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STLDawg
Mississippi St. Fan
The Lou
Member since Apr 2015
1745 posts

re: Confirmed features for Halo Infinite
I have trouble understanding how sprint “ruined” Halo also. I suspect the people who say this had experience in the earlier shooters like Unreal or CS. I think the decline of Halo player counts is due to the ascendancy of CoD with its yearly releases. A lot easier to camp or run and gun to get kills in those games.


sicboy
Member since Nov 2010
64326 posts

re: Confirmed features for Halo Infinite
I don't care what anyone says, Halo 4 was a fun game.


RATeamWannabe
Kansas Fan
Baton Rouge
Member since Sep 2009
23432 posts

re: Confirmed features for Halo Infinite
Yea but you think monogamous sex and voting for Hillary is fun


sicboy
Member since Nov 2010
64326 posts

re: Confirmed features for Halo Infinite
quote:

monogamous sex



sure



quote:

voting for Hillary



who?


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redfishfan
LSU Fan
Baton Rouge
Member since Oct 2015
3312 posts

re: Confirmed features for Halo Infinite
quote:

I think the decline of Halo player counts is due to the ascendancy of CoD with its yearly releases.


Certainly played a factor but the bigger factor IMO was Bungie/343 try to turn Halo into COD that pushed the Halo fans out. They were looking to tap into that casual gamer fan base and it backfired.


Scruffy
USA Fan
Member since Jul 2011
56340 posts
 Online 

re: Confirmed features for Halo Infinite
quote:

Certainly played a factor but the bigger factor IMO was Bungie/343 try to turn Halo into COD that pushed the Halo fans out. They were looking to tap into that casual gamer fan base and it backfired.
That is a big problem with everything from movies to TV to video games.

It happens all the time, yet people still do it.


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10
GoCrazyAuburn
Auburn Fan
Member since Feb 2010
27019 posts

re: Confirmed features for Halo Infinite
quote:

I have trouble understanding how sprint “ruined” Halo also. I suspect the people who say this had experience in the earlier shooters like Unreal or CS. I think the decline of Halo player counts is due to the ascendancy of CoD with its yearly releases. A lot easier to camp or run and gun to get kills in those games.




This. Sprint didn't ruin Halo. Saying so is just absurd. Did it change the gameplay dynamics? Sure. Ruin it? No.


redfishfan
LSU Fan
Baton Rouge
Member since Oct 2015
3312 posts

re: Confirmed features for Halo Infinite
quote:

This. Sprint didn't ruin Halo. Saying so is just absurd. Did it change the gameplay dynamics? Sure. Ruin it? No.


Then explain why the number of players online plummeted once it was added. Explain why it went from a top MLG game to being basically meaningless. The 3 least played least like Halo games all have sprint. The 2 most popular don't.

Perhaps you're right though. I enjoyed Halo 5 for what it is, but its not a Halo game. It's a solid FPS that happens to have Halo in the title.
This post was edited on 1/9 at 9:30 am


bluebarracuda
New Orleans Pelicans Fan
Baton Rouge
Member since Oct 2011
13115 posts
 Online 

re: Confirmed features for Halo Infinite
quote:

Having sprint in the game guarantees we won't see the small iconic maps of H2 and H3 days


I hated how halo 4 went CQC and basically pushed large maps (like valhalla, coag, etc) to the wayside


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20
HottyToddy7
Ole Miss Fan
Member since Sep 2010
10729 posts

re: Confirmed features for Halo Infinite
quote:

The 3 least played least like Halo games all have sprint.


These were also the last 3 releases. It doesn’t have to do with sprint. It had to do with competition of other FPS. Like Cod which has a much easier skill gap to learn and jump into.

I was in HS when Halo 3 came out. I got a 360 to play Halo 3. (was formerly a PS guy). Cod 4 came out right about the same time. It took over because it was much easier to learn. All my friends played COD and not as many played Halo because of the skill gap.

It’s not sprint, it is ease of play and skill gap.
This post was edited on 1/9 at 12:58 pm


redfishfan
LSU Fan
Baton Rouge
Member since Oct 2015
3312 posts

re: Confirmed features for Halo Infinite
quote:

I was in HS when Halo 3 came out. I got a 360 to play Halo 3. (was formerly a PS guy). Cod 4 came out right about the same time. It took over because it was much easier to learn. All my friends played COD and not as many played Halo because of the skill gap. It’s not sprint, it is ease of play and skill gap.


Well I can tell you my group of friends that play Halo that numbers in the 20s all quit playing because of sprint and all the new gimmicks. You've had 3 straight failed games with sprint. Give us classic Halo. If it isn't successful just go back down the path you were going to get the casual fans. Every single game has sprint. Be different and give us a classic Halo the games. The true fans of the series deserve it.

Question, did you ever get to play Halo 2 in its hay day?


HottyToddy7
Ole Miss Fan
Member since Sep 2010
10729 posts

re: Confirmed features for Halo Infinite
You want what you were used to. That’s cool. I respect that. But games have to evolve. I think you want a better MCC. I do too. It was a travesty. But halo 5 is a balanced and fair FPS. They need to keep most of it and tweak it in the next installment. The multiplayer as a rule is fine.
This post was edited on 1/9 at 1:12 pm


redfishfan
LSU Fan
Baton Rouge
Member since Oct 2015
3312 posts

re: Confirmed features for Halo Infinite
quote:

You want what you were used to. That’s cool. I respect that. But games have to evolve. I think you want a better MCC. I do too. It was a travesty. But halo 5 is a balanced and fair FPS. They need to keep most of it and tweak it in the next installment. The multiplayer as a rule is fine.


No disrespect but you are speaking as somebody that hasn't logged a ton of hours in every single game. Halo 5 multiplayer was not fine when compared to good Halo multiplayer. Again sprint kills map design and takes away skill in moving throughout a map. Clamber does the same thing. Thrust is a crutch that takes no skill. Balanced means "skill based". The only thing close to skill based in Halo 5 is shooting mechanics. You want an "evolved FPS" well you have plenty of choices of those with all the gimmicks and sprint. There is no game like classic Halo out there and true Halo OGs deserve a classic Halo after the last 3 COD style Halo's we got. I don't want Halo 2.5. I want a new updated Halo that takes the elements of the first 3 games that were successful and improves upon them and fixes the problems those games had. The golden triangle of Halo is guns, grenade, melee. Go back and play a Halo 2 Team slayer game at Midship. It's unreal fun. With sprint it wouldn't work. Oddball on Lockout. Wouldn't work with sprint. CTF at Sanctuary, Slayer at Warlock... I could go on and on and on.

Again I don't mean to be disrespectful but the majority of players that want "evolved Halo" didn't play the OG games and don't understand what makes OG Halo great.


STLDawg
Mississippi St. Fan
The Lou
Member since Apr 2015
1745 posts

re: Confirmed features for Halo Infinite
A lot of my friends quit playing too. It was because they were getting older, more responsibilities, got new hobbies, etc.

If sprint is so bad, why does COD do so well?


redfishfan
LSU Fan
Baton Rouge
Member since Oct 2015
3312 posts

re: Confirmed features for Halo Infinite
quote:

If sprint is so bad, why does COD do so well?


Sprint isn't bad for COD. It's bad for Halo.


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HottyToddy7
Ole Miss Fan
Member since Sep 2010
10729 posts

re: Confirmed features for Halo Infinite
If they made the game you want it would sell but have the same player base of MCC plus Halo 5 if that. It won’t bring in any new players to the Franchise. 30+ year olds isn’t the target demographic. That’s just the way it is. (And I’m 30).

And I’ve logged tons of hours in 3, Reach, 4 and 5.
This post was edited on 1/9 at 4:04 pm


redfishfan
LSU Fan
Baton Rouge
Member since Oct 2015
3312 posts

re: Confirmed features for Halo Infinite
quote:

If they made the game you want it would sell but have the same player base of MCC plus Halo 5 if that. It won’t bring in any new players to the Franchise. 30+ year olds isn’t the target demographic. That’s just the way it is. (And I’m 30). And I’ve logged tons of hours in 3, Reach, 4 and 5


You are likely right but we haven’t had a classic game in so long who really knows. I understand your POV as you haven’t played CE and 2 extensively to know their greatness. I’ve long thousands of hours in all the games except for 4 which I still played a lot.


DMagic
Ole Miss Fan
#ChowderPosse
Member since Aug 2010
41029 posts

re: Confirmed features for Halo Infinite
Dude 5 is easily higher skill than you’re suggesting. I quit playing 4 because of what you’re saying the sprint took a lot of the skill out of movement and people spammed it constantly. To 343’s credit they mostly fixed that aspect and when I bought 5(late I was like you butthurt about my series changing) it was a totally different experience. I was getting worked which never happened in 1-4. The skill level is still there and it shows. Also every your complaint about maps is false as midship(truth on 5) is still my favorite map and it’s still the best CTF. Hell we haven’t had a good lockout since the original in 2(blackout in 3 was garbage). Like others have said they eschewed the big maps for war zone which is fun but not the same as running snipers on blood gulch. Let’s get a game up HottyToddy7 now that we’re talking about it again I need to fire it back up.
This post was edited on 1/9 at 5:12 pm


DMagic
Ole Miss Fan
#ChowderPosse
Member since Aug 2010
41029 posts

re: Confirmed features for Halo Infinite
if you got past level 36 in 2’s mp you got standby’d every game. It made leveling up a joke. Even after Bungie “fixed” that it was still everywhere. Dual wielding made me angry then as it changed the series then by 3 it helped me get my general(plasma rifle/smg combo baby) a couple of weeks into the release.


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redfishfan
LSU Fan
Baton Rouge
Member since Oct 2015
3312 posts

re: Confirmed features for Halo Infinite
5 certainly added more elements of skill back when compared to 4. I participated in the beta for 5 and enjoy the game for what it is. Also yes if you got in the 30s in H2 it was stand by and bridge for host. All the games have their flaws for sure but my point is that we’ve tried to “evolve” Halo for 3 straight games and it just doesn’t work. Go back to the basics. Give the OG Halo people 1 more game. There are a ton of generic sprint ads FPSs out there. A classic Halo game would also bring it back to being important in esports.


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