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Started By
Message
re: **The Division** All Platforms Extravaganza
Posted on 3/11/16 at 2:04 pm to Mr Gardoki
Posted on 3/11/16 at 2:04 pm to Mr Gardoki
was just my opinion. everyone has one
some people here agreed with it others didn't. chicken apparently agreed
some people here agreed with it others didn't. chicken apparently agreed
Posted on 3/11/16 at 2:19 pm to hawgfaninc
Is there a Group me or something for this?
Posted on 3/11/16 at 2:24 pm to Mr Gardoki
so is this game good or what? i normally dont touch ubisoft, but reviews look pretty good
Posted on 3/11/16 at 2:35 pm to hawgfaninc
quote:
chicken apparently agreed
You ran to the teacher and you got your way. That doesn't mean chicken gives a shite either way about what is happening on the gaming board.
Otherwise the past 3 years he has been letting everything slide.
Posted on 3/11/16 at 2:36 pm to TotesMcGotes
quote:
I just wanted to pop in and say I won't be participating in this thread out of respect for my boy Mystery.
RIP Official PS4 thread
Thanks bro. But post here if you like. What's done is done.
Posted on 3/11/16 at 2:36 pm to Mystery
sorry my opinion offends you so much
Posted on 3/11/16 at 2:37 pm to Carson123987
quote:
so is this game good or what?
if you like borderlands and mass effect, you'll like the division
Posted on 3/11/16 at 2:56 pm to hawgfaninc
Your opinion doesn't offend anyone. You running to the admins to get your way because you don't like clicking on 2 threads is what bothers people.
Posted on 3/11/16 at 2:57 pm to hawgfaninc
If I were participating in this thread, I'd say that I find it funny that, to combat the three Division threads, you started two different Division threads.
But I'm not participating in this thread, so I won't say that.
But I'm not participating in this thread, so I won't say that.
Posted on 3/11/16 at 2:59 pm to Mr Gardoki
quote:
Your opinion doesn't offend anyone. You running to the admins to get your way because you don't like clicking on 2 threads is what bothers people.
Are we still bitching about this? Let it go
Posted on 3/11/16 at 3:01 pm to Mr Gardoki
.....we are working on 2 straight days of this
Posted on 3/11/16 at 3:04 pm to Mr Gardoki
quote:
Your opinion doesn't offend anyone. You running to the admins to get your way because you don't like clicking on 2 threads is what bothers people.
It was my opinion to start the threads that I did.
The thread on the help board offended people.
People are offended by my opinion. Not gonna change my opinion.
Posted on 3/11/16 at 3:09 pm to hawgfaninc
Anybody have a compulsory need to close car doors?
I can sometimes resist, but if I have a second that door is getting closed.
I'm probably the only weird one
I can sometimes resist, but if I have a second that door is getting closed.
I'm probably the only weird one
This post was edited on 3/11/16 at 3:11 pm
Posted on 3/11/16 at 3:46 pm to jumbo
any tips for matchmaking? I am having trouble on a couple of missions but I can never seem to get more than 1 other person to join up. If I had more peeps I could get through them
Posted on 3/11/16 at 3:50 pm to Klark Kent
quote:
we are working on 2 straight days of this
GB has been lacking drama for a while now, well we got what we asked for.
Posted on 3/11/16 at 3:50 pm to jumbo
Saw on twitter that matchmaking was having some issues.
LINK
LINK
quote:
While many multiplayer gamers tend to move about in pre-formed groups, there are plenty who prefer to fly solo. Some do it by choice and others have come to accept that their friends simply don’t enjoy the games they do. But whatever the case may be, there are typically solutions, most notably matchmaking, for those solo players to group up and take an extra advantage online.
However, when it comes to Tom Clancy’s The Division, the matchmaking could use some work. While we agree that the game is best experienced in a party, especially the higher level missions and Dark Zone encounters, we’d recommend players exercise caution when matchmaking.
While it’s unclear how the matchmaking in The Division works (the game has only been out for about two days) it appears that it prioritizes connection over anything else. That isn’t necessarily a bad thing, as many Destiny players can attest, offering a smooth gameplay experience. In our experiences, any match made missions or free roam sessions were virtually lag free.
That being said, those match made missions were not without their problems, namely in the actual players we were teamed up with. See, while The Division does offer matchmaking for its story missions, there is no way to set any parameters for teammates. In essence, when a player activates matchmaking they are tossed into a pool that could include teammates of any level, regardless of the mission they are attempting.
For the normal versions of the story missions this is hardly an issue, outside of a few outliers. Normal missions have their recommended levels and the enemies within those missions are typically no higher than one level above the recommendation.
But when it comes to attempting the hard versions of the story missions we’ve had very few success stories. In fact, the vast majority of our hard story mission encounters (in matchmaking) have resulted in at least one disconnection over the course of the encounter.
quote:
Again, we’re not certain how the matchmaking decides who is a proper teammate, but the hard mission matchmaking seems to set a floor at the recommended level for the normal mission and that’s it. So, a player who is level 15 could be teamed up with one who is level 5.
That wouldn’t be an issue if the hard missions didn’t also scale with the highest-level player and thus populated the instance with level 15 enemies, for example. Because they do, however, that level 5 player will have a near-impossible time trying to do damage, let alone surviving for more than a few seconds. And in the end, either that player will end up disconnecting out of frustration or his/her teammates will.
Choosing to deploy matchmaking like this is a strange decision on Ubisoft’s part and one that this writer feels is in need of improvement. In general the hard mission modifier does not seem to have the proper scaling, perhaps because it doesn’t have its own level requirement. Even while playing with friends it’s possible to get caught in a situation where some are under leveled for the enemies presented.
As more people dive into and head towards the level cap in The Division this is sure to be a non-issue, but as it stands the matchmaking in the game could use some work. Obviously, Ubisoft will want to prioritize server stability and eliminating griefing player behavior, but we could see matchmaking getting some love in a future patch as well. If nothing else, if the missions could set a base line level requirement that might help alleviate some of the frustration.
This post was edited on 3/11/16 at 3:55 pm
Posted on 3/11/16 at 4:23 pm to hawgfaninc
Tigernation84 xbox one!
Just got this bad boy
Just got this bad boy
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