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re: The Legend of Zelda: Breath of the Wild
Posted on 3/14/17 at 1:03 pm to DieDaily
Posted on 3/14/17 at 1:03 pm to DieDaily
That sounds miserable
frick weapon durability that functions like that. No clue how that gets past playtestig. I don't want to open my inventory and switch weapons multiple times in a fight
frick weapon durability that functions like that. No clue how that gets past playtestig. I don't want to open my inventory and switch weapons multiple times in a fight
Posted on 3/14/17 at 1:09 pm to Carson123987
Pressing right on the Dpad is pretty challenging .
And miserable
And miserable
This post was edited on 3/14/17 at 1:11 pm
Posted on 3/14/17 at 1:16 pm to sicboy
quote:
Was talking to someone earlier, and I think we agree that a variety of weapons is good for this series, but I just feel the durability mechanic is unnecessary.
But once you get the Master Sword you'd be like "frick everything else". I might use the fire rod, a long spear, or torch on occasion, but that's really it.
Posted on 3/14/17 at 1:18 pm to jefforize
quote:
2) arrows are OP and bows are also everywhere
Yeah, I had like 4000 rubies, bought a shite ton of arrows, and destroyed Windblight Ganon with them. Got hit like twice.
Posted on 3/14/17 at 1:19 pm to boxcarbarney
quote:
I'm not reading through this thread because of spoilers. I just wanted to say that I freed the Divine Beast Vah Ruta from the Calamity Ganon's clutches last night. I was so jacked that I could get to sleep.
Yeah, Waterblight Ganon was a great boss fight.
Posted on 3/14/17 at 1:23 pm to OMLandshark
quote:
But once you get the Master Sword you'd be like "frick everything else". I might use the fire rod, a long spear, or torch on occasion, but that's really it.
FFXV had mobs that had weaknesses to certain weapon types, so if had a sword, axe, spear, bow (and whatever other variety you want), you could work in a reason to use each one other than making them break.
Again, I could have a different opinion once playing it. I just started to really hate collecting weapons in Fallout games, so just doesn't seem appealing.
This post was edited on 3/14/17 at 1:26 pm
Posted on 3/14/17 at 1:46 pm to sicboy
if someone really thinks "AH behold ! a blue chu chu jelly! let me pause the game, open my weapons tab, scroll through each weapon, decide on the most efficient tactic available, equip my weapon of choice, unpause the game, and strike down upon this monster!" every single time, then yeah they will be miserable
if you actually utilize your thumbs and just click right on the dpad after a weapon break, its an afterthought
I didn't watch the sterling video, did he really pause the game and open his inventory every time a weapon broke?
if you actually utilize your thumbs and just click right on the dpad after a weapon break, its an afterthought
I didn't watch the sterling video, did he really pause the game and open his inventory every time a weapon broke?
This post was edited on 3/14/17 at 1:47 pm
Posted on 3/14/17 at 1:49 pm to sicboy
also arrows and throwing your weapon requires actual aiming, not just holding ZL for auto lock on, so that could be another barrier to entry .
some , like me, view aiming as actual fun though, not a cumbersome restrictive dynamic
some , like me, view aiming as actual fun though, not a cumbersome restrictive dynamic
Posted on 3/14/17 at 1:50 pm to jefforize
quote:
I didn't watch the sterling video, did he really pause the game and open his inventory every time a weapon broke?
When I'm in the middle of a major battle like with a Lynel, I'll do it, but other than that I don't have a problem with the scrolling.
Posted on 3/14/17 at 1:55 pm to OMLandshark
Yeah. Lynels or major test of strength guardians or elevated bobolkin fortresses with 5 scouts all raining bomb arrows down on you from 50m away are a different story.
That's when you use all the cool weapons you've been hording and it's even more fun
That's when you use all the cool weapons you've been hording and it's even more fun
Posted on 3/14/17 at 2:24 pm to sicboy
quote:I enjoy the weapon switching but I don't necessarily agree durability was the way to go either, especially since it really doesn't make sense for the majority of the game's story.
I think we agree that a variety of weapons is good for this series, but I just feel the durability mechanic is unnecessary.
I was trying to think of how they could have encouraged using multiple weapons without durability and I think they could have taken a page out of Fire Emblem's book and make the weapons and their advantages / disadvantages a little more like rock, paper, scissors.
Some random ideas:
- Swords do 1.5x damage to enemies wielding axes
- Axes do 1.5x damage to enemies wielding spears, etc..
- Hammers automatically knock shields out of enemy hands
- Spears do 1.5x to enemies on horse back
- Axes do 1.5x damage and / or break enemy wooden weapons
- Elemental weapons do extra damage / destroy weapons of certain types: fire burns wood, electrical shocks metal, etc.
I also think they should have incorporated stamina into the combat. As it is, I think most players upgrade their stamina 3 - 4 times and then dump the rest of their upgrades into hearts since, with +4 stamina, you can climb pretty much anything with very few problems. You can also consume stamina potions / food if you are about to fall during a long climb. If stamina was part of combat like Dark Souls, it would feel like a bigger decision when choosing how to spend your shrine orbs.
Posted on 3/14/17 at 2:27 pm to The Quiet One
quote:But that's not what I described and it's not what has been my experience, particularly once I've gotten off the plateau. I rarely have 2 of the same melee weapon and the different weapon types feel pretty different to me.
There's nothing particularly dynamic (or interesting) about a weapon breaking after 5 hits and forced to pause the action to select another generic melee weapon
However, I'm not talking Bloodborne / DS weapon differences here. The combat isn't that deep but it's better than it has been in any previous Zelda.
Posted on 3/14/17 at 2:34 pm to DieDaily
quote:
- Swords do 1.5x damage to enemies wielding axes
- Axes do 1.5x damage to enemies wielding spears, etc..
Those won't work, because you can knock weapons out of their hands, and then they can pick up a totally different weapon.
quote:
- Hammers automatically knock shields out of enemy hands
That happens
quote:
- Spears do 1.5x to enemies on horse back
You can knock them off the horse though, and spears are regardless better for it simply for the reach.
quote:
- Elemental weapons do extra damage / destroy weapons of certain types: fire burns wood, electrical shocks metal, etc.
That happens already as well. Facing Waterblight Ganon with electrical weapons makes short work of him. Any fire enemies are taken out instantly by Ice Arrows.
Posted on 3/14/17 at 4:10 pm to OMLandshark
I think you are misunderstanding. I'm not proposing Nintendo bolt ideas like mine on to what is currently in the game. I'm talking about if I was designing the combat when the game started development with the goal of encouraging weapon switching without going the durability route. Entire new enemies with various weapons would have to be added for some of what I'm saying to work at all.
quote:And the damage output of your weapon could change as they change weapons. The amount of damage you take could also change.
Swords / Spears - Those won't work, because you can knock weapons out of their hands, and then they can pick up a totally different weapon.
quote:But I've knocked shields out of hands with other weapons too. Again, I'm talking about reworking how all the combat works so weapons have various strengths and weaknesses. Maybe the only weapon that can knock out a shield should be a hammer.
Hammers - That happens
quote:You can knock them off horse back with multiple weapons, not just spears. I'm talking redesign.
Spears vs horses - You can knock them off the horse though, and spears are regardless better for it simply for the reach.
quote:I understand and maybe elemental weapons become a bigger part of combat later. I still haven't beaten it. I'm just brainstorming ways to accomplish what I think Nintendo was going for in a different way.
Elemental weapons - That happens already as well.
Posted on 3/14/17 at 4:31 pm to imraged
So I just bought a house. Got the Master sword and hung it in the display case until I fight Ganon. I'm afraid it will break. Will it? Will it lose it's magic? Anyone know?
Posted on 3/14/17 at 5:00 pm to geauxtimejc
It will lose magic and there's an 8 minute recharge period
Posted on 3/14/17 at 7:03 pm to DieDaily
I just can't get behind it because of the weapon durability. I quit witcher 3 because of it. Zelda was never about the weapons IMO. You got the master sword early in OOT and could very well finish the whole game with about 6 weapons. It was more about strategy, puzzles, and the story.
Things like weapon durability and material farming/crafting add unnecessary shallow play time to games and I despise that it has become popular.
Things like weapon durability and material farming/crafting add unnecessary shallow play time to games and I despise that it has become popular.
Posted on 3/14/17 at 7:06 pm to DownshiftAndFloorIt
I mean, this game never made any pretenses that this was the previous Zelda games... just the original taken up to 11. It's very different.
And cooking is awesome. Wish you could have more lessons in cooking with Koko.
And cooking is awesome. Wish you could have more lessons in cooking with Koko.
Posted on 3/14/17 at 7:30 pm to OMLandshark
I had no idea people had such emotional attachment to digital swords.
For fricks sake just pick anything else up off the ground.
This game and witcher 3 are complete opposites with regard to weapon durability lol. In w3 one sword set (ursine) will last the whole game and repair kits are everywhere.
For fricks sake just pick anything else up off the ground.
This game and witcher 3 are complete opposites with regard to weapon durability lol. In w3 one sword set (ursine) will last the whole game and repair kits are everywhere.
This post was edited on 3/14/17 at 7:34 pm
Posted on 3/14/17 at 7:43 pm to jefforize
quote:I think people have an emotional attachment to their time and some feel like these types of systems are mainly designed to waste it and / or artificially extend the life of a game.
I had no idea people had such emotional attachment to digital swords.
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