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Message
re: Official Warzone 1.0 Thread - Moving MW2 and WZ 2.0 Discussion to the New Official Thread
Posted on 9/16/19 at 11:47 pm to finchmeister08
Posted on 9/16/19 at 11:47 pm to finchmeister08
Posted on 9/17/19 at 12:34 am to finchmeister08
Posted on 9/17/19 at 7:20 am to finchmeister08
I'll give it a shot during the open beta
Posted on 9/17/19 at 9:07 am to Mystery
Wow. i have played alot of call of duties but if this doesnt change then this will be really bad. I lasted about an hour. I am a run and gun guy and my first game started going 4 and 12. The camping was off the chain. The time to kill gave you no chance to even get a shot of against them add in the gun recoil and it was a bloodbath
This was the worst beta i have ever played on a call of duty. I will give it another chance though because that enemy UAV was up the whole time and i didnt have the right perks and i had the worst guns . Just hoping this gets better since i have already purchased 


This post was edited on 9/17/19 at 9:10 am
Posted on 9/17/19 at 9:28 am to FLObserver
here's some of the feedback they received and hope to rectify before the next beta.
LINK /
Partying Up: After completing a match as a party, some players are unable to find a new match and are stuck in the matchmaking lobby. We're still looking into this issue, but in the meantime, disbanding your party and joining back up is a temporary solution while we work on a fix.
Unable to connect to online services: This is currently being investigated. If you are still running into this issue, please feel free to PM me your PSNID (if you aren't comfortable posting it in a thread) so we can take a deeper look. This will be helpful as we work on a solution.
Connecting your PSNID to your CallofDuty.com account/Display name in-game: Please check this link provided by Activision Support if you're having issues with connecting accounts or would like to adjust your display name. You can learn how to do this here: LINK /
Hearing enemy footsteps, team footsteps, and your own: Tell us how you're listening to the game. You can be specific by telling us some of the following information: What type of heaphones are you using? Speakers? Monitor? TV? What preset are you currently using? Are you plugged in directly to the controller? This information can help us narrow down what you're hearing and help us look further into any issues.
Calling Cards using wrong name and/or flag description: The description for the flag of Colombia currently says "Columbia." The Slovakian flag is currently labeled Croatia. Both of these will be fixed during weekend two of the Beta.
Players are able to clip into a table on Grazna Raid: A fix for this has already been completed and will be implemented as soon as possible.
Level Cap displaying a higher level than 10: Right now, the level cap is set to 10. Some players are seeing their level cap display 11 or higher. This is a visual bug and will be fixed in weekend two.
Graphical corruption on the matchmaking screen: Some players experienced graphical corruption errors while in matchmaking, resulting in the screen appearing black, green, or yellow. This will be fixed in weekend two of the Beta.
Cruise Missile: The camera will remain static on the initial deployment scene and not properly display the map and enemy targets below. Once having control of the missile, it can become hard to control. This is currently being looked into.
Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.
Clipping through vehicles and Deployable Cover: Character models are currently clipping through vehicles used during the infil sequence and in some cases, when using the Deployable Cover Field Upgrade. These are currently being investigated.
Semtex Grenade: When stuck to a door, the Semtex grenade will not explode and the grenade icon will remain on screen. This will be fixed for weekend two of the Beta.
Smoke effect on weapons: The smoke effect after firing a weapon is currently not displaying in-game. This will be fixed by launch.
Connecting to Online Services: Some players are unable to connect to online services. If you’re still having this issue, please feel free to PM me your PSNID so we can further investigate.
Stuttering: On occasion, a player might experience a “pull” or stutter near doors. This is being looked into.
Players unable to move in certain locations: We’ve seen a few cases where players are getting stuck in their position and are unable to move around the map. We’re currently investigating this.
Weapon Attachments: In some cases, weapon attachments are not unlocking after reaching the required level. This is being investigated.
Doors: We’ve read your comments about doors; how they open, how loud they can be, and how they interact with you if they’re already open. We’ll be monitoring how you interact with them throughout the weekend and during weekend two.
Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.
Semtex Grenade: When stuck to a door, the Semtex grenade will not explode and the grenade icon will remain on screen. This will be fixed for weekend two of the Beta.
Smoke effect on weapons: The smoke effect after firing a weapon is currently not displaying in-game. This will be fixed by launch.
Players “stuck” on the map: On random places across a map, a player might get ‘stuck’ in their current position and is unable to move. We’re taking a look at these and should have some of these locations fixed for weekend two.
Minimap: We turned on a version of the minimap that doesn’t display enemy fire. We’ve been reading through your comments not only about the map itself, but also the compass and other UI elements on screen. Reading your feedback has brought up some very insightful conversations here at the studio, so again, thank you. Tomorrow, we’ll be turning off outlines that exist on your teammates within the world. We’d love to hear your thoughts on this combination, so please keep your suggestions and feedback rolling in throughout the weekend.
Weapon Attachments: In some cases, weapon attachments are not unlocking after reaching the required level. This is being investigated.
Recon Drone: There are two noted issues with this Killstreak. One: UI elements remain on the players screen after using the Drone. Second: Thermal function on the Drone causes the map below to become discolored.
Weapons clipping through the Operator Character Model: On occasion, the AUG will clip through the arm of an Operator when viewing in the matchmaking or Operator selection screen
LINK /
Partying Up: After completing a match as a party, some players are unable to find a new match and are stuck in the matchmaking lobby. We're still looking into this issue, but in the meantime, disbanding your party and joining back up is a temporary solution while we work on a fix.
Unable to connect to online services: This is currently being investigated. If you are still running into this issue, please feel free to PM me your PSNID (if you aren't comfortable posting it in a thread) so we can take a deeper look. This will be helpful as we work on a solution.
Connecting your PSNID to your CallofDuty.com account/Display name in-game: Please check this link provided by Activision Support if you're having issues with connecting accounts or would like to adjust your display name. You can learn how to do this here: LINK /
Hearing enemy footsteps, team footsteps, and your own: Tell us how you're listening to the game. You can be specific by telling us some of the following information: What type of heaphones are you using? Speakers? Monitor? TV? What preset are you currently using? Are you plugged in directly to the controller? This information can help us narrow down what you're hearing and help us look further into any issues.
Calling Cards using wrong name and/or flag description: The description for the flag of Colombia currently says "Columbia." The Slovakian flag is currently labeled Croatia. Both of these will be fixed during weekend two of the Beta.
Players are able to clip into a table on Grazna Raid: A fix for this has already been completed and will be implemented as soon as possible.
Level Cap displaying a higher level than 10: Right now, the level cap is set to 10. Some players are seeing their level cap display 11 or higher. This is a visual bug and will be fixed in weekend two.
Graphical corruption on the matchmaking screen: Some players experienced graphical corruption errors while in matchmaking, resulting in the screen appearing black, green, or yellow. This will be fixed in weekend two of the Beta.
Cruise Missile: The camera will remain static on the initial deployment scene and not properly display the map and enemy targets below. Once having control of the missile, it can become hard to control. This is currently being looked into.
Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.
Clipping through vehicles and Deployable Cover: Character models are currently clipping through vehicles used during the infil sequence and in some cases, when using the Deployable Cover Field Upgrade. These are currently being investigated.
Semtex Grenade: When stuck to a door, the Semtex grenade will not explode and the grenade icon will remain on screen. This will be fixed for weekend two of the Beta.
Smoke effect on weapons: The smoke effect after firing a weapon is currently not displaying in-game. This will be fixed by launch.
Connecting to Online Services: Some players are unable to connect to online services. If you’re still having this issue, please feel free to PM me your PSNID so we can further investigate.
Stuttering: On occasion, a player might experience a “pull” or stutter near doors. This is being looked into.
Players unable to move in certain locations: We’ve seen a few cases where players are getting stuck in their position and are unable to move around the map. We’re currently investigating this.
Weapon Attachments: In some cases, weapon attachments are not unlocking after reaching the required level. This is being investigated.
Doors: We’ve read your comments about doors; how they open, how loud they can be, and how they interact with you if they’re already open. We’ll be monitoring how you interact with them throughout the weekend and during weekend two.
Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.
Semtex Grenade: When stuck to a door, the Semtex grenade will not explode and the grenade icon will remain on screen. This will be fixed for weekend two of the Beta.
Smoke effect on weapons: The smoke effect after firing a weapon is currently not displaying in-game. This will be fixed by launch.
Players “stuck” on the map: On random places across a map, a player might get ‘stuck’ in their current position and is unable to move. We’re taking a look at these and should have some of these locations fixed for weekend two.
Minimap: We turned on a version of the minimap that doesn’t display enemy fire. We’ve been reading through your comments not only about the map itself, but also the compass and other UI elements on screen. Reading your feedback has brought up some very insightful conversations here at the studio, so again, thank you. Tomorrow, we’ll be turning off outlines that exist on your teammates within the world. We’d love to hear your thoughts on this combination, so please keep your suggestions and feedback rolling in throughout the weekend.
Weapon Attachments: In some cases, weapon attachments are not unlocking after reaching the required level. This is being investigated.
Recon Drone: There are two noted issues with this Killstreak. One: UI elements remain on the players screen after using the Drone. Second: Thermal function on the Drone causes the map below to become discolored.
Weapons clipping through the Operator Character Model: On occasion, the AUG will clip through the arm of an Operator when viewing in the matchmaking or Operator selection screen
Posted on 9/17/19 at 9:29 am to Devious
quote:
Coming from a feeder
Bottom Feeder
Posted on 9/17/19 at 9:43 am to FLObserver
I kind of want to preorder for PC to play the beta in a couple days but that would require me committing to paying $60 for this game.. I just need something because I basically quit Overwatch (for now).
Posted on 9/17/19 at 9:46 am to southpawcock
if you wait til saturday, you can play it for free.
Posted on 9/17/19 at 10:22 am to Blitzed
quote:
No. You most certainly will always find me in TDM sitting at anywhere between 1.0 and 2.0 K/D during any game.
We act like we all wouldn't stay in one spot if.....idiots keep coming back and dying....hence my get better of find another way.
I used to bitch about campers but you know whats crazy though?
It's a new game. People are playing slow..learning the maps and the spots and the flow. You know happens when people start learning those things?
They move around more...they take more risk and feel more confident. If there is a hot spot for camping...people learn about it and find ways to combat it.
Know why I don't like to play objective games? Because most of the time im solo and nobody communicates anymore. So im not gonna get mad when someone is camping an objective, which is a part of the game, and I cant relay information to take it/prevent it.
So my advice is to either play with friends or just play TDM. Oh and get good.
Not sure why you are so defensive over the camping comments. The game felt campy to me as well. It just did. Lots of hard scoping and head glitching. It is just a feel. I have played almost every call of duty, this one felt extra slow.
Maybe the SBMM is the reason as Finch pointed out. As I was probably in lobbies with sweaty people.
It has new visuals and great new sound. Which are nice but not important. I don't see it as anything fresh.
Posted on 9/17/19 at 10:24 am to SpeedyNacho
Shrugs I'm old and terrible at mp fps
I'm okay with that
I'm okay with that
Posted on 9/17/19 at 8:32 pm to Mystery
I played a little TDM but mostly objective games on Saturday and only TDM on Sunday. The camping wasn’t as bad on the second day. I didn’t find it particularly annoying. Maybe I am more patient in my older age.
Posted on 9/17/19 at 8:44 pm to SaintEB
what it could be too is that it's new. everyone was campy because they didn't want to get wrecked while trying to figure everything out.
Posted on 9/18/19 at 12:48 am to finchmeister08
Posted on 9/18/19 at 8:19 am to Mystery
quote:
Not sure why you are so defensive over the camping comments
Forgot it’s no longer the gaming board of 2009. I’m sorry for the both of us.
Posted on 9/18/19 at 8:29 am to SpeedyNacho
quote:
SpeedyNacho
You gonna be playing the open beta, punk?
Posted on 9/18/19 at 8:41 am to Blitzed
quote:
Forgot it’s no longer the gaming board of 2009. I’m sorry for the both of us.
Lesi making a comeback?
Posted on 9/18/19 at 8:42 am to LST
I feel like a good bit of those two groups have moved up to the master race
Posted on 9/18/19 at 8:44 am to bluebarracuda
Well now that they have cross platform, I feel like its time for the final showdown. 

Posted on 9/18/19 at 8:48 am to Blitzed
quote:
Forgot it’s no longer the gaming board of 2009. I’m sorry for the both of us.

Posted on 9/18/19 at 9:13 am to LST
quote:
Well now that they have cross platform, I feel like its time for the final showdown.
Wait it's cross platform between consoles and PC players!?
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