointing console cycle in which they had the audacity to raise prices half a decade in. Not surprising that people are passing.
Posted on 12/17/25 at 8:43 am to Joshjrn
The Nintendo Switch 2 was released this year?
Posted on 12/17/25 at 8:55 am to bad93ex
quote:
What is happening?
1. X-Box is exiting consoles as a product (trying to convert it to a live service "framework" or some such - more of a brand than a platform, I suppose)
2. PC master race is relentless
3. Games are shite, folks don't like exclusives
4. Related to #2, Steam has quietly and consistently made PC gaming the preferred platform for all sorts of games, not just the traditional PC "old people" games
Now, it is sad this is happening at a time where now there is going to be a dearth of improvement in the short-term and mid-term of PC hardware (unless AMD really steps it up) and with demand for AI hardware driving up the costs of important PC hardware components (or just allocating resources that used to be devoted to PC hardware to supporting AI exclusively). Of course, PC gaming, in particular, is both mature with hundreds of excellent games in most genres you could play, forever, particularly with games that can and are heavily modded.
So, I have few complaints about the overall state of gaming. I haven't played console games since my kids were in school. I was a "PC" gamer before that was such a thing - Commodore and Amiga. I will be that at the end of my gaming run. I like the types of games that are more likely to be on PC. The only real exceptions are racing games and there are more than enough on PC, now. And I like games with mod support for longevity and flexibility.
Posted on 12/17/25 at 8:59 am to bad93ex
The only generation in history that has gotten MORE expensive as it got older.
Somehow ps5 and xbox have managed to raise their prices like 2-3 times and that doesn't even include the escalating prices of their services.
Nintendo somehow tries to charge the most for the least.
They also are trying to normalize $80 as the new standard for games.
Somehow ps5 and xbox have managed to raise their prices like 2-3 times and that doesn't even include the escalating prices of their services.
Nintendo somehow tries to charge the most for the least.
They also are trying to normalize $80 as the new standard for games.
Posted on 12/17/25 at 9:16 am to bad93ex
quote:
What is happening?
This decade has been the best time for me and my backlog.
Posted on 12/17/25 at 9:17 am to bad93ex
quote:
The Nintendo Switch 2 was released this year?
In June, and the people who wanted one apparently got one. To my knowledge, there weren't any real discounts on the Switch 2 for Black Friday. And as a reminder, this thread is about the month of November, not for the year as a whole.
Posted on 12/17/25 at 9:23 am to SonicAndBareKnuckles
quote:
This decade has been the best time for me and my backlog.
I've been making an effort to really balance it out. According to Steam Replay, my time spent this year, in order from most hours to fewest:
Civilization 6
Civilization 5
Crusader Kings 2 (I was on a massive strategy kick for a chunk of the year)
Expedition 33
Subnautica
Balder's Gate 3
Hollow Knight
Sekiro
Dark Souls Remastered
Split Fiction
Different games, different genres, really trying to push my comfort zone around while still coming back to comfort games. Was a good gaming year for me.
Posted on 12/17/25 at 9:26 am to Joshjrn
I should be the perfect demographic for someone to get a Switch 2 this Christmas. I love my Switch. I have 3 young kids that would play the hell out of it. However, the price and the lack of games have kept me from pulling the trigger.
This post was edited on 12/17/25 at 9:27 am
Posted on 12/17/25 at 10:06 am to DestrehanTiger
quote:
I should be the perfect demographic for someone to get a Switch 2 this Christmas. I love my Switch. I have 3 young kids that would play the hell out of it. However, the price and the lack of games have kept me from pulling the trigger.
Games have always been the primary driver of console sales. Without a handful of "killer games" to drive sales, people are just sticking with what they have. I'm not a console gamer, but I built my current PC in 2020. The only thing I want to play and am actively putting off is a replay of CP2077 with Phantom Liberty. Everything else is playing just damned fine. I imagine many "last gen" console owners feel roughly the same way.
Posted on 12/17/25 at 12:26 pm to bad93ex
quote:
The Nintendo Switch 2 was released this year?
Yeah but they sold really well early. Given they only really have the new Mario kart and donkey Kong games I’d imagine they’re not moving a ton compared to initially. I have no idea how they didn’t have a new main Mario games I’d imagine ready to go, especially charging 80 bucks a game.
I’m a prime switch buyer. Had my kids not all each chipped in 100 and I the last hundred I wouldn’t have spent 400 on switch 2 until next year when more games will be out.
This post was edited on 12/17/25 at 12:29 pm
Posted on 12/17/25 at 1:27 pm to Joshjrn
quote:
Games have always been the primary driver of console sales. Without a handful of "killer games" to drive sales, people are just sticking with what they have.
I was just looking at the timeline from release to obsolescence for PlayStation models, out of curiosity:
PS1: 5 years
PS2: 6 years
PS3: 7 years
PS4: 7 years
PS5: 5 years (and counting)
Think about the games in each of those development cycles. Like.. take the 11 year PS1-PS2 era compared to the 12 year (so far) PS4-PS5 era. It doesn’t seem like there have been nearly as many meaningful games on PS4/PS5 as PS1/PS2. Which seems arse backwards considering the number of cross-platform titles nowadays. If you look at the PS5 era alone the difference is even bigger.
I’m not sure what to make of it. It seems like long arse development cycles combined with higher prices play a big part. But it’s kind of a chicken-and-egg thing.. are development cycles long and prices high because gamers expect 100+ hours of content with innovation and SOTA performance nowadays, or do gamers have those expectations because games are so damn expensive and take so long to come out?
I think about games like Dishonored 2 and Deathloop. Both were like 3 years from start of development to release, and both were critically-acclaimed, highly successful titles. It’s like.. why don’t we have more of those?
Posted on 12/17/25 at 2:24 pm to bad93ex
Saturation would be my guess
Posted on 12/17/25 at 2:25 pm to bad93ex
Who would have thought raising the price of the console and the terrible modern games would have a negative effect on sales
Posted on 12/17/25 at 2:28 pm to bad93ex
Would have been great sales if GTA VI launched when it was supposed to
Posted on 12/17/25 at 2:30 pm to bad93ex
Shitty games and pricing, old hardware now at the end of their life cycle with the PS6 coming in '27.
And I'm not sure gaming is as fun or desirable nowadays as it used to be. Not everyone wants to sit inside staring at a screen endlessly.
And I'm not sure gaming is as fun or desirable nowadays as it used to be. Not everyone wants to sit inside staring at a screen endlessly.
Posted on 12/17/25 at 3:11 pm to lostinbr
quote:
I was just looking at the timeline from release to obsolescence for PlayStation models, out of curiosity:
PS1: 5 years
PS2: 6 years
PS3: 7 years
PS4: 7 years
PS5: 5 years (and counting)
As someone who has been an avid gamer of every console generation since the NES, this is easily the "lost" generation, it never really felt like it started and never really felt like it got going and you have almost nothing meaningful to show for it now that it's getting long in the tooth.
There's a ton of reasons for that general feeling.
Consoles have lost their identity and purpose in general. When all major games come out for all platforms and can run fine on them all, the feeling attachment to your particular console doesn't hit the same.
The diminishing returns in terms of graphics and hardware capabilities have really kicked in big time so a "new" console doesn't even feel like a big deal like they use do.
Development cycles have gotten so insanely long that you get games from your favorite franchises once in a blue moon. I remember the days where you got like 3 GTA on PS2. This wasn't even that uncommon. Major franchises putting out 2-3 games over a console life cycle was common place. Now you're lucky if you get 1 and often times you get freaking 0.
Posted on 12/17/25 at 4:31 pm to StansberryRules
quote:
Development cycles have gotten so insanely long that you get games from your favorite franchises once in a blue moon.
I really think development cycles are the biggest issue.
Final Fantasy 7 took less than 3 years to develop from concept to release. And for the first year+ of that time, they were working on a concept for a 2D N64 game. Once development of the final 3D PlayStation version started, it took them less than a year and a half. It’s simply impossible to imagine a game with that scope (relative to other games of the time) being developed that quickly today.
There are some areas where I can understand why it takes longer today. Particularly the shift to voice acting and performance capture, which add development steps (and require a more complete script before that part can start). But I can’t imagine that voiceover/performance capture are adding 3-6 years to some of these releases.
ETA: I think when you combine the long arse dev cycles with the fact that nearly everything is released on multiple platforms, it starts to make a lot of sense to just switch to PC gaming. You get a lot more utility and longevity spending that $600+ on PC hardware than a console nowadays, IMO. Which is depressing because I actually prefer the overall experience of playing on console for most genres.
This post was edited on 12/17/25 at 4:37 pm
Posted on 12/17/25 at 6:56 pm to Joshjrn
At best, there was a $50 discount on the Switch 2 package with Mario Kart.
Given the lack of quality software for Switch 2 outside DK Bananza, I didn’t see the point in getting one yet.
Given the lack of quality software for Switch 2 outside DK Bananza, I didn’t see the point in getting one yet.
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