Started By
Message

re: Castle Clash: iOS/Droid Tigerdroppins Guild... iOS boss fight Sunday at 9

Posted on 10/1/14 at 12:12 pm to
Posted by TigerFanatic99
South Bend, Indiana
Member since Jan 2007
35949 posts
Posted on 10/1/14 at 12:12 pm to
What are you talking about? I need to start doing those again anyway. I am at 192 flames and I need 250 to uncap all of my 140 heroes. I suck at those though, any advice for getting through them?
Posted by wasteland
City of peace
Member since Apr 2011
5918 posts
Posted on 10/1/14 at 12:34 pm to
quote:

So you think the groups are assigned by rank, but max torches are determined by guild level? I guess that could be right. 


Fyi- we upgraded guild to capacity of 70 last night and now have 180 torches. I was unsure about guild groupings as well.
Posted by Korkstand
Member since Nov 2003
29105 posts
Posted on 10/1/14 at 12:35 pm to
I can't get through them profitably, but I guess the gold and mana it costs me is worth it for the shards.

I usually run a full fleet of thopters when I do the hard dungeons, because it lowers the chance of me losing a hero, and I usually lose a few thopters. I also use some expensive magic (guardian angel and aries' frenzy, sometimes restoration), because my guys are good at dying without magic. The payouts are small, so I lose a good bit of gold and mana, but getting 35-40 shards 25% of the time is a nice 8-10 shard average, and I can always raid more resources.

I normally drop all my thopters first so they get aggro, and just keep pressing so my heroes get dropped too. Then I throw down guardian angel and frenzy on top of everybody. I get restoration ready in case I see somebody that needs it.
Posted by wasteland
City of peace
Member since Apr 2011
5918 posts
Posted on 10/1/14 at 12:38 pm to
quote:

really clean up in the 8th dungeon.


This

And The drop rate has been crazy high for me the last couple days. Went 9/10 this morning
Posted by Cypdog
Member since Jan 2014
855 posts
Posted on 10/1/14 at 1:58 pm to
quote:

What are you talking about? I need to start doing those again anyway. I am at 192 flames and I need 250 to uncap all of my 140 heroes. I suck at those though, any advice for getting through them?



If you are having trouble you may not get all the way to the 8th dungeon. The ones with the tower highlighted have the extra shards. In that dungeon the shard counts range from 24 to 40.

My general dungeon raiding advice would be to stick to something you can beat. From dungeon 4 through dungeon 7 there is almost no difference. The last tower in 4 gives 15 where the first tower in 7 gives 21. Given how much difficulty there is between them I would almost milk tower 2 in 4 for as long as you need to.

As for the actual fight, once you get in the general range of dungeons I am talking about you run into legendaries. The one you need to watch out for is the spirit mage. Always start as far away as you can from him and hope as you crash through an area affect from one of your heroes kills him. In that spot, drop whatever you are going to tank with. I use the druid. On harder dungeons I wait for the first sign of trouble and drop either the heal or invulnerability on the group that agroed the enemy heroes. Since none of the towers are garrisoned, they are much less of a threat.
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35497 posts
Posted on 10/1/14 at 2:48 pm to
quote:

I can't get through them profitably, but I guess the gold and mana it costs me is worth it for the shards.

I usually run a full fleet of thopters when I do the hard dungeons, because it lowers the chance of me losing a hero, and I usually lose a few thopters. I also use some expensive magic (guardian angel and aries' frenzy, sometimes restoration), because my guys are good at dying without magic. The payouts are small, so I lose a good bit of gold and mana, but getting 35-40 shards 25% of the time is a nice 8-10 shard average, and I can always raid more resources.

I normally drop all my thopters first so they get aggro, and just keep pressing so my heroes get dropped too. Then I throw down guardian angel and frenzy on top of everybody. I get restoration ready in case I see somebody that needs it.


Do you have PD and Cupid? Here's an old video I made of doing the 37 shard dungeon with 2 spells. It worked every time and my highest hero was lvl 140: LINK
I can do that same one 100% now from the same spot with only Guardian Angel.

I now have bought the Minotaur, have him at 140 and 6/9 and can 80% do the 40 shard dungeon with no spells, but I hate that 20% chance so I usually still run the 37 shard dungeon with just Guardian Angel. Hope that helps. I start them at the bottom w/ guardian angel because that's where all the enemy heroes are, once they're gone, the chance of dying is pretty low.
Posted by Korkstand
Member since Nov 2003
29105 posts
Posted on 10/1/14 at 3:22 pm to
quote:

Do you have PD and Cupid?
I only have PD
quote:

I usually still run the 37 shard dungeon with just Guardian Angel. Hope that helps. I start them at the bottom w/ guardian angel because that's where all the enemy heroes are, once they're gone, the chance of dying is pretty low.
Yeah that 37 shard one seems to be a pretty popular farm, probably because the heroes are all together like you said and can be taken out early while your heroes are still in a group.
Posted by wasteland
City of peace
Member since Apr 2011
5918 posts
Posted on 10/1/14 at 6:12 pm to
40 shard dungeon, drop heroes near pallidan starting with your "tank"
Posted by Relham10
Ridge
Member since Jan 2013
21288 posts
Posted on 10/1/14 at 11:12 pm to
some of you guys who have been play this game awhile, how long are your heros respawn times up to?
Posted by Korkstand
Member since Nov 2003
29105 posts
Posted on 10/1/14 at 11:19 pm to
quote:

some of you guys who have been play this game awhile, how long are your heros respawn times up to?
quote:

The revival time is calculated in seconds by the following formula:
For heroes between lvl 1-39: Revive time = lvl * 10
For heroes between lvl 40-180: Revive time = lvl * 15
Each upgrade of heroes altar reduces the time by 3%


For example:

lvl 100 hero takes 100 * 15 = 1500seconds / 60 = 25m to revive
If the heroes altar is level 10, then the time needed is reduced by 10 * 3% = 30%
That changes the revive time to 1500 seconds * 70% = 1050 seconds / 60 = 17m30s
Posted by Korkstand
Member since Nov 2003
29105 posts
Posted on 10/1/14 at 11:46 pm to
**** TORCH BATTLES POST ****

OK, it looks like ranks refresh at the half hour, so any torches stolen after 8:30 shouldn't raise our rank. Also, torches aren't added to our count until your hero's timer runs out, so I think we can start stealing at around 8:25 (so by the time your hero gets back and our torch count increases, the 8:30 rank update will have passed).

I'm not sure if everyone understands the strategy (because tonight we were ranked #12 after the 8:00 rank update and we got hit pretty hard), so I will try to explain it again. We don't want to steal torches too early, because more torches means a higher ranking, and a higher ranking means we are an easier target to find in the list. If we are targeted a lot toward the end of the round, we will get overwhelmed and run low on torches right as the round ends, and we end up with shite.

And by the way, I'm sure you've noticed the rewards we get, which is 1 shard per torch. If we can end up with 90/100 torches at the end of the round, we get 3 shards per torch, and if we get 100/100 we get 4 shards per torch. So, instead of the 71 shards we got tonight, we could get 400 if we play it right. Just something to think about for those who keep forgetting about it.

Now, if our rank is pretty low and you want to steal a few torches early just to get a headstart (and so your tries will reload before the end rush), that's fine, but you HAVE to pay attention to a couple things. First is our current rank. If we are in the neighborhood of 1-40, don't steal any torches. If we are ranked 40+, then check how many torches we have. If we have more than 70/100, don't steal any torches. If we have less than 70, then go to the "haul" tab and then press the "hauling" button. If you see anything listed, the number next to the crossed swords is how many hauls a guild mate is attempting at the moment. If our current torches plus the number you see being hauled totals more than 70, don't steal any torches. If we are ranked lower than #40, AND we have less than 70/100 torches, AND nobody else is hauling torches that could put us over 70/100, THEN AND ONLY THEN you might think about hauling a few torches before 8:25. Just don't put us over 70/100.

Another thing, when someone hauls a torch FROM us, it is immediately removed from our count. So if you guard a haul attempt, be aware that if you win, our torch count will be increased by 1. So check the guard page often, but be a little cautious about guarding too soon. It might be helpful to let a few get stolen early if it lowers our rank so we won't get swamped later. For example, if it's 8:00, and our rank is #30 and our torch count is 69/100, and you check the guard page and 5 people are hauling from us, just let them go. If you guard all 5, our torches will go to 74/100, and our rank might increase right when we don't want it to. After 8:30, guard any and all haul attempts you see, because after the 8:30 rank update, we can't increase our rank any more until the round ends.
Posted by ZacAttack
The Land Mass
Member since Oct 2012
6416 posts
Posted on 10/1/14 at 11:52 pm to
I was rolling through the dungeons pretty easily, then I dropped all of my people next to a level 112 spirit Mage without looking first. Did not end so well for me. The legendary heroes just appear out of no where.
Posted by wasteland
City of peace
Member since Apr 2011
5918 posts
Posted on 10/2/14 at 9:58 am to
My guild completely fricked up torch battle last night. We picked up new members that were hauling like crazy. The 8:30 refresh put us at #4 and 15 minutes later we had 16 pages of incoming attacks.
Posted by TigerFanatic99
South Bend, Indiana
Member since Jan 2007
35949 posts
Posted on 10/2/14 at 10:53 am to
quote:

We picked up new members that were hauling like crazy. The 8:30 refresh put us at #4 and 15 minutes later we had 16 pages of incoming attacks.


Posted by Broke
AKA Buttercup
Member since Sep 2006
65451 posts
Posted on 10/2/14 at 3:31 pm to
quote:

**** TORCH BATTLES POST ****

OK, it looks like ranks refresh at the half hour, so any torches stolen after 8:30 shouldn't raise our rank. Also, torches aren't added to our count until your hero's timer runs out, so I think we can start stealing at around 8:25 (so by the time your hero gets back and our torch count increases, the 8:30 rank update will have passed).

I'm not sure if everyone understands the strategy (because tonight we were ranked #12 after the 8:00 rank update and we got hit pretty hard), so I will try to explain it again. We don't want to steal torches too early, because more torches means a higher ranking, and a higher ranking means we are an easier target to find in the list. If we are targeted a lot toward the end of the round, we will get overwhelmed and run low on torches right as the round ends, and we end up with shite.

And by the way, I'm sure you've noticed the rewards we get, which is 1 shard per torch. If we can end up with 90/100 torches at the end of the round, we get 3 shards per torch, and if we get 100/100 we get 4 shards per torch. So, instead of the 71 shards we got tonight, we could get 400 if we play it right. Just something to think about for those who keep forgetting about it.

Now, if our rank is pretty low and you want to steal a few torches early just to get a headstart (and so your tries will reload before the end rush), that's fine, but you HAVE to pay attention to a couple things. First is our current rank. If we are in the neighborhood of 1-40, don't steal any torches. If we are ranked 40+, then check how many torches we have. If we have more than 70/100, don't steal any torches. If we have less than 70, then go to the "haul" tab and then press the "hauling" button. If you see anything listed, the number next to the crossed swords is how many hauls a guild mate is attempting at the moment. If our current torches plus the number you see being hauled totals more than 70, don't steal any torches. If we are ranked lower than #40, AND we have less than 70/100 torches, AND nobody else is hauling torches that could put us over 70/100, THEN AND ONLY THEN you might think about hauling a few torches before 8:25. Just don't put us over 70/100.

Another thing, when someone hauls a torch FROM us, it is immediately removed from our count. So if you guard a haul attempt, be aware that if you win, our torch count will be increased by 1. So check the guard page often, but be a little cautious about guarding too soon. It might be helpful to let a few get stolen early if it lowers our rank so we won't get swamped later. For example, if it's 8:00, and our rank is #30 and our torch count is 69/100, and you check the guard page and 5 people are hauling from us, just let them go. If you guard all 5, our torches will go to 74/100, and our rank might increase right when we don't want it to. After 8:30, guard any and all haul attempts you see, because after the 8:30 rank update, we can't increase our rank any more until the round ends.


I just bookmarked this. And sorry for missing last night. I did let you guys know Tuesday that I was going to be gone.
Posted by Cypdog
Member since Jan 2014
855 posts
Posted on 10/3/14 at 3:17 pm to
I got my first 9 star hero last night. The primary purpose of this post was to keep this thread on the first page.

I don't know what the IOS cut will be for torch battles, we are just on the outside of the top 1000 both in credits and might. Either way that torch battles post is good info.
Posted by ZacAttack
The Land Mass
Member since Oct 2012
6416 posts
Posted on 10/3/14 at 5:11 pm to
What are the best hero talents? A bunch of mine have revive which is kinda helpful. Are any of the others any good?
Posted by Korkstand
Member since Nov 2003
29105 posts
Posted on 10/3/14 at 6:17 pm to
Most of them have their uses, but it really depends on your heroes and what you use them for. I recently rolled revive 4/5, and I put it on my Ninja strictly for use in arena.

But let's talk about talents for a little bit.


I will start with the talents that I find least useful. These are:

Self-destruct (you're dead, who cares?)
Enlighten (level faster? bleh)

Next are the ones that simply buff your hero's stats. I figure why waste a talent that has the same effect as just leveling your hero? These are:

War God
Tenacity
Bulwark
Stone Skin (reduces damage taken, same effect as increasing HP)
Sprint (though Sprint does increase speed much higher than just leveling can do)
Scorch (has a chance to negate damage, basically another HP buff)
Deadly Strike (has a chance to do a lot of damage, basically an ATK buff)


Next come the talents that actually do something special. You know, like a "talent".

Revive
Useful in certain situations on certain heroes. Like I mentioned, I like my reviving Ninja. He always gets aggro in arena, and dies quickly, so when he revives the enemies are aggro'd on someone else and Ninja works them over.

Heavy Blow
HB stuns, and high level with 2 or 3 second stun is basically a death sentence for regular enemy heroes. It is just 10% chance per attack, though, so that randomness can be tricky to work with.

Revitalize
Really useful in arena and torch battles, where proccing first is almost a guaranteed victory.

Flame Guard
Kind of meh talent, deflects a portion of damage taken. But if you're taking a lot of damage, I'm not sure this will save you.

Blade Shell
Similar to Flame Guard

Scatter
Reduces enemy's energy. This is probably the best talent to have for torch battles. Your enemies won't get to proc before you.

Slow Down
I think this one is pretty much useless, except for the fact that it activates on 25% of your attacks, and each time it does an extra ATK damage on top of your actual attack, so it's basically a 25% ATK boost on top of the slow down thing.

Berserk
This is probably my favorite talent. Attacking faster means more damage per second and more procs. It also stacks with magic and boosts from other heroes (like PD).

Life Drain
Restores HP with each attack, so heroes with faster attack rates benefit most from this, like GR. GR's proc also restores his HP, so GR with 5/5 Life Drain would be pretty nice for raiding and torch battles.
Posted by LSUFrosty
Member since Jan 2012
1861 posts
Posted on 10/3/14 at 7:15 pm to
When you say you put it on your ninja what do you mean? Is there a way to swap talents?

ETA: NM, I just now noticed you can put whatever talent you roll on any hero. Awesome
This post was edited on 10/3/14 at 7:44 pm
Posted by ZacAttack
The Land Mass
Member since Oct 2012
6416 posts
Posted on 10/3/14 at 8:47 pm to
How do you swap talents?
Jump to page
Page First 264 265 266 267 268 ... 330
Jump to page
first pageprev pagePage 266 of 330Next pagelast page

Back to top
logoFollow TigerDroppings for LSU Football News
Follow us on X, Facebook and Instagram to get the latest updates on LSU Football and Recruiting.

FacebookXInstagram