Favorite team:LSU 
Location:baton rouge
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Number of Posts:2467
Registered on:6/2/2014
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There's a CAT 5 about to hit Tiawan Semi Conductor. BAVI-26. Thats the one ive been using to develop on, but GDACS serves different data than the US National Hurricane Center so thats been a challenge. I've built a mockup from Katrina data that helps. Change your tracking scope to global to see Bavi. Here's a screenshot of my current build. I'm working on a few different layers like spaghetti maps, surge, coastal warnings, winds, population densities on maps, etc. Added zoom/pan

Also, Claude just gave me a code for a free week of Claude co-work if anyone wants to check it out.

co-work.

idk why they didnt extend the west bound on ramp all the way to Siegen. People getting on there wouldnt have to merge over. The on ramp is so long, its damn near 80% to Siegen.
I'd venture a guess that the inside of those post card image buildings is a shite show.
I bought two varieties of Feijoa trees from California. Thats all I've got.
Meh, I got a 4 day weekend because the baws at the plant work 4-10s. So, they recognized the 4th on the 2nd.
1997 Honda Accord in 2005 for $3500. Dad said he'd match what I'd saved from summer job/cutting grass.
Go to Walmarks and buy the one you think feels the best.
I'm attempting to bring my hurricane card public as an integration. Would you mind trying to add it to your dashboard?

Install via HACS as a custom repository: (HACS > three-dot menu > Custom repositories > paste this URL > type: Integration > Add > Download > restart Home Assistant). Then add the integration under Settings > Devices & Services > Add Integration > Hurricane Tracker. Finally, hard-refresh your browser (Ctrl/Cmd+Shift+R) and add card manual type: custom:hurricane-card to a dashboard.


re: Stubborn Fruit Flies in Sink

Posted by AaronDeTiger on 6/30/26 at 11:15 pm to
Green Gobbler

Like others have said, its not a one shot kill. you'll have too do it for a few days.


Project complete.

I know you're lurking Dallas. What have you been working on?

ETA: thats my week of Independence Day auto theme kicking in. Handles the lights too.
This is the prompt I just put in cold in my project. When I get back from taking out the trash he'll have the plan ready. Then I'll tweak it and tell him to build. When I come back after cooking dinner, it'll be working on the screen :dude:

quote:

my daughter had a cool idea. She wants a blast of confetti to fall from the top edge of the screen when somebody wins a chess game. If its 2 player, use their names or White/Black if no names entered and say something like Aaron Wins! It shouldnt feel Metro. It should be a nice hero type of animation that breaks away from our metro theme just for this instance. something like how sticky notes just feels different and lives on top of Metro. If its vs CPU, and the real player loses, we also need some sort of You Lost bad pulsing red glow type of feel, like red spinning police lights are off screen. Investigate and give me your thoughts on how we can improve this and make it really cool and unique. Then after i approve the plan, you code.
Dude! :lol:

1. Read the read me.
2. Copy and paste the custom instructions into your AI projects custom instructions.
3. Drop Family-Dashboard, GUI, Engine, Tiles specs into your AI project knowledge.
4. Enter this as your first message in the AI project:
quote:

COLD START — AUDIT & PLAN
You're now set up as the build assistant for my Home Assistant dashboard, modeled on Aaron's "Wall" system. You have four specs in your project knowledge: family-dashboard, gui, engine, tiles. Before we build anything, I need you to do two things, in order. Don't write any code yet.
1. Audit Aaron's system (what you've been handed).
Read all four specs end to end. Then tell me back, in plain English:

What this system actually is — the engine architecture, the single-custom-card approach, how tiles/faces work, how the specs relate to each other.
The hard rules and invariants I'll be inheriting (animation constraints, the doors, module discipline, write/validation discipline, the session ritual).
Anywhere a spec value is stripped (>>>[SOMETHING]<<<) or is specific to Aaron's house (his cameras, calendars, hardware, entity IDs) that won't apply to mine.

2. Audit MY current setup (what I'm bringing).
Ask me for whatever you need to understand my starting point — my hardware, how HA is running, what's on my dashboard today, which integrations/entities I actually have, what display I'm targeting, and what I want the dashboard to do and feel like. Don't assume mine matches Aaron's. Pull the differences out explicitly.
3. Give me a rebuild plan.
Once you understand both sides, produce a phased plan to rebuild my dashboard in this system:

What I adopt from Aaron's engine wholesale vs. what has to change for my hardware/entities.
The order of operations — what gets stood up first (engine scaffold, then which tiles), and why.
The tile list for my house, mapped to my real integrations/entities, with anything I'm missing flagged.
Where my setup will need decisions I haven't made yet (kiosk method, screen-off, network, burn-in defense).

Present the plan and stop. I'll confirm before any code gets written. Don't re-litigate Aaron's settled architecture calls — adopt the method, adapt the specifics.

5. Have your mind blown :)

GitHub
The vacuum flicker fix is the same instinct. You took over the render instead of letting the integration do it. That's the whole idea, just taken all the way.

Instead of stacking separate cards, you register one card with HA. Inside it you own everything. Every card, every pixel, every animation. HA hands you the data, you decide what gets drawn and when. Nothing re-renders unless you say so, so the flicker just goes away. You can do that same a/b swap everywhere once you're drawing it all yourself.

Don't design all the cards up front though, that's the trap I fell into, wanting every cool thing I saw. What actually unblocked me was building the shared pieces first. One place for colors, one for animation timing, one for layout. Then every card pulls from those. That's your common libraries step. Do it early, because after that, adding a new card is fast and they all match automatically. Your halo can now be applied to every new card easily and tweaked in one place.
I like that design, clean and modern. Are you creating everything to be handled in one custom lovelace card? In my opinion, that's the way to go. You can control every pixel at that point.