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re: CFB 27 gameplay discussion - early release today, release date 7/9
Posted on 7/11/26 at 9:46 am to BugAC
Posted on 7/11/26 at 9:46 am to BugAC
I’ve found the most successful runs have been zone inside type runs, HB dives, and rpo.
I run power every now and then but it doesn’t work great. I haven’t tried draws or counters, my thought was the line is so bad that it seems like a recipe for the cpu to get negative plays.
I’ve played maybe 30 games now between play now, LSU dynasty and Fresno dynasty and on defense I toggle between playing as one of the ends, or playing as one of my linebackers. I’ve had the most success when I either pinch or spread the dline. If it’s shortage I pinch and then attack the hole with my lb, if it’s a long pass play I’ll spread. If I go zone which I’ve been doing if another team has faster WRs than my corners, I either play on the linebacker and cover a zone or I move to the end and try to spin once engaged.
The cpu has still yet to miss a fg lol
I run power every now and then but it doesn’t work great. I haven’t tried draws or counters, my thought was the line is so bad that it seems like a recipe for the cpu to get negative plays.
I’ve played maybe 30 games now between play now, LSU dynasty and Fresno dynasty and on defense I toggle between playing as one of the ends, or playing as one of my linebackers. I’ve had the most success when I either pinch or spread the dline. If it’s shortage I pinch and then attack the hole with my lb, if it’s a long pass play I’ll spread. If I go zone which I’ve been doing if another team has faster WRs than my corners, I either play on the linebacker and cover a zone or I move to the end and try to spin once engaged.
The cpu has still yet to miss a fg lol
Posted on 7/11/26 at 10:18 am to Big4SALTbro
When playing DL, when your guy is in his stance, hold down on your left stick and you’ll get in like a snap timing stance. It turbo the second the ball is snapped and you’ll fire off, timing depending on how fast. Gives you a lot more leverage against OL and moves seem to have more success. You’ll jump offsides though if you hit turbo when they fake snap, just fyi.
You can do this with blitzes too when they get close to the line and are in a blitz stance. Works really well with interior DL. Can blow up run plays but a little riskier to give up a gap.
ETA: Bug, to your comment on running, I’ve seen leverage is a much bigger factor this year. Also, I’ve notice times where guys on the play side are completely unaccounted for sometimes when I’m looking at the OL assignments. Even when I change the Mike identifier, it will leave them unblocked. Need to figure out how to adjust to target a specific player. Pistol runs are really strong. All the I tight runs are strong too right now, especially the toss plays.
You can do this with blitzes too when they get close to the line and are in a blitz stance. Works really well with interior DL. Can blow up run plays but a little riskier to give up a gap.
ETA: Bug, to your comment on running, I’ve seen leverage is a much bigger factor this year. Also, I’ve notice times where guys on the play side are completely unaccounted for sometimes when I’m looking at the OL assignments. Even when I change the Mike identifier, it will leave them unblocked. Need to figure out how to adjust to target a specific player. Pistol runs are really strong. All the I tight runs are strong too right now, especially the toss plays.
This post was edited on 7/11/26 at 10:56 am
Posted on 7/11/26 at 10:54 am to BugAC
Berry and Durham are literal cheat codes and if you have any decent stick work you should be rushing for 200 yards a game with them on Heisman
Posted on 7/11/26 at 12:07 pm to poncho villa
It is weird having Joel Klatt with Fowler without Herbie. It's almost jarring lol
Posted on 7/11/26 at 12:36 pm to poncho villa
I feel like Les miles right now I’m running the ball 63 percent of the time with Fresno. It’s part just killing time in second half but also the 1 and 2 backs are just better than anything else they have by a wide margin.
I second the holding left down presnap, I noticed when I did that I’ve blocked or came close on fgs. I have kinda accidentally been doing it on d
I second the holding left down presnap, I noticed when I did that I’ve blocked or came close on fgs. I have kinda accidentally been doing it on d
Posted on 7/11/26 at 12:42 pm to Big4SALTbro
You can absolutely fly in if you do it with blitzing slot cb that is in tight
Posted on 7/11/26 at 1:11 pm to Big4SALTbro
quote:
feel like Les miles right now I’m running the ball 63 percent of the time with Fresno. It’s part just killing time in second half but also the 1 and 2 backs are just better than anything else they have by a wide margin.
My running sucks. Played my second game before rage quitting after my 3rd fricking interception. Still can’t run.
I despise the coverage audibles with the flick stick bullshite. Why frick with the damn controls every year? Why not give us the option to use the old controls.
I tried the jump snap, which I’m nailing , but my ends still can’t get off their blocks.
I don’t like the game at the moment. I’m just doing play now and it’s beyond frustrating.
This post was edited on 7/11/26 at 1:12 pm
Posted on 7/11/26 at 1:49 pm to BugAC
I played LSU Tulane first just to get use to it,
Then LSU La tech.
I don’t like the coverage changes I want to hit it like the old game.
I do like the new options though of how to handle stacks and bunches
Then LSU La tech.
I don’t like the coverage changes I want to hit it like the old game.
I do like the new options though of how to handle stacks and bunches
Posted on 7/12/26 at 7:36 am to AHM21
I only just realized they released this thing for PC which hopefully means it's only a matter of time before it gets working on the steam deck. Then they'll probably get my money. I don't need to play online, or at least competitively. Maybe against friends at most so I wouldn't think potential anti cheat stuff would get me. Last NCAA game I played was the one for PS3. I actually have the last one they had made before the hiatus on an emulator with CFB revamped and some newer games rosters (including the 2019 season roster).
Posted on 7/12/26 at 9:28 am to LSshoe
After 1 season with Fresno, I’m starting to think the quick way to build a team into a power house is through the portal.
I made my coach a recruiter and hammered the recruiting out with xp. Deployed a strategy which I’m going to tweak in my next dynasty with Texas state by just having enough guys on board to be able to put 25-50 hours in as opposed to with Fresno I filled the board with guys and used 10 hours as a base. Then once the season starts start to go for key keys that have no offers that are 4/5 star guys and try to sneak them. Then in the offseason after winning and building up the levels to level 4 so I get transfer portal interest build the team through the portal. I found I didn’t have enough NIL to get every transfer I wanted because I wasted some early just getting low level position of need guys in by giving them 5 or 10
NIL.
It feels like with the different ways to build that dynasty should be replayable over and over.
I made my coach a recruiter and hammered the recruiting out with xp. Deployed a strategy which I’m going to tweak in my next dynasty with Texas state by just having enough guys on board to be able to put 25-50 hours in as opposed to with Fresno I filled the board with guys and used 10 hours as a base. Then once the season starts start to go for key keys that have no offers that are 4/5 star guys and try to sneak them. Then in the offseason after winning and building up the levels to level 4 so I get transfer portal interest build the team through the portal. I found I didn’t have enough NIL to get every transfer I wanted because I wasted some early just getting low level position of need guys in by giving them 5 or 10
NIL.
It feels like with the different ways to build that dynasty should be replayable over and over.
Posted on 7/12/26 at 11:00 pm to Big4SALTbro
Anyone notice LSUs roster is off? Where is the backup qbs Longstreet and Landon Clark? Not to mention other backups. I’m assuming an update at a later time may fix this?
Posted on 7/13/26 at 5:40 am to BugAC
Yea I noticed that Longstreet and Clark aren’t there. My assumption was they didn’t fill out the paperwork in time. I would guess they probably had a pretty early timeline to get it in. Then if you fill it out wrong I’m sure that holds it up.
I think they already did something to the rosters, I noticed some teams have different rankings from play now to dynasty.
Texas state has a really fun playbook, all shotgun and 2 sets of wildcat. The only issue I have is finding a camera angle that works for the wide sets, it’s great having the cpu so spread but I hate throwing blind. The CPU is either discussing its coverage really good or guys are missing blocks. I’ve had a few times in the wide where I have numbers on the wide side and try a quick throw only to have the cb jump the route and I couldn’t see it. I’m have to try to find the right camera angle where I can see it and still have a decent view once the pass is completed.
Houston is also sneaky nasty their oline is a beast, they have two fast wrs and wegman gives you an 85 at qb. I had to run zone all game to contain them.
I have also noticed if you get a good jump on a fg, sometimes the guard will pull over to try and stop you and as he does the kick will go off his head.
Also the animation for when a ball pops up in the air is way improved this year compared to before.
I think they already did something to the rosters, I noticed some teams have different rankings from play now to dynasty.
Texas state has a really fun playbook, all shotgun and 2 sets of wildcat. The only issue I have is finding a camera angle that works for the wide sets, it’s great having the cpu so spread but I hate throwing blind. The CPU is either discussing its coverage really good or guys are missing blocks. I’ve had a few times in the wide where I have numbers on the wide side and try a quick throw only to have the cb jump the route and I couldn’t see it. I’m have to try to find the right camera angle where I can see it and still have a decent view once the pass is completed.
Houston is also sneaky nasty their oline is a beast, they have two fast wrs and wegman gives you an 85 at qb. I had to run zone all game to contain them.
I have also noticed if you get a good jump on a fg, sometimes the guard will pull over to try and stop you and as he does the kick will go off his head.
Also the animation for when a ball pops up in the air is way improved this year compared to before.
This post was edited on 7/13/26 at 6:48 am
Posted on 7/13/26 at 9:37 am to BugAC
quote:
Anyone notice LSUs roster is off? Where is the backup qbs Longstreet and Landon Clark? Not to mention other backups. I’m assuming an update at a later time may fix this?
Auburn is missing a bunch of players. I think some are guys that opt out and some is delays is paperwork and crap. Last year's game they had a later update to add some players and stuff, so yea I'd bet that happens again.
Definitely starting to get the hang of things offensively. Defense is still a shitshow. Just can't find a strategy I can consistently do. Then when I think I've gotten something down, the AI decides to go full god mode and score no matter what. Had a game last night I had a big 3rd down and short stop, had RB bottled up by 4 players, with one already tackling him. Had no tap animation/button prompt like it was a struggle, but guy eventually spins out of the tackle, hurdles another guy, stiff arms one on the way down and then runs 75 yards for the TD
Posted on 7/13/26 at 9:46 am to GoCrazyAuburn
Im struggling on defense as well. Offensively is hit and miss. Ill march right down the field then next drive ill have to convert 3 4th downs to get inside the redzone.
Posted on 7/13/26 at 9:56 am to Lucky_Stryke
The thing that helped me on defense is changing the coverages and blitzes I do up a lot. If you run the same type of coverages the cpu will catch on and beat it.
Offense has been a bit of a struggle for me but I like that because it was way too easy last years game to do whatever I wanted.
Offense has been a bit of a struggle for me but I like that because it was way too easy last years game to do whatever I wanted.
Posted on 7/13/26 at 10:49 am to holdmuh keystonelite
What defensive plays are yall running? I been running 3 3 5 a good bit with some 4 3 and dime
Posted on 7/13/26 at 10:52 am to Lucky_Stryke
Running the 425 man pressure playbook.
Posted on 7/13/26 at 11:06 am to GoCrazyAuburn
I need to mess with the running game sliders, my Sac St running back is already 2nd in the Heisman race because he's getting 200+ 4 games in. It shouldn't be that easy lol.
Also some of the cpu AI needs work. If I'm at the goal line and line up in goal line formation they respond accordingly, but if I go with I formation tight at the goal line the defense lines up in like a 3 down formation and I walk in.
Also some of the cpu AI needs work. If I'm at the goal line and line up in goal line formation they respond accordingly, but if I go with I formation tight at the goal line the defense lines up in like a 3 down formation and I walk in.
Posted on 7/13/26 at 1:34 pm to BCLA
quote:
I need to mess with the running game sliders, my Sac St running back is already 2nd in the Heisman race because he's getting 200+ 4 games in. It shouldn't be that easy lol.
What level do you play on? I play on All American and lowered my run block to 30 with pretty good and realistic results.
Posted on 7/13/26 at 2:20 pm to holdmuh keystonelite
Same, and thanks I'll try that

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