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re: Sony reiterates any DRM on used games will be left up to the publisher
Posted on 6/11/13 at 4:45 pm to taylork37
Posted on 6/11/13 at 4:45 pm to taylork37
But losing DRM on all of their games going forward could be more costly than pulling their biggest launch title from Sony to get their attention.
Just saying that if it was a power struggle I think large publishers have the upper hand during a console launch. I also think that all changes as a console ages and the reverse is true.
Just saying that if it was a power struggle I think large publishers have the upper hand during a console launch. I also think that all changes as a console ages and the reverse is true.
Posted on 6/11/13 at 4:47 pm to stout
quote:
But losing DRM on all of their games going forward could be more costly than pulling their biggest launch title from Sony to get their attention.
That is quite a bit of speculation, but it would be possible.
quote:Oh no doubt, but my point is, that I think they both lose. EA doesn't just publish multiplayer games.
Just saying that if it was a power struggle I think large publishers have the upper hand during a console launch.
Mass Effect for example.
Posted on 6/11/13 at 4:50 pm to taylork37
I know it's speculation. All of this is but just saying that I think it's a bit misguided and naive to think it's not possible to have access passes on one console and not the other.
Serious question because I have never bought a hard copy PC game but has there ever been a multi plat that made use of access codes on console and not PC or Vice Versa?
Serious question because I have never bought a hard copy PC game but has there ever been a multi plat that made use of access codes on console and not PC or Vice Versa?
Posted on 6/11/13 at 4:51 pm to taylork37
But everything now has an online component to it, regardless if it's not your typical MP game.
Posted on 6/11/13 at 4:54 pm to sicboy
quote:
But everything now has an online component to it, regardless if it's not your typical MP game.
True, but is losing a console to put your game on worth more than losing what you would get with DRM...I think it is more possible with games like BF than ME.
Posted on 6/11/13 at 4:54 pm to stout
quote:
Serious question because I have never bought a hard copy PC game but has there ever been a multi plat that made use of access codes on console and not PC or Vice Versa?
No clue.
Posted on 6/11/13 at 4:55 pm to taylork37
The narrative that developed after Microsoft's event back in May was that these policies were being pushed on both Sony and Microsoft, and that if Microsoft was employing these measures, then Sony would likely follow suit. Yet, that didn't happen.
As a result, it seems that this is a system that Microsoft is pushing for their own interests. Obviously, the publishers will comply, as they have no reason not to. Given Sony's adamant and confident nature regarding their stance on used games, it appears there is little pressure from publishers to alter the current paradigm.
As a result, it seems that this is a system that Microsoft is pushing for their own interests. Obviously, the publishers will comply, as they have no reason not to. Given Sony's adamant and confident nature regarding their stance on used games, it appears there is little pressure from publishers to alter the current paradigm.
Posted on 6/11/13 at 4:57 pm to taylork37
With a catalog of games like EA has and to have Sony block passes on all of them that would be a huge loss for them as well.
Also, adding online passes sells more new copies as well which is better for them too.
Also, adding online passes sells more new copies as well which is better for them too.
Posted on 6/11/13 at 5:00 pm to Cs
quote:
it appears there is little pressure from publishers to alter the current paradigm.
You don't think there would be any backlash from publishers if Sony said absolutely no access passes allowed?
Publishers still have an option to limit used game usage to a degree.
Posted on 6/11/13 at 5:05 pm to stout
quote:
Publishers still have an option to limit used game usage to a degree.
I see the $5 or $10 online pass as more of a incentive to buy new over used rather a limitation set on you. I always thought that was the whole goal of that move by publishers.
Posted on 6/11/13 at 5:07 pm to oauron
The limitation lies in the fact that usually certain aspects of that game are locked until you pay the fee but yes it is an incentive to buy new.
Posted on 6/11/13 at 5:09 pm to oauron
PR wise, how does that look for EA?
"We will charge you a fee because Sony did you a solid."
"We will charge you a fee because Sony did you a solid."
Posted on 6/11/13 at 5:10 pm to sicboy
Since when does EA care about PR
Also, they aren't charging you a fee unless you buy used. It's pretty obvious no publisher cares about the used market.
Also, they aren't charging you a fee unless you buy used. It's pretty obvious no publisher cares about the used market.
Posted on 6/11/13 at 5:12 pm to stout
Cancelling their online pass WASN'T a PR move? Honest question.
Posted on 6/11/13 at 5:13 pm to sicboy
I was joking about that and I even said earlier in this thread it was all about PR.
Posted on 6/11/13 at 5:15 pm to stout
K. Haven't read this whole thing 
Posted on 6/11/13 at 5:24 pm to stout
quote:
You don't think there would be any backlash from publishers if Sony said absolutely no access passes allowed?
I'm sure there would be a backlash, simply because you would have one company dictating to another company as to how they should operate. Sony's stance is hardly novel, and there's nothing more that they could say at this point to further absolve themselves from the DRM narrative - they can't control other companies.
I think most publishers, however, have taken note of the DRM controversy, and are likely exploring alternative, less polarizing methods of needlessly extracting additional monies from customers after the purchase. Microtransactions, for example.
The Online Pass system was reportedly a failure, particularly if its goal was to recoup losses that were secondary to used game transactions. It apparently only made an additional few million per year for a company that makes billions. EA didn't scrap the policy because they thought Microsoft and Sony were adding additional layers of DRM, from which they could profit - they likely trashed it simply because the paltry revenue it generated wasn't worth managing, and wasn't worth the negative publicity that it garnered.
Posted on 6/11/13 at 6:58 pm to jefforize
So, can someone tell me where Sony lied? I'm not seeing it.
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