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Started By
Message
re: Official Warzone 1.0 Thread - Moving MW2 and WZ 2.0 Discussion to the New Official Thread
Posted on 11/8/19 at 12:02 am to hiltacular
Posted on 11/8/19 at 12:02 am to hiltacular
quote:
It’s a staple of the game
You keep saying this yet it’s the best CoD in years
Play R6 to learn situational awareness.
Posted on 11/8/19 at 3:19 am to Cactus Tiger
quote:
This game is a piece of shite. Unless they fix it quick its going to die quickly.
The maps suck but nah....that ain’t gonna happen
Posted on 11/8/19 at 7:34 am to theducks
Who on earth is saying it’s the best cod in years? The entire community is basically in a panic right now bc of the issues that exist and the shitty maps.
I think most people would agree the game has a ton of potential and feels great. I am just offering suggestions to make the game more enjoyable long term and not have it dead in the water in January
I think most people would agree the game has a ton of potential and feels great. I am just offering suggestions to make the game more enjoyable long term and not have it dead in the water in January
Posted on 11/8/19 at 7:34 am to GoCrazyAuburn
This is why I have disabled crossplay.
Posted on 11/8/19 at 8:21 am to southpawcock
New patch has released...
Reddit
WHAT’S NEW
NEW FREE MAPS!
We’ve added Krovnik Farmland to Ground War and Shoot House to Multiplayer!
NEW PLAYLISTS AND A NEW MODE!
Going live on Friday...
Hardpoint is now in rotation!
Shoot House 24/7! This includes a mixture of Team Deathmatch, Domination, Kill Confirmed, and Headquarters
And yes, all of this new content is available for everyone, for free, across all platforms! We’re so excited to share this new content with all of you and this is just the beginning. Thank you all for playing and keep the feedback coming!
Check below for the full list of patch notes.
Backend fixes to prevent crashes and improve stability across all platforms, include dev errors, and various performance fixes.
Fix for a few bugs where some streaks and Field Upgrades were able to be flown out of bounds without penalty. General out of bound fixes were also added.
Fix for a bug where a player being killed by an enemy with a Variable Zoom Scope would not see the zoom function in the killcam
Fix for the Semtex warning audio being heard at the same volume whether in a building or outside
In Headquarters, players were able to place a Tac Insert and respawn when their team owned the point. This has been fixed.
Fix for various collision issues across maps
Added UI that shows when XP events are active in playlists menus
Sprint and Tactical Sprint speeds are now back to speeds in Beta
Fix for a bug where the progress of the bomb defusal can be seen by the team that planted the bomb
Fix for a bug that revealed players to UAVs when they fired their weapons, even if they had Ghost and a silencer equipped
Fixed an issue where if multiple Personal Radars were active on a team, and are both marking the same enemy, only one player would see the enemy on their minimap.
RIOT SHIELD:
Fixed an issue where the throwing knife and Thermite weren’t causing the shield to go on the player’s back when thrown. We’ve also fixed the issue where explosive splash damage wasn’t working consistently. We’ll continue to tune the Riot Shield in future updates.
CLAYMORES:
Detonating an enemy claymore with bullets is now non-lethal when at full health. We’ve also reduced the trigger and damage radius and also reduced the damage width to better match the trigger width.
BATTLE CHATTER:
Removed the ability for enemies to hear when they’ve been called out by the opposing team. We also adjusted the enemy callouts so they are never from your Operator. Enemy callouts now use a more restricted cone at the hip and even more restricted in ADS when calculating whether or not to trigger. We’ll continue to monitor this and make additional tweaks to Battle Chatter in future updates.
MOUNTING:
Slight increase to recoil while mounting.
PERKS:
E.O.D. now clamps damage to a non-lethal amount, assuming the player is at full health
LIGHTING:
Continued updates to player visibility in dark windows and dark areas.
FOOTSTEPS:
We’ve increased the occlusion percentage to filter footstep sounds behind geometry and adjusted the footstep volume at a distance. We have another large footstep change coming in the next update which will make crouch and ADS movement significantly quieter. Stay tuned!
CHALLENGES/PROGRESSION/RANK
Daily Challenges and Active Missions are getting a full sweep of testing and fixes. We’ll have more updates to these systems in future updates.
Fix for a bug where the Infiltrator challenge was not tracking properly
Fix for launchers not giving XP when shooting down killstreaks
Fix for a bug where planting or defusing 5 bombs in Cyber Attack or SnD was not tracking properly
Camo challenge for “Kills After a Reload” didn’t give the player enough time to acquire a kill, so time has been increased
Fix for a bug where your XP require to reach the next rank was higher than the value needed
725 Shotgun: Increase to ADS and Hip Spread, reduced damage range
M4A1 Assault Rifle: Reduced damage range, small recoil increase
Assault Rifles: Increased hip spread to reduce effectiveness up close, less damage at long range for full auto 5.56 rifles
SMGs: Increased move speed, increased ADS move speed, small reduction in sprint out time
UZI SMG: Increased damage range
MG34 LMG: Increased hip spread, damage range reduction, small ADS slow down
M91 LMG: Increased hip spread, small damage range reduction
PKM: Increased hip spread, medium damage range reduction
Pistols: Increased move speed, reduced sprint out time, increased damage range
Crouch and Prone no longer adjust recoil
CALL OF DUTY LEAGUE
Updated rulesets for CDL competitive modes in private match
CYBER ATTACK
Fix for a bug where a player could use lose their primary weapon and would be unable to see their viewmodel after being revived by a teammate
GROUND WAR
Fix for a bug where players would sometimes be unable to pick a spawn location
Fix for a bug where a Tac Insert could cause players to spawn on the enemy home base
Pick up Intel! – In the Operations, explore Verdansk to find additional backstory information of Verdansk and the Operators.
Fix for scoreboards displaying incorrect data
XP adjustments and general backend fixes
Various fixes for out of bounds and parachute exploits
Respawn timer no longer stays on screen after teammates are revived from bleedout
Fix for issue where the Munitions were not usable after respawning via Gunship
Fix for losing your weapons when picking up the core
Achievements can now be unlocked in CP
Fix for issue where players could spawn with their weapons in the downed state
Picked up Munitions no longer carry over from match to match. Only the Munitions you purchase with points will.
When respawning via the Gunship, you will no longer be given the Tank role
Selecting an Allegiance Operator or Allegiance as a favorite faction will now properly assign the voice of the correct operator
Operation Headhunter: Fix for a bug where players are not able to lock missiles onto the final boss helicopter
Operation Crosswind: Adjusted stealth for gameplay
Operation Paladin:
Fix for a bug where there was no UI or indicator of where to go or how to finish the objective after defending the 3rd arms crate
Fix for a bug where the default weapon was different than the weapon a player would hold if they were placed in Last Stand
WHAT’S NEW
NEW FREE MAPS!
We’ve added Krovnik Farmland to Ground War and Shoot House to Multiplayer!
NEW PLAYLISTS AND A NEW MODE!
Going live on Friday...
Hardpoint is now in rotation!
Shoot House 24/7! This includes a mixture of Team Deathmatch, Domination, Kill Confirmed, and Headquarters
And yes, all of this new content is available for everyone, for free, across all platforms! We’re so excited to share this new content with all of you and this is just the beginning. Thank you all for playing and keep the feedback coming!
Check below for the full list of patch notes.
Backend fixes to prevent crashes and improve stability across all platforms, include dev errors, and various performance fixes.
Fix for a few bugs where some streaks and Field Upgrades were able to be flown out of bounds without penalty. General out of bound fixes were also added.
Fix for a bug where a player being killed by an enemy with a Variable Zoom Scope would not see the zoom function in the killcam
Fix for the Semtex warning audio being heard at the same volume whether in a building or outside
In Headquarters, players were able to place a Tac Insert and respawn when their team owned the point. This has been fixed.
Fix for various collision issues across maps
Added UI that shows when XP events are active in playlists menus
Sprint and Tactical Sprint speeds are now back to speeds in Beta
Fix for a bug where the progress of the bomb defusal can be seen by the team that planted the bomb
Fix for a bug that revealed players to UAVs when they fired their weapons, even if they had Ghost and a silencer equipped
Fixed an issue where if multiple Personal Radars were active on a team, and are both marking the same enemy, only one player would see the enemy on their minimap.
RIOT SHIELD:
Fixed an issue where the throwing knife and Thermite weren’t causing the shield to go on the player’s back when thrown. We’ve also fixed the issue where explosive splash damage wasn’t working consistently. We’ll continue to tune the Riot Shield in future updates.
CLAYMORES:
Detonating an enemy claymore with bullets is now non-lethal when at full health. We’ve also reduced the trigger and damage radius and also reduced the damage width to better match the trigger width.
BATTLE CHATTER:
Removed the ability for enemies to hear when they’ve been called out by the opposing team. We also adjusted the enemy callouts so they are never from your Operator. Enemy callouts now use a more restricted cone at the hip and even more restricted in ADS when calculating whether or not to trigger. We’ll continue to monitor this and make additional tweaks to Battle Chatter in future updates.
MOUNTING:
Slight increase to recoil while mounting.
PERKS:
E.O.D. now clamps damage to a non-lethal amount, assuming the player is at full health
LIGHTING:
Continued updates to player visibility in dark windows and dark areas.
FOOTSTEPS:
We’ve increased the occlusion percentage to filter footstep sounds behind geometry and adjusted the footstep volume at a distance. We have another large footstep change coming in the next update which will make crouch and ADS movement significantly quieter. Stay tuned!
CHALLENGES/PROGRESSION/RANK
Daily Challenges and Active Missions are getting a full sweep of testing and fixes. We’ll have more updates to these systems in future updates.
Fix for a bug where the Infiltrator challenge was not tracking properly
Fix for launchers not giving XP when shooting down killstreaks
Fix for a bug where planting or defusing 5 bombs in Cyber Attack or SnD was not tracking properly
Camo challenge for “Kills After a Reload” didn’t give the player enough time to acquire a kill, so time has been increased
Fix for a bug where your XP require to reach the next rank was higher than the value needed
725 Shotgun: Increase to ADS and Hip Spread, reduced damage range
M4A1 Assault Rifle: Reduced damage range, small recoil increase
Assault Rifles: Increased hip spread to reduce effectiveness up close, less damage at long range for full auto 5.56 rifles
SMGs: Increased move speed, increased ADS move speed, small reduction in sprint out time
UZI SMG: Increased damage range
MG34 LMG: Increased hip spread, damage range reduction, small ADS slow down
M91 LMG: Increased hip spread, small damage range reduction
PKM: Increased hip spread, medium damage range reduction
Pistols: Increased move speed, reduced sprint out time, increased damage range
Crouch and Prone no longer adjust recoil
CALL OF DUTY LEAGUE
Updated rulesets for CDL competitive modes in private match
CYBER ATTACK
Fix for a bug where a player could use lose their primary weapon and would be unable to see their viewmodel after being revived by a teammate
GROUND WAR
Fix for a bug where players would sometimes be unable to pick a spawn location
Fix for a bug where a Tac Insert could cause players to spawn on the enemy home base
Pick up Intel! – In the Operations, explore Verdansk to find additional backstory information of Verdansk and the Operators.
Fix for scoreboards displaying incorrect data
XP adjustments and general backend fixes
Various fixes for out of bounds and parachute exploits
Respawn timer no longer stays on screen after teammates are revived from bleedout
Fix for issue where the Munitions were not usable after respawning via Gunship
Fix for losing your weapons when picking up the core
Achievements can now be unlocked in CP
Fix for issue where players could spawn with their weapons in the downed state
Picked up Munitions no longer carry over from match to match. Only the Munitions you purchase with points will.
When respawning via the Gunship, you will no longer be given the Tank role
Selecting an Allegiance Operator or Allegiance as a favorite faction will now properly assign the voice of the correct operator
Operation Headhunter: Fix for a bug where players are not able to lock missiles onto the final boss helicopter
Operation Crosswind: Adjusted stealth for gameplay
Operation Paladin:
Fix for a bug where there was no UI or indicator of where to go or how to finish the objective after defending the 3rd arms crate
Fix for a bug where the default weapon was different than the weapon a player would hold if they were placed in Last Stand
Posted on 11/8/19 at 8:44 am to finchmeister08
Geez that’s a lot. I see some quality changes.
Posted on 11/8/19 at 8:54 am to southpawcock
quote:
This is why I have disabled crossplay.
When i'd disable crossplay though, it was putting me in maps with a bunch of M&kb players though, which was odd. I did try that though and it was a little better, but I couldn't find a game with under 150 ping all afternoon.
I still think there is some type of issue with my setup. Kind of has to be. Just the hit detection in general was night and day different. My system can run the game plenty well, but one of my components and the game are not playing nice.
Posted on 11/8/19 at 8:57 am to GoCrazyAuburn
what release of Windows are you running? i've hear 1903 runs better for the game.
Posted on 11/8/19 at 8:59 am to finchmeister08
Can't remember off the top of my head. I'll check when I get home. As far as I know, it is the most recent version.
This post was edited on 11/8/19 at 9:00 am
Posted on 11/8/19 at 9:06 am to southpawcock
quote:
This is why I have disabled crossplay.
I can’t remember. You on PC?
Posted on 11/8/19 at 9:33 am to finchmeister08
I can’t wait to get on tonight. I played for about a week and a half. Got to mid 50s. Then got burnt out after I unlocked that special AK. With these fixes and hopefully not being killed constantly by .725 and M4s will make the game even more enjoyable.
Posted on 11/8/19 at 10:56 am to HottyToddy7
Can't stop playing this game. Will be max lv 155 soon.
Posted on 11/8/19 at 11:05 am to Mystery
i can't either. i haven't played anything this much in awhile and continuously enjoy it. i can't wait to see what the BR will be like.
Posted on 11/8/19 at 11:13 am to Mystery
I hit 155 today
You unlock the m16 m4 blueprint
You unlock the m16 m4 blueprint
Posted on 11/8/19 at 11:15 am to hg
quote:
I hit 155 today
do you have a life?
by the way, i added you. no response. :^(
Posted on 11/8/19 at 11:19 am to hg
yeah, the cross play friend requests are strange.
i got some PS4 friends that i added and they never received it. they send me a request and it automatically accepted the one that i sent. weird.
i got some PS4 friends that i added and they never received it. they send me a request and it automatically accepted the one that i sent. weird.
Posted on 11/8/19 at 11:20 am to finchmeister08
My activison account name is MVPevy#5567849
Xbox is: I MVPevy I
Xbox is: I MVPevy I
This post was edited on 11/8/19 at 11:22 am
Posted on 11/8/19 at 11:22 am to hg
we're still friends on xbox i think. i'll use the activision one tonight and see what happens.
Posted on 11/8/19 at 11:23 am to finchmeister08
I had to make a new gamer tag a few years ago on Xbox.
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