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re: PC Gamers: Online Multiplayer Games MMO or Not

Posted on 7/1/11 at 11:27 pm to
Posted by Volvagia
Fort Worth
Member since Mar 2006
53370 posts
Posted on 7/1/11 at 11:27 pm to
I think I liked it better when you picked your interests when you started the game and you got skills in relevant fields.

For instance, because I knew I was going to be a miner, I picked an ancestry/heritage/etc, that gave me industry 5 and mining 5 from the get go.

They scrapped that in favor of this new system of bonus training speed for your first 1.6 million SP or so.

At least they did away with learning skills.....those were a pain in the arse to train up even though you knew it was for the best.
Posted by Volvagia
Fort Worth
Member since Mar 2006
53370 posts
Posted on 7/1/11 at 11:40 pm to
quote:

So I just finished all the military missions. I didn't have many problems, I wrecked an Aton once and had to buy another one. But I trained some skills and bought better shields and repair bots and defeated Wolf. On one hand the leisurely pace was good because I could watch tv and play, but it didn't feel like I was accomplishing much since the pacing was so slow. I felt detached, I would just click an enemy ship, get in optimal range and then wait till I killed the ship. This was repeated ad nausea, I imagine there will be more strategy later on. I think I my try the business missions next.



One thing to remember, a fair amount of strategy and conflict in this game is player, not NPC driven. That is the appeal of the game for most.

There are a lot of nuances you need to apply (and know WHEN to apply) when you go out in big boy world where it is kill or be killed with no protections.

And that is in deep space where they try to keep things simple: If you aren't one of us, you are assumed hostile and we will make fleets to track your arse down.

Things like NEVER EVER warping to a station when you know hostiles are in system...not even to dock for safety.

And when when things are dodgey, you don't approach the warp gate from a predictable approach vector. You may have interdictiors or drag bubbles along the path that will take you out of warp in a vulnerable position.

So on and so forth.

As far as NPC combat goes though...it doesn't really get strategic until the highest of the high end of encounters.

They do put up a much better fight though than what is basically target practice for noobs out in empire.

I can easily permatank the rats (slang term for NPC pirates and such) with just skills in my fricking mining barge. No combat skills and weapons needed, my shield can just eat the damage for nothing.

Out in 0.0, I need a very specialized fitting that costs more than the ship itself to pull off the same thing, as well as perfect skills in order to be able to fit it in the first place.

In many ways, a lot of strategy is how do you most effectively outfit your ship, and what tactics you use with the modules you elected to install.
This post was edited on 7/1/11 at 11:41 pm
Posted by JPH77
Mobile, Alabama
Member since May 2009
1690 posts
Posted on 7/1/11 at 11:40 pm to
Well tonight I learned how to read the maps, and figured out auto pilot is my friend.
Posted by Volvagia
Fort Worth
Member since Mar 2006
53370 posts
Posted on 7/1/11 at 11:45 pm to
One of the things you relearn as you go to deeper space: autopilot is not your friend.

It is your worst enemy.

Its nice for when you are still in your noob corp, going from A to B in empire, and you want to take a nap or something. Little else.

The problem is that autopilot doesn't warp you to 0 on the gates. So you are an exposed target for that 20km you have to slow burn to jump.

This advertises as well that you are probably not being attentive, so if you have something on your ship or cargo hold that makes it worthwhile....you might be suicide-ganked. (Has never happened to me, but it *could.*)

I usually just use autopilot to continually give me updates to the next system I need to warp to, and issue the commands manually.
Posted by Volvagia
Fort Worth
Member since Mar 2006
53370 posts
Posted on 7/1/11 at 11:48 pm to
LINK

Useful 3rd party resource that continually updates from the official servers.

Not much use in Empire, invaluable without.
Posted by Volvagia
Fort Worth
Member since Mar 2006
53370 posts
Posted on 7/1/11 at 11:53 pm to
Whoa, whoa whoa.

I have been out of the game for too long, just checked that map.

Da frick did I miss.....White Noise has systems all over the north, previously owned by RAZOR and the United Front Alliance.

One of them being 1IX, which has been a protracted focal point of campaigns in the past due to its logistical and strategic importance. You don't give it up easily...

To translate this into English, this would be like the US giving Russia the entire West Coast during the height of the Cold War.
Posted by Volvagia
Fort Worth
Member since Mar 2006
53370 posts
Posted on 7/1/11 at 11:54 pm to
And this all happened in the past 3 days.

White Noise carved a big arse chunk out of the north, right along the central supply lines at that.

From the look of this....the Northern Coalition for all intents and purposes has effectively collapsed, and Goonswarm and friends is now ascendant. The last remiants gathered up into a single alliance (rather being a NATO like build of many alliances) all scrunched up.


Something tells me it was a dominano effect of whatever happened to Tau Ceti Federation, an exceedingly powerful alliance that has been a mover and shaker from day one.

And now they aren't on the map.

Well, they are French...I guess the surrender was inevitable.

Unless something broke in the Southern Coalition....there are no rival superpowers anymore. If you are a small alliance, you are going to be beleaguered and raided.

The only "friendly" faces I see at all on that map are Wildly Inappropriate, Mostly Harmless, and Morsus Mihi.



EDIT:
What....apparently Goonswarm went to the North? Lol, apparently everything I knew about 0.0 politics has been completely upheaved.

This post was edited on 7/2/11 at 12:10 am
Posted by sbr2
Member since Apr 2011
15421 posts
Posted on 7/2/11 at 10:16 am to
Stay awayyyyyyyyy from Goonswarm
Posted by Volvagia
Fort Worth
Member since Mar 2006
53370 posts
Posted on 7/2/11 at 10:45 am to
Don't need to tell me that twice...

Whats funny is that everything seems to have flopped.

The space I was in in the North is now owned by Southern alliances.

My corp is now in the newly formed Strategic Operations Brigade (formed in the collapse of the NC), which is dead center in Red Alliance space.

I lost count of the number of battles we fought tooth and claw with them in the last major war.
This post was edited on 7/2/11 at 10:46 am
Posted by fouldeliverer
Lannisport
Member since Nov 2008
13538 posts
Posted on 7/2/11 at 10:51 am to
So are all those people at war with each other? Which one are you in?
Posted by Volvagia
Fort Worth
Member since Mar 2006
53370 posts
Posted on 7/2/11 at 11:00 am to
That is just a political map updated daily representing which alliance owns which space. Nothing more.

They are not all at war with each other, think of an alliance as being analogous with a country.

You have some allies, and some enemies.

See that tiny little spec of Strategic Operations Brigade in the lower right corner.

That one.

All my stuff is in Branch.

In hostile space.

I will probably firesale and move out soon....all this talking about it and now actually having time to play it has rekindled my interest.



Kinda sucks though because I am going to get ripped off big time.

I have over a billion in assets I am going to be forced to sell for like 500 million.

If even that.
Posted by Volvagia
Fort Worth
Member since Mar 2006
53370 posts
Posted on 7/2/11 at 11:03 am to
Don't let the sizes lead you to notions of how powerful the alliances are though.

Strategic Operations has a thousand players to its name, despite of how tiny it is on the map.

Red Alliance has 2 thousand for all that space.
Posted by fouldeliverer
Lannisport
Member since Nov 2008
13538 posts
Posted on 7/2/11 at 11:35 am to
I know this is a rather dumb question, but I'm trying to complete one of the business missions and he tells me to go mine Veldspar. I warp to the location but I have no idea how to mine it, and he didn't give me any mining equipment. Am I supposed to just go buy some? He didn't tell me that I would need to.

ETA: I just bought a mining laser. Not sure why the tutorial guy didn't give me one or at least tell me to buy one.
This post was edited on 7/2/11 at 12:35 pm
Posted by Volvagia
Fort Worth
Member since Mar 2006
53370 posts
Posted on 7/2/11 at 11:44 am to
<<<<The king of mining, research and development, and manufacturing. At one point I had more SP in Industry on a 13 million SP character than I had in the rest of the branches combined.

You need a mining laser fitted in a turret slot.

Miner 1 is the newb one I think.

You target a Veldspar asteroid, and then activate the mining laser.


Posted by JPH77
Mobile, Alabama
Member since May 2009
1690 posts
Posted on 7/2/11 at 12:07 pm to
I'm also mining myself right now. What kind of ship should I be looking to get to upgrade the one I have?
Posted by Volvagia
Fort Worth
Member since Mar 2006
53370 posts
Posted on 7/2/11 at 12:11 pm to
You picked Caldari?

If not, what race?
Posted by JPH77
Mobile, Alabama
Member since May 2009
1690 posts
Posted on 7/2/11 at 12:17 pm to
Ammar. Should I change it?
Posted by Volvagia
Fort Worth
Member since Mar 2006
53370 posts
Posted on 7/2/11 at 12:32 pm to
Nice thing about this game: Races don't close avenues per say. I picked Caldari because I like the ship philosophy: High tech vessels with strong shield, strong sensor packages, and electronic warfare vessels designed to jam up others.

You could change it.

Or you could just pick up a Caldari Frigate Skillbook and start training.

Amarr and Caldari have the same noob mining frigate basically.

But the Amarr's mining cruiser is inferior to the Caldari in terms of mining (but it is more of a jack of all trades vessel)

I would only recommend it if you are serious about mining.

You would want to go from Bantam (Caldari frigate) to Osprey (Caldari cruiser) to a Covetor (Mining Barge) to a Hulk (T2 Mining Barge)

Do not bother jumping in a procurer for the hell of it.

If you don't want to wait to train for the Covetor to make the jump, get in a Retriever.

The best hauler/transport ship FWIW is the Gallente Iteron V. Properly fitted, it can carry ~38k m3 a run.

Posted by fouldeliverer
Lannisport
Member since Nov 2008
13538 posts
Posted on 7/2/11 at 2:05 pm to
I'm gallente what are they best at? Also once I chose a career should I remap my attribute points?
Posted by Volvagia
Fort Worth
Member since Mar 2006
53370 posts
Posted on 7/2/11 at 2:30 pm to
Caldari: what I meantioned earlier, with a preference for hybrid weapons, especially missiles and railguns, and as such field the best sniper ships in game

Gallente: tend to be armor tankers rather than shield tankers, use hybrid weapons, usually railguns for long range, or blasters for short range.

Gallente also fields the best drone vessels in game, some ships going so far as to being build around being mini-carriers/drone ships for main offensive ability

Amarr are fairly rigid in their design, going for thick armor for defense, and laser weapons for offense.

Minmatarr are the fastest ships in the game on average, and are built towards hit and run tactics. Focus on projectile use, with some missile ability, split between armor and shield tanking ships, with some lean towards shields.

They are also the butt of jokes (Even by developers in blogs) because their ships look like someone slapped something together in a junkyard and they are held together by duct tape.
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