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Message
re: ***The Halo:MCC MP Discussion Thread***
Posted on 11/12/14 at 12:24 am to Lazy But Talented
Posted on 11/12/14 at 12:24 am to Lazy But Talented
I am really, really bad at Halo 2 now
Halo 4 I am wrecking shite. However, in all my years of gaming since Halo 2 came out, I still have not been able to master its battle rifle. It is my nemesis.

Halo 4 I am wrecking shite. However, in all my years of gaming since Halo 2 came out, I still have not been able to master its battle rifle. It is my nemesis.
Posted on 11/12/14 at 12:27 am to GoCrazyAuburn
I just want to play it. Matchmaking isn't doing much now
Posted on 11/12/14 at 12:39 am to LSU Tiger 216
On the Halo twitter feed they have suggested giving it a minute or two, if it doesn't work then back out and restart the search.
I just got done playing some Gungoose CTF on the new Coagulation map and it is a lot of fun.
I just got done playing some Gungoose CTF on the new Coagulation map and it is a lot of fun.
This post was edited on 11/12/14 at 12:43 am
Posted on 11/12/14 at 12:41 am to GoCrazyAuburn
quote:
I am really, really bad at Halo 2 now
Yeah I realized this rather quickly tonight. Once I stopped trying to scope in for every kill with the BR I started playing better.
The first thing that really struck me was the inability to sprint. I am so used to being able to mash in the left stick I was so confused when I first started playing.
Posted on 11/12/14 at 12:47 am to RTR America
The no sprinting could drive me crazy if I pick this up.
Posted on 11/12/14 at 1:00 am to RTR America
quote:
On the Halo twitter feed they have suggested giving it a minute or two, if it doesn't work then back out and restart the search.
1. This doesn't do shite
2. Since the idiots at 343 couldn't figure out how to keep a party intact after a match or when changing playlists its a pain in the arse if playing with friends.
And its strange that 343 couldn't figure out how to do this since Halo 2 revolutionized online gaming by getting this down pat 10 years ago. I, and several other gamers got Xbox Live for the soul purpose of playing Halo 2 online. Without Halo 2 Xbox Live, PSN and even just having consoles connected to the internet might not be as universal as it is now.
Such a shame 343 botched this release so bad
Posted on 11/12/14 at 1:15 am to Cockopotamus
quote:
1. This doesn't do shite
It has worked for me multiple times already tonight
quote:
Such a shame 343 botched this release so bad
Welcome to launching games in the past 2 or 3 years. It is a shame, but most AAA launches have these same sort of issues.
Posted on 11/12/14 at 1:25 am to RTR America
quote:
Welcome to launching games in the past 2 or 3 years. It is a shame, but most AAA launches have these same sort of issues.
Destiny didn't. Mario Kart 8 didn't.
None of the 360 games I bought on opening day had as many bugs as this POS does.
I don't understand why so many people are willing to accept an unfinished product as if it were finished. I'd rather wait and pay my money for something that works
Posted on 11/12/14 at 1:39 am to Cockopotamus
quote:Destiny had an open beta. Not a good comparison.
Destiny didn't.
Posted on 11/12/14 at 1:46 am to Kodar
quote:
Destiny had an open beta. Not a good comparison.
Destiny promoted itself as the next coming of Halo and comes from Bungie. I think the comparison is fine.
And if an open beta is required to not have a shite show launch then why the hell didn't 343 have one for this game?
Posted on 11/12/14 at 1:47 am to Cockopotamus
quote:I don't know. My point stands though. Use a game that had no open beta with as much hype as MCC as a comparison.
And if an open beta is required to not have a shite show launch then why the hell didn't 343 have one for this game?
Posted on 11/12/14 at 1:49 am to Cockopotamus
quote:
Destiny didn't.
Yes it did and it still having network issues and balancing problems.
quote:
None of the 360 games I bought on opening day had as many bugs as this POS does.
That just isn't remotely true either.
quote:
I don't understand why so many people are willing to accept an unfinished product as if it were finished. I'd rather wait and pay my money for something that works
Because it will be working just fine within the next couple of days. Hell it is working just fine for me right now.
Posted on 11/12/14 at 1:51 am to Kodar
quote:
Use a game that had no open beta with as much hype as MCC as a comparison.
GTA Online was the definition of a broken mess for almost a week. Some people couldn't even create a character.
People were attempting to sue EA over the launch of Battlefield 4
Apparently AC: Unity has a bunch of issues as does COD: AW
Posted on 11/12/14 at 1:56 am to Kodar
quote:
I don't know. My point stands though. Use a game that had no open beta with as much hype as MCC as a comparison.
Ok, but what game with a brand recognition of Halo hasn't done an open beta? Using the excuse that they didn't have an open beta doesn't give them a valid reason for producing a shite product. If they needed an open beta to produce a game that was functional then they should have had one.
But I guess they are improving. Instead of not getting into a matchmaking game my Xbone freezes after finishing every single one

Posted on 11/12/14 at 2:07 am to Cockopotamus
quote:
Ok, but what game with a brand recognition of Halo hasn't done an open beta?
Halo 5 has a beta. Halo 3 & 4 both had beta's.
quote:
producing a shite product
The product isn't shite. They've had some server issues, some bugs that need to be fixed, and tweak some things.
The gameplay is still great. Switching from a CTF match on Halo 1 to Team Slayer on Halo 3 is fun as shite.The game looks and feels great. The job they did in remastering Halo 2 is tremendous.
Posted on 11/12/14 at 2:17 am to RTR America
quote:
Halo 5 has a beta. Halo 3 & 4 both had beta's.
Thats my point. Betas were done for those games, why didn't 343 do a beta for this game
quote:
The product isn't shite. They've had some server issues, some bugs that need to be fixed, and tweak some things.
The gameplay is still great. Switching from a CTF match on Halo 1 to Team Slayer on Halo 3 is fun as shite.The game looks and feels great. The job they did in remastering Halo 2 is tremendous.
I (and most people I would imagine) got this game for the matchmaking. This portion of the game has been shite and theres no debate about it. Haven't played custom games and only a couple missions on Halo:CE so I can't really speak to the quality of those parts of the game. But as I stated earlier in this thread, Halo 2 was made great by the matchmaking and party system it introduced to online gaming.
To release this game with how half-assed that part of the game is should be viewed as an insult to the original and an indictment that 343 is incompetent as hell and doesn't know what the frick they're doing with the Halo franchise, especially since they're only other Halo games are Halo Reach and Halo 4



Posted on 11/12/14 at 2:32 am to RTR America
quote:
GTA Online was the definition of a broken mess for almost a week. Some people couldn't even create a character.
People were attempting to sue EA over the launch of Battlefield 4
Apparently AC: Unity has a bunch of issues as does COD: AW
All of these stem from the same thing, too. Immense load. FIFA has had these issues for years, as well. GTA Online and Halo: MCC suffered from the same exact issues due to load, and a mixture of time and smart optimization fixed it in the end. As much as people say that they should stack servers for this event, it's not as much the hardware as it is the limitations they have in the data centers. You can't break the laws of physics no matter how smooth launch would be. This is the first Halo game to use dedicated servers, and frankly, it was cobbled together at different studios all over. That should have been enough to make people wary of launch. In the end, it'll get better and everyone'll move on.
I had fun playing with the guys from the board the few matched I got in (I Zachari I). I handed off the sticks to my buddy when I left so I hope he held it down on my profile while I was gone. You guys should definitely add me so we can get TD Customs going regularly.
Posted on 11/12/14 at 3:25 am to Dijkstra
Update from about 2 hours ago:
quote:
Since the launch of Halo: The Master Chief Collection, we've received several, well deserved, complaints related to slow matchmaking and other issues. From everyone at 343 Industries, we are truly sorry and feel your frustration. You deserve better and we are working day and night to find solutions as quickly as possible, with our first priority focused on matchmaking improvements.
Tomorrow morning (Wednesday morning Pacific Time) we plan to roll out a number of server updates to help improve matchmaking. Again, these are server-side fixes, so you won't need to take a content update or reboot your console; you should see the effects right away.
In addition, we are targeting another release for this weekend, which will address a number of other community priorities. An unrelated issue with services is also causing achievements to not unlock correctly, and we realize this just makes it all feel a bit worse.
A game as large as Halo: The Master Chief Collection has a massive surface area, and while we made every effort to have the best launch possible for our fans, issues surfaced with launch and we're committed to improving this as fast as possible and get you all into matches. We're committed to improving things as fast as possible so you can have the Halo experience you've been waiting for.
Your feedback has been helpful for us in isolating issues, so please keep the input coming. We thank you for your continued patience and understanding while we work through these challenges. The development team at 343 Industries worked insanely hard to create Halo: The Master Chief Collection for you, and we won't stop until it's worthy of your passion for our franchise.
Dan Ayoub
Executive Producer
Posted on 11/12/14 at 3:59 am to RTR America
I think this pretty much says that they're going to disable a lot of little matchmaking tweaks that ensure "good matches" to get it working while the rush is crushing it. From where I'm standing, Halo: MCC, like GTA Online, ended up as a victim of its own popularity. This can't really be anything other than a concurrency issue. It seems to be an issue with a sort of "deadlock" occurring where the entire system is barely chugging along due to all of its resources being locked up. Whether concurrency is being limited due to some software issue that didn't show up until everyone on Earth hit it stupid hard or if the mixture of infinite 15-60GB and insane amounts of load all at once just hit them too hard to recover without pulling the plug for a bit, infuriating everyone even more, it's really just going to take time for loads to even out and tweaks to be made server-side to get it working.
As much as people give game developers shite for this sort of thing, there's really very little you can do to prevent this. They shite the money bed by not putting into more hands before the full launch, but in the end, it's just another day in the software launch game. No matter how much QA and code review you do, someone out in the world will find some way to rip your "beautiful, secure, stable" code to shreds and force you into a sobbing mess in the fetal position.
As much as people give game developers shite for this sort of thing, there's really very little you can do to prevent this. They shite the money bed by not putting into more hands before the full launch, but in the end, it's just another day in the software launch game. No matter how much QA and code review you do, someone out in the world will find some way to rip your "beautiful, secure, stable" code to shreds and force you into a sobbing mess in the fetal position.
Posted on 11/12/14 at 6:12 am to Dijkstra
Seems like a few people have never been involved in a large mmo release
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