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Posted on 10/29/24 at 1:45 pm to CarolinaGamecock99
I'm still so confused by this whole story. How can a first party game from Sony go completely under the radar leading up to its release.
I literally never heard of the game and then it was already dead
I literally never heard of the game and then it was already dead
Posted on 10/29/24 at 2:33 pm to CarolinaGamecock99
I feel a great disturbance in the Force, as if dozens of pansexual non-binary otherkin suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.
Posted on 10/29/24 at 2:38 pm to CarolinaGamecock99
Rest in piss
Welfare check on our resident multi-color-haired gamers, please.
Welfare check on our resident multi-color-haired gamers, please.
Posted on 10/29/24 at 7:55 pm to The Quiet One
The devs are taking a victory lap around their own casket.
LINK Twitter
LINK Twitter
quote:
Firewalk is signing off one last time.
Firewalk began with the idea of bringing the joy of multiplayer to a larger audience. Along the way we assembled an incredible team who were able to:
- Navigate growing a new startup into a team during a global pandemic: Firewalk was founded in 2018 and was very small for its first couple years, only entering full Production in 2022.
- Build a new, customized next-generation FPS engine in Unreal 4 -> 5, delivering top-tier gameplay feel, beautiful worlds, and a performant 60fps technical experience on a stable and scalable backend on PS5 and PC to hundreds of thousands of players in our beta.
- Manage an acquisition / integration while readying technical and preliminary tests.
- And ultimately ship and deliver a great FPS experience to players- even if it landed much more narrowly than hoped against a heavily consolidated market. We took some risks along the way – marrying aspects of card battlers and fighting games with first-person-shooters – and although some of these and other aspects of the IP didn’t land as we hoped, the idea of putting new things into the world is critical to pushing the medium forward.
The talent at Firewalk and the level of individual craft is truly world-class, and teams within Sony Interactive Entertainment and across the industry will be fortunate to work with them. Please reach out to Recruiting at PlayStation for inquiries, and thank you to all the very many teams, partners and fans who supported us along the way.
See you in the Tempest. - Firewalk Studios
Posted on 10/29/24 at 8:18 pm to SonicAndBareKnuckles
It really is amazing how absolutely proud of themselves they are.
This is the equivalent of Captain Smith standing on the bow of the Titanic as it was going under shouting to all the people dying in the water what an absolutely amazing job he did and that he was honored to be part of such an amazing team that accomplished such great things.
This is the equivalent of Captain Smith standing on the bow of the Titanic as it was going under shouting to all the people dying in the water what an absolutely amazing job he did and that he was honored to be part of such an amazing team that accomplished such great things.
Posted on 10/30/24 at 11:31 am to StansberryRules
quote:
This is the equivalent of Captain Smith standing on the bow of the Titanic as it was going under shouting to all the people dying in the water what an absolutely amazing job he did and that he was honored to be part of such an amazing team that accomplished such great things.
"We made it more than halfway across the Atlantic! Huzzah!"

Posted on 11/26/24 at 8:10 am to teke184
Posted on 11/26/24 at 8:25 am to SonicAndBareKnuckles
quote:By catering to .1% of the population.
Firewalk began with the idea of bringing the joy of multiplayer to a larger audience
Solid job

Posted on 11/26/24 at 11:55 am to P-Dawg

“Groundbreaking stories inspired by your FAVORITE games.”
quote:Favorite comment.
Imagine how fun it would be if we could convince Sony to bring back Concord, just it could flop a second time! It could be just like Morbius all over again.
This post was edited on 11/26/24 at 11:58 am
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