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re: Sony reiterates any DRM on used games will be left up to the publisher

Posted on 6/11/13 at 4:45 pm to
Posted by stout
Porte du Lafitte
Member since Sep 2006
183281 posts
Posted on 6/11/13 at 4:45 pm to
But losing DRM on all of their games going forward could be more costly than pulling their biggest launch title from Sony to get their attention.

Just saying that if it was a power struggle I think large publishers have the upper hand during a console launch. I also think that all changes as a console ages and the reverse is true.
Posted by taylork37
Member since Mar 2010
15852 posts
Posted on 6/11/13 at 4:47 pm to
quote:

But losing DRM on all of their games going forward could be more costly than pulling their biggest launch title from Sony to get their attention.


That is quite a bit of speculation, but it would be possible.

quote:

Just saying that if it was a power struggle I think large publishers have the upper hand during a console launch.
Oh no doubt, but my point is, that I think they both lose. EA doesn't just publish multiplayer games.

Mass Effect for example.
Posted by sicboy
Because Awesome
Member since Nov 2010
79618 posts
Posted on 6/11/13 at 4:48 pm to
So did jeff leave?
Posted by stout
Porte du Lafitte
Member since Sep 2006
183281 posts
Posted on 6/11/13 at 4:50 pm to
I know it's speculation. All of this is but just saying that I think it's a bit misguided and naive to think it's not possible to have access passes on one console and not the other.

Serious question because I have never bought a hard copy PC game but has there ever been a multi plat that made use of access codes on console and not PC or Vice Versa?
Posted by sicboy
Because Awesome
Member since Nov 2010
79618 posts
Posted on 6/11/13 at 4:51 pm to
But everything now has an online component to it, regardless if it's not your typical MP game.
Posted by taylork37
Member since Mar 2010
15852 posts
Posted on 6/11/13 at 4:54 pm to
quote:

But everything now has an online component to it, regardless if it's not your typical MP game.


True, but is losing a console to put your game on worth more than losing what you would get with DRM...I think it is more possible with games like BF than ME.
Posted by taylork37
Member since Mar 2010
15852 posts
Posted on 6/11/13 at 4:54 pm to
quote:

Serious question because I have never bought a hard copy PC game but has there ever been a multi plat that made use of access codes on console and not PC or Vice Versa?


No clue.
Posted by Cs
Member since Aug 2008
10681 posts
Posted on 6/11/13 at 4:55 pm to
The narrative that developed after Microsoft's event back in May was that these policies were being pushed on both Sony and Microsoft, and that if Microsoft was employing these measures, then Sony would likely follow suit. Yet, that didn't happen.

As a result, it seems that this is a system that Microsoft is pushing for their own interests. Obviously, the publishers will comply, as they have no reason not to. Given Sony's adamant and confident nature regarding their stance on used games, it appears there is little pressure from publishers to alter the current paradigm.
Posted by stout
Porte du Lafitte
Member since Sep 2006
183281 posts
Posted on 6/11/13 at 4:57 pm to
With a catalog of games like EA has and to have Sony block passes on all of them that would be a huge loss for them as well.

Also, adding online passes sells more new copies as well which is better for them too.
Posted by stout
Porte du Lafitte
Member since Sep 2006
183281 posts
Posted on 6/11/13 at 5:00 pm to
quote:

it appears there is little pressure from publishers to alter the current paradigm.


You don't think there would be any backlash from publishers if Sony said absolutely no access passes allowed?

Publishers still have an option to limit used game usage to a degree.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14606 posts
Posted on 6/11/13 at 5:05 pm to
quote:

Publishers still have an option to limit used game usage to a degree.



I see the $5 or $10 online pass as more of a incentive to buy new over used rather a limitation set on you. I always thought that was the whole goal of that move by publishers.
Posted by stout
Porte du Lafitte
Member since Sep 2006
183281 posts
Posted on 6/11/13 at 5:07 pm to
The limitation lies in the fact that usually certain aspects of that game are locked until you pay the fee but yes it is an incentive to buy new.
Posted by sicboy
Because Awesome
Member since Nov 2010
79618 posts
Posted on 6/11/13 at 5:09 pm to
PR wise, how does that look for EA?

"We will charge you a fee because Sony did you a solid."
Posted by stout
Porte du Lafitte
Member since Sep 2006
183281 posts
Posted on 6/11/13 at 5:10 pm to
Since when does EA care about PR

Also, they aren't charging you a fee unless you buy used. It's pretty obvious no publisher cares about the used market.
Posted by sicboy
Because Awesome
Member since Nov 2010
79618 posts
Posted on 6/11/13 at 5:12 pm to
Cancelling their online pass WASN'T a PR move? Honest question.
Posted by stout
Porte du Lafitte
Member since Sep 2006
183281 posts
Posted on 6/11/13 at 5:13 pm to
I was joking about that and I even said earlier in this thread it was all about PR.

Posted by sicboy
Because Awesome
Member since Nov 2010
79618 posts
Posted on 6/11/13 at 5:15 pm to
K. Haven't read this whole thing
Posted by Cs
Member since Aug 2008
10681 posts
Posted on 6/11/13 at 5:24 pm to
quote:

You don't think there would be any backlash from publishers if Sony said absolutely no access passes allowed?


I'm sure there would be a backlash, simply because you would have one company dictating to another company as to how they should operate. Sony's stance is hardly novel, and there's nothing more that they could say at this point to further absolve themselves from the DRM narrative - they can't control other companies.

I think most publishers, however, have taken note of the DRM controversy, and are likely exploring alternative, less polarizing methods of needlessly extracting additional monies from customers after the purchase. Microtransactions, for example.

The Online Pass system was reportedly a failure, particularly if its goal was to recoup losses that were secondary to used game transactions. It apparently only made an additional few million per year for a company that makes billions. EA didn't scrap the policy because they thought Microsoft and Sony were adding additional layers of DRM, from which they could profit - they likely trashed it simply because the paltry revenue it generated wasn't worth managing, and wasn't worth the negative publicity that it garnered.
Posted by jefforize
Member since Feb 2008
46081 posts
Posted on 6/11/13 at 6:04 pm to
had an appointment.




Posted by Scruffy
Kansas City
Member since Jul 2011
77516 posts
Posted on 6/11/13 at 6:58 pm to
So, can someone tell me where Sony lied? I'm not seeing it.
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