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re: Sony’s Concord is the biggest flop in video game history

Posted on 10/29/24 at 1:13 pm to
Posted by CarolinaGamecock99
Member since Apr 2015
23652 posts
Posted on 10/29/24 at 1:13 pm to
Posted by Corinthians420
Iowa
Member since Jun 2022
12841 posts
Posted on 10/29/24 at 1:45 pm to
I'm still so confused by this whole story. How can a first party game from Sony go completely under the radar leading up to its release.

I literally never heard of the game and then it was already dead
Posted by StansberryRules
Member since Aug 2024
2689 posts
Posted on 10/29/24 at 2:33 pm to
I feel a great disturbance in the Force, as if dozens of pansexual non-binary otherkin suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.
Posted by The Quiet One
Former United States
Member since Oct 2013
11969 posts
Posted on 10/29/24 at 2:38 pm to
Rest in piss

Welfare check on our resident multi-color-haired gamers, please.
Posted by SonicAndBareKnuckles
Member since Jun 2018
1754 posts
Posted on 10/29/24 at 7:55 pm to
The devs are taking a victory lap around their own casket.

LINK Twitter

quote:

Firewalk is signing off one last time.

Firewalk began with the idea of bringing the joy of multiplayer to a larger audience. Along the way we assembled an incredible team who were able to:
- Navigate growing a new startup into a team during a global pandemic: Firewalk was founded in 2018 and was very small for its first couple years, only entering full Production in 2022.
- Build a new, customized next-generation FPS engine in Unreal 4 -> 5, delivering top-tier gameplay feel, beautiful worlds, and a performant 60fps technical experience on a stable and scalable backend on PS5 and PC to hundreds of thousands of players in our beta.
- Manage an acquisition / integration while readying technical and preliminary tests.
- And ultimately ship and deliver a great FPS experience to players- even if it landed much more narrowly than hoped against a heavily consolidated market. We took some risks along the way – marrying aspects of card battlers and fighting games with first-person-shooters – and although some of these and other aspects of the IP didn’t land as we hoped, the idea of putting new things into the world is critical to pushing the medium forward.

The talent at Firewalk and the level of individual craft is truly world-class, and teams within Sony Interactive Entertainment and across the industry will be fortunate to work with them. Please reach out to Recruiting at PlayStation for inquiries, and thank you to all the very many teams, partners and fans who supported us along the way.

See you in the Tempest. - Firewalk Studios
Posted by StansberryRules
Member since Aug 2024
2689 posts
Posted on 10/29/24 at 8:18 pm to
It really is amazing how absolutely proud of themselves they are.

This is the equivalent of Captain Smith standing on the bow of the Titanic as it was going under shouting to all the people dying in the water what an absolutely amazing job he did and that he was honored to be part of such an amazing team that accomplished such great things.
Posted by Bard
Definitely NOT an admin
Member since Oct 2008
55411 posts
Posted on 10/30/24 at 11:31 am to
quote:

This is the equivalent of Captain Smith standing on the bow of the Titanic as it was going under shouting to all the people dying in the water what an absolutely amazing job he did and that he was honored to be part of such an amazing team that accomplished such great things.


"We made it more than halfway across the Atlantic! Huzzah!"
Posted by teke184
Zachary, LA
Member since Jan 2007
101639 posts
Posted on 10/30/24 at 12:22 pm to
Posted by P-Dawg
Atlanta
Member since Sep 2012
1951 posts
Posted on 11/26/24 at 8:10 am to
Posted by Henry Jones Jr
Member since Jun 2011
72500 posts
Posted on 11/26/24 at 8:25 am to
quote:

Firewalk began with the idea of bringing the joy of multiplayer to a larger audience
By catering to .1% of the population.

Solid job
Posted by Scruffy
Kansas City
Member since Jul 2011
74880 posts
Posted on 11/26/24 at 11:55 am to


“Groundbreaking stories inspired by your FAVORITE games.”
quote:

Imagine how fun it would be if we could convince Sony to bring back Concord, just it could flop a second time! It could be just like Morbius all over again.
Favorite comment.
This post was edited on 11/26/24 at 11:58 am
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