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re: Clair Obscur Expedition 33 Thread;No Spoilers 92% metascore

Posted on 4/24/25 at 9:10 pm to
Posted by Scruffy
Kansas City
Member since Jul 2011
76529 posts
Posted on 4/24/25 at 9:10 pm to
quote:

The haircut you get sucks lol
It does.

Immediately went back to the original.
Posted by td01241
Savannah
Member since Nov 2012
27826 posts
Posted on 4/24/25 at 9:28 pm to
For the people asking about the journals I just found 4 of them in one side dungeon. They start to pile on. Make sure youre covering every inch of the area though
Posted by BulldogXero
Member since Oct 2011
10191 posts
Posted on 4/24/25 at 9:42 pm to
Played the prologue this combat is awful. Another game ruined by shoehorning Souls like mechanics

What's more is all the press this game is getting likely means we are going to see this style of "turn based" combat more often.
This post was edited on 4/24/25 at 9:43 pm
Posted by Scruffy
Kansas City
Member since Jul 2011
76529 posts
Posted on 4/24/25 at 9:51 pm to
quote:

Played the prologue this combat is awful. Another game ruined by shoehorning Souls like mechanics


I like it. Most people like it.
Posted by td01241
Savannah
Member since Nov 2012
27826 posts
Posted on 4/24/25 at 9:56 pm to
I think it's great. I could see how someone wouldnt like it though. Playing on hard you will get absolutely arse blasted if you miss one defensive input and I am starting to reach enemies with like 6-7 hit attack combos
Posted by dcrews
Houston, TX
Member since Feb 2011
32130 posts
Posted on 4/24/25 at 11:08 pm to
The combat is awesome.

If you want to steamroll through the game, put it on story mode.
Posted by imjustafatkid
Alabama
Member since Dec 2011
62396 posts
Posted on 4/25/25 at 2:16 am to
quote:

For the people asking about the journals I just found 4 of them in one side dungeon. They start to pile on. Make sure youre covering every inch of the area though


I just got to the arena and have found 3 so far, including the obvious one they hit you upside the head with.
Posted by imjustafatkid
Alabama
Member since Dec 2011
62396 posts
Posted on 4/25/25 at 2:28 am to
quote:

Played the prologue this combat is awful. Another game ruined by shoehorning Souls like mechanics


There are no difficulty-based achievements. If you don't like the parry/dodge mechanics, just turn the difficulty to story.
Posted by cfish140
BR
Member since Aug 2007
8675 posts
Posted on 4/25/25 at 3:11 am to
quote:

Played the prologue this combat is awful. Another game ruined by shoehorning Souls like mechanics


Lmao there it is. I was waiting all day for the inevitable Bulldog negative review. At this point I’m convinced you just don’t like video games in general
This post was edited on 4/25/25 at 3:13 am
Posted by Blitzed
Member since Oct 2009
21954 posts
Posted on 4/25/25 at 5:40 am to
Made it through prologue last night. A lot to like.

Thought for sure I was going to die to the mime. With 1 hit worth of HP left I just unleashed a mag into his arse and dropped him.

Will get a better flow of the combat next session. Was playing in bed, which I typically don’t do, and I was just to far from the screen. It fricked with my timing a bit.

They absolutely set things up nicely. I get that FFX spira feel. Everyone just trying to enjoy or prolong the inevitable. Waiting for someone to break through.

So far it’s been what I thought it was going to be and so far I’m not disappointed.
Posted by LSURep864
Moscow, Idaho
Member since Nov 2007
11234 posts
Posted on 4/25/25 at 7:49 am to
As someone that loathes story heavy, cinematic games.Example: I could even get through the opening of God of War because they wouldn’t STFU and let me play.

I typically prefer fromsofts minimalist story strategy.

This game is an absolute banger. The story is so unique, mysterious, and trippy I just want to keep going to figure out wtf is going on.

The music is absolutely phenomenal. The way the music transitions from a tense cut scene to a battle.

I played until almost 2am and had to make myself turn it off so I could work today.

At 49.99 on PS5 or free in game pass this game is a slam dunk.
Posted by Scruffy
Kansas City
Member since Jul 2011
76529 posts
Posted on 4/25/25 at 10:44 am to
Working through the floating waters.

I found that I’m dodging more here.

The blacksmith nevrons are easier to dodge than parry, IMO. The smaller ones are easier to parry. I do dodge the floating mine nevron’s Lightning attack though.

Beat the chain nevron.

I’m not sure what the expected level is for my character right now. I’m 10 with Gustave and Lune. Maelle is catching up at 9.

Looking forward to making it to a base camp and getting to work on upgrading weapons.
Posted by dcrews
Houston, TX
Member since Feb 2011
32130 posts
Posted on 4/25/25 at 10:49 am to
Shoot the mines. Mega damage to everyone.
Posted by Scruffy
Kansas City
Member since Jul 2011
76529 posts
Posted on 4/25/25 at 10:50 am to
quote:

Shoot the mines. Mega damage to everyone.
Yep.

If you get lucky and there are 3 of them, it pretty much ends in one turn.
Posted by AllDayEveryDay
Nawf Tejas
Member since Jun 2015
9273 posts
Posted on 4/25/25 at 10:51 am to
Is the combat dark souls like, where you have to time everything perfectly and fight a boss 200 times?
Posted by Scruffy
Kansas City
Member since Jul 2011
76529 posts
Posted on 4/25/25 at 10:52 am to
quote:

Is the combat dark souls like, where you have to time everything perfectly and fight a boss 200 times?
There is a parry and dodge mechanic that it’s important and challenging at times.

I don’t think it is as bad as a Souls game.

I have died a good bit, but most deaths have come from enemies I wasn’t supposed to fight yet.

Tough enemies have been 2-3 tries.
This post was edited on 4/25/25 at 10:54 am
Posted by td01241
Savannah
Member since Nov 2012
27826 posts
Posted on 4/25/25 at 11:01 am to
It really depends. I imagine I am probably about 2/3 ish done with act 2 of the game and I have played the game on hard, but I have also tested the game a bit on normal. On hard you will have to nail every single defensive input, which you will want to do anyway because counters do massive damage, or you will get absolutely destroyed. Where I am I have encountered some enemies approaching the end game with 8,9,10 hit combos. Dodging gives you a more forgiving window. Normal from my limited experience is a more balanced approach between the two.

Everything is very well designed and the telegraphs are fair imo. Much like sekiro the sound design is literally some of the best I have ever seen so you can use that to help your timing if you struggle.
This post was edited on 4/25/25 at 11:07 am
Posted by MFn GIMP
Member since Feb 2011
22756 posts
Posted on 4/25/25 at 11:26 am to
quote:

Played the prologue this combat is awful. Another game ruined by shoehorning Souls like mechanics

What's more is all the press this game is getting likely means we are going to see this style of "turn based" combat more often.

I love traditional turn-based gameplay. It's probably my favorite type of game/battle system; however, this game and battle system is incredible.

My only extremely minor complaint in the game so far, after just leaving the Manor, is that I really miss not having a mini-map. I understand why it isn't included - how would they have a map no one has ever returned and the prior expeditions probably weren't mapping things out - but I get a bit turned around at times in my nook investigations.
Posted by td01241
Savannah
Member since Nov 2012
27826 posts
Posted on 4/25/25 at 11:31 am to
quote:

but I get a bit turned around at times in my nook investigations.


This is going to become worse. The areas, especially the main dungeons, become much much bigger and wider open as you progress. A mini map would be appreciated bigly but as you said I get why it isnt there.
This post was edited on 4/25/25 at 11:32 am
Posted by Scruffy
Kansas City
Member since Jul 2011
76529 posts
Posted on 4/25/25 at 11:52 am to
The freaking troubadour in the flying waters was tricky.

Stopped trying to parry him. Just dodging. Timing was tricky, but finally beat him on my 3rd try.
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