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The Legend of Zelda: Breath of the Wild

Posted on 2/24/17 at 5:45 am
Posted by imraged
Member since Nov 2010
2343 posts
Posted on 2/24/17 at 5:45 am
This post was edited on 3/2/17 at 5:27 am
Posted by imraged
Member since Nov 2010
2343 posts
Posted on 2/24/17 at 5:48 am to
Polygon pre-review went up early and was removed shortly after.

quote:

Lets get Breath of the Wild’s demand that you take it seriously out of the way first, in case you haven’t been following the interviews and narrative surrounding it in the last year or so. Breath of the Wild is, without question or debate, the hardest Zelda game of the last twenty years. In fact, as an “old” who literally grew up playing the original Zelda games on NES and SNES when they came out, I’d argue it’s the hardest Zelda game period. The first twenty minutes or so are pretty low key — you can kill the scrub bokoblins and other minor enemies you meet without much trouble using nothing more than a tree branch picked up off the ground.

But once you leave the initial learning spaces and venture into more typical zones, you’re probably going to die. And, like, you’re probably going to die a lot, honestly. Often without much warning. Or at least I did, and still do, if I’m not careful.



quote:

That respect radiates outward. The puzzle logic in Breath of the Wild feels legitimately logical, and smartly physics-based. There are optional shrines scattered throughout Hyrule that act as mini puzzle dungeons, and almost without exception, they’ve all been a lot of fun to figure out. After more than two dozen of them, Breath of the Wild also doesn’t seem out of ideas.

And so far, this is the thing I’m most struck by. Breath of the Wild has so far managed to integrate a steady stream of new ideas and twists on existing Zelda concepts, including weapon durability and variety. Example: boomerangs are now dual use tools that can be wielded as melee weapons or thrown in traditional Zelda fashion, but if you do the latter, you’ll need to be quick and catch it on the way back. Every weapon I’ve found so far is a finite tool as well, so I’ve learned not to get too attached.

But even with these and other, bigger changes, Breath of the Wild has never stopped feeling like a Zelda game — and what’s more, it seems poised to establish itself as the first current, vital feeling Zelda title in longer than I can remember.
Posted by DownshiftAndFloorIt
Here
Member since Jan 2011
66763 posts
Posted on 2/24/17 at 7:43 am to
"Weapon durability" in games really pisses me off. It's added play time to do nothing but go scrounge for resources so I can repair my shite and then go forward. frick that. Scrounging for nothing new, just fixing shite I already have.

I quit playing witcher 3 because of it.
Posted by Drewbie
tFlagship
Member since Jun 2012
57598 posts
Posted on 2/24/17 at 7:51 am to
An actual hard Zelda game? I literally couldn't get more of a boner before. I'm climaxing early at this point.
Posted by imraged
Member since Nov 2010
2343 posts
Posted on 2/24/17 at 7:53 am to
Supposedly there are no weapon repairs in BotW only picking up new weapons which are literally everywhere. From gameplay I've watched it doesn't seem like it'll ever be an issue past the first 30 minutes of the game where you're using tree branches and rusty swords that break in three hits.

They seem to have balanced it so that you don't have to put any extra effort into obtaining more weapons unless you just want to.
Posted by sicboy
Because Awesome
Member since Nov 2010
77538 posts
Posted on 2/24/17 at 8:09 am to
Sounds like you nintendo charmin's are going to have to git gud.
Posted by DieDaily
West of a white house
Member since Mar 2010
2644 posts
Posted on 2/24/17 at 8:09 am to
quote:

It's added play time to do nothing but go scrounge for resources so I can repair my shite and then go forward.
Or it forces the player to learn different weapons and tactics rather than sticking with the same thing for large swaths of a game.

I'm not saying I'm a definite fan of this decision but it can have a gameplay reason other than to pad out a game. I'll reserve judgement on whether this feature is a good move by Nintendo once I've read more or played it myself.
Posted by Freauxzen
Utah
Member since Feb 2006
37230 posts
Posted on 2/24/17 at 8:10 am to
I also assume the Master Sword will be unique once you get it. Either some kind of low key repair just for that, or it doesn't degrade at all, but other weapons still have uses depending on need.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66371 posts
Posted on 2/24/17 at 8:14 am to
quote:

only picking up new weapons which are literally everywhere


Ugh
Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 2/24/17 at 8:19 am to
The game is massive, I doubt it's there to stretch game time. It seems most enemies leave a weapon behind as well. Should make for some interesting decisions with inventory and survival.
Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 2/24/17 at 8:19 am to
Probably magic power and when it runs out it becomes a piece of shite
Posted by imraged
Member since Nov 2010
2343 posts
Posted on 2/24/17 at 8:25 am to
Endgadget

quote:

In the 24 years since, though, something has happened to the franchise: It's gotten easy. Majora's Mask was probably the last (home console) Zelda that was offered any real difficulty. Since then, linearity and simplicity has been a hallmark of a series that once offered challenge at every corner; a series that once treated you like you were intelligent, rather than holding your hand. The Wind Waker, Twilight Princess and Skyward Sword are all fantastic games, but I can probably count on one hand the times I died or was confounded in each. And I'll be the first to admit that, despite playing more than most people, I'm pretty terrible at video games.

I've already run out of fingers to count the number of deaths that have been inflicted on me in Breath of the Wild. I'll probably soon run out of toes, too. I've played through the game's first area, and have just made it to a safe location where the main story looks set to kick off.


quote:

Perhaps making a comparison to Skyrim is unfair, but I'm going to do so anyway. The very first Zelda game put you in a lovely open world, and implored you to explore, and in a way Breath of the Wild is an extension of that philosophy. But as I stood atop a mountain in the game's first area, scanning the horizon, I saw my future unfolding. Rich canyons, lands covered in shadow, dense forests, volcanoes, rivers, lakes -- a whole world laid before me, and a sense that everything I could see, I would one day visit. That feeling of impending adventure was so memorable in Skyrim, and it's got me truly excited to throw myself into this game.


quote:

Playing in tablet mode, performance was solid. I don't have the frame-rate measuring magic of Digital Foundry to give firm figures, but after playing for a few hours it seems there's a near-perfect 30 frames-per-second lock. Plugged into my TV, things weren't quite as smooth. The vast majority of gameplay was at 30FPS, but I definitely noticed some frames dropping in forested areas, and a couple of times during busy combat. It's no deal-breaker -- I'd go so far as to say this is even fairly common for modern console titles -- but Nintendo is a company almost unrivalled in polish, and the drops surprised me. Of course, there's a chance we'll get a patch to paper over these issues before long.


quote:

There can be no doubt that the Switch's initial lineup is weak. But this is a challenging, engrossing and truly beautiful game. Five hours in, it feels like a contender for the strongest game Nintendo has launched a console with since Super Mario 64. If you weren't thinking about playing it before now, I implore you to reconsider that thought.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66371 posts
Posted on 2/24/17 at 8:32 am to
May dust off my Wii U (haven't played in prob 3 years) LOL
Posted by Freauxzen
Utah
Member since Feb 2006
37230 posts
Posted on 2/24/17 at 8:36 am to
LINK

quote:

If the entirety of Breath of the Wild maintains the beauty and variety seen in its opening hours, it will be a strong contender for the best Zelda game of all time. I say this fully aware that any new Zelda game comes with a hefty dose of hype and anticipation. Throw in a console launch on top of that, and you wouldn't be blamed for sounding the hyperbole alarm.


quote:

This all sounds like a lot to manage, and it is, but damn if it doesn't feel good to play a Zelda game with so many variables and opportunities from the start. All of this is to say nothing of the lighthearted events that populate the world, and how they brighten up a dreary trip through rain and fog after a hard fought battle. People are affable and cheeky, and animals prove to be a soothing and beneficial distraction: Nuzzle a dog with your face and become instant friends, tame a wild horse and make it your own, and swipe at a chicken to make it drop an egg that you can put into your next meal.

Breath of the Wild is, five hours in, an enthralling and surprising experience, and the stories being shared among those playing it at GameSpot are all vastly different. Even though we are all playing the same game, we are envious of each other's unique experiences. Breath of the Wild embodies the freedom and danger that made the first Zelda game so enthralling, and captures the feeling of awe that came when Ocarina of Time hit the scene, in this case by layering unspoken variables into seemingly every facet of the game. Based on our early impressions, it's safe to say that Breath of the Wild will forever change what people expect from the series.



Posted by imraged
Member since Nov 2010
2343 posts
Posted on 2/24/17 at 8:40 am to
Nintendolife

quote:

You'll see the game over screen a surprising number of times, and very early. Veterans of the series may be used to playing through conventional adventures with nary a single Game Over, but you will die in this game, often. You simply hit continue and try again, with the game's frequent autosaves ensuring that you often lose less than a minute of progress, sometimes merely seconds - you can save manually, too, with one save per 'user' on the system, mimicking the Wii U approach of giving each user their own unique save data.


quote:

This is a game, ultimately, that suits your playstyle, whatever that happens to be. We played the opening with others in the room doing the same, and each individual tackled the tasks at hand in different ways. What was common across the different systems, though, was the fact that the game was drawing players into its world.


quote:

For example, while a player near us was setting off plot points, we explored some nearby woods, protected two strangers, triggered an unexpected game-wide collection quest, and tamed our first horse. After seeing off a surprising variation on a foe we saw a group of four wild horses; at first they saw Link coming and scarpered, so we began to crouch and sneak. We had no idea what to do when we reached one (again, no 'tutorials' as such) but followed button prompts. Even after harnessing the horse and 'soothing' him, to build a bond, he still bucked and occasionally rebelled. We eventually learnt that if you find a stable you can board your horse there and register them as yours, giving them a name and in the process ensuring you can whistle them over (as long as they're in hearing distance). All of this just happened, as we explored, experimented and talked to locals.


quote:

As it's an important topic, we'll also touch upon performance. We're yet to play a retail build of the Wii U entry, but were concerned by the performance of the E3 demo. On Switch we have better results and a generally solid 30FPS, which holds true for lengthy periods. There are occasional dips, however, normally for a second or so, that seem to trigger when the game is streaming assets or - less commonly - when particular effects kick in. Generally we've been pleased with how it runs, all told, as it's enabled us to get immersed into the experience.


quote:

This is a game we could write and talk about almost endlessly, as in its early stages it has truly drawn us in - Breath of the Wild blends true open-world mechanics with the touches and fairy dust that makes Legend of Zelda games so special. It's an intoxicating combination, and the exciting thing is that this has just been an early taste; we can't wait to experience all of what it has to offer.

The adventure is only just beginning.
Posted by imraged
Member since Nov 2010
2343 posts
Posted on 2/24/17 at 8:41 am to
GameXplain

quote:

Game is extremely open but still offers structure for those who want to follow the "intended" path.

Some inventory management issues.

Voice acting is great across the board. Tone of the story is surprising - characters are defeated and depressed.

Towns are dynamic. People have their own schedules and react to the weather.

Breath of the Wild is a rare game on the level of Ocarina of Time's impact/influence on the industry.
This post was edited on 2/24/17 at 8:53 am
Posted by imraged
Member since Nov 2010
2343 posts
Posted on 2/24/17 at 8:56 am to
Game Central

quote:

Enemy artificial intelligence is also very impressive, as groups try to mob you or run back to claim dropped weapons. One fight with a giant in a forest saw a tree get knocked down with an errant bomb blast, at which point the monster decided to pick up the fallen trunk and start using it as a cudgel.


quote:

These are the big takeaways from the game’s opening hours, but as impressive as the scale and rejection of formula is, it’s the little details that really stick in our minds. For example, when it starts raining it becomes much more difficult to climb because it’s slippery, while campfires go out because of the rainfall. You can judge which way the wind is blowing from the grass, and if you have an Octo Balloon (from killing an Octorock) you can tie a bomb to it and have it float towards higher up enemies – and use a Korok Leaf to waft it on its way.


quote:

Having just completed it, we couldn’t help but think of Horizon Zero Dawn while playing Breath Of The Wild, and how simplistic it now seems compared to Zelda. You also have a bow in Breath Of The Wild, but you have to account for how arrows arc through the air, rather than it just acting like a low-tech sniper rifle. Boomerangs have to be caught manually on their return and the best way to defeat the skeletons that appear at night is to chop of their head and punt it into a river, like a goalkeeper trying to make a clearance.


quote:

You always expect a Zelda game to be good, but the attention to detail and willingness to innovate in Breath Of The Wild is well beyond our expectations. We wouldn’t suggest that any of this necessarily has anything to do with the Switch though, as the game was originally designed for the Wii U. As such the graphics are certainly not a match for the likes of Horizon, with often very simple geometry and textures. The frame rate sometimes becomes a little syrupy too, and there’s obvious object pop-in if you look for it.


quote:

We’re doing our best to find faults here but the truth is we’re hugely impressed. We already know some things we can’t talk about here, and other secrets that have been hinted to us by Nintendo. At this stage we’d shocked if this didn’t turn out to be the best Zelda since Ocarina Of Time. It may even surpass it, and since many still regard that as the best video game ever made it becomes almost impossible to overstate just how good Breath Of The Wild is.
Posted by imraged
Member since Nov 2010
2343 posts
Posted on 2/24/17 at 9:03 am to
The Verge

quote:

If you play the original Legend of Zelda today, you might be surprised how little guidance it provides. The 1986 classic has no drawn-out tutorials, no mini-map that shows you exactly where to go. You’re plopped in a strange, mysterious world and largely left to your own devices. You can wander off and get lost, and there’s a good chance you’ll end up getting killed by powerful monsters if you do. The structure makes the game feel like a true adventure, as if you’re charting your own course. Three decades after the original, I get the same playing while playing The Legend of Zelda: Breath of the Wild on Nintendo Switch — only on a much bigger scale.


quote:

That’s not the case with Breath of the Wild. Its more open nature not only creates a sense that you’re really on a grand adventure, but also makes the world feel more dangerous and unpredictable. You aren’t told how the world works; you discover it. There’s a sense of dynamism that I haven’t experienced in a Zelda game before. While wandering the forest I’ve found myself rescuing travelers from monster attacks, and accidentally stumbling upon a crew of moblins hunting boar. I’ve accidentally sent a massive boulder rolling down a mountain, bashing against trees and critters on its way down. Though small, these moments provide a nice balance to a series that has for some time felt intensely scripted. The world feels alive, like it would continue with or without me.


quote:

Breath of the Wild is a huge game, and ultimately five hours will be just a small chunk of my much bigger experience. But the intro makes a great first impression. It still feels like a Zelda game — swords, goblins, treasure chests, and quests — but it modernizes the adventure, and cuts out most of the tedious hand-holding that dragged down more recent Zelda adventures. And by moving forward with the series, Zelda gets back to the essence of its past.
This post was edited on 2/24/17 at 9:10 am
Posted by Rand AlThor
Member since Jan 2014
9369 posts
Posted on 2/24/17 at 9:11 am to
I'm more hype for this game than any other game ever, and I'm still pre-orderless on the Switch. No clue what to do. I heard that all Target's will have in-store shelf stock so I'm just gonna go to an early morning at Target I guess and hope for the best...
Posted by CBandits82
Lurker since May 2008
Member since May 2012
53993 posts
Posted on 2/24/17 at 9:16 am to
quote:

An actual hard Zelda game? I literally couldn't get more of a boner before. I'm climaxing early at this point.



This.

If its hard then they knocked this thing out of the park.

Oh frick yes.
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