- My Forums
- Tiger Rant
- LSU Recruiting
- SEC Rant
- Saints Talk
- Pelicans Talk
- More Sports Board
- Fantasy Sports
- Golf Board
- Soccer Board
- O-T Lounge
- Tech Board
- Home/Garden Board
- Outdoor Board
- Health/Fitness Board
- Movie/TV Board
- Book Board
- Music Board
- Political Talk
- Money Talk
- Fark Board
- Gaming Board
- Travel Board
- Food/Drink Board
- Ticket Exchange
- TD Help Board
Customize My Forums- View All Forums
- Show Left Links
- Topic Sort Options
- Trending Topics
- Recent Topics
- Active Topics
Started By
Message
Black Ops 2 Patch 1.04
Posted on 12/7/12 at 11:07 am
Posted on 12/7/12 at 11:07 am
There are many bug/glitch fixes but to keep this post as brief as possible, I am only including the gameplay changes.
Gameplay Balancing
The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.
Scorestreaks
UAV: cost increased from 350 to 425.
Lightning Strike: added 750ms delay
Equipment/grenades:
Bouncing Betty: increased the grace period between trigger and activation by 200ms.
Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
Concussion Grenade: decreased movement penalty and turn speed penalty when hit.
SMGs:
All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly.
Assault rifles:
All: reduced idle sway for more reliable long-range aiming.
XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
XM8 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.
MTAR: Made auto aim values consistent with all other assault rifles.
Sniper Rifles:
All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.
Shotguns:
R870: reduced one-hit kill range by 45 inches.
Pistols
B23R: reduced headshot multiplier from 1.4 to 1.
KAP-40: reduced headshot multiplier from 1.4 to 1
Gameplay Balancing
The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.
Scorestreaks
UAV: cost increased from 350 to 425.
Lightning Strike: added 750ms delay
Equipment/grenades:
Bouncing Betty: increased the grace period between trigger and activation by 200ms.
Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
Concussion Grenade: decreased movement penalty and turn speed penalty when hit.
SMGs:
All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly.
Assault rifles:
All: reduced idle sway for more reliable long-range aiming.
XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
XM8 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.
MTAR: Made auto aim values consistent with all other assault rifles.
Sniper Rifles:
All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.
Shotguns:
R870: reduced one-hit kill range by 45 inches.
Pistols
B23R: reduced headshot multiplier from 1.4 to 1.
KAP-40: reduced headshot multiplier from 1.4 to 1
Posted on 12/7/12 at 11:14 am to skullhawk
Did the patch reduce the time of Jcorye's complaining?
Posted on 12/7/12 at 11:16 am to skullhawk
damn that sounds awesome. can't complain on any of that TreyArc.
jcing, jcorey hardly even plays BO2 and you're never on either. where is this coming from?
jcing, jcorey hardly even plays BO2 and you're never on either. where is this coming from?
Posted on 12/7/12 at 11:22 am to skullhawk
quote:that's bull
Bouncing Betty: increased the grace period between trigger and activation by 200ms.
This post was edited on 12/12/12 at 12:28 am
Posted on 12/7/12 at 11:23 am to skullhawk
quote:
SMGs:
All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly.
Assault rifles:
All: reduced idle sway for more reliable long-range aiming.
XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
XM8 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.
MTAR: Made auto aim values consistent with all other assault rifles.
Posted on 12/7/12 at 11:25 am to skullhawk
quote:
UAV: cost increased from 350 to 425.
Sniper Rifles:
All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.
Posted on 12/7/12 at 11:28 am to skullhawk
quote:
UAV: cost increased from 350 to 425
frickKKKKKKKKKKKKKK
Posted on 12/7/12 at 11:29 am to skullhawk
quote:
Added a fail-safe to prevent spawn trapping in CTF.
ruhroh
Posted on 12/7/12 at 11:45 am to skullhawk
Did the patch reduce the time of Jcorye's complaining?
Posted on 12/7/12 at 11:57 am to skullhawk
quote:
R870: reduced one-hit kill range by 45 inches.
Posted on 12/7/12 at 12:03 pm to skullhawk
What about connection issues?
Posted on 12/7/12 at 12:08 pm to skullhawk
quote:
Concussion Grenade: decreased movement penalty and turn speed penalty when hit.
Thank you. I've been hit with a few of those and you are basically frozen for 5 seconds
Posted on 12/7/12 at 12:23 pm to skullhawk
frick!!! For once i was actually enjoying spamming OP weapons!!!!!
Posted on 12/7/12 at 2:22 pm to skullhawk
quote:
Concussion Grenade: decreased movement penalty and turn speed penalty when hit.
quote:
SMG NERF
quote:
FAL INCREASE RECOIL
Posted on 12/7/12 at 3:27 pm to skullhawk
These changes help my LSAT + Target Finder camp strategy
Except for the Betty nerf
Except for the Betty nerf
Posted on 12/11/12 at 11:44 am to skullhawk
Did it slow down the game any?
Popular
Back to top
Follow TigerDroppings for LSU Football News